1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 /*
3 * This file is part of the LibreOffice project.
4 *
5 * This Source Code Form is subject to the terms of the Mozilla Public
6 * License, v. 2.0. If a copy of the MPL was not distributed with this
7 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
8 *
9 * This file incorporates work covered by the following license notice:
10 *
11 * Licensed to the Apache Software Foundation (ASF) under one or more
12 * contributor license agreements. See the NOTICE file distributed
13 * with this work for additional information regarding copyright
14 * ownership. The ASF licenses this file to you under the Apache
15 * License, Version 2.0 (the "License"); you may not use this file
16 * except in compliance with the License. You may obtain a copy of
17 * the License at http://www.apache.org/licenses/LICENSE-2.0 .
18 */
19 #ifndef INCLUDED_SVX_SVX3DITEMS_HXX
20 #define INCLUDED_SVX_SVX3DITEMS_HXX
21
22 #include <svl/intitem.hxx>
23 #include <svl/eitem.hxx>
24
25
26 #include <editeng/colritem.hxx>
27 #include <svx/e3ditem.hxx>
28 #include <svx/viewpt3d.hxx>
29 #include <svx/svddef.hxx>
30 #include <svx/svxdllapi.h>
31
32 // Svx3D _3DOBJ_ Items
makeSvx3DPercentDiagonalItem(sal_uInt16 nVal)33 inline SfxUInt16Item makeSvx3DPercentDiagonalItem(sal_uInt16 nVal) {
34 return SfxUInt16Item(SDRATTR_3DOBJ_PERCENT_DIAGONAL, nVal);
35 }
36
makeSvx3DBackscaleItem(sal_uInt16 nVal)37 inline SfxUInt16Item makeSvx3DBackscaleItem(sal_uInt16 nVal) {
38 return SfxUInt16Item(SDRATTR_3DOBJ_BACKSCALE, nVal);
39 }
40
makeSvx3DDepthItem(sal_uInt32 nVal)41 inline SfxUInt32Item makeSvx3DDepthItem(sal_uInt32 nVal) {
42 return SfxUInt32Item(SDRATTR_3DOBJ_DEPTH, nVal);
43 }
44
makeSvx3DHorizontalSegmentsItem(sal_uInt32 nVal)45 inline SfxUInt32Item makeSvx3DHorizontalSegmentsItem(sal_uInt32 nVal) {
46 return SfxUInt32Item(SDRATTR_3DOBJ_HORZ_SEGS, nVal);
47 }
48
makeSvx3DVerticalSegmentsItem(sal_uInt32 nVal)49 inline SfxUInt32Item makeSvx3DVerticalSegmentsItem(sal_uInt32 nVal) {
50 return SfxUInt32Item(SDRATTR_3DOBJ_VERT_SEGS, nVal);
51 }
52
makeSvx3DEndAngleItem(sal_uInt32 nVal)53 inline SfxUInt32Item makeSvx3DEndAngleItem(sal_uInt32 nVal) {
54 return SfxUInt32Item(SDRATTR_3DOBJ_END_ANGLE, nVal);
55 }
56
makeSvx3DDoubleSidedItem(bool bVal)57 inline SfxBoolItem makeSvx3DDoubleSidedItem(bool bVal) {
58 return SfxBoolItem(SDRATTR_3DOBJ_DOUBLE_SIDED, bVal);
59 }
60
61 // #i28528#
62 // Added extra Item (Bool) for chart2 to be able to show reduced line geometry
63 class Svx3DReducedLineGeometryItem : public SfxBoolItem {
64 public:
65 Svx3DReducedLineGeometryItem(bool bVal = false);
66 SfxPoolItem * Clone(SfxItemPool * = nullptr) const override;
67 };
68
69 class SVX_DLLPUBLIC Svx3DNormalsKindItem : public SfxUInt16Item {
70 public:
71 Svx3DNormalsKindItem(sal_uInt16 nVal = 0);
72
73 // use drawing::NormalsKind
74 SVX_DLLPRIVATE virtual bool QueryValue( css::uno::Any& rVal, sal_uInt8 nMemberId = 0 ) const override;
75 SVX_DLLPRIVATE virtual bool PutValue( const css::uno::Any& rVal, sal_uInt8 nMemberId ) override;
76 SVX_DLLPRIVATE virtual SfxPoolItem* Clone(SfxItemPool* pPool = nullptr) const override;
77 };
78
makeSvx3DNormalsInvertItem(bool bVal)79 inline SfxBoolItem makeSvx3DNormalsInvertItem(bool bVal) {
80 return SfxBoolItem(SDRATTR_3DOBJ_NORMALS_INVERT, bVal);
81 }
82
83 class SVX_DLLPUBLIC Svx3DTextureProjectionXItem : public SfxUInt16Item {
84 public:
85 Svx3DTextureProjectionXItem(sal_uInt16 nVal = 0);
86
87 // use drawing::TextureProjectionMode
88 SVX_DLLPRIVATE virtual bool QueryValue( css::uno::Any& rVal, sal_uInt8 nMemberId = 0 ) const override;
