1 /* $Id: mapmenu.c,v 1.27 2006-07-30 11:44:58 stpohle Exp $ */
2 /* map/tileset selection menu */
3
4 #include "bomberclone.h"
5 #include "menu.h"
6
7 /* launch the map options menu */
8 void
mapmenu()9 mapmenu ()
10 {
11 int menuselect = 0;
12 char *mapname = NULL,
13 pathname[LEN_PATHFILENAME];
14 _charlist maptypes[] = {
15 {"selected file", NULL},
16 {"random file", NULL},
17 {"autogenerated", NULL},
18 {"more random", NULL}
19 }, tiletypes[] = {
20 {
21 "random"}, {
22 "selected"}
23 }, tunneltypes[] = {
24 {
25 "normal"}, {
26 "tunnel"}, {
27 "random"},}, *selmt = NULL, *selts = NULL, *seltt = NULL;
28 char mname[100];
29 _menu *menu;
30
31 charlist_fillarraypointer (maptypes, 4);
32 charlist_fillarraypointer (tiletypes, 2);
33 charlist_fillarraypointer (tunneltypes, 3);
34
35 while (menuselect != -1 && bman.state != GS_quit) {
36 menu = menu_new ("Map Options", 420, 400);
37 switch (map.map_selection) {
38 case (MAPS_select): // Selected Map
39 selmt = charlist_findtext (maptypes, "selected file");
40 if (map.map[0] == 0)
41 sprintf (mname, "< undefined >");
42 else
43 sprintf (mname, "%s", getfilename (map.map));
44 menu_create_label (menu, "Selected Map:", 20, 160, 0, COLOR_brown);
45 menu_create_button (menu, mname, 10, 180, 170, 2);
46 break;
47 case (MAPS_randmap): // Random Map
48 selmt = charlist_findtext (maptypes, "random file");
49 break;
50 case (MAPS_randgen): // Random Generated Map
51 selmt = charlist_findtext (maptypes, "autogenerated");
52 d_printf ("autogen\n");
53 menu_create_entry (menu, "X Size:", 20, 160, 120, &map.size.x, MAX_FIELDSIZE_X, MENU_entryint16, 2);
54 menu_create_entry (menu, "Y Size:", 20, 180, 120, &map.size.y, MAX_FIELDSIZE_Y, MENU_entryint16, 3);
55 break;
56 case (MAPS_morerand): // More Random
57 selmt = charlist_findtext (maptypes, "more random");
58 d_printf ("more random\n");
59 menu_create_entry (menu, "X Size:", 20, 160, 120, &map.size.x, MAX_FIELDSIZE_X, MENU_entryint16, 2);
60 menu_create_entry (menu, "Y Size:", 20, 180, 120, &map.size.y, MAX_FIELDSIZE_Y, MENU_entryint16, 3);
61 break;
62 }
63 if (map.random_tileset)
64 selts = &tiletypes[0];
65 else
66 selts = &tiletypes[1];
67 if (map.tileset[0] == 0)
68 sprintf (mname, "< undefined >");
69 else
70 sprintf (mname, "%s", map.tileset);
71 menu_create_label (menu, "Selected Tileset:", 250, 140, 0, COLOR_brown);
72 menu_create_button (menu, mname, 250, 160, 170, 5);
73
74 switch (map.type) {
75 case (MAPT_normal):
76 seltt = charlist_findtext (tunneltypes, "normal");
77 break;
78 case (MAPT_tunnel):
79 seltt = charlist_findtext (tunneltypes, "tunnel");
80 break;
81 default:
82 seltt = charlist_findtext (tunneltypes, "random");
83 break;
84 }
85
86 menu_create_label (menu, "Map Type:", 10, 50, 1, COLOR_brown);
87 menu_create_label (menu, "Tileset:", 250, 50, 1, COLOR_brown);
88 menu_create_label (menu, "Items:", 220, 200, 1, COLOR_brown);
89 menu_create_list (menu, "mt", 10, 85, 170, 60, maptypes, &selmt, 1);
90 menu_create_list (menu, "ts", 250, 85, 170, 40, tiletypes, &selts, 4);
