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Searched defs:monsterType (Results 1 – 13 of 13) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dmonster_shared.cpp27 int monsterType = this->getMonsterTypeFromSprite(); in initMonster() local
H A Ditem_tool.cpp1243 Monster monsterType = DUMMYBOT; in applyTinkeringCreation() local
H A Dmod_tools.hpp1354 int monsterType = NOTHING; member in MonsterCurveCustomManager::MonsterCurveEntry
1551 std::string rollMonsterVariant(std::string currentMap, int monsterType) in rollMonsterVariant()
1593 std::string rollFixedMonsterVariant(std::string currentMap, int monsterType) in rollFixedMonsterVariant()
H A Dmaps.cpp3243 Monster monsterType = SKELETON; in assignActions() local
H A Dentity.cpp13326 int monsterType = this->getMonsterTypeFromSprite(); in handleHumanoidWeaponLimb() local
16608 int monsterType = monsterStats.type; in messagePlayerMonsterEvent() local
/dports/games/barony/Barony-3.3.7/src/interface/
H A Dinterface.cpp2650 int monsterType = selectedEntity.getMonsterTypeFromSprite(); in allowedInteractEntity() local
2668 int FollowerRadialMenu::optionDisabledForCreature(int playerSkillLVL, int monsterType, int option) in optionDisabledForCreature()
3049 bool FollowerRadialMenu::allowedClassToggle(int monsterType) in allowedClassToggle()
3065 bool FollowerRadialMenu::allowedItemPickupToggle(int monsterType) in allowedItemPickupToggle()
3081 bool FollowerRadialMenu::allowedInteractFood(int monsterType) in allowedInteractFood()
3106 bool FollowerRadialMenu::allowedInteractWorld(int monsterType) in allowedInteractWorld()
3126 bool FollowerRadialMenu::allowedInteractItems(int monsterType) in allowedInteractItems()
3154 bool FollowerRadialMenu::attackCommandOnly(int monsterType) in attackCommandOnly()
/dports/games/scourge/scourge/src/
H A Dsound.cpp418 void Sound::loadMonsterSounds( char const* monsterType, map<int, vector<string>*> *m, Preferences *… in loadMonsterSounds()
431 void Sound::unloadMonsterSounds( char const* monsterType, map<int, vector<string>*> *m ) { in unloadMonsterSounds()
H A Ditem.h319 char const* monsterType; // if not NULL, damageMultiplier only for this type of monster. variable
/dports/games/scourge/scourge/src/rpg/
H A Dmonster.cpp358 map<int, vector<string>*>* Monster::getSoundMap( char const* monsterType ) { in getSoundMap()
/dports/games/battalion/battalion1.4b/
H A Dnet.c458 void addNetworkTarget(long fromNum, int monsterType, float horz, float vert, in addNetworkTarget()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/xeen/
H A Dmap.cpp77 int hitChance, int rangeAttack, MonsterType monsterType, in MonsterStruct()
/dports/games/scummvm/scummvm-2.5.1/engines/xeen/
H A Dmap.cpp77 int hitChance, int rangeAttack, MonsterType monsterType, in MonsterStruct()
/dports/games/brogue/BrogueCE-1.10.1/src/brogue/
H A DMonsters.c609 unsigned long forbiddenFlagsForMonster(creatureType *monsterType) { in forbiddenFlagsForMonster()
631 unsigned long avoidedFlagsForMonster(creatureType *monsterType) { in avoidedFlagsForMonster()