xref: /openbsd/games/phantasia/gamesupport.c (revision 1614e62e)
1 /*	$OpenBSD: gamesupport.c,v 1.10 2016/08/27 02:00:10 guenther Exp $	*/
2 /*	$NetBSD: gamesupport.c,v 1.3 1995/04/24 12:24:28 cgd Exp $	*/
3 
4 /*
5  * gamesupport.c - auxiliary routines for support of Phantasia
6  */
7 
8 #include <curses.h>
9 #include <stdio.h>
10 #include <string.h>
11 #include <time.h>
12 
13 #include "pathnames.h"
14 #include "phantdefs.h"
15 #include "phantglobs.h"
16 
17 /************************************************************************
18 /
19 / FUNCTION NAME: changestats()
20 /
21 / FUNCTION: examine/change statistics for a player
22 /
23 / AUTHOR: E. A. Estes, 12/4/85
24 /
25 / ARGUMENTS:
26 /	bool ingameflag - set if called while playing game (Wizard only)
27 /
28 / RETURN VALUE: none
29 /
30 / MODULES CALLED: freerecord(), writerecord(), descrstatus(), truncstring(),
31 /	time(), more(), wmove(), wclear(), strcmp(), printw(), strlcpy(),
32 /	infloat(), waddstr(), cleanup(), findname(), userlist(), mvprintw(),
33 /	localtime(), getanswer(), descrtype(), getstring()
34 /
35 / GLOBAL INPUTS: LINES, *Login, Other, Wizard, Player, *stdscr, Databuf[],
36 /	Fileloc
37 /
38 / GLOBAL OUTPUTS: Echo
39 /
40 / DESCRIPTION:
41 /	Prompt for player name to examine/change.
42 /	If the name is NULL, print a list of all players.
43 /	If we are called from within the game, check for the
44 /	desired name being the same as the current player's name.
45 /	Only the 'Wizard' may alter players.
46 /	Items are changed only if a non-zero value is specified.
47 /	To change an item to 0, use 0.1; it will be truncated later.
48 /
49 /	Players may alter their names and passwords, if the following
50 /	are true:
51 /	    - current login matches the character's logins
52 /	    - the password is known
53 /	    - the player is not in the middle of the game (ingameflag == FALSE)
54 /
55 /	The last condition is imposed for two reasons:
56 /	    - the game could possibly get a bit hectic if a player were
57 /	      continually changing his/her name
58 /	    - another player structure would be necessary to check for names
59 /	      already in use
60 /
61 *************************************************************************/
62 
63 void
changestats(bool ingameflag)64 changestats(bool ingameflag)
65 {
66 	static char flag[2] =	/* for printing values of bools */
67 	{'F', 'T'};
68 	struct player *playerp;	/* pointer to structure to alter */
69 	char   *prompt;		/* pointer to prompt string */
70 	int     c;		/* input */
71 	int     today;		/* day of year of today */
72 	int     temp;		/* temporary variable */
73 	long    loc;		/* location in player file */
74 	time_t  now;		/* time now */
75 	double  dtemp;		/* temporary variable */
76 	bool   *bptr;		/* pointer to bool item to change */
77 	double *dptr;		/* pointer to double item to change */
78 	short  *sptr;		/* pointer to short item to change */
79 
80 	clear();
81 
82 	for (;;)
83 		/* get name of player to examine/alter */
84 	{
85 		mvaddstr(5, 0, "Which character do you want to look at ? ");
86 		getstring(Databuf, SZ_DATABUF);
87 		truncstring(Databuf);
88 
89 		if (Databuf[0] == '\0')
90 			userlist(ingameflag);
91 		else
92 			break;
93 	}
94 
95 	loc = -1L;
96 
97 	if (!ingameflag)
98 		/* use 'Player' structure */
99 		playerp = &Player;
100 	else
101 		if (strcmp(Databuf, Player.p_name) == 0)
102 			/* alter/examine current player */
103 		{
104 			playerp = &Player;
105 			loc = Fileloc;
106 		} else
107 			/* use 'Other' structure */
108 			playerp = &Other;
109 
110 	/* find player on file */
111 	if (loc < 0L && (loc = findname(Databuf, playerp)) < 0L)
112 		/* didn't find player */
113 	{
114 		clear();
115 		mvaddstr(11, 0, "Not found.");