89 SVX_DLLPRIVATE virtual bool PutValue( const css::uno::Any& rVal, sal_uInt8 nMemberId ) override;
90 SVX_DLLPRIVATE virtual SfxPoolItem* Clone(SfxItemPool* pPool = nullptr) const override;
91 };
92
93 class SVX_DLLPUBLIC Svx3DTextureProjectionYItem : public SfxUInt16Item {
94 public:
95 Svx3DTextureProjectionYItem(sal_uInt16 nVal = 0);
96
97 // use drawing::TextureProjectionMode
98 virtual bool QueryValue( css::uno::Any& rVal, sal_uInt8 nMemberId = 0 ) const override;
99 virtual bool PutValue( const css::uno::Any& rVal, sal_uInt8 nMemberId ) override;
100 virtual SfxPoolItem* Clone(SfxItemPool* pPool = nullptr) const override;
101 };
102
makeSvx3DShadow3DItem(bool bVal)103 inline SfxBoolItem makeSvx3DShadow3DItem(bool bVal) {
104 return SfxBoolItem(SDRATTR_3DOBJ_SHADOW_3D, bVal);
105 }
106
makeSvx3DMaterialEmissionItem(const Color & rCol)107 inline SvxColorItem makeSvx3DMaterialEmissionItem(const Color& rCol) {
108 return SvxColorItem(rCol, SDRATTR_3DOBJ_MAT_EMISSION);
109 }
110
makeSvx3DMaterialSpecularItem(const Color & rCol)111 inline SvxColorItem makeSvx3DMaterialSpecularItem(const Color& rCol) {
112 return SvxColorItem(rCol, SDRATTR_3DOBJ_MAT_SPECULAR);
113 }
114
makeSvx3DMaterialSpecularIntensityItem(sal_uInt16 nVal)115 inline SfxUInt16Item makeSvx3DMaterialSpecularIntensityItem(sal_uInt16 nVal) {
116 return SfxUInt16Item(SDRATTR_3DOBJ_MAT_SPECULAR_INTENSITY, nVal);
117 }
118
119 class SVX_DLLPUBLIC Svx3DTextureKindItem final : public SfxUInt16Item {
120 public:
121 Svx3DTextureKindItem(sal_uInt16 nVal = 3);
122
123 // use drawing::TextureKind
124 SVX_DLLPRIVATE virtual bool QueryValue( css::uno::Any& rVal, sal_uInt8 nMemberId = 0 ) const override;
125 SVX_DLLPRIVATE virtual bool PutValue( const css::uno::Any& rVal, sal_uInt8 nMemberId ) override;
126 SVX_DLLPRIVATE virtual SfxPoolItem* Clone(SfxItemPool* pPool = nullptr) const override;
127 };
128
129 class SVX_DLLPUBLIC Svx3DTextureModeItem final : public SfxUInt16Item {
130 public:
131 Svx3DTextureModeItem(sal_uInt16 nVal = 2);
132
133 // use drawing:TextureMode
134 SVX_DLLPRIVATE virtual bool QueryValue( css::uno::Any& rVal, sal_uInt8 nMemberId = 0 ) const override;
135 SVX_DLLPRIVATE virtual bool PutValue( const css::uno::Any& rVal, sal_uInt8 nMemberId ) override;
136 SVX_DLLPRIVATE virtual SfxPoolItem* Clone(SfxItemPool* pPool = nullptr) const override;
137 };
138
makeSvx3DTextureFilterItem(bool bVal)139 inline SfxBoolItem makeSvx3DTextureFilterItem(bool bVal) {
140 return SfxBoolItem(SDRATTR_3DOBJ_TEXTURE_FILTER, bVal);
141 }
142
143 // Svx3D _3DSCENE_ Items
144 class SVX_DLLPUBLIC Svx3DPerspectiveItem : public SfxUInt16Item {
145 public:
146 Svx3DPerspectiveItem(ProjectionType nVal = ProjectionType::Perspective);
147
148 // use drawing::ProjectionMode
149 SVX_DLLPRIVATE virtual bool QueryValue( css::uno::Any& rVal, sal_uInt8 nMemberId = 0 ) const override;
150 SVX_DLLPRIVATE virtual bool PutValue( const css::uno::Any& rVal, sal_uInt8 nMemberId ) override;
151 SVX_DLLPRIVATE virtual SfxPoolItem* Clone(SfxItemPool* pPool = nullptr) const override;
152 };
153
makeSvx3DDistanceItem(sal_uInt32 nVal)154 inline SfxUInt32Item makeSvx3DDistanceItem(sal_uInt32 nVal) {
155 return SfxUInt32Item(SDRATTR_3DSCENE_DISTANCE, nVal);
156 }
157
makeSvx3DFocalLengthItem(sal_uInt32 nVal)158 inline SfxUInt32Item makeSvx3DFocalLengthItem(sal_uInt32 nVal) {
159 return SfxUInt32Item(SDRATTR_3DSCENE_FOCAL_LENGTH, nVal);
160 }
161
makeSvx3DTwoSidedLightingItem(bool bVal)162 inline SfxBoolItem makeSvx3DTwoSidedLightingItem(bool bVal) {
163 return SfxBoolItem(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING, bVal);
