/dports/science/berkeleygw/BGW-2.0.0/MeanField/EPM/ |
H A D | initializeMod.f90 | 13 Subroutine MinVecAllocate( minVec, nSize ) argument 19 type( minVecT ), pointer :: minVec local 39 Subroutine MinVecDestroy(minVec) argument 44 type(minVecT), pointer :: minVec local 88 Subroutine MinVecInit( minVec ) argument 94 type(minVecT), pointer :: minVec local
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H A D | minimizeMod.f90 | 14 Subroutine StDescentVec( eigenStates, minVec, iBand, kPoint ) argument 22 type(minVecT), pointer :: minVec local 35 Subroutine ConjDirection( eigenStates, minVec, oldVec, iBand, kPoint ) argument 44 type(minVecT), pointer :: minVec,oldVec local
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H A D | tiseOpsMod.f90 | 17 Subroutine EigenValues( eigenStates, minVec, iBand, kPoint) argument 24 type(minVecT), pointer :: minVec local 40 Subroutine CalcIterEPsi( eigenStates, minVec, kPoint ) argument 47 type(minVecT), pointer :: minVec local 92 Subroutine PreCondition( eigenStates, minVec, hMatrix, iBand, kPoint ) argument 102 type(minVecT), pointer :: minVec local 138 Subroutine ExactEnergyMinimize( eigenStates, minVec, hMatrix, iBand, kPoint ) argument 149 type(minVecT), pointer :: minVec local 253 Subroutine FFTPreCondition(eigenStates,minVec,T_g,iBand,kPoint) argument 261 type(minVecT), pointer :: minVec local [all …]
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H A D | conjGradMod.f90 | 31 type( MinVecT ), pointer :: minVec, oldVec local 162 & iBand, kPoint, tol, minVec, oldVec, ReportNo) argument 291 type(MinVecT), pointer :: minVec, oldVec local 361 & tol,minVec,oldVec,ReportNo) argument 373 type(minVecT), pointer :: minVec,oldVec local
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/dports/misc/adios2/ADIOS2-2.7.1/source/adios2/engine/dataman/ |
H A D | DataManReader.tcc | 165 const std::vector<char> &minVec, const std::vector<char> &maxVec) const in AccumulateMinMax() argument 172 const std::vector<char> &minVec, const std::vector<char> &maxVec) const in AccumulateMinMax() argument 178 const std::vector<char> &minVec, in AccumulateMinMax()
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/dports/games/spring/spring_98.0/rts/lib/assimp/code/ |
H A D | SmoothingGroups.inl | 78 aiVector3D minVec( 1e10f, 1e10f, 1e10f), maxVec( -1e10f, -1e10f, -1e10f); local
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H A D | ProcessHelper.cpp | 126 aiVector3D minVec, maxVec; in ComputePositionEpsilon() local 137 aiVector3D minVec, maxVec, mi, ma; in ComputePositionEpsilon() local
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/dports/devel/upp/upp/bazaar/plugin/assimp/include/assimp/ |
H A D | SmoothingGroups.inl | 81 aiVector3D minVec( 1e10f, 1e10f, 1e10f), maxVec( -1e10f, -1e10f, -1e10f); local
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/ |
H A D | SmoothingGroups.inl | 78 aiVector3D minVec( 1e10f, 1e10f, 1e10f), maxVec( -1e10f, -1e10f, -1e10f); local
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H A D | ProcessHelper.cpp | 146 aiVector3D minVec, maxVec; in ComputePositionEpsilon() local 157 aiVector3D minVec, maxVec, mi, ma; in ComputePositionEpsilon() local
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/dports/multimedia/assimp/assimp-5.1.3/include/assimp/ |
H A D | SmoothingGroups.inl | 81 aiVector3D minVec( 1e10f, 1e10f, 1e10f), maxVec( -1e10f, -1e10f, -1e10f); local
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/ |
H A D | SmoothingGroups.inl | 78 aiVector3D minVec( 1e10f, 1e10f, 1e10f), maxVec( -1e10f, -1e10f, -1e10f); local
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H A D | ProcessHelper.cpp | 150 aiVector3D minVec, maxVec; in ComputePositionEpsilon() local 163 aiVector3D minVec, maxVec, mi, ma; in ComputePositionEpsilon() local
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/include/assimp/ |
H A D | SmoothingGroups.inl | 81 aiVector3D minVec( 1e10f, 1e10f, 1e10f), maxVec( -1e10f, -1e10f, -1e10f); local
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/include/assimp/ |
H A D | SmoothingGroups.inl | 81 aiVector3D minVec( 1e10f, 1e10f, 1e10f), maxVec( -1e10f, -1e10f, -1e10f); local
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/ |
H A D | SmoothingGroups.inl | 78 aiVector3D minVec( 1e10f, 1e10f, 1e10f), maxVec( -1e10f, -1e10f, -1e10f); local
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H A D | ProcessHelper.cpp | 151 aiVector3D minVec, maxVec; in ComputePositionEpsilon() local 164 aiVector3D minVec, maxVec, mi, ma; in ComputePositionEpsilon() local
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/PostProcessing/ |
H A D | ProcessHelper.cpp | 152 aiVector3D minVec, maxVec; in ComputePositionEpsilon() local 165 aiVector3D minVec, maxVec, mi, ma; in ComputePositionEpsilon() local
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/dports/multimedia/assimp/assimp-5.1.3/code/PostProcessing/ |
H A D | ProcessHelper.cpp | 140 aiVector3D minVec, maxVec; in ComputePositionEpsilon() local 152 aiVector3D minVec, maxVec, mi, ma; in ComputePositionEpsilon() local
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/ |
H A D | ProcessHelper.cpp | 152 aiVector3D minVec, maxVec; in ComputePositionEpsilon() local 165 aiVector3D minVec, maxVec, mi, ma; in ComputePositionEpsilon() local
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/ |
H A D | ProcessHelper.cpp | 152 aiVector3D minVec, maxVec; in ComputePositionEpsilon() local 165 aiVector3D minVec, maxVec, mi, ma; in ComputePositionEpsilon() local
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/glmark2/src/src/ |
H A D | scene-build.cpp | 173 vec3 minVec = model.minVec(); in setup() local
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H A D | scene-texture.cpp | 227 vec3 minVec = model.minVec(); in setup() local
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/dports/benchmarks/glmark2/glmark2-2021.12/src/ |
H A D | scene-build.cpp | 173 vec3 minVec = model.minVec(); in setup() local
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H A D | scene-texture.cpp | 227 vec3 minVec = model.minVec(); in setup() local
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