116 		return;
117 	}
118 	time(&now);
119 	today = localtime(&now)->tm_yday;
120 
121 	clear();
122 
123 	for (;;)
124 		/* print player structure, and prompt for action */
125 	{
126 		mvprintw(0, 0, "A:Name         %s\n", playerp->p_name);
127 
128 		if (Wizard)
129 			printw("B:Password     %s\n", playerp->p_password);
130 		else
131 			addstr("B:Password     XXXXXXXX\n");
132 
133 		printw(" :Login        %s\n", playerp->p_login);
134 
135 		printw("C:Experience   %.0f\n", playerp->p_experience);
136 		printw("D:Level        %.0f\n", playerp->p_level);
137 		printw("E:Strength     %.0f\n", playerp->p_strength);
138 		printw("F:Sword        %.0f\n", playerp->p_sword);
139 		printw(" :Might        %.0f\n", playerp->p_might);
140 		printw("G:Energy       %.0f\n", playerp->p_energy);
141 		printw("H:Max-Energy   %.0f\n", playerp->p_maxenergy);
142 		printw("I:Shield       %.0f\n", playerp->p_shield);
143 		printw("J:Quickness    %.0f\n", playerp->p_quickness);
144 		printw("K:Quicksilver  %.0f\n", playerp->p_quksilver);
145 		printw(" :Speed        %.0f\n", playerp->p_speed);
146 		printw("L:Magic Level  %.0f\n", playerp->p_magiclvl);
147 		printw("M:Mana         %.0f\n", playerp->p_mana);
148 		printw("N:Brains       %.0f\n", playerp->p_brains);
149 
150 		if (Wizard || playerp->p_specialtype != SC_VALAR)
151 			mvaddstr(0, 40, descrstatus(playerp));
152 
153 		mvprintw(1, 40, "O:Poison       %0.3f\n", playerp->p_poison);
154 		mvprintw(2, 40, "P:Gold         %.0f\n", playerp->p_gold);
155 		mvprintw(3, 40, "Q:Gem          %.0f\n", playerp->p_gems);
156 		mvprintw(4, 40, "R:Sin          %0.3f\n", playerp->p_sin);
157 		if (Wizard) {
158 			mvprintw(5, 40, "S:X-coord      %.0f\n", playerp->p_x);
159 			mvprintw(6, 40, "T:Y-coord      %.0f\n", playerp->p_y);
160 		} else {
161 			mvaddstr(5, 40, "S:X-coord      ?\n");
162 			mvaddstr(6, 40, "T:Y-coord      ?\n");
163 		}
164 
165 		mvprintw(7, 40, "U:Age          %ld\n", playerp->p_age);
166 		mvprintw(8, 40, "V:Degenerated  %d\n", playerp->p_degenerated);
167 
168 		mvprintw(9, 40, "W:Type         %d (%s)\n",
169 		    playerp->p_type, descrtype(playerp, FALSE) + 1);
170 		mvprintw(10, 40, "X:Special Type %d\n", playerp->p_specialtype);
171 		mvprintw(11, 40, "Y:Lives        %d\n", playerp->p_lives);
172 		mvprintw(12, 40, "Z:Crowns       %d\n", playerp->p_crowns);
173 		mvprintw(13, 40, "0:Charms       %d\n", playerp->p_charms);
174 		mvprintw(14, 40, "1:Amulets      %d\n", playerp->p_amulets);
175 		mvprintw(15, 40, "2:Holy Water   %d\n", playerp->p_holywater);
176 
177 		temp = today - playerp->p_lastused;
178 		if (temp < 0)
179 			/* last year */
180 			temp += 365;
181 		mvprintw(16, 40, "3:Lastused     %d  (%d)\n", playerp->p_lastused, temp);
182 
183 		mvprintw(18, 8, "4:Palantir %c  5:Blessing %c  6:Virgin %c  7:Blind %c",
184 		    flag[(int)playerp->p_palantir],
185 		    flag[(int)playerp->p_blessing],
186 		    flag[(int)playerp->p_virgin],
187 		    flag[(int)playerp->p_blindness]);
188 
189 		if (!Wizard)
190 			mvprintw(19, 8, "8:Ring    %c",
191 			    flag[playerp->p_ring.ring_type != R_NONE]);
192 		else
193 			mvprintw(19, 8, "8:Ring    %d  9:Duration %d",
194 			    playerp->p_ring.ring_type, playerp->p_ring.ring_duration);
195 
196 		if (!Wizard
197 		/* not wizard */
198 		    && (ingameflag || strcmp(Login, playerp->p_login) != 0))
199 			/* in game or not examining own character */
200 		{
201 			if (ingameflag) {
202 				more(LINES - 1);
203 				clear();
204 				return;
205 			} else
206 				cleanup(TRUE);
207 		}
208 		mvaddstr(20, 0, "!:Quit       ?:Delete");
209 		mvaddstr(21, 0, "What would you like to change ? ");
210 
211 		if (Wizard)
212 			c = getanswer(" ", TRUE);
213 		else