91 menu_create_list (menu, "tt", 10, 220, 100, 60, tunneltypes, &seltt, 6);
92
93 menu_create_entry (menu, "Bombs:", 140, 240, 110, &map.bombs, 100, MENU_entryint32, 7);
94 menu_create_entry (menu, "Fire: ", 140, 260, 110, &map.fire, 100, MENU_entryint32, 8);
95 menu_create_entry (menu, "Shoes:", 140, 280, 110, &map.shoes, 100, MENU_entryint32, 9);
96 menu_create_entry (menu, "Mixed:", 140, 300, 110, &map.mixed, 100, MENU_entryint32, 10);
97 menu_create_entry (menu, "Death:", 140, 320, 110, &map.death, 100, MENU_entryint32, 11);
98
99 menu_create_entry (menu, "Trigger:", 280, 240, 120, &map.sp_trigger, 30, MENU_entryint32, 12);
100 menu_create_entry (menu, "Push: ", 280, 260, 120, &map.sp_push, 30, MENU_entryint32, 13);
101 menu_create_entry (menu, "Row: ", 280, 280, 120, &map.sp_row, 30, MENU_entryint32, 14);
102 menu_create_entry (menu, "Kick: ", 280, 300, 120, &map.sp_kick, 30, MENU_entryint32, 15);
103
104 menu_create_button (menu, "Game Options", -1, 350, 150, 16);
105
106 menu_create_button (menu, "Ok", -1, 380, 150, 0);
107
108 menuselect = menu_loop (menu);
109 menu_delete (menu);
110 switch (menuselect) {
111 case (0):
112 menuselect = -1;
113 break;
114 case (2): // Select Map
115 sprintf (pathname, "%s/maps", bman.datapath);
116 mapname = menu_dir_select ("Select Map", pathname, DF_file);
117 if (mapname == NULL) {
118 map.map[0] = 0;
119 map.map_selection = 2;
120 }
121 else
122 sprintf (map.map, "%s/maps/%s", bman.datapath, mapname);
123 break;
124
125 case (5): // Selected Tileset
126 sprintf (pathname, "%s/tileset", bman.datapath);
127 mapname = menu_dir_select ("Select Tileset", pathname, DF_dir);
128 if (mapname == NULL) {
129 map.tileset[0] = 0;
130 map.random_tileset = 1;
131 }
132 else
133 strcpy (map.tileset, mapname);
134 break;
135
136 case (16): /* Game Settings */
137 mapgamesetting ();
138 break;
139 }
140
141 /* map type */
142 map.type = seltt - &tunneltypes[0];
143 if (map.type == 2)
144 map.type = -1;
145 d_printf ("Tunnel:%d\n", map.type);
146
147 /* tileset mode and map mode */
148 map.random_tileset = 1-(selts - &tiletypes[0]);
149 map.map_selection = selmt - &maptypes[0];
150 }
151 map.size.x = map.size.x | 1;
152 if (map.size.x < MIN_FIELDSIZE_X)
153 map.size.x = MIN_FIELDSIZE_X;
154 if (map.size.x > MAX_FIELDSIZE_X)
155 map.size.x = MAX_FIELDSIZE_X;
156 map.size.y = map.size.y | 1;
157 if (map.size.y < MIN_FIELDSIZE_Y)
158 map.size.y = MIN_FIELDSIZE_Y;
159 if (map.size.y > MAX_FIELDSIZE_Y)
160 map.size.y = MAX_FIELDSIZE_Y;
161
162 config_write ();
163 if (GT_MP_PTPM) net_send_servermode ();
164 }
165
166
167 /*
168 Draw an info Screen about the mapsetting which are currently used
169 */
170 #define WIN_X 500
171 #define WIN_Y 350
172 void
mapinfo()173 mapinfo ()
174 {
175 _keybinput ki;
176 SDL_Event event;
177 int x,
178 y,
179 eventstate,
180 done = 0;
181 char text[255];
182
183 // draw_menubox (WIN_X, WIN_Y);
184
185 x = gfx.res.x / 2;
186 y = gfx.res.y / 2 - WIN_Y / 2;
187
188 sprintf (text, "Map Settings");
189 // font_setcolor (128,128,0,1);
