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Searched defs:missile (Results 1 – 25 of 231) sorted by relevance

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/dports/games/palomino/palomino/src/lua_bind/
H A Dbind_missile.cc71 shptr<Missile> missile = POP_USERDATA_AS_SHPTR<Missile>( L ); in Missile_GetMatrix() local
88 Missile* missile = POP_USERDATA_AS_SHPTR<Missile>( L ).PTR(); in Missile_GetName() local
105 shptr<Missile> missile = POP_USERDATA_AS_SHPTR<Missile>( L ); in Missile_GetPosition() local
123 Missile* missile = POP_USERDATA_AS_SHPTR<Missile>( L ).PTR(); in Missile_GetRawPtr() local
140 shptr<Missile> missile = POP_USERDATA_AS_SHPTR<Missile>( L ); in Missile_IfCollidable() local
157 shptr<Missile> missile = POP_USERDATA_AS_SHPTR<Missile>( L ); in Missile_IfCollision() local
174 shptr<Missile> missile = POP_USERDATA_AS_SHPTR<Missile>( L ); in Missile_IfCollisionFatal() local
191 shptr<Missile> missile = POP_USERDATA_AS_SHPTR<Missile>( L ); in Missile_IfZombie() local
230 shptr<Missile> missile = POP_USERDATA_AS_SHPTR<Missile>( L ); in Missile_Reset() local
248 shptr<Missile> missile = POP_USERDATA_AS_SHPTR<Missile>( L ); in Missile_Rotate() local
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H A Dbind_missile.lua33 …shptr<Missile> missile = new Missile( target, *launcher, launcherSpeed, particleRadiusGeo, malfunc… function
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dwp_atst.cpp48 gentity_t *missile = CreateMissile( muzzle, forwardVec, vel, 10000, ent ); in WP_ATSTMainFire() local
78 gentity_t *missile = CreateMissile( muzzle, forwardVec, vel, 10000, ent, qtrue ); in WP_ATSTSideAltFire() local
129 …gentity_t *missile = CreateMissile( muzzle, forwardVec, ATST_SIDE_MAIN_VELOCITY, 10000, ent, qfals… in WP_ATSTSideFire() local
H A Dwp_emplaced_gun.cpp34 gentity_t *missile; in WP_FireTurboLaserMissile() local
75 gentity_t *missile = CreateMissile( muzzle, forwardVec, vel, 10000, ent ); in WP_EmplacedFire() local
H A Dwp_repeater.cpp45 gentity_t *missile = CreateMissile( start, dir, REPEATER_VELOCITY, 10000, ent ); in WP_RepeaterMainFire() local
89 gentity_t *missile = NULL; in WP_RepeaterAltFire() local
H A Dwp_bowcaster.cpp40 gentity_t *missile; in WP_BowcasterMainFire() local
147 gentity_t *missile = CreateMissile( start, forwardVec, BOWCASTER_VELOCITY, 10000, ent, qtrue ); in WP_BowcasterAltFire() local
H A Dwp_demp2.cpp45 gentity_t *missile = CreateMissile( start, forwardVec, DEMP2_VELOCITY, 10000, ent ); in WP_DEMP2_MainFire() local
223 gentity_t *missile = CreateMissile( start, forwardVec, DEMP2_ALT_RANGE, 1000, ent, qtrue ); in WP_DEMP2_AltFire() local
H A Dwp_bot_laser.cpp31 gentity_t *missile = CreateMissile( muzzle, forwardVec, BRYAR_PISTOL_VEL, 10000, ent ); in WP_BotLaser() local
H A Dwp_flechette.cpp38 gentity_t *missile; in WP_FlechetteMainFire() local
220 …gentity_t *missile = CreateMissile( start, fwd, 950 + Q_flrand(0.0f, 1.0f) * 700, 1500 + Q_flrand(… in WP_CreateFlechetteBouncyThing() local
H A Dwp_tusken.cpp65 gentity_t *missile = CreateMissile( start, forwardVec, TUSKEN_RIFLE_VEL, 10000, ent, qfalse ); in WP_FireTuskenRifle() local
H A Dwp_noghri_stick.cpp54 gentity_t *missile = CreateMissile( muzzle, dir, velocity, 10000, ent, qfalse ); in WP_FireNoghriStick() local
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A Dwp_atst.cpp49 gentity_t *missile = CreateMissile( wpMuzzle, wpFwd, vel, 10000, ent ); in WP_ATSTMainFire() local
79 gentity_t *missile = CreateMissile( wpMuzzle, wpFwd, vel, 10000, ent, qtrue ); in WP_ATSTSideAltFire() local
130 gentity_t *missile = CreateMissile( wpMuzzle, wpFwd, ATST_SIDE_MAIN_VELOCITY, 10000, ent, qfalse ); in WP_ATSTSideFire() local
H A Dwp_repeater.cpp45 gentity_t *missile = CreateMissile( start, dir, REPEATER_VELOCITY, 10000, ent ); in WP_RepeaterMainFire() local
89 gentity_t *missile = NULL; in WP_RepeaterAltFire() local
H A Dwp_bowcaster.cpp41 gentity_t *missile; in WP_BowcasterMainFire() local
140 gentity_t *missile = CreateMissile( start, wpFwd, BOWCASTER_VELOCITY, 10000, ent, qtrue ); in WP_BowcasterAltFire() local
H A Dwp_demp2.cpp45 gentity_t *missile = CreateMissile( start, wpFwd, DEMP2_VELOCITY, 10000, ent ); in WP_DEMP2_MainFire() local
