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50 
51 #ifndef GLWIDGET_H
52 #define GLWIDGET_H
53 
54 #include <QOpenGLWidget>
55 #include <QOpenGLFunctions>
56 #include <QOpenGLBuffer>
57 #include <QVector3D>
58 #include <QMatrix4x4>
59 #include <QElapsedTimer>
60 #include <QVector>
61 #include <QPushButton>
62 
63 class Bubble;
64 class MainWindow;
65 
66 QT_FORWARD_DECLARE_CLASS(QOpenGLTexture)
QT_FORWARD_DECLARE_CLASS(QOpenGLShader)67 QT_FORWARD_DECLARE_CLASS(QOpenGLShader)
68 QT_FORWARD_DECLARE_CLASS(QOpenGLShaderProgram)
69 
70 class GLWidget : public QOpenGLWidget, protected QOpenGLFunctions
71 {
72     Q_OBJECT
73 public:
74     GLWidget(MainWindow *mw, bool button, const QColor &background);
75     ~GLWidget();
76 
77 public slots:
78     void setScaling(int scale);
79     void setLogo();
80     void setTexture();
81     void setShowBubbles(bool);
82     void setTransparent(bool transparent);
83 
84 private slots:
85     void handleButtonPress();
86 
87 protected:
88     void resizeGL(int w, int h) override;
89     void paintGL() override;
90     void initializeGL() override;
91 
92 private:
93     void paintTexturedCube();
94     void paintQtLogo();
95     void createGeometry();
96     void createBubbles(int number);
97     void quad(qreal x1, qreal y1, qreal x2, qreal y2, qreal x3, qreal y3, qreal x4, qreal y4);
98     void extrude(qreal x1, qreal y1, qreal x2, qreal y2);
99 
100     MainWindow *m_mainWindow;
101     qreal m_fAngle = 0;
102     qreal m_fScale = 1;
103     bool m_showBubbles = true;
104     QVector<QVector3D> m_vertices;
105     QVector<QVector3D> m_normals;
106     bool m_qtLogo = true;
107     QVector<Bubble *> m_bubbles;
108     int m_frames = 0;
109     QElapsedTimer m_time;
110     QOpenGLShader *m_vshader1 = nullptr;
111     QOpenGLShader *m_fshader1 = nullptr;
112     QOpenGLShader *m_vshader2 = nullptr;
113     QOpenGLShader *m_fshader2 = nullptr;
114     QOpenGLShaderProgram *m_program1 = nullptr;
115     QOpenGLShaderProgram *m_program2 = nullptr;
116     QOpenGLTexture *m_texture = nullptr;
117     QOpenGLBuffer m_vbo1;
118     QOpenGLBuffer m_vbo2;
119     int m_vertexAttr1 = 0;
120     int m_normalAttr1 = 0;
121     int m_matrixUniform1 = 0;
122     int m_vertexAttr2 = 0;
123     int m_normalAttr2 = 0;
124     int m_texCoordAttr2 = 0;
125     int m_matrixUniform2 = 0;
126     int m_textureUniform2 = 0;
127     bool m_transparent = false;
128     QPushButton *m_btn = nullptr;
129     bool m_hasButton;
130     QColor m_background;
131 };
132 
133 #endif
134