Home
last modified time | relevance | path

Searched defs:minVec (Results 1 – 25 of 49) sorted by relevance

12

/dports/science/berkeleygw/BGW-2.0.0/MeanField/EPM/
H A DinitializeMod.f9013 Subroutine MinVecAllocate( minVec, nSize ) argument
19 type( minVecT ), pointer :: minVec local
39 Subroutine MinVecDestroy(minVec) argument
44 type(minVecT), pointer :: minVec local
88 Subroutine MinVecInit( minVec ) argument
94 type(minVecT), pointer :: minVec local
H A DminimizeMod.f9014 Subroutine StDescentVec( eigenStates, minVec, iBand, kPoint ) argument
22 type(minVecT), pointer :: minVec local
35 Subroutine ConjDirection( eigenStates, minVec, oldVec, iBand, kPoint ) argument
44 type(minVecT), pointer :: minVec,oldVec local
H A DtiseOpsMod.f9017 Subroutine EigenValues( eigenStates, minVec, iBand, kPoint) argument
24 type(minVecT), pointer :: minVec local
40 Subroutine CalcIterEPsi( eigenStates, minVec, kPoint ) argument
47 type(minVecT), pointer :: minVec local
92 Subroutine PreCondition( eigenStates, minVec, hMatrix, iBand, kPoint ) argument
102 type(minVecT), pointer :: minVec local
138 Subroutine ExactEnergyMinimize( eigenStates, minVec, hMatrix, iBand, kPoint ) argument
149 type(minVecT), pointer :: minVec local
253 Subroutine FFTPreCondition(eigenStates,minVec,T_g,iBand,kPoint) argument
261 type(minVecT), pointer :: minVec local
[all …]
H A DconjGradMod.f9031 type( MinVecT ), pointer :: minVec, oldVec local
162 & iBand, kPoint, tol, minVec, oldVec, ReportNo) argument
291 type(MinVecT), pointer :: minVec, oldVec local
361 & tol,minVec,oldVec,ReportNo) argument
373 type(minVecT), pointer :: minVec,oldVec local
/dports/misc/adios2/ADIOS2-2.7.1/source/adios2/engine/dataman/
H A DDataManReader.tcc165 const std::vector<char> &minVec, const std::vector<char> &maxVec) const in AccumulateMinMax() argument
172 const std::vector<char> &minVec, const std::vector<char> &maxVec) const in AccumulateMinMax() argument
178 const std::vector<char> &minVec, in AccumulateMinMax()
/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A DSmoothingGroups.inl78 aiVector3D minVec( 1e10f, 1e10f, 1e10f), maxVec( -1e10f, -1e10f, -1e10f); local
H A DProcessHelper.cpp126 aiVector3D minVec, maxVec; in ComputePositionEpsilon() local
137 aiVector3D minVec, maxVec, mi, ma; in ComputePositionEpsilon() local
/dports/devel/upp/upp/bazaar/plugin/assimp/include/assimp/
H A DSmoothingGroups.inl81 aiVector3D minVec( 1e10f, 1e10f, 1e10f), maxVec( -1e10f, -1e10f, -1e10f); local
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DSmoothingGroups.inl78 aiVector3D minVec( 1e10f, 1e10f, 1e10f), maxVec( -1e10f, -1e10f, -1e10f); local
H A DProcessHelper.cpp146 aiVector3D minVec, maxVec; in ComputePositionEpsilon() local
157 aiVector3D minVec, maxVec, mi, ma; in ComputePositionEpsilon() local
/dports/multimedia/assimp/assimp-5.1.3/include/assimp/
H A DSmoothingGroups.inl81 aiVector3D minVec( 1e10f, 1e10f, 1e10f), maxVec( -1e10f, -1e10f, -1e10f); local
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DSmoothingGroups.inl78 aiVector3D minVec( 1e10f, 1e10f, 1e10f), maxVec( -1e10f, -1e10f, -1e10f); local
H A DProcessHelper.cpp150 aiVector3D minVec, maxVec; in ComputePositionEpsilon() local
163 aiVector3D minVec, maxVec, mi, ma; in ComputePositionEpsilon() local
/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/include/assimp/
H A DSmoothingGroups.inl81 aiVector3D minVec( 1e10f, 1e10f, 1e10f), maxVec( -1e10f, -1e10f, -1e10f); local
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/include/assimp/
H A DSmoothingGroups.inl81 aiVector3D minVec( 1e10f, 1e10f, 1e10f), maxVec( -1e10f, -1e10f, -1e10f); local
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DSmoothingGroups.inl78 aiVector3D minVec( 1e10f, 1e10f, 1e10f), maxVec( -1e10f, -1e10f, -1e10f); local
H A DProcessHelper.cpp151 aiVector3D minVec, maxVec; in ComputePositionEpsilon() local
164 aiVector3D minVec, maxVec, mi, ma; in ComputePositionEpsilon() local
/dports/devel/upp/upp/bazaar/plugin/assimp/code/PostProcessing/
H A DProcessHelper.cpp152 aiVector3D minVec, maxVec; in ComputePositionEpsilon() local
165 aiVector3D minVec, maxVec, mi, ma; in ComputePositionEpsilon() local
/dports/multimedia/assimp/assimp-5.1.3/code/PostProcessing/
H A DProcessHelper.cpp140 aiVector3D minVec, maxVec; in ComputePositionEpsilon() local
152 aiVector3D minVec, maxVec, mi, ma; in ComputePositionEpsilon() local
/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/
H A DProcessHelper.cpp152 aiVector3D minVec, maxVec; in ComputePositionEpsilon() local
165 aiVector3D minVec, maxVec, mi, ma; in ComputePositionEpsilon() local
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/
H A DProcessHelper.cpp152 aiVector3D minVec, maxVec; in ComputePositionEpsilon() local
165 aiVector3D minVec, maxVec, mi, ma; in ComputePositionEpsilon() local
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/glmark2/src/src/
H A Dscene-build.cpp173 vec3 minVec = model.minVec(); in setup() local
H A Dscene-texture.cpp227 vec3 minVec = model.minVec(); in setup() local
/dports/benchmarks/glmark2/glmark2-2021.12/src/
H A Dscene-build.cpp173 vec3 minVec = model.minVec(); in setup() local
H A Dscene-texture.cpp227 vec3 minVec = model.minVec(); in setup() local

12