/dports/graphics/scantailor/scantailor-advanced-1.0.16/interaction/ |
H A D | DraggableLineSegment.cpp | 29 Proximity DraggableLineSegment::proximity(const QPointF& mouse_pos) { in proximity() 33 void DraggableLineSegment::dragInitiated(const QPointF& mouse_pos) { in dragInitiated() 38 void DraggableLineSegment::dragContinuation(const QPointF& mouse_pos, Qt::KeyboardModifiers mask) { in dragContinuation()
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H A D | DraggablePolygon.cpp | 12 Proximity DraggablePolygon::proximity(const QPointF& mouse_pos) { in proximity() 17 void DraggablePolygon::dragInitiated(const QPointF& mouse_pos) { in dragInitiated() 22 void DraggablePolygon::dragContinuation(const QPointF& mouse_pos, Qt::KeyboardModifiers mask) { in dragContinuation()
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H A D | DraggablePoint.cpp | 36 Proximity DraggablePoint::proximity(const QPointF& mouse_pos) { in proximity() 40 void DraggablePoint::dragInitiated(const QPointF& mouse_pos) { in dragInitiated() 44 void DraggablePoint::dragContinuation(const QPointF& mouse_pos, Qt::KeyboardModifiers mask) { in dragContinuation()
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H A D | DraggableObject.h | 96 virtual void dragInitiated(const QPointF& mouse_pos) { m_dragInitiatedCallback(mouse_pos); } in dragInitiated() 103 virtual void dragContinuation(const QPointF& mouse_pos, Qt::KeyboardModifiers mask) { in dragContinuation() 112 virtual void dragFinished(const QPointF& mouse_pos) { m_dragFinishedCallback(mouse_pos); } in dragFinished()
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H A D | DragWatcher.cpp | 52 void DragWatcher::updateState(const QPoint mouse_pos) { in updateState()
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/dports/games/supertux2/SuperTux-v0.6.3-Source/src/editor/ |
H A D | button_widget.cpp | 72 Vector mouse_pos = VideoSystem::current()->get_viewport().to_logical(button.x, button.y); in on_mouse_button_up() local 93 Vector mouse_pos = VideoSystem::current()->get_viewport().to_logical(button.x, button.y); in on_mouse_button_down() local 108 Vector mouse_pos = VideoSystem::current()->get_viewport().to_logical(motion.x, motion.y); in on_mouse_motion() local
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/dports/games/supertux2/SuperTux-v0.6.3-Source/src/interface/ |
H A D | control_checkbox.cpp | 54 Vector mouse_pos = VideoSystem::current()->get_viewport().to_logical(button.x, button.y); in on_mouse_button_up() local 72 Vector mouse_pos = VideoSystem::current()->get_viewport().to_logical(button.x, button.y); in on_mouse_button_down() local
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H A D | control_button.cpp | 55 Vector mouse_pos = VideoSystem::current()->get_viewport().to_logical(button.x, button.y); in on_mouse_button_up() local 75 Vector mouse_pos = VideoSystem::current()->get_viewport().to_logical(button.x, button.y); in on_mouse_button_down() local
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H A D | control_scrollbar.cpp | 88 Vector mouse_pos = VideoSystem::current()->get_viewport().to_logical(button.x, button.y); in on_mouse_button_down() local 105 Vector mouse_pos = VideoSystem::current()->get_viewport().to_logical(motion.x, motion.y); in on_mouse_motion() local
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H A D | control_enum.hpp | 147 Vector mouse_pos = VideoSystem::current()->get_viewport().to_logical(button.x, button.y); in on_mouse_button_up() local 167 Vector mouse