Searched defs:mUvAttrib (Results 1 – 7 of 7) sorted by relevance
291 GLint mUvAttrib = glGetAttribLocation( texture_2DA_shader_program, "aUV" ); in RenderGlyph() local
4470 … GLint mUvAttrib = glGetAttribLocation( FBO_texture_2D_shader_program, "aUV" ); in Render() local6095 GLint mUvAttrib = glGetAttribLocation( fade_texture_2D_shader_program, "aUV" ); in onFadeTimerEvent() local6356 GLint mUvAttrib = glGetAttribLocation( texture_2D_shader_program, "aUV" ); in RenderSingleTexture() local
2009 GLint mUvAttrib = glGetAttribLocation( texture_2D_shader_program, "aUV" ); in DrawText() local
273 GLint mUvAttrib = glGetAttribLocation( pi_texture_2D_shader_program, "aUV" ); in RenderGlyph() local
2000 GLint mUvAttrib = glGetAttribLocation( texture_2D_shader_program, "aUV" ); in DrawText() local
2538 GLint mUvAttrib = glGetAttribLocation( pi_texture_2D_shader_program, "aUV" ); in DrawSingleGLTexture() local
270 GLint mUvAttrib = glGetAttribLocation( pi_texture_2D_shader_program, "aUV" ); in RenderGlyph() local