1 #pragma once
2 
3 enum montravel_target_type
4 {
5     MTRAV_NONE = 0,
6     MTRAV_FOE,         // Travelling to reach its foe.
7     MTRAV_PATROL,      // Travelling to reach the patrol point.
8     MTRAV_MERFOLK_AVATAR, // Merfolk avatars travelling towards deep water.
9     MTRAV_UNREACHABLE, // Not travelling because target is unreachable.
10     MTRAV_KNOWN_UNREACHABLE, // As above, and the player knows this.
11 };
12