xref: /openbsd/games/hack/hack.mon.c (revision aed906e4)
1 /*	$OpenBSD: hack.mon.c,v 1.11 2016/01/09 18:33:15 mestre Exp $	*/
2 
3 /*
4  * Copyright (c) 1985, Stichting Centrum voor Wiskunde en Informatica,
5  * Amsterdam
6  * All rights reserved.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions are
10  * met:
11  *
12  * - Redistributions of source code must retain the above copyright notice,
13  * this list of conditions and the following disclaimer.
14  *
15  * - Redistributions in binary form must reproduce the above copyright
16  * notice, this list of conditions and the following disclaimer in the
17  * documentation and/or other materials provided with the distribution.
18  *
19  * - Neither the name of the Stichting Centrum voor Wiskunde en
20  * Informatica, nor the names of its contributors may be used to endorse or
21  * promote products derived from this software without specific prior
22  * written permission.
23  *
24  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
25  * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
26  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
27  * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
28  * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
29  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
30  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
31  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
32  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
33  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
34  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
35  */
36 
37 /*
38  * Copyright (c) 1982 Jay Fenlason <hack@gnu.org>
39  * All rights reserved.
40  *
41  * Redistribution and use in source and binary forms, with or without
42  * modification, are permitted provided that the following conditions
43  * are met:
44  * 1. Redistributions of source code must retain the above copyright
45  *    notice, this list of conditions and the following disclaimer.
46  * 2. Redistributions in binary form must reproduce the above copyright
47  *    notice, this list of conditions and the following disclaimer in the
48  *    documentation and/or other materials provided with the distribution.
49  * 3. The name of the author may not be used to endorse or promote products
50  *    derived from this software without specific prior written permission.
51  *
52  * THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES,
53  * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
54  * AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL
55  * THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
56  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
57  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
58  * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
59  * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
60  * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
61  * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
62  */
63 
64 #include <stdlib.h>
65 
66 #include "hack.h"
67 #include "hack.mfndpos.h"
68 
69 int warnlevel;		/* used by movemon and dochugw */
70 long lastwarntime;
71 int lastwarnlev;
72 char *warnings[] = {
73 	"white", "pink", "red", "ruby", "purple", "black"
74 };
75 
76 static int  dochugw(struct monst *);
77 static void mpickgold(struct monst *);
78 static void mpickgems(struct monst *);
79 static void dmonsfree(void);