164 }
165
makeSvx3DLightcolor1Item(const Color & rCol)166 inline SvxColorItem makeSvx3DLightcolor1Item(const Color& rCol) {
167 return SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_1);
168 }
169
makeSvx3DLightcolor2Item(const Color & rCol)170 inline SvxColorItem makeSvx3DLightcolor2Item(const Color& rCol) {
171 return SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_2);
172 }
173
makeSvx3DLightcolor3Item(const Color & rCol)174 inline SvxColorItem makeSvx3DLightcolor3Item(const Color& rCol) {
175 return SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_3);
176 }
177
makeSvx3DLightcolor4Item(const Color & rCol)178 inline SvxColorItem makeSvx3DLightcolor4Item(const Color& rCol) {
179 return SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_4);
180 }
181
makeSvx3DLightcolor5Item(const Color & rCol)182 inline SvxColorItem makeSvx3DLightcolor5Item(const Color& rCol) {
183 return SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_5);
184 }
185
makeSvx3DLightcolor6Item(const Color & rCol)186 inline SvxColorItem makeSvx3DLightcolor6Item(const Color& rCol) {
187 return SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_6);
188 }
189
makeSvx3DLightcolor7Item(const Color & rCol)190 inline SvxColorItem makeSvx3DLightcolor7Item(const Color& rCol) {
191 return SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_7);
192 }
193
makeSvx3DLightcolor8Item(const Color & rCol)194 inline SvxColorItem makeSvx3DLightcolor8Item(const Color& rCol) {
195 return SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_8);
196 }
197
makeSvx3DAmbientcolorItem(const Color & rCol)198 inline SvxColorItem makeSvx3DAmbientcolorItem(const Color& rCol) {
199 return SvxColorItem(rCol, SDRATTR_3DSCENE_AMBIENTCOLOR);
200 }
201
makeSvx3DLightOnOff1Item(bool bVal)202 inline SfxBoolItem makeSvx3DLightOnOff1Item(bool bVal) {
203 return SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_1, bVal);
204 }
205
makeSvx3DLightOnOff2Item(bool bVal)206 inline SfxBoolItem makeSvx3DLightOnOff2Item(bool bVal) {
207 return SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_2, bVal);
208 }
209
makeSvx3DLightOnOff3Item(bool bVal)210 inline SfxBoolItem makeSvx3DLightOnOff3Item(bool bVal) {
211 return SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_3, bVal);
212 }
213
makeSvx3DLightOnOff4Item(bool bVal)214 inline SfxBoolItem makeSvx3DLightOnOff4Item(bool bVal) {
215 return SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_4, bVal);
216 }
217
makeSvx3DLightOnOff5Item(bool bVal)218 inline SfxBoolItem makeSvx3DLightOnOff5Item(bool bVal) {
219 return SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_5, bVal);
220 }
221
makeSvx3DLightOnOff6Item(bool bVal)222 inline SfxBoolItem makeSvx3DLightOnOff6Item(bool bVal) {
223 return SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_6, bVal);
224 }
225
makeSvx3DLightOnOff7Item(bool bVal)226 inline SfxBoolItem makeSvx3DLightOnOff7Item(bool bVal) {
227 return SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_7, bVal);
228 }
229
makeSvx3DLightOnOff8Item(bool bVal)230 inline SfxBoolItem makeSvx3DLightOnOff8Item(bool bVal) {
231 return SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_8, bVal);
232 }
233
makeSvx3DLightDirection1Item(const basegfx::B3DVector & rVec)234 inline SvxB3DVectorItem makeSvx3DLightDirection1Item(const basegfx::B3DVector& rVec) {
235 return SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_1, rVec);
236 }
237
makeSvx3DLightDirection2Item(const basegfx::B3DVector & rVec)238 inline SvxB3DVectorItem makeSvx3DLightDirection2Item(const basegfx::B3DVector& rVec) {
