/dports/cad/verilator/verilator-4.216/test_regress/t/ |
H A D | t_inst_recurse2_bad.v | 14 looped looped (); instance 18 module looped (/*AUTOARG*/); module 19 looped looped (); instance
|
H A D | t_inst_recurse_bad.v | 14 looped looped (); instance 18 module looped (/*AUTOARG*/); module 23 looped looped (); instance
|
/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/libretro/libretro-common/samples/file/nbio/ |
H A D | nbio_test.c | 9 bool looped = false; in nbio_write_test() local 36 bool looped = false; in nbio_read_test() local
|
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/libretro/libretro-common/samples/file/nbio/ |
H A D | nbio_test.c | 9 bool looped = false; in nbio_write_test() local 36 bool looped = false; in nbio_read_test() local
|
/dports/games/retroarch/RetroArch-1.9.7/libretro-common/samples/file/nbio/ |
H A D | nbio_test.c | 9 bool looped = false; in nbio_write_test() local 36 bool looped = false; in nbio_read_test() local
|
/dports/emulators/libretro-vice/vice-libretro-5725415/libretro-common/samples/file/nbio/ |
H A D | nbio_test.c | 9 bool looped = false; in nbio_write_test() local 36 bool looped = false; in nbio_read_test() local
|
/dports/games/mrboom/MrBoom-src-5.2/libretro-common/samples/file/nbio/ |
H A D | nbio_test.c | 9 bool looped = false; in nbio_write_test() local 36 bool looped = false; in nbio_read_test() local
|
/dports/games/libretro-desmume2015/desmume2015-d6128e6/desmume/src/libretro-common/samples/file/nbio/ |
H A D | nbio_test.c | 9 bool looped = false; in nbio_write_test() local 33 bool looped = false; in nbio_read_test() local
|
/dports/games/libretro-cap32/libretro-cap32-ad7397f/libretro-common/samples/file/nbio/ |
H A D | nbio_test.c | 9 bool looped = false; in nbio_write_test() local 36 bool looped = false; in nbio_read_test() local
|
/dports/games/libretro-desmume2015/desmume2015-d6128e6/desmume/src/libretro-common/file/nbio/test/ |
H A D | nbio_test.c | 9 bool looped = false; in nbio_write_test() local 33 bool looped = false; in nbio_read_test() local
|
/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/libretro-common/samples/file/nbio/ |
H A D | nbio_test.c | 9 bool looped = false; in nbio_write_test() local 36 bool looped = false; in nbio_read_test() local
|
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burner/libretro/libretro-common/samples/file/nbio/ |
H A D | nbio_test.c | 9 bool looped = false; in nbio_write_test() local 36 bool looped = false; in nbio_read_test() local
|
/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/libretro-common/samples/file/nbio/ |
H A D | nbio_test.c | 9 bool looped = false; in nbio_write_test() local 36 bool looped = false; in nbio_read_test() local
|
/dports/games/openbve/OpenBVE-1.8.2.1/source/SoundManager/ |
H A D | Sounds.SoundSource.cs | 44 …r buffer, double radius, double pitch, double volume, Vector3 position, object parent, bool looped) in SoundSource() 79 …s, double pitch, double volume, Vector3 position, AbstractTrain train, SoundType type, bool looped) in SoundSource()
|
H A D | Sounds.CarSound.cs | 95 public void Play(AbstractCar Car, bool looped) in Play() 105 public void Play(double pitch, double volume, AbstractCar Car, bool looped) in Play()
|
H A D | Sounds.cs | 373 …und(SoundBuffer buffer, double pitch, double volume, OpenBveApi.Math.Vector3 position, bool looped) in PlaySound() 392 … buffer, double pitch, double volume, OpenBveApi.Math.Vector3 position, object parent, bool looped) in PlaySound() 415 …und(SoundHandle buffer, double pitch, double volume, OpenBveApi.Math.Vector3 position, bool looped) in PlaySound()
|
/dports/x11-toolkits/wxgtk28/wxGTK-2.8.12/include/wx/ |
H A D | sound.h | 87 inline bool wxSoundBase::Play(bool async, bool looped) const in Play()
|
/dports/x11-toolkits/wxgtk28-contrib-common/wxGTK-2.8.12/include/wx/ |
H A D | sound.h | 87 inline bool wxSoundBase::Play(bool async, bool looped) const in Play()
|
/dports/x11-toolkits/wxgtk28-contrib/wxGTK-2.8.12/include/wx/ |
H A D | sound.h | 87 inline bool wxSoundBase::Play(bool async, bool looped) const in Play()
|
/dports/x11-toolkits/wxgtk28-common/wxGTK-2.8.12/include/wx/ |
H A D | sound.h | 87 inline bool wxSoundBase::Play(bool async, bool looped) const in Play()
|
/dports/games/minetest/minetest-5.4.1/src/script/lua_api/ |
H A D | l_sound.cpp | 31 bool looped = readParam<bool>(L, 2); in l_sound_play() local
|
/dports/games/dunelegacy/dunelegacy-0.96.4/include/FileClasses/ |
H A D | Wsafile.h | 82 bool looped = false; variable
|
/dports/audio/ocp/ocp-0.2.90/playcda/ |
H A D | cdaudio.h | 10 int looped; /* boolean */ member
|
/dports/games/openbve/OpenBVE-1.8.2.1/source/OpenBveApi/Runtime/ |
H A D | Runtime.cs | 17 public delegate SoundHandle PlaySoundDelegate(int index, double volume, double pitch, bool looped); in PlaySoundDelegate() 27 …oundHandle PlayCarSoundDelegate(int index, double volume, double pitch, bool looped, int carIndex); in PlayCarSoundDelegate()
|
/dports/games/openbve/OpenBVE-1.8.2.1/source/Plugins/Route.Mechanik/Structures/ |
H A D | SoundEvent.cs | 43 …internal SoundEvent(int soundIndex, Vector3 position, bool looped, bool speedDependant, int volume) in SoundEvent()
|