80 static int  ishuman(struct monst *);
81 
82 void
movemon(void)83 movemon(void)
84 {
85 	struct monst *mtmp;
86 	int fr;
87 
88 	warnlevel = 0;
89 
90 	while(1) {
91 		/* find a monster that we haven't treated yet */
92 		/* note that mtmp or mtmp->nmon might get killed
93 		   while mtmp moves, so we cannot just walk down the
94 		   chain (even new monsters might get created!) */
95 		for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
96 			if(mtmp->mlstmv < moves) goto next_mon;
97 		/* treated all monsters */
98 		break;
99 
100 	next_mon:
101 		mtmp->mlstmv = moves;
102 
103 		/* most monsters drown in pools */
104 		{ boolean inpool, iseel;
105 
106 		  inpool = (levl[(int)mtmp->mx][(int)mtmp->my].typ == POOL);
107 		  iseel = (mtmp->data->mlet == ';');
108 		  if(inpool && !iseel) {
109 			if(cansee(mtmp->mx,mtmp->my))
110 			    pline("%s drowns.", Monnam(mtmp));
111 			mondead(mtmp);
112 			continue;
113 		  }
114 		/* but eels have a difficult time outside */
115 		  if(iseel && !inpool) {
116 			if(mtmp->mhp > 1) mtmp->mhp--;
117 			mtmp->mflee = 1;
118 			mtmp->mfleetim += 2;
119 		  }
120 		}
121 		if(mtmp->mblinded && !--mtmp->mblinded)
122 			mtmp->mcansee = 1;
123 		if(mtmp->mfleetim && !--mtmp->mfleetim)
124 			mtmp->mflee = 0;
125 		if(mtmp->mimic) continue;
126 		if(mtmp->mspeed != MSLOW || !(moves%2)){
127 			/* continue if the monster died fighting */
128 			fr = -1;
129 			if(Conflict && cansee(mtmp->mx,mtmp->my)
130 				&& (fr = fightm(mtmp)) == 2)
131 				continue;
132 			if(fr<0 && dochugw(mtmp))
133 				continue;
134 		}
135 		if(mtmp->mspeed == MFAST && dochugw(mtmp))
136 			continue;
137 	}
138 
139 	warnlevel -= u.ulevel;
140 	if(warnlevel >= SIZE(warnings))
141 		warnlevel = SIZE(warnings)-1;
142 	if(warnlevel >= 0)
143 	if(warnlevel > lastwarnlev || moves > lastwarntime + 5){
144 	    char *rr;
145 	    switch(Warning & (LEFT_RING | RIGHT_RING)){
146 	    case LEFT_RING:
147 		rr = "Your left ring glows";
148 		break;
149 	    case RIGHT_RING:
150 		rr = "Your right ring glows";
151 		break;
152 	    case LEFT_RING | RIGHT_RING:
153 		rr = "Both your rings glow";
154 		break;
155 	    default:
156 		rr = "Your fingertips glow";
157 		break;
158 	    }
159 	    pline("%s %s!", rr, warnings[warnlevel]);
160 	    lastwarntime = moves;
161 	    lastwarnlev = warnlevel;
162 	}
163 
164 	dmonsfree();	/* remove all dead monsters */
165 }
166 
167 void
justswld(struct monst * mtmp,char * name)168 justswld(struct monst *mtmp, char *name)
169 {
170 	mtmp->mx = u.ux;
171 	mtmp->my = u.uy;
172 	u.ustuck = mtmp;
173 	pmon(mtmp);
174 	kludge("%s swallows you!",name);
175 	more();
176 	seeoff(1);
177 	u.uswallow = 1;
178 	u.uswldtim = 0;
179 	swallowed();
180 }
181 
182 void
youswld(struct monst * mtmp,int dam,int die,char * name)183 youswld(struct monst *mtmp, int dam, int die, char *name)
184 {
185 	if(mtmp != u.ustuck) return;
186 	kludge("%s digests you!",name);
187 	u.uhp -= dam;
188 	if(u.uswldtim++ >= die){	/* a3 */
189 		pline("It totally digests you!");
190 		u.uhp = -1;
191 	}
192 	if(u.uhp < 1) done_in_by(mtmp);
193 	/* flags.botlx = 1; */		/* should we show status line ? */
194 }
195 
196 static int
dochugw(struct monst * mtmp)197 dochugw(struct monst *mtmp)
198 {
199 	int x = mtmp->mx;
200 	int y = mtmp->my;
201 	int d = dochug(mtmp);
202 	int dd;
203 
204 	if(!d)		/* monster still alive */
205 	if(Warning)