214 			/* examining own player; allow to change name and
215 			 * password */
216 			c = getanswer("!BA", FALSE);
217 
218 		switch (c) {
219 		case 'A':	/* change name */
220 		case 'B':	/* change password */
221 			if (!Wizard)
222 				/* prompt for password */
223 			{
224 				mvaddstr(23, 0, "Password ? ");
225 				Echo = FALSE;
226 				getstring(Databuf, 9);
227 				Echo = TRUE;
228 				if (strcmp(Databuf, playerp->p_password) != 0)
229 					continue;
230 			}
231 			if (c == 'A')
232 				/* get new name */
233 			{
234 				mvaddstr(23, 0, "New name: ");
235 				getstring(Databuf, SZ_NAME);
236 				truncstring(Databuf);
237 				if (Databuf[0] != '\0')
238 					if (Wizard || findname(Databuf, &Other) < 0L)
239 						strlcpy(playerp->p_name, Databuf,
240 						    sizeof playerp->p_name);
241 			} else
242 				/* get new password */
243 			{
244 				if (!Wizard)
245 					Echo = FALSE;
246 
247 				do
248 					/* get two copies of new password
249 					 * until they match */
250 				{
251 					/* get first copy */
252 					mvaddstr(23, 0, "New password ? ");
253 					getstring(Databuf, SZ_PASSWORD);
254 					if (Databuf[0] == '\0')
255 						break;
256 
257 					/* get second copy */
258 					mvaddstr(23, 0, "One more time ? ");
259 					getstring(playerp->p_password, SZ_PASSWORD);
260 				}
261 				while (strcmp(playerp->p_password, Databuf) != 0);
262 
263 				Echo = TRUE;
264 			}
265 
266 			continue;
267 
268 		case 'C':	/* change experience */
269 			prompt = "experience";
270 			dptr = &playerp->p_experience;
271 			goto DALTER;
272 
273 		case 'D':	/* change level */
274 			prompt = "level";
275 			dptr = &playerp->p_level;
276 			goto DALTER;
277 
278 		case 'E':	/* change strength */
279 			prompt = "strength";
280 			dptr = &playerp->p_strength;
281 			goto DALTER;
282 
283 		case 'F':	/* change swords */
284 			prompt = "sword";
285 			dptr = &playerp->p_sword;
286 			goto DALTER;
287 
288 		case 'G':	/* change energy */
289 			prompt = "energy";
290 			dptr = &playerp->p_energy;
291 			goto DALTER;
292 
293 		case 'H':	/* change maximum energy */
294 			prompt = "max energy";
295 			dptr = &playerp->p_maxenergy;
296 			goto DALTER;
297 
298 		case 'I':	/* change shields */
299 			prompt = "shield";
300 			dptr = &playerp->p_shield;
301 			goto DALTER;
302 
303 		case 'J':	/* change quickness */
304 			prompt = "quickness";
305 			dptr = &playerp->p_quickness;
306 			goto DALTER;
307 
308 		case 'K':	/* change quicksilver */
309 			prompt = "quicksilver";
310 			dptr = &playerp->p_quksilver;
311 			goto DALTER;
312 
313 		case 'L':	/* change magic */
314 			prompt = "magic level";
315 			dptr = &playerp->p_magiclvl;
316 			goto DALTER;
317 
318 		case 'M':	/* change mana */
319 			prompt = "mana";
320 			dptr = &playerp->p_mana;
321 			goto DALTER;
322 
323 		case 'N':	/* change brains */
324 			prompt = "brains";
325 			dptr = &playerp->p_brains;
326 			goto DALTER;
327 
328 		case 'O':	/* change poison */
329 			prompt = "poison";
330 			dptr = &playerp->p_poison;
331 			goto DALTER;
332 
333 		case 'P':	/* change gold */
334 			prompt = "gold";
335 			dptr = &playerp->p_gold;
336 			goto DALTER;
337 
338 		case 'Q':	/* change gems */
339 			prompt = "gems";
340 			dptr = &playerp->p_gems;
341 			goto DALTER;
342 
343 		case 'R':	/* change sin */
344 			prompt = "sin";
345 			dptr = &playerp->p_sin;
346 			goto DALTER;
347 
348 		case 'S':	/* change x coord */
349 			prompt = "x";
350 			dptr = &playerp->p_x;
351 			goto DALTER;
352 
353 		case 'T':	/* change y coord */
354 			prompt = "y";
355 			dptr = &playerp->p_y;
356 			goto DALTER;
357 
358 		case 'U':	/* change age */
359 			mvprintw(23, 0, "age = %ld; age = ", playerp->p_age);
360 			dtemp = infloat();
361 			if (dtemp != 0.0)
