Searched defs:mTex (Results 1 – 9 of 9) sorted by relevance
/dports/x11-toolkits/pangolin/Pangolin-0.6/include/pangolin/gl/ |
H A D | glfont.h | 72 GlTexture mTex; variable
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/dports/games/spring/spring_98.0/rts/lib/assimp/code/ |
H A D | UnrealLoader.h | 73 unsigned char mTex[3][2]; // Texture UV coordinates member
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/Unreal/ |
H A D | UnrealLoader.h | 77 unsigned char mTex[3][2]; // Texture UV coordinates member
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/ |
H A D | UnrealLoader.h | 80 unsigned char mTex[3][2]; // Texture UV coordinates member
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/ |
H A D | UnrealLoader.h | 75 unsigned char mTex[3][2]; // Texture UV coordinates member
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/ |
H A D | UnrealLoader.h | 76 unsigned char mTex[3][2]; // Texture UV coordinates member
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/Unreal/ |
H A D | UnrealLoader.cpp | 92 unsigned char mTex[3][2]; // Texture UV coordinates member
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/dports/games/egl/egl-0.3.1_9/renderer/ |
H A D | rb_render.c | 1708 static void RB_SetupPassState (shaderPass_t *pass, qBool mTex) in RB_SetupPassState()
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/dports/multimedia/libxine/xine-lib-1.2.11/src/video_out/ |
H A D | video_out_opengl.c | 674 static float mTex[] = { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 }; in render_image_envtex() local
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