206 	if(!mtmp->mpeaceful)
207 	if(mtmp->data->mlevel > warnlevel)
208 	if((dd = dist(mtmp->mx,mtmp->my)) < dist(x,y))
209 	if(dd < 100)
210 	if(!canseemon(mtmp))
211 		warnlevel = mtmp->data->mlevel;
212 	return(d);
213 }
214 
215 /* returns 1 if monster died moving, 0 otherwise */
216 int
dochug(struct monst * mtmp)217 dochug(struct monst *mtmp)
218 {
219 	struct permonst *mdat;
220 	int tmp, nearby, scared;
221 
222 	if(mtmp->cham && !rn2(6))
223 		(void) newcham(mtmp, &mons[dlevel+14+rn2(CMNUM-14-dlevel)]);
224 	mdat = mtmp->data;
225 	if(mdat->mlevel < 0)
226 		panic("bad monster %c (%d)",mdat->mlet,mdat->mlevel);
227 
228 	/* regenerate monsters */
229 	if((!(moves%20) || strchr(MREGEN, mdat->mlet)) &&
230 	    mtmp->mhp < mtmp->mhpmax)
231 		mtmp->mhp++;
232 
233 	if(mtmp->mfroz) return(0); /* frozen monsters don't do anything */
234 
235 	if(mtmp->msleep) {
236 		/* wake up, or get out of here. */
237 		/* ettins are hard to surprise */
238 		/* Nymphs and Leprechauns do not easily wake up */
239 		if(cansee(mtmp->mx,mtmp->my) &&
240 			(!Stealth || (mdat->mlet == 'e' && rn2(10))) &&
241 			(!strchr("NL",mdat->mlet) || !rn2(50)) &&
242 			(Aggravate_monster || strchr("d1", mdat->mlet)
243 				|| (!rn2(7) && !mtmp->mimic)))
244 			mtmp->msleep = 0;
245 		else return(0);
246 	}
247 
248 	/* not frozen or sleeping: wipe out texts written in the dust */
249 	wipe_engr_at(mtmp->mx, mtmp->my, 1);
250 
251 	/* confused monsters get unconfused with small probability */
252 	if(mtmp->mconf && !rn2(50)) mtmp->mconf = 0;
253 
254 	/* some monsters teleport */
255 	if(mtmp->mflee && strchr("tNL", mdat->mlet) && !rn2(40)){
256 		rloc(mtmp);
257 		return(0);
258 	}
259 	if(mdat->mmove < rnd(6)) return(0);
260 
261 	/* fleeing monsters might regain courage */
262 	if(mtmp->mflee && !mtmp->mfleetim
263 	    && mtmp->mhp == mtmp->mhpmax && !rn2(25))
264 		mtmp->mflee = 0;
265 
266 	nearby = (dist(mtmp->mx, mtmp->my) < 3);
267 	scared = (nearby && (sengr_at("Elbereth", u.ux, u.uy) ||
268 			sobj_at(SCR_SCARE_MONSTER, u.ux, u.uy)));
269 	if(scared && !mtmp->mflee) {
270 		mtmp->mflee = 1;
271 		mtmp->mfleetim = (rn2(7) ? rnd(10) : rnd(100));
272 	}
273 
274 	if(!nearby ||
275 		mtmp->mflee ||
276 		mtmp->mconf ||
277 		(mtmp->minvis && !rn2(3)) ||
278 		(strchr("BIuy", mdat->mlet) && !rn2(4)) ||
279 		(mdat->mlet == 'L' && !u.ugold && (mtmp->mgold || rn2(2))) ||
280 		(!mtmp->mcansee && !rn2(4)) ||
281 		mtmp->mpeaceful
282 	   ) {
283 		tmp = m_move(mtmp,0);	/* 2: monster died moving */
284 		if(tmp == 2 || (tmp && mdat->mmove <= 12))
285 			return(tmp == 2);
286 	}
287 
288 	if(!strchr("Ea", mdat->mlet) && nearby &&
289 	 !mtmp->mpeaceful && u.uhp > 0 && !scared) {
290 		if(mhitu(mtmp))
291 			return(1);	/* monster died (e.g. 'y' or 'F') */
292 	}
293 	/* extra movement for fast monsters */
294 	if(mdat->mmove-12 > rnd(12)) tmp = m_move(mtmp,1);
295 	return(tmp == 2);
296 }
297 
298 int
m_move(struct monst * mtmp,int after)299 m_move(struct monst *mtmp, int after)
300 {
301 	struct monst *mtmp2;
302 	int nx,ny,omx,omy,appr,nearer,cnt,i,j;
303 	xchar gx,gy,nix,niy,chcnt;
304 	int chi;
305 	boolean likegold, likegems, likeobjs;
306 	char msym = mtmp->data->mlet;
307 	schar mmoved = 0;	/* not strictly nec.: chi >= 0 will do */
308 	coord poss[9];
309 	int info[9];
310 
311 	if(mtmp->mfroz || mtmp->msleep)
312 		return(0);
313 	if(mtmp->mtrapped) {
314 		i = mintrap(mtmp);
