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Searched defs:meleerange (Results 1 – 4 of 4) sorted by relevance

/dports/games/ecwolf/ecwolf-1.3.3-src/src/
H A Dactor.h187 fixed meleerange; variable
/dports/games/ecwolf/ecwolf-1.3.3-src/src/thingdef/
H A Dthingdef_properties.cpp327 HANDLE_PROPERTY(meleerange) in HANDLE_PROPERTY() argument
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dactor.h1079 fixed_t meleerange; // specifies how far a melee attack reaches. variable
/dports/games/zdoom/zdoom-2.8.1/src/thingdef/
H A Dthingdef_properties.cpp915 DEFINE_PROPERTY(meleerange, F, Actor) in DEFINE_PROPERTY() argument