190 // font_draw (x - (font[1].size.x * strlen (text) / 2), y, text, 1);
191 // font_setcolor (255,255,0,1);
192 // font_draw (1 + x - (font[1].size.x * strlen (text) / 2),1 + y, text, 1);
193 y = y + 2 + (font[1].size.y << 1);
194
195 /* MapSize */
196 sprintf (text, "Fieldsize: %d,%d", map.size.x, map.size.y);
197 // font_setcolor (128,128,128,0);
198 // font_draw (x - (font[0].size.x * strlen (text) / 2), y, text, 0);
199 // font_setcolor (255,255,255,0);
200 // font_draw (1 + x - (font[0].size.x * strlen (text) / 2),1 + y, text, 0);
201 y = y + 2 + font[0].size.y;
202
203 /* Tileset */
204 if (map.random_tileset)
205 sprintf (text, "Random Tileset");
206 else
207 sprintf (text, "Tileset: %s", map.tileset);
208 // font_setcolor (128,128,128,0);
209 // font_draw (2 + x - (WIN_X / 2), y, text, 0);
210 // font_setcolor (255,255,255,0);
211 // font_draw (3 + x - (WIN_X / 2) ,1 + y, text, 0);
212
213 /* Mapselection */
214 if (map.map_selection == 0)
215 sprintf (text, "Selected Map: %s", map.map);
216 else if (map.map_selection == 1)
217 sprintf (text, "Random Map");
218 else
219 sprintf (text, "Random Generated Map");
220 // font_setcolor (128,128,128,0);
221 // font_draw (x , y, text, 0);
222 // font_setcolor (255,255,255,0);
223 // font_draw (1 + x, 1 + y, text, 0);
224 y = y + 2 + (font[0].size.y << 1);
225
226 /* Bomb Powerups */
227 sprintf (text, "Bomb Powerup: %d", map.bombs);
228 // font_setcolor (128,128,128,0);
229 // font_draw (2 + x - (WIN_X / 2), y, text, 0);
230 // font_setcolor (255,255,255,0);
231 // font_draw (3 + x - (WIN_X / 2) ,1 + y, text, 0);
232
233 /* Trigger */
234 sprintf (text, "Trigger Specials: %d", map.sp_trigger);
235 // font_setcolor (128,128,128,0);
236 // font_draw (x , y, text, 0);
237 // font_setcolor (255,255,255,0);
238 // font_draw (1 + x, 1 + y, text, 0);
239 y = y + 2 + font[0].size.y;
240
241 /* Fire Powerups */
242 sprintf (text, "Fire Powerup: %d", map.fire);
243 // font_setcolor (128,128,128,0);
244 // font_draw (2 + x - (WIN_X / 2), y, text, 0);
245 // font_setcolor (255,255,255,0);
246 // font_draw (3 + x - (WIN_X / 2) ,1 + y, text, 0);
247
248 /* Push */
249 sprintf (text, "Push Specials: %d", map.sp_push);
250 // font_setcolor (128,128,128,0);
251 // font_draw (x , y, text, 0);
252 // font_setcolor (255,255,255,0);
253 // font_draw (1 + x, 1 + y, text, 0);
254 y = y + 2 + font[0].size.y;
255
256 /* Shoe Powerups */
257 sprintf (text, "Shoe Powerup: %d", map.shoes);
258 // font_setcolor (128,128,128,0);
259 // font_draw (2 + x - (WIN_X / 2), y, text, 0);
260 // font_setcolor (255,255,255,0);
261 // font_draw (3 + x - (WIN_X / 2) ,1 + y, text, 0);
262
263 /* Row */
264 sprintf (text, "Row Specials: %d", map.sp_row);
265 // font_setcolor (128,128,128,0);
266 // font_draw (x , y, text, 0);
267 // font_setcolor (255,255,255,0);
268 // font_draw (1 + x, 1 + y, text, 0);
269 y = y + 2 + font[0].size.y;
270
271
272 /* Mixed Powerups */
273 sprintf (text, "Mixed Powerup: %d", map.mixed);
274 // font_setcolor (128,128,128,0);
275 // font_draw (2 + x - (WIN_X / 2), y, text, 0);