315 		if(i == 2) return(2);	/* he died */
316 		if(i == 1) return(0);	/* still in trap, so didnt move */
317 	}
318 	if(mtmp->mhide && o_at(mtmp->mx,mtmp->my) && rn2(10))
319 		return(0);		/* do not leave hiding place */
320 
321 #ifndef NOWORM
322 	if(mtmp->wormno)
323 		goto not_special;
324 #endif /* NOWORM */
325 
326 	/* my dog gets a special treatment */
327 	if(mtmp->mtame) {
328 		return( dog_move(mtmp, after) );
329 	}
330 
331 	/* likewise for shopkeeper */
332 	if(mtmp->isshk) {
333 		mmoved = shk_move(mtmp);
334 		if(mmoved >= 0)
335 			goto postmov;
336 		mmoved = 0;		/* follow player outside shop */
337 	}
338 
339 	/* and for the guard */
340 	if(mtmp->isgd) {
341 		mmoved = gd_move();
342 		goto postmov;
343 	}
344 
345 /* teleport if that lies in our nature ('t') or when badly wounded ('1') */
346 	if((msym == 't' && !rn2(5))
347 	|| (msym == '1' && (mtmp->mhp < 7 || (!xdnstair && !rn2(5))
348 		|| levl[(int)u.ux][(int)u.uy].typ == STAIRS))) {
349 		if(mtmp->mhp < 7 || (msym == 't' && rn2(2)))
350 			rloc(mtmp);
351 		else
352 			mnexto(mtmp);
353 		mmoved = 1;
354 		goto postmov;
355 	}
356 
357 	/* spit fire ('D') or use a wand ('1') when appropriate */
358 	if(strchr("D1", msym))
359 		inrange(mtmp);
360 
361 	if(msym == 'U' && !mtmp->mcan && canseemon(mtmp) &&
362 	    mtmp->mcansee && rn2(5)) {
363 		if(!Confusion)
364 			pline("%s's gaze has confused you!", Monnam(mtmp));
365 		else
366 			pline("You are getting more and more confused.");
367 		if(rn2(3)) mtmp->mcan = 1;
368 		Confusion += d(3,4);		/* timeout */
369 	}
370 not_special:
371 	if(!mtmp->mflee && u.uswallow && u.ustuck != mtmp) return(1);
372 	appr = 1;
373 	if(mtmp->mflee) appr = -1;
374 	if(mtmp->mconf || Invis ||  !mtmp->mcansee ||
375 		(strchr("BIy", msym) && !rn2(3)))
376 		appr = 0;
377 	omx = mtmp->mx;
378 	omy = mtmp->my;
379 	gx = u.ux;
380 	gy = u.uy;
381 	if(msym == 'L' && appr == 1 && mtmp->mgold > u.ugold)
382 		appr = -1;
383 
384 	/* random criterion for 'smell' or track finding ability
385 	   should use mtmp->msmell or sth
386 	 */
387 	if(msym == '@' ||
388 	  ('a' <= msym && msym <= 'z')) {
389 	coord *cp;
390 	schar mroom;
391 		mroom = inroom(omx,omy);
392 		if(mroom < 0 || mroom != inroom(u.ux,u.uy)){
393 		    cp = gettrack(omx,omy);
394 		    if(cp){
395 			gx = cp->x;
396 			gy = cp->y;
397 		    }
398 		}
399 	}
400 
401 	/* look for gold or jewels nearby */
402 	likegold = (strchr("LOD", msym) != NULL);
403 	likegems = (strchr("ODu", msym) != NULL);
404 	likeobjs = mtmp->mhide;
405 #define	SRCHRADIUS	25
406 	{ xchar mind = SRCHRADIUS;		/* not too far away */
407 	  int dd;
408 	  if(likegold){
409 		struct gold *gold;
410 		for(gold = fgold; gold; gold = gold->ngold)
411 		  if((dd = DIST(omx,omy,gold->gx,gold->gy)) < mind){
412 		    mind = dd;
413 		    gx = gold->gx;
414 		    gy = gold->gy;
415 		}
416 	  }
417 	  if(likegems || likeobjs){
418 		struct obj *otmp;
419 		for(otmp = fobj; otmp; otmp = otmp->nobj)
420 		if(likeobjs || otmp->olet == GEM_SYM)
421 		if(msym != 'u' ||
422 			objects[otmp->otyp].g_val != 0)
423 		if((dd = DIST(omx,omy,otmp->ox,otmp->oy)) < mind){
424 		    mind = dd;
425 		    gx = otmp->ox;
426 		    gy = otmp->oy;
427 		}
428 	  }
429 	  if(mind < SRCHRADIUS && appr == -1) {
430 		if(dist(omx,omy) < 10) {
431 		    gx = u.ux;
432 		    gy = u.uy;
433 		} else
434 		    appr = 1;
435 	  }
436 	}
