/dports/games/palomino/palomino/src/lua_bind/ |
H A D | bind_missile.cc | 71 shptr<Missile> missile = POP_USERDATA_AS_SHPTR<Missile>( L ); in Missile_GetMatrix() local 88 Missile* missile = POP_USERDATA_AS_SHPTR<Missile>( L ).PTR(); in Missile_GetName() local 105 shptr<Missile> missile = POP_USERDATA_AS_SHPTR<Missile>( L ); in Missile_GetPosition() local 123 Missile* missile = POP_USERDATA_AS_SHPTR<Missile>( L ).PTR(); in Missile_GetRawPtr() local 140 shptr<Missile> missile = POP_USERDATA_AS_SHPTR<Missile>( L ); in Missile_IfCollidable() local 157 shptr<Missile> missile = POP_USERDATA_AS_SHPTR<Missile>( L ); in Missile_IfCollision() local 174 shptr<Missile> missile = POP_USERDATA_AS_SHPTR<Missile>( L ); in Missile_IfCollisionFatal() local 191 shptr<Missile> missile = POP_USERDATA_AS_SHPTR<Missile>( L ); in Missile_IfZombie() local 230 shptr<Missile> missile = POP_USERDATA_AS_SHPTR<Missile>( L ); in Missile_Reset() local 248 shptr<Missile> missile = POP_USERDATA_AS_SHPTR<Missile>( L ); in Missile_Rotate() local [all …]
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H A D | bind_missile.lua | 33 …shptr<Missile> missile = new Missile( target, *launcher, launcherSpeed, particleRadiusGeo, malfunc… function
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | wp_atst.cpp | 48 gentity_t *missile = CreateMissile( muzzle, forwardVec, vel, 10000, ent ); in WP_ATSTMainFire() local 78 gentity_t *missile = CreateMissile( muzzle, forwardVec, vel, 10000, ent, qtrue ); in WP_ATSTSideAltFire() local 129 …gentity_t *missile = CreateMissile( muzzle, forwardVec, ATST_SIDE_MAIN_VELOCITY, 10000, ent, qfals… in WP_ATSTSideFire() local
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H A D | wp_emplaced_gun.cpp | 34 gentity_t *missile; in WP_FireTurboLaserMissile() local 75 gentity_t *missile = CreateMissile( muzzle, forwardVec, vel, 10000, ent ); in WP_EmplacedFire() local
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H A D | wp_repeater.cpp | 45 gentity_t *missile = CreateMissile( start, dir, REPEATER_VELOCITY, 10000, ent ); in WP_RepeaterMainFire() local 89 gentity_t *missile = NULL; in WP_RepeaterAltFire() local
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H A D | wp_bowcaster.cpp | 40 gentity_t *missile; in WP_BowcasterMainFire() local 147 gentity_t *missile = CreateMissile( start, forwardVec, BOWCASTER_VELOCITY, 10000, ent, qtrue ); in WP_BowcasterAltFire() local
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H A D | wp_demp2.cpp | 45 gentity_t *missile = CreateMissile( start, forwardVec, DEMP2_VELOCITY, 10000, ent ); in WP_DEMP2_MainFire() local 223 gentity_t *missile = CreateMissile( start, forwardVec, DEMP2_ALT_RANGE, 1000, ent, qtrue ); in WP_DEMP2_AltFire() local
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H A D | wp_bot_laser.cpp | 31 gentity_t *missile = CreateMissile( muzzle, forwardVec, BRYAR_PISTOL_VEL, 10000, ent ); in WP_BotLaser() local
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H A D | wp_flechette.cpp | 38 gentity_t *missile; in WP_FlechetteMainFire() local 220 …gentity_t *missile = CreateMissile( start, fwd, 950 + Q_flrand(0.0f, 1.0f) * 700, 1500 + Q_flrand(… in WP_CreateFlechetteBouncyThing() local
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H A D | wp_tusken.cpp | 65 gentity_t *missile = CreateMissile( start, forwardVec, TUSKEN_RIFLE_VEL, 10000, ent, qfalse ); in WP_FireTuskenRifle() local
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H A D | wp_noghri_stick.cpp | 54 gentity_t *missile = CreateMissile( muzzle, dir, velocity, 10000, ent, qfalse ); in WP_FireNoghriStick() local
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/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | wp_atst.cpp | 49 gentity_t *missile = CreateMissile( wpMuzzle, wpFwd, vel, 10000, ent ); in WP_ATSTMainFire() local 79 gentity_t *missile = CreateMissile( wpMuzzle, wpFwd, vel, 10000, ent, qtrue ); in WP_ATSTSideAltFire() local 130 gentity_t *missile = CreateMissile( wpMuzzle, wpFwd, ATST_SIDE_MAIN_VELOCITY, 10000, ent, qfalse ); in WP_ATSTSideFire() local
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H A D | wp_repeater.cpp | 45 gentity_t *missile = CreateMissile( start, dir, REPEATER_VELOCITY, 10000, ent ); in WP_RepeaterMainFire() local 89 gentity_t *missile = NULL; in WP_RepeaterAltFire() local
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H A D | wp_bowcaster.cpp | 41 gentity_t *missile; in WP_BowcasterMainFire() local 140 gentity_t *missile = CreateMissile( start, wpFwd, BOWCASTER_VELOCITY, 10000, ent, qtrue ); in WP_BowcasterAltFire() local
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H A D | wp_demp2.cpp | 45 gentity_t *missile = CreateMissile( start, wpFwd, DEMP2_VELOCITY, 10000, ent ); in WP_DEMP2_MainFire() local 222 gentity_t *missile = CreateMissile( start, wpFwd, DEMP2_ALT_RANGE, 1000, ent, qtrue ); in WP_DEMP2_AltFire() local