222 gentity_t *missile = CreateMissile( start, wpFwd, DEMP2_ALT_RANGE, 1000, ent, qtrue ); in WP_DEMP2_AltFire() local
H A Dwp_bot_laser.cpp36 gentity_t *missile = CreateMissile( wpMuzzle, wpFwd, BRYAR_PISTOL_VEL, 10000, ent ); in WP_BotLaser() local
H A Dwp_flechette.cpp40 gentity_t *missile; in WP_FlechetteMainFire() local
220 …gentity_t *missile = CreateMissile( start, fwd, 950 + Q_flrand(0.0f, 1.0f) * 700, 1500 + Q_flrand(… in WP_CreateFlechetteBouncyThing() local
H A Dwp_emplaced_gun.cpp39 gentity_t *missile = CreateMissile( wpMuzzle, wpFwd, vel, 10000, ent ); in WP_EmplacedFire() local
/dports/games/stratagus/stratagus-3.2.0/src/missile/
H A Dmissile.cpp175 Missile *missile = NULL; in Init() local
259 Missile *missile = Missile::Init(mtype, startPos, destPos); in MakeMissile() local
276 Missile *missile = Missile::Init(mtype, startPos, destPos); in MakeLocalMissile() local
583 Missile &missile = *(*i); in FindAndSortMissiles() local
594 Missile &missile = *(*i); in FindAndSortMissiles() local
641 bool MissileInitMove(Missile &missile, bool pointToPoint) in MissileInitMove()
667 void MissileHandlePierce(Missile &missile, const Vec2i &pos) in MissileHandlePierce()
748 bool PointToPointMissile(Missile &missile) in PointToPointMissile()
899 static bool IsPiercedUnit(const Missile &missile, const CUnit &unit) in IsPiercedUnit()
1169 Missile &missile = *missiles[i]; in MissilesActionLoop() local
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/dports/games/wyrmgus/Wyrmgus-3.5.4/src/missile/
H A Dmissile.cpp363 Missile *missile = nullptr; in Init() local
458 Missile *missile = Missile::Init(mtype, startPos, destPos, z); in MakeMissile() local
481 Missile *missile = Missile::Init(mtype, startPos, destPos, z); in MakeLocalMissile() local
1195 Missile &missile = *(*i); in FindAndSortMissiles() local
1209 Missile &missile = *(*i); in FindAndSortMissiles() local
1259 bool MissileInitMove(Missile &missile) in MissileInitMove()
1284 void MissileHandlePierce(Missile &missile, const Vec2i &pos) in MissileHandlePierce()
1380 bool PointToPointMissile(Missile &missile) in PointToPointMissile()
1592 bool IsPiercedUnit(const Missile &missile, const CUnit &unit) in IsPiercedUnit()
1901 Missile &missile = *missiles[i]; in MissilesActionLoop() local
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/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/spaceObjects/spaceshipParts/
H A DweaponTube.cpp116 P<HomingMissile> missile = new HomingMissile(); in spawnProjectile() local
128 P<Nuke> missile = new Nuke(); in spawnProjectile() local
140 P<Mine> missile = new Mine(); in spawnProjectile() local
150 P<HVLI> missile = new HVLI(); in spawnProjectile() local
161 P<EMPMissile> missile = new EMPMissile(); in spawnProjectile() local
/dports/games/zdoom/zdoom-2.8.1/src/g_doom/
H A Da_fatso.cpp28 AActor *missile; in DEFINE_ACTION_FUNCTION_PARAMS() local
56 AActor *missile; in DEFINE_ACTION_FUNCTION_PARAMS() local
84 AActor *missile; in DEFINE_ACTION_FUNCTION_PARAMS() local
/dports/games/gl-117/gl-117-1.3.2-src/src/
H A Daiobject.cpp1683 bool AIObj::fireMissile (AIObj **missile, AIObj *target) in fireMissile()
1689 bool AIObj::fireMissile (int id, AIObj **missile) in fireMissile()
1695 bool AIObj::fireMissile (AIObj **missile) in fireMissile()
1701 bool AIObj::fireFlare (DynamicObj **flare, AIObj **missile) in fireFlare()
1747 bool AIObj::fireChaff (DynamicObj **chaff, AIObj **missile) in fireChaff()
1793 bool AIObj::fireMissileAir (AIObj **missile, AIObj *target) in fireMissileAir()
1806 bool AIObj::selectMissileAir (AIObj **missile) in selectMissileAir()
1815 bool AIObj::fireMissileAirFF (AIObj **missile, AIObj *target) in fireMissileAirFF()
1826 bool AIObj::selectMissileAirFF (AIObj **missile) in selectMissileAirFF()
1834 bool AIObj::fireMissileGround (AIObj **missile) in fireMissileGround()
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/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/vidhrdw/
H A Dmissile_vidhrdw.c20 VIDEO_START( missile ) in VIDEO_START() argument
155 VIDEO_UPDATE( missile ) in VIDEO_UPDATE() argument
/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/vidhrdw/
H A Dmissile_vidhrdw.c20 VIDEO_START( missile ) in VIDEO_START() argument
155 VIDEO_UPDATE( missile ) in VIDEO_UPDATE() argument

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