437 	nix = omx;
438 	niy = omy;
439 	cnt = mfndpos(mtmp,poss,info,
440 		msym == 'u' ? NOTONL :
441 		(msym == '@' || msym == '1') ? (ALLOW_SSM | ALLOW_TRAPS) :
442 		strchr(UNDEAD, msym) ? NOGARLIC : ALLOW_TRAPS);
443 		/* ALLOW_ROCK for some monsters ? */
444 	chcnt = 0;
445 	chi = -1;
446 	for(i=0; i<cnt; i++) {
447 		nx = poss[i].x;
448 		ny = poss[i].y;
449 		for(j=0; j<MTSZ && j<cnt-1; j++)
450 			if(nx == mtmp->mtrack[j].x && ny == mtmp->mtrack[j].y)
451 				if(rn2(4*(cnt-j))) goto nxti;
452 #ifdef STUPID
453 		/* some stupid compilers think that this is too complicated */
454 		{ int d1 = DIST(nx,ny,gx,gy);
455 		  int d2 = DIST(nix,niy,gx,gy);
456 		  nearer = (d1 < d2);
457 		}
458 #else
459 		nearer = (DIST(nx,ny,gx,gy) < DIST(nix,niy,gx,gy));
460 #endif /* STUPID */
461 		if((appr == 1 && nearer) || (appr == -1 && !nearer) ||
462 			!mmoved ||
463 			(!appr && !rn2(++chcnt))){
464 			nix = nx;
465 			niy = ny;
466 			chi = i;
467 			mmoved = 1;
468 		}
469 	nxti:	;
470 	}
471 	if(mmoved){
472 		if(info[chi] & ALLOW_M){
473 			mtmp2 = m_at(nix,niy);
474 			if(hitmm(mtmp,mtmp2) == 1 && rn2(4) &&
475 			  hitmm(mtmp2,mtmp) == 2) return(2);
476 			return(0);
477 		}
478 		if(info[chi] & ALLOW_U){
479 		  (void) hitu(mtmp, d(mtmp->data->damn, mtmp->data->damd)+1);
480 		  return(0);
481 		}
482 		mtmp->mx = nix;
483 		mtmp->my = niy;
484 		for(j=MTSZ-1; j>0; j--) mtmp->mtrack[j] = mtmp->mtrack[j-1];
485 		mtmp->mtrack[0].x = omx;
486 		mtmp->mtrack[0].y = omy;
487 #ifndef NOWORM
488 		if(mtmp->wormno) worm_move(mtmp);
489 #endif /* NOWORM */
490 	} else {
491 		if(msym == 'u' && rn2(2)){
492 			rloc(mtmp);
493 			return(0);
494 		}
495 #ifndef NOWORM
496 		if(mtmp->wormno) worm_nomove(mtmp);
497 #endif /* NOWORM */
498 	}
499 postmov:
500 	if(mmoved == 1) {
501 		if(mintrap(mtmp) == 2)	/* he died */
502 			return(2);
503 		if(likegold) mpickgold(mtmp);
504 		if(likegems) mpickgems(mtmp);
505 		if(mtmp->mhide) mtmp->mundetected = 1;
506 	}
507 	pmon(mtmp);
508 	return(mmoved);
509 }
510 
511 static void
mpickgold(struct monst * mtmp)512 mpickgold(struct monst *mtmp)
513 {
514 	struct gold *gold;
515 
516 	while ((gold = g_at(mtmp->mx, mtmp->my))) {
517 		mtmp->mgold += gold->amount;
518 		freegold(gold);
519 		if(levl[(int)mtmp->mx][(int)mtmp->my].scrsym == '$')
520 			newsym(mtmp->mx, mtmp->my);
521 	}
522 }
523 
524 static void
mpickgems(struct monst * mtmp)525 mpickgems(struct monst *mtmp)
526 {
527 	struct obj *otmp;
528 
529 	for (otmp = fobj; otmp; otmp = otmp->nobj)
530 	if (otmp->olet == GEM_SYM)
531 	if (otmp->ox == mtmp->mx && otmp->oy == mtmp->my)
532 	if (mtmp->data->mlet != 'u' || objects[otmp->otyp].g_val != 0){
533 		freeobj(otmp);
534 		mpickobj(mtmp, otmp);
535 		if(levl[(int)mtmp->mx][(int)mtmp->my].scrsym == GEM_SYM)
536 			newsym(mtmp->mx, mtmp->my);	/* %% */
537 		return;	/* pick only one object */
538 	}
539 }
540 
541 /* return number of acceptable neighbour positions */
542 int
mfndpos(struct monst * mon,coord poss[9],int info[9],int flag)543 mfndpos(struct monst *mon, coord poss[9],int info[9], int flag)
544 {
545 	int x,y,nx,ny,cnt = 0,ntyp;
546 	struct monst *mtmp;
547 	int nowtyp;
548 	boolean pool;
549 
550 	x = mon->mx;
551 	y = mon->my;
552 	nowtyp = levl[x][y].typ;
553 
554 	pool = (mon->data->mlet == ';');
555 nexttry:	/* eels prefer the water, but if there is no water nearby,
556 		   they will crawl over land */