362 				playerp->p_age = (long) dtemp;
363 			continue;
364 
365 		case 'V':	/* change degen */
366 			mvprintw(23, 0, "degen = %d; degen = ", playerp->p_degenerated);
367 			dtemp = infloat();
368 			if (dtemp != 0.0)
369 				playerp->p_degenerated = (int) dtemp;
370 			continue;
371 
372 		case 'W':	/* change type */
373 			prompt = "type";
374 			sptr = &playerp->p_type;
375 			goto SALTER;
376 
377 		case 'X':	/* change special type */
378 			prompt = "special type";
379 			sptr = &playerp->p_specialtype;
380 			goto SALTER;
381 
382 		case 'Y':	/* change lives */
383 			prompt = "lives";
384 			sptr = &playerp->p_lives;
385 			goto SALTER;
386 
387 		case 'Z':	/* change crowns */
388 			prompt = "crowns";
389 			sptr = &playerp->p_crowns;
390 			goto SALTER;
391 
392 		case '0':	/* change charms */
393 			prompt = "charm";
394 			sptr = &playerp->p_charms;
395 			goto SALTER;
396 
397 		case '1':	/* change amulet */
398 			prompt = "amulet";
399 			sptr = &playerp->p_amulets;
400 			goto SALTER;
401 
402 		case '2':	/* change holy water */
403 			prompt = "holy water";
404 			sptr = &playerp->p_holywater;
405 			goto SALTER;
406 
407 		case '3':	/* change last-used */
408 			prompt = "last-used";
409 			sptr = &playerp->p_lastused;
410 			goto SALTER;
411 
412 		case '4':	/* change palantir */
413 			prompt = "palantir";
414 			bptr = &playerp->p_palantir;
415 			goto BALTER;
416 
417 		case '5':	/* change blessing */
418 			prompt = "blessing";
419 			bptr = &playerp->p_blessing;
420 			goto BALTER;
421 
422 		case '6':	/* change virgin */
423 			prompt = "virgin";
424 			bptr = &playerp->p_virgin;
425 			goto BALTER;
426 
427 		case '7':	/* change blindness */
428 			prompt = "blindness";
429 			bptr = &playerp->p_blindness;
430 			goto BALTER;
431 
432 		case '8':	/* change ring type */
433 			prompt = "ring-type";
434 			sptr = &playerp->p_ring.ring_type;
435 			goto SALTER;
436 
437 		case '9':	/* change ring duration */
438 			prompt = "ring-duration";
439 			sptr = &playerp->p_ring.ring_duration;
440 			goto SALTER;
441 
442 		case '!':	/* quit, update */
443 			if (Wizard &&
444 			    (!ingameflag || playerp != &Player))
445 				/* turn off status if not modifying self */
446 			{
447 				playerp->p_status = S_OFF;
448 				playerp->p_tampered = T_OFF;
449 			}
450 			writerecord(playerp, loc);
451 			clear();
452 			return;
453 
454 		case '?':	/* delete player */
455 			if (ingameflag && playerp == &Player)
456 				/* cannot delete self */
457 				continue;
458 
459 			freerecord(playerp, loc);
460 			clear();
461 			return;
462 
463 		default:
464 			continue;
465 		}
466 DALTER:
467 		mvprintw(23, 0, "%s = %f; %s = ", prompt, *dptr, prompt);
468 		dtemp = infloat();
469 		if (dtemp != 0.0)
470 			*dptr = dtemp;
471 		continue;
472 
473 SALTER:
474 		mvprintw(23, 0, "%s = %d; %s = ", prompt, *sptr, prompt);
475 		dtemp = infloat();
476 		if (dtemp != 0.0)
477 			*sptr = (short) dtemp;
478 		continue;
479 
480 BALTER:
481 		mvprintw(23, 0, "%s = %c; %s = ", prompt, flag[(int)*bptr],
482 		    prompt);
483 		c = getanswer("\nTF", TRUE);
484 		if (c == 'T')
485 			*bptr = TRUE;
486 		else
487 			if (c == 'F')
488 				*bptr = FALSE;
489 		continue;
490 	}
491 }
492 /**/
493 /************************************************************************
494 /
495 / FUNCTION NAME: monstlist()
496 /
497 / FUNCTION: print a monster listing
498 /
499 / AUTHOR: E. A. Estes, 2/27/86
500 /
501 / ARGUMENTS: none
502 /
503 / RETURN VALUE: none
504 /
505 / MODULES CALLED: puts(), fread(), fseek(), printf()
506 /
507 / GLOBAL INPUTS: Curmonster, *Monstfp
508 /
509 / GLOBAL OUTPUTS: none
510 /
511 / DESCRIPTION:
512 /	Read monster file, and print a monster listing on standard output.