239 return SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_2, rVec);
240 }
241
makeSvx3DLightDirection3Item(const basegfx::B3DVector & rVec)242 inline SvxB3DVectorItem makeSvx3DLightDirection3Item(const basegfx::B3DVector& rVec) {
243 return SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_3, rVec);
244 }
245
makeSvx3DLightDirection4Item(const basegfx::B3DVector & rVec)246 inline SvxB3DVectorItem makeSvx3DLightDirection4Item(const basegfx::B3DVector& rVec) {
247 return SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_4, rVec);
248 }
249
makeSvx3DLightDirection5Item(const basegfx::B3DVector & rVec)250 inline SvxB3DVectorItem makeSvx3DLightDirection5Item(const basegfx::B3DVector& rVec) {
251 return SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_5, rVec);
252 }
253
makeSvx3DLightDirection6Item(const basegfx::B3DVector & rVec)254 inline SvxB3DVectorItem makeSvx3DLightDirection6Item(const basegfx::B3DVector& rVec) {
255 return SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_6, rVec);
256 }
257
makeSvx3DLightDirection7Item(const basegfx::B3DVector & rVec)258 inline SvxB3DVectorItem makeSvx3DLightDirection7Item(const basegfx::B3DVector& rVec) {
259 return SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_7, rVec);
260 }
261
makeSvx3DLightDirection8Item(const basegfx::B3DVector & rVec)262 inline SvxB3DVectorItem makeSvx3DLightDirection8Item(const basegfx::B3DVector& rVec) {
263 return SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_8, rVec);
264 }
265
makeSvx3DShadowSlantItem(sal_uInt16 nVal)266 inline SfxUInt16Item makeSvx3DShadowSlantItem(sal_uInt16 nVal) {
267 return SfxUInt16Item(SDRATTR_3DSCENE_SHADOW_SLANT, nVal);
268 }
269
270 class SVX_DLLPUBLIC Svx3DShadeModeItem : public SfxUInt16Item {
271 public:
272 Svx3DShadeModeItem(sal_uInt16 nVal = 2);
273
274 // use drawing::ShadeMode
275 SVX_DLLPRIVATE virtual bool QueryValue( css::uno::Any& rVal, sal_uInt8 nMemberId = 0 ) const override;
276 SVX_DLLPRIVATE virtual bool PutValue( const css::uno::Any& rVal, sal_uInt8 nMemberId ) override;
277 SVX_DLLPRIVATE virtual SfxPoolItem* Clone(SfxItemPool* pPool = nullptr) const override;
278 };
279
280
281 // #107245# Item to replace bExtrudeSmoothed and bLatheSmoothed
282 class Svx3DSmoothNormalsItem : public SfxBoolItem {
283 public:
284 Svx3DSmoothNormalsItem(bool bVal = true);
285 SfxPoolItem * Clone(SfxItemPool * = nullptr) const override;
286 };
287
288 // #107245# Item to replace bExtrudeSmoothFrontBack and bLatheSmoothFrontBack
289 class Svx3DSmoothLidsItem : public SfxBoolItem {
290 public:
291 Svx3DSmoothLidsItem(bool bVal = false);
292 SfxPoolItem * Clone(SfxItemPool * = nullptr) const override;
293 };
294
295 // #107245# Item to replace bExtrudeCharacterMode and bLatheCharacterMode
296 class Svx3DCharacterModeItem : public SfxBoolItem {
297 public:
298 Svx3DCharacterModeItem(bool bVal = false);
299 SfxPoolItem * Clone(SfxItemPool * = nullptr) const override;
300 };
301
302 // #107245# Item to replace bExtrudeCloseFront and bLatheCloseFront
303 class SVX_DLLPUBLIC Svx3DCloseFrontItem : public SfxBoolItem {
304 public:
305 Svx3DCloseFrontItem(bool bVal = true);
306 SfxPoolItem * Clone(SfxItemPool * = nullptr) const override;
307 };
308
309 // #107245# Item to replace bExtrudeCloseBack and bLatheCloseBack
310 class SVX_DLLPUBLIC Svx3DCloseBackItem : public SfxBoolItem {
311 public:
312 Svx3DCloseBackItem(bool bVal = true);
313 SfxPoolItem * Clone(SfxItemPool * = nullptr) const override;
314 };
315
316 #endif // INCLUDED_SVX_SVX3DITEMS_HXX
317
318 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
319