557 	if(mon->mconf) {
558 		flag |= ALLOW_ALL;
559 		flag &= ~NOTONL;
560 	}
561 	for(nx = x-1; nx <= x+1; nx++) for(ny = y-1; ny <= y+1; ny++)
562 	if(nx != x || ny != y) if(isok(nx,ny))
563 	if(!IS_ROCK(ntyp = levl[nx][ny].typ))
564 	if(!(nx != x && ny != y && (nowtyp == DOOR || ntyp == DOOR)))
565 	if((ntyp == POOL) == pool) {
566 		info[cnt] = 0;
567 		if (nx == u.ux && ny == u.uy) {
568 			if(!(flag & ALLOW_U)) continue;
569 			info[cnt] = ALLOW_U;
570 		} else if ((mtmp = m_at(nx,ny))) {
571 			if (!(flag & ALLOW_M))
572 				continue;
573 			info[cnt] = ALLOW_M;
574 			if(mtmp->mtame){
575 				if(!(flag & ALLOW_TM)) continue;
576 				info[cnt] |= ALLOW_TM;
577 			}
578 		}
579 		if(sobj_at(CLOVE_OF_GARLIC, nx, ny)) {
580 			if(flag & NOGARLIC) continue;
581 			info[cnt] |= NOGARLIC;
582 		}
583 		if(sobj_at(SCR_SCARE_MONSTER, nx, ny) ||
584 		   (!mon->mpeaceful && sengr_at("Elbereth", nx, ny))) {
585 			if(!(flag & ALLOW_SSM)) continue;
586 			info[cnt] |= ALLOW_SSM;
587 		}
588 		if(sobj_at(ENORMOUS_ROCK, nx, ny)) {
589 			if(!(flag & ALLOW_ROCK)) continue;
590 			info[cnt] |= ALLOW_ROCK;
591 		}
592 		if(!Invis && online(nx,ny)){
593 			if(flag & NOTONL) continue;
594 			info[cnt] |= NOTONL;
595 		}
596 		/* we cannot avoid traps of an unknown kind */
597 		{ struct trap *ttmp = t_at(nx, ny);
598 		  int tt;
599 			if(ttmp) {
600 				tt = 1 << ttmp->ttyp;
601 				if(mon->mtrapseen & tt){
602 					if(!(flag & tt)) continue;
603 					info[cnt] |= tt;
604 				}
605 			}
606 		}
607 		poss[cnt].x = nx;
608 		poss[cnt].y = ny;
609 		cnt++;
610 	}
611 	if(!cnt && pool && nowtyp != POOL) {
612 		pool = FALSE;
613 		goto nexttry;
614 	}
615 	return(cnt);
616 }
617 
618 int
dist(int x,int y)619 dist(int x, int y)
620 {
621 	return((x-u.ux)*(x-u.ux) + (y-u.uy)*(y-u.uy));
622 }
623 
624 void
poisoned(char * string,char * pname)625 poisoned(char *string, char *pname)
626 {
627 	int i;
628 
629 	if(Blind) pline("It was poisoned.");
630 	else pline("The %s was poisoned!",string);
631 	if(Poison_resistance) {
632 		pline("The poison doesn't seem to affect you.");
633 		return;
634 	}
635 	i = rn2(10);
636 	if(i == 0) {
637 		u.uhp = -1;
638 		pline("I am afraid the poison was deadly ...");
639 	} else if(i <= 5) {
640 		losestr(rn1(3,3));
641 	} else {
642 		losehp(rn1(10,6), pname);
643 	}
644 	if(u.uhp < 1) {
645 		killer = pname;
646 		done("died");
647 	}
648 }
649 
650 void
mondead(struct monst * mtmp)651 mondead(struct monst *mtmp)
652 {
653 	relobj(mtmp,1);
654 	unpmon(mtmp);
655 	relmon(mtmp);
656 	unstuck(mtmp);
657 	if(mtmp->isshk) shkdead(mtmp);
658 	if(mtmp->isgd) gddead();
659 #ifndef NOWORM
660 	if(mtmp->wormno) wormdead(mtmp);
661 #endif /* NOWORM */
662 	monfree(mtmp);
663 }
664 
665 /* called when monster is moved to larger structure */
666 void
replmon(struct monst * mtmp,struct monst * mtmp2)667 replmon(struct monst *mtmp, struct monst *mtmp2)
668 {
669 	relmon(mtmp);
670 	monfree(mtmp);
671 	mtmp2->nmon = fmon;
672 	fmon = mtmp2;
673 	if(u.ustuck == mtmp) u.ustuck = mtmp2;
674 	if(mtmp2->isshk) replshk(mtmp,mtmp2);
675 	if(mtmp2->isgd) replgd(mtmp,mtmp2);
676 }
677 
678 void
relmon(struct monst * mon)679 relmon(struct monst *mon)
680 {
681 	struct monst *mtmp;
682 
683 	if(mon == fmon) fmon = fmon->nmon;
684 	else {
685 		for(mtmp = fmon; mtmp->nmon != mon; mtmp = mtmp->nmon) ;
686 		mtmp->nmon = mon->nmon;
687 	}
688 }
689 