513 /
514 *************************************************************************/
515 
516 void
monstlist(void)517 monstlist(void)
518 {
519 	int     count = 0;	/* count in file */
520 
521 	puts(" #)  Name                 Str  Brain  Quick  Energy  Exper  Treas  Type  Flock%\n");
522 	fseek(Monstfp, 0L, SEEK_SET);
523 	while (fread(&Curmonster, SZ_MONSTERSTRUCT, 1, Monstfp) == 1)
524 		printf("%2d)  %-20.20s%4.0f   %4.0f     %2.0f   %5.0f  %5.0f     %2d    %2d     %3.0f\n", count++,
525 		    Curmonster.m_name, Curmonster.m_strength, Curmonster.m_brains,
526 		    Curmonster.m_speed, Curmonster.m_energy, Curmonster.m_experience,
527 		    Curmonster.m_treasuretype, Curmonster.m_type, Curmonster.m_flock);
528 }
529 /**/
530 /************************************************************************
531 /
532 / FUNCTION NAME: scorelist()
533 /
534 / FUNCTION: print player score board
535 /
536 / AUTHOR: E. A. Estes, 12/4/85
537 /
538 / ARGUMENTS: none
539 /
540 / RETURN VALUE: none
541 /
542 / MODULES CALLED: fread(), fopen(), printf(), fclose()
543 /
544 / GLOBAL INPUTS:
545 /
546 / GLOBAL OUTPUTS: none
547 /
548 / DESCRIPTION:
549 /	Read the scoreboard file and print the contents.
550 /
551 *************************************************************************/
552 
553 void
scorelist(void)554 scorelist(void)
555 {
556 	struct scoreboard sbuf;	/* for reading entries */
557 	FILE   *fp;		/* to open the file */
558 
559 	if ((fp = fopen(_PATH_SCORE, "r")) != NULL) {
560 		while (fread(&sbuf, SZ_SCORESTRUCT, 1, fp) == 1)
561 			printf("%-20s   (%-9s)  Level: %6.0f  Type: %s\n",
562 			    sbuf.sb_name, sbuf.sb_login, sbuf.sb_level, sbuf.sb_type);
563 		fclose(fp);
564 	}
565 }
566 /**/
567 /************************************************************************
568 /
569 / FUNCTION NAME: activelist()
570 /
571 / FUNCTION: print list of active players to standard output
572 /
573 / AUTHOR: E. A. Estes, 3/7/86
574 /
575 / ARGUMENTS: none
576 /
577 / RETURN VALUE: none
578 /
579 / MODULES CALLED: descrstatus(), fread(), fseek(), printf(), descrtype()
580 /
581 / GLOBAL INPUTS: Other, *Playersfp
582 /
583 / GLOBAL OUTPUTS: none
584 /
585 / DESCRIPTION:
586 /	Read player file, and print list of active records to standard output.