276 // font_setcolor (255,255,255,0);
277 // font_draw (3 + x - (WIN_X / 2) ,1 + y, text, 0);
278
279 /* Special FREE
280 sprintf (text, "Push Specials: %d", map.sp_push);
281 font_setcolor (128,128,128,0);
282 font_draw (x , y, text, 0);
283 font_setcolor (255,255,255,0);
284 font_draw (1 + x, 1 + y, text, 0); */
285 y = y + 2 + font[0].size.y;
286
287 /* Death Powerups */
288 sprintf (text, "Death Powerup: %d", map.death);
289 // font_setcolor (128,128,128,0);
290 // font_draw (2 + x - (WIN_X / 2), y, text, 0);
291 // font_setcolor (255,255,255,0);
292 // font_draw (3 + x - (WIN_X / 2) ,1 + y, text, 0);
293
294 /* Special FREE
295 sprintf (text, "Row Specials: %d", map.sp_row);
296 font_setcolor (128,128,128,0);
297 font_draw (x , y, text, 0);
298 font_setcolor (255,255,255,0);
299 font_draw (1 + x, 1 + y, text, 0); */
300 y = y + 2 + font[0].size.y;
301
302 SDL_Flip (gfx.screen);
303 keybinput_new (&ki, KEYBI_text, 10);
304
305 while (!done && bman.state == GS_wait) {
306 if (GT_MP && bman.sock != -1) {
307 network_loop ();
308 eventstate = s_fetchevent (&event);
309 }
310 else
311 eventstate = SDL_WaitEvent (&event);
312
313 if (eventstate != 0)
314 switch (event.type) {
315 case (SDL_QUIT):
316 bman.state = GS_quit;
317 done = 1;
318 break;
319 }
320
321 done = keybinput_loop (&ki, &event);
322 }
323 }
324
325 #undef WIN_X
326 #undef WIN_Y
327
328
329 /* change start settings for the game */
mapgamesetting()330 void mapgamesetting () {
331 int menuselect = 0;
332 _charlist gametype [] = {
333 {"Bomberman", NULL},
334 {"Deathmatch", NULL},
335 {"Teammode", NULL}
336 };
337 _charlist *gametype_sel = &gametype[bman.gametype];
338 _menu *menu;
339
340 charlist_fillarraypointer (gametype, 3);
341
342 while (menuselect != -1 && bman.state != GS_quit) {
343 menu = menu_new ("Game Options", 420, 400);
344
345 menu_create_label (menu, "Start Values", 25, 50, 0, COLOR_brown);
346 menu_create_entry (menu, "Bombs:", 25, 80, 150, &bman.start_bombs, MAX_BOMBS, MENU_entryint32, 1);
347 menu_create_entry (menu, "Speed:", 25,110, 150, &bman.start_speed, MAX_SPEED, MENU_entryfloat, 2);
348 menu_create_entry (menu, "Range:", 25,140, 150, &bman.start_range, MAX_RANGE, MENU_entryint32, 3);
349
350 menu_create_label (menu, "Other Values", 200, 50, 0, COLOR_brown);
351 menu_create_entry (menu, "Gametime:", 200, 80, 150, &bman.init_timeout, 1200, MENU_entryint32, 4);
352
353 menu_create_label (menu, "Game Parameter", 25, 180, 1, COLOR_brown);
354 menu_create_entry (menu, "Bomb Time:", 25, 220, 200, &bman.bomb_tickingtime, 1200, MENU_entryfloat, 5);
355 menu_create_label (menu, "Gametype", 25, 250, 0, COLOR_brown);
356 menu_create_list (menu, "GameType", 25, 280, 150, 60, gametype, &gametype_sel, 6);
357 menu_create_bool (menu, "Drop Items", 200, 280, 150, &bman.dropitemsondeath, 7);
358
359 menu_create_button (menu, "Ok", -1, 380, 150, 0);
360 menuselect = menu_loop (menu);
361 menu_delete (menu);
362
363 if (menuselect == 0) {
364 bman.gametype = gametype_sel- &gametype[0];
365 menuselect = -1;
366 }
367 }
368 };
369