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/dports/games/zdoom/zdoom-2.8.1/src/
H A Ddoomdata.h296 struct mapnode4_t struct
299 {
303 SWORD x,y,dx,dy; // partition line
304 SWORD bbox[2][4]; // bounding box for each child
307 DWORD children[2];
309 DWORD Child(int num) { return LittleLong(children[num]); } in Child()