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The licenses are as published by the Free Software 30 ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 31 ** included in the packaging of this file. Please review the following 32 ** information to ensure the GNU General Public License requirements will 33 ** be met: https://www.gnu.org/licenses/gpl-2.0.html and 34 ** https://www.gnu.org/licenses/gpl-3.0.html. 35 ** 36 ** $QT_END_LICENSE$ 37 ** 38 ****************************************************************************/ 39 40 #ifndef QT3DEXTRAS_QNORMALDIFFUSESPECULARMAPMATERIAL_P_H 41 #define QT3DEXTRAS_QNORMALDIFFUSESPECULARMAPMATERIAL_P_H 42 43 // 44 // W A R N I N G 45 // ------------- 46 // 47 // This file is not part of the Qt API. It exists for the convenience 48 // of other Qt classes. This header file may change from version to 49 // version without notice, or even be removed. 50 // 51 // We mean it. 52 // 53 54 #include <Qt3DRender/private/qmaterial_p.h> 55 56 QT_BEGIN_NAMESPACE 57 58 namespace Qt3DRender { 59 60 class QFilterKey; 61 class QEffect; 62 class QAbstractTexture; 63 class QTechnique; 64 class QParameter; 65 class QShaderProgram; 66 class QShaderProgramBuilder; 67 class QRenderPass; 68 69 } // namespace Qt3DRender 70 71 namespace Qt3DExtras { 72 73 class QNormalDiffuseSpecularMapMaterial; 74 75 class QNormalDiffuseSpecularMapMaterialPrivate : public Qt3DRender::QMaterialPrivate 76 { 77 public: 78 QNormalDiffuseSpecularMapMaterialPrivate(); 79 80 void init(); 81 82 void handleAmbientChanged(const QVariant &var); 83 void handleDiffuseChanged(const QVariant &var); 84 void handleNormalChanged(const QVariant &var); 85 void handleSpecularChanged(const QVariant &var); 86 void handleShininessChanged(const QVariant &var); 87 void handleTextureScaleChanged(const QVariant &var); 88 89 Qt3DRender::QEffect *m_normalDiffuseSpecularEffect; 90 Qt3DRender::QAbstractTexture *m_diffuseTexture; 91 Qt3DRender::QAbstractTexture *m_normalTexture; 92 Qt3DRender::QAbstractTexture *m_specularTexture; 93 Qt3DRender::QParameter *m_ambientParameter; 94 Qt3DRender::QParameter *m_diffuseParameter; 95 Qt3DRender::QParameter *m_normalParameter; 96 Qt3DRender::QParameter *m_specularParameter; 97 Qt3DRender::QParameter *m_shininessParameter; 98 Qt3DRender::QParameter *m_textureScaleParameter; 99 Qt3DRender::QTechnique *m_normalDiffuseSpecularGL3Technique; 100 Qt3DRender::QTechnique *m_normalDiffuseSpecularGL2Technique; 101 Qt3DRender::QTechnique *m_normalDiffuseSpecularES2Technique; 102 Qt3DRender::QTechnique *m_normalDiffuseSpecularRHITechnique; 103 Qt3DRender::QRenderPass *m_normalDiffuseSpecularGL3RenderPass; 104 Qt3DRender::QRenderPass *m_normalDiffuseSpecularGL2RenderPass; 105 Qt3DRender::QRenderPass *m_normalDiffuseSpecularES2RenderPass; 106 Qt3DRender::QRenderPass *m_normalDiffuseSpecularRHIRenderPass; 107 Qt3DRender::QShaderProgram *m_normalDiffuseSpecularGL3Shader; 108 Qt3DRender::QShaderProgramBuilder *m_normalDiffuseSpecularGL3ShaderBuilder; 109 Qt3DRender::QShaderProgram *m_normalDiffuseSpecularGL2ES2Shader; 110 Qt3DRender::QShaderProgramBuilder *m_normalDiffuseSpecularGL2ES2ShaderBuilder; 111 Qt3DRender::QShaderProgram *m_normalDiffuseSpecularRHIShader; 112 Qt3DRender::QShaderProgramBuilder *m_normalDiffuseSpecularRHIShaderBuilder; 113 Qt3DRender::QFilterKey *m_filterKey; 114 115 Q_DECLARE_PUBLIC(QNormalDiffuseSpecularMapMaterial) 116 }; 117 118 } // Qt3DExtras 119 120 QT_END_NAMESPACE 121 122 #endif // QT3DEXTRAS_QNORMALDIFFUSESPECULARMAPMATERIAL_P_H 123 124