690 /* we do not free monsters immediately, in order to have their name
691    available shortly after their demise */
692 struct monst *fdmon;	/* chain of dead monsters, need not to be saved */
693 
694 void
monfree(struct monst * mtmp)695 monfree(struct monst *mtmp)
696 {
697 	mtmp->nmon = fdmon;
698 	fdmon = mtmp;
699 }
700 
701 static void
dmonsfree(void)702 dmonsfree(void)
703 {
704 	struct monst *mtmp;
705 
706 	while ((mtmp = fdmon)) {
707 		fdmon = mtmp->nmon;
708 		free(mtmp);
709 	}
710 }
711 
712 void
unstuck(struct monst * mtmp)713 unstuck(struct monst *mtmp)
714 {
715 	if(u.ustuck == mtmp) {
716 		if(u.uswallow){
717 			u.ux = mtmp->mx;
718 			u.uy = mtmp->my;
719 			u.uswallow = 0;
720 			setsee();
721 			docrt();
722 		}
723 		u.ustuck = 0;
724 	}
725 }
726 
727 void
killed(struct monst * mtmp)728 killed(struct monst *mtmp)
729 {
730 	int tmp, nk, x, y;
731 	struct permonst *mdat;
732 
733 	if(mtmp->cham) mtmp->data = PM_CHAMELEON;
734 	mdat = mtmp->data;
735 	if(Blind) pline("You destroy it!");
736 	else {
737 		pline("You destroy %s!",
738 			mtmp->mtame ? amonnam(mtmp, "poor") : monnam(mtmp));
739 	}
740 	if(u.umconf) {
741 		if(!Blind) pline("Your hands stop glowing blue.");
742 		u.umconf = 0;
743 	}
744 
745 	/* count killed monsters */
746 #define	MAXMONNO	100
747 	nk = 1;		      /* in case we cannot find it in mons */
748 	tmp = mdat - mons;    /* index in mons array (if not 'd', '@', ...) */
749 	if(tmp >= 0 && tmp < CMNUM+2) {
750 	    extern char fut_geno[];
751 	    u.nr_killed[tmp]++;
752 	    if((nk = u.nr_killed[tmp]) > MAXMONNO &&
753 		!strchr(fut_geno, mdat->mlet))
754 		    charcat(fut_geno,  mdat->mlet);
755 	}
756 
757 	/* punish bad behaviour */
758 	if(mdat->mlet == '@') Telepat = 0, u.uluck -= 2;
759 	if(mtmp->mpeaceful || mtmp->mtame) u.uluck--;
760 	if(mdat->mlet == 'u') u.uluck -= 5;
761 	if((int)u.uluck < LUCKMIN) u.uluck = LUCKMIN;
762 
763 	/* give experience points */
764 	tmp = 1 + mdat->mlevel * mdat->mlevel;
765 	if(mdat->ac < 3) tmp += 2*(7 - mdat->ac);
766 	if(strchr("AcsSDXaeRTVWU&In:P", mdat->mlet))
767 		tmp += 2*mdat->mlevel;
768 	if(strchr("DeV&P",mdat->mlet)) tmp += (7*mdat->mlevel);
769 	if(mdat->mlevel > 6) tmp += 50;
770 	if(mdat->mlet == ';') tmp += 1000;
771 
772 #ifdef NEW_SCORING
773 	/* ------- recent addition: make nr of points decrease
774 		   when this is not the first of this kind */
775 	{ int ul = u.ulevel;
776 	  int ml = mdat->mlevel;
777 	  int tmp2;
778 
779 	if(ul < 14)    /* points are given based on present and future level */
780 	    for(tmp2 = 0; !tmp2 || ul + tmp2 <= ml; tmp2++)
781 		if(u.uexp + 1 + (tmp + ((tmp2 <= 0) ? 0 : 4<<(tmp2-1)))/nk
782 		    >= 10*pow((unsigned)(ul-1)))
783 			if(++ul == 14) break;
784 
785 	tmp2 = ml - ul -1;
786 	tmp = (tmp + ((tmp2 < 0) ? 0 : 4<<tmp2))/nk;
787 	if(!tmp) tmp = 1;
788 	}
789 	/* note: ul is not necessarily the future value of u.ulevel */
790 	/* ------- end of recent valuation change ------- */
791 #endif /* NEW_SCORING */
792 
793 	more_experienced(tmp,0);
794 	flags.botl = 1;
795 	while(u.ulevel < 14 && u.uexp >= newuexp()){
796 		pline("Welcome to experience level %u.", ++u.ulevel);
797 		tmp = rnd(10);
798 		if(tmp < 3) tmp = rnd(10);
799 		u.uhpmax += tmp;
800 		u.uhp += tmp;
801 		flags.botl = 1;
802 	}
803 
804 	/* dispose of monster and make cadaver */
805 	x = mtmp->mx;	y = mtmp->my;
806 	mondead(mtmp);
807 	tmp = mdat->mlet;
808 	if(tmp == 'm') { /* he killed a minotaur, give him a wand of digging */
809 			/* note: the dead minotaur will be on top of it! */
810 		mksobj_at(WAN_DIGGING, x, y);
811 		/* if(cansee(x,y)) atl(x,y,fobj->olet); */
812 		stackobj(fobj);
813 	} else
814 #ifndef NOWORM
815 	if(tmp == 'w') {
816 		mksobj_at(WORM_TOOTH, x, y);
817 		stackobj(fobj);
818 	} else
819 #endif /* NOWORM */
820 	if(!letter(tmp) || (!strchr("mw", tmp) && !rn2(3))) tmp = 0;
821 
822 	if(ACCESSIBLE(levl[x][y].typ))	/* might be mimic in wall or dead eel*/
823 	    if(x != u.ux || y != u.uy)	/* might be here after swallowed */
824 		if(strchr("NTVm&",mdat->mlet) || rn2(5)) {
825 		struct obj *obj2 = mkobj_at(tmp,x,y);
826 		if(cansee(x,y))
827 			atl(x,y,obj2->olet);
828 		stackobj(obj2);
829 	}
830 }
831 
832 void
kludge(char * str,char * arg)833 kludge(char *str, char *arg)
834 {
835 	if(Blind) {
836 		if(*str == '%') pline(str,"It");
837 		else pline(str,"it");
838 	} else pline(str,arg);
839 }
840 
841 void
rescham(void)842 rescham(void)	/* force all chameleons to become normal */
843 {
844 	struct monst *mtmp;
845 
846 	for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
847 		if(mtmp->cham) {
848 			mtmp->cham = 0;
849 			(void) newcham(mtmp, PM_CHAMELEON);
850 		}
851 }
852 
853 /* make a chameleon look like a new monster */
854 /* returns 1 if the monster actually changed */
855 int
newcham(struct monst * mtmp,struct permonst * mdat)856 newcham(struct monst *mtmp, struct permonst *mdat)
857 {
858 	int mhp, hpn, hpd;
859 
860 	if(mdat == mtmp->data) return(0);	/* still the same monster */
861 #ifndef NOWORM
862 	if(mtmp->wormno) wormdead(mtmp);	/* throw tail away */
863 #endif /* NOWORM */
864 	if (u.ustuck == mtmp) {
865 		if (u.uswallow) {
866 			u.uswallow = 0;
867 			u.uswldtim = 0;
868 			mnexto (mtmp);
869 			docrt();
870 			prme();
871 		}
872 		u.ustuck = 0;
873 	}
874 	hpn = mtmp->mhp;
875 	hpd = (mtmp->data->mlevel)*8;
876 	if(!hpd) hpd = 4;
877 	mtmp->data = mdat;
878 	mhp = (mdat->mlevel)*8;
879 	/* new hp: same fraction of max as before */
880 	mtmp->mhp = 2 + (hpn*mhp)/hpd;
881 	hpn = mtmp->mhpmax;
882 	mtmp->mhpmax = 2 + (hpn*mhp)/hpd;
883 	mtmp->minvis = (mdat->mlet == 'I') ? 1 : 0;
884 #ifndef NOWORM
885 	if(mdat->mlet == 'w' && getwn(mtmp)) initworm(mtmp);
886 			/* perhaps we should clear mtmp->mtame here? */
887 #endif /* NOWORM */
888 	unpmon(mtmp);	/* necessary for 'I' and to force pmon */
889 	pmon(mtmp);
890 	return(1);
891 }
892 
893 /* Make monster mtmp next to you (if possible) */
894 void
mnexto(struct monst * mtmp)895 mnexto(struct monst *mtmp)
896 {
897 	coord mm;
898 	mm = enexto(u.ux, u.uy);
899 	mtmp->mx = mm.x;
900 	mtmp->my = mm.y;
901 	pmon(mtmp);
902 }
903 
904 static int
ishuman(struct monst * mtmp)905 ishuman(struct monst *mtmp)
906 {
907 	return(mtmp->data->mlet == '@');
908 }
909 
910 void
setmangry(struct monst * mtmp)911 setmangry(struct monst *mtmp)
912 {
913 	if(!mtmp->mpeaceful) return;
914 	if(mtmp->mtame) return;
915 	mtmp->mpeaceful = 0;
916 	if(ishuman(mtmp)) pline("%s gets angry!", Monnam(mtmp));
917 }
918 
919 /* not one hundred percent correct: now a snake may hide under an
920    invisible object */
921 int
canseemon(struct monst * mtmp)922 canseemon(struct monst *mtmp)
923 {
924 	return((!mtmp->minvis || See_invisible)
925 		&& (!mtmp->mhide || !o_at(mtmp->mx,mtmp->my))
926 		&& cansee(mtmp->mx, mtmp->my));
927 }
928