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H A D | wp_bot_laser.cpp | 36 gentity_t *missile = CreateMissile( wpMuzzle, wpFwd, BRYAR_PISTOL_VEL, 10000, ent ); in WP_BotLaser() local
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H A D | wp_flechette.cpp | 40 gentity_t *missile; in WP_FlechetteMainFire() local 220 …gentity_t *missile = CreateMissile( start, fwd, 950 + Q_flrand(0.0f, 1.0f) * 700, 1500 + Q_flrand(… in WP_CreateFlechetteBouncyThing() local
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H A D | wp_emplaced_gun.cpp | 39 gentity_t *missile = CreateMissile( wpMuzzle, wpFwd, vel, 10000, ent ); in WP_EmplacedFire() local
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/dports/games/stratagus/stratagus-3.2.0/src/missile/ |
H A D | missile.cpp | 175 Missile *missile = NULL; in Init() local 259 Missile *missile = Missile::Init(mtype, startPos, destPos); in MakeMissile() local 276 Missile *missile = Missile::Init(mtype, startPos, destPos); in MakeLocalMissile() local 583 Missile &missile = *(*i); in FindAndSortMissiles() local 594 Missile &missile = *(*i); in FindAndSortMissiles() local 641 bool MissileInitMove(Missile &missile, bool pointToPoint) in MissileInitMove() 667 void MissileHandlePierce(Missile &missile, const Vec2i &pos) in MissileHandlePierce() 748 bool PointToPointMissile(Missile &missile) in PointToPointMissile() 899 static bool IsPiercedUnit(const Missile &missile, const CUnit &unit) in IsPiercedUnit() 1169 Missile &missile = *missiles[i]; in MissilesActionLoop() local [all …]
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/dports/games/wyrmgus/Wyrmgus-3.5.4/src/missile/ |
H A D | missile.cpp | 363 Missile *missile = nullptr; in Init() local 458 Missile *missile = Missile::Init(mtype, startPos, destPos, z); in MakeMissile() local 481 Missile *missile = Missile::Init(mtype, startPos, destPos, z); in MakeLocalMissile() local 1195 Missile &missile = *(*i); in FindAndSortMissiles() local 1209 Missile &missile = *(*i); in FindAndSortMissiles() local 1259 bool MissileInitMove(Missile &missile) in MissileInitMove() 1284 void MissileHandlePierce(Missile &missile, const Vec2i &pos) in MissileHandlePierce() 1380 bool PointToPointMissile(Missile &missile) in PointToPointMissile() 1592 bool IsPiercedUnit(const Missile &missile, const CUnit &unit) in IsPiercedUnit() 1901 Missile &missile = *missiles[i]; in MissilesActionLoop() local [all …]
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/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/spaceObjects/spaceshipParts/ |
H A D | weaponTube.cpp | 116 P<HomingMissile> missile = new HomingMissile(); in spawnProjectile() local 128 P<Nuke> missile = new Nuke(); in spawnProjectile() local 140 P<Mine> missile = new Mine(); in spawnProjectile() local 150 P<HVLI> missile = new HVLI(); in spawnProjectile() local 161 P<EMPMissile> missile = new EMPMissile(); in spawnProjectile() local
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/dports/games/zdoom/zdoom-2.8.1/src/g_doom/ |
H A D | a_fatso.cpp | 28 AActor *missile; in DEFINE_ACTION_FUNCTION_PARAMS() local 56 AActor *missile; in DEFINE_ACTION_FUNCTION_PARAMS() local 84 AActor *missile; in DEFINE_ACTION_FUNCTION_PARAMS() local
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/dports/games/gl-117/gl-117-1.3.2-src/src/ |
H A D | aiobject.cpp | 1683 bool AIObj::fireMissile (AIObj **missile, AIObj *target) in fireMissile() 1689 bool AIObj::fireMissile (int id, AIObj **missile) in fireMissile() 1695 bool AIObj::fireMissile (AIObj **missile) in fireMissile() 1701 bool AIObj::fireFlare (DynamicObj **flare, AIObj **missile) in fireFlare() 1747 bool AIObj::fireChaff (DynamicObj **chaff, AIObj **missile) in fireChaff() 1793 bool AIObj::fireMissileAir (AIObj **missile, AIObj *target) in fireMissileAir() 1806 bool AIObj::selectMissileAir (AIObj **missile) in selectMissileAir() 1815 bool AIObj::fireMissileAirFF (AIObj **missile, AIObj *target) in fireMissileAirFF() 1826 bool AIObj::selectMissileAirFF (AIObj **missile) in selectMissileAirFF() 1834 bool AIObj::fireMissileGround (AIObj **missile) in fireMissileGround() [all …]
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/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/vidhrdw/ |
H A D | missile_vidhrdw.c | 20 VIDEO_START( missile ) in VIDEO_START() argument 155 VIDEO_UPDATE( missile ) in VIDEO_UPDATE() argument
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/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/vidhrdw/ |
H A D | missile_vidhrdw.c | 20 VIDEO_START( missile ) in VIDEO_START() argument 155 VIDEO_UPDATE( missile ) in VIDEO_UPDATE() argument
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