Searched defs:monsterType (Results 1 – 13 of 13) sorted by relevance
/dports/games/barony/Barony-3.3.7/src/ |
H A D | monster_shared.cpp | 27 int monsterType = this->getMonsterTypeFromSprite(); in initMonster() local
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H A D | item_tool.cpp | 1243 Monster monsterType = DUMMYBOT; in applyTinkeringCreation() local
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H A D | mod_tools.hpp | 1354 int monsterType = NOTHING; member in MonsterCurveCustomManager::MonsterCurveEntry 1551 std::string rollMonsterVariant(std::string currentMap, int monsterType) in rollMonsterVariant() 1593 std::string rollFixedMonsterVariant(std::string currentMap, int monsterType) in rollFixedMonsterVariant()
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H A D | maps.cpp | 3243 Monster monsterType = SKELETON; in assignActions() local
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H A D | entity.cpp | 13326 int monsterType = this->getMonsterTypeFromSprite(); in handleHumanoidWeaponLimb() local 16608 int monsterType = monsterStats.type; in messagePlayerMonsterEvent() local
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/dports/games/barony/Barony-3.3.7/src/interface/ |
H A D | interface.cpp | 2650 int monsterType = selectedEntity.getMonsterTypeFromSprite(); in allowedInteractEntity() local 2668 int FollowerRadialMenu::optionDisabledForCreature(int playerSkillLVL, int monsterType, int option) in optionDisabledForCreature() 3049 bool FollowerRadialMenu::allowedClassToggle(int monsterType) in allowedClassToggle() 3065 bool FollowerRadialMenu::allowedItemPickupToggle(int monsterType) in allowedItemPickupToggle() 3081 bool FollowerRadialMenu::allowedInteractFood(int monsterType) in allowedInteractFood() 3106 bool FollowerRadialMenu::allowedInteractWorld(int monsterType) in allowedInteractWorld() 3126 bool FollowerRadialMenu::allowedInteractItems(int monsterType) in allowedInteractItems() 3154 bool FollowerRadialMenu::attackCommandOnly(int monsterType) in attackCommandOnly()
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/dports/games/scourge/scourge/src/ |
H A D | sound.cpp | 418 void Sound::loadMonsterSounds( char const* monsterType, map<int, vector<string>*> *m, Preferences *… in loadMonsterSounds() 431 void Sound::unloadMonsterSounds( char const* monsterType, map<int, vector<string>*> *m ) { in unloadMonsterSounds()
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H A D | item.h | 319 char const* monsterType; // if not NULL, damageMultiplier only for this type of monster. variable
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/dports/games/scourge/scourge/src/rpg/ |
H A D | monster.cpp | 358 map<int, vector<string>*>* Monster::getSoundMap( char const* monsterType ) { in getSoundMap()
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/dports/games/battalion/battalion1.4b/ |
H A D | net.c | 458 void addNetworkTarget(long fromNum, int monsterType, float horz, float vert, in addNetworkTarget()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/xeen/ |
H A D | map.cpp | 77 int hitChance, int rangeAttack, MonsterType monsterType, in MonsterStruct()
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/dports/games/scummvm/scummvm-2.5.1/engines/xeen/ |
H A D | map.cpp | 77 int hitChance, int rangeAttack, MonsterType monsterType, in MonsterStruct()
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/dports/games/brogue/BrogueCE-1.10.1/src/brogue/ |
H A D | Monsters.c | 609 unsigned long forbiddenFlagsForMonster(creatureType *monsterType) { in forbiddenFlagsForMonster() 631 unsigned long avoidedFlagsForMonster(creatureType *monsterType) { in avoidedFlagsForMonster()
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