587 /
588 *************************************************************************/
589 
590 void
activelist(void)591 activelist(void)
592 {
593 	fseek(Playersfp, 0L, SEEK_SET);
594 	printf("Current characters on file are:\n\n");
595 
596 	while (fread(&Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
597 		if (Other.p_status != S_NOTUSED)
598 			printf("%-20s   (%-9s)  Level: %6.0f  %s  (%s)\n",
599 			    Other.p_name, Other.p_login, Other.p_level,
600 			    descrtype(&Other, FALSE), descrstatus(&Other));
601 
602 }
603 /**/
604 /************************************************************************
605 /
606 / FUNCTION NAME: purgeoldplayers()
607 /
608 / FUNCTION: purge inactive players from player file
609 /
610 / AUTHOR: E. A. Estes, 12/4/85
611 /
612 / ARGUMENTS: none
613 /
614 / RETURN VALUE: none
615 /
616 / MODULES CALLED: freerecord(), time(), fread(), fseek(), localtime()
617 /
618 / GLOBAL INPUTS: Other, *Playersfp
619 /
620 / GLOBAL OUTPUTS: none
621 /
622 / DESCRIPTION:
623 /	Delete characters which have not been used with the last
624 /	three weeks.
625 /
626 *************************************************************************/
627 
628 void
purgeoldplayers(void)629 purgeoldplayers(void)
630 {
631 	int     today;		/* day of year for today */
632 	int     daysold;	/* how many days since the character has been
633 				 * used */
634 	time_t  ltime;		/* time in seconds */
635 	long    loc = 0L;	/* location in file */
636 
637 	time(&ltime);
638 	today = localtime(&ltime)->tm_yday;
639 
640 	for (;;) {
641 		fseek(Playersfp, loc, SEEK_SET);
642 		if (fread(&Other, SZ_PLAYERSTRUCT, 1, Playersfp) != 1)
643 			break;
644 
645 		daysold = today - Other.p_lastused;
646 		if (daysold < 0)
647 			daysold += 365;
648 
649 		if (daysold > N_DAYSOLD)
650 			/* player hasn't been used in a while; delete */
651 			freerecord(&Other, loc);
652 
653 		loc += SZ_PLAYERSTRUCT;
654 	}
655 }
656 /**/
657 /************************************************************************
658 /
659 / FUNCTION NAME: enterscore()
660 /
661 / FUNCTION: enter player into scoreboard
662 /
663 / AUTHOR: E. A. Estes, 12/4/85
664 /
665 / ARGUMENTS: none
666 /
667 / RETURN VALUE: none
668 /
669 / MODULES CALLED: fread(), fseek(), fopen(), error(), strcmp(), fclose(),
670 /	strlcpy(), fwrite(), descrtype()
671 /
672 / GLOBAL INPUTS: Player
673 /
674 / GLOBAL OUTPUTS: none
675 /
676 / DESCRIPTION:
677 /	The scoreboard keeps track of the highest character on a
678 /	per-login basis.
679 /	Search the scoreboard for an entry for the current login,
680 /	if an entry is found, and it is lower than the current player,
681 /	replace it, otherwise create an entry.
682 /
683 *************************************************************************/
684 
685 void
enterscore(void)686 enterscore(void)
687 {
688 	struct scoreboard sbuf;	/* buffer to read in scoreboard entries */
689 	FILE   *fp;		/* to open scoreboard file */
690 	long    loc = 0L;	/* location in scoreboard file */
691 	bool    found = FALSE;	/* set if we found an entry for this login */
692 
693 	if ((fp = fopen(_PATH_SCORE, "r+")) != NULL) {
694 		while (fread(&sbuf, SZ_SCORESTRUCT, 1, fp) == 1)
695 			if (strcmp(Player.p_login, sbuf.sb_login) == 0) {
696 				found = TRUE;
697 				break;
698 			} else
699 				loc += SZ_SCORESTRUCT;
700 	} else {
701 		error(_PATH_SCORE);
702 	}
703 
704 	/*
705          * At this point, 'loc' will either indicate a point beyond
706          * the end of file, or the place where the previous entry
707          * was found.
708          */
709 
710 	if ((!found) || Player.p_level > sbuf.sb_level)
711 		/* put new entry in for this login */
712 	{
713 		strlcpy(sbuf.sb_login, Player.p_login,
714 		    sizeof sbuf.sb_login);
715 		strlcpy(sbuf.sb_name, Player.p_name,
716 		    sizeof sbuf.sb_name);
717 		sbuf.sb_level = Player.p_level;
718 		strlcpy(sbuf.sb_type, descrtype(&Player, TRUE),
719 		    sizeof sbuf.sb_type);
720 	}
721 	/* update entry */
722 	fseek(fp, loc, SEEK_SET);
723 	fwrite(&sbuf, SZ_SCORESTRUCT, 1, fp);
724 	fclose(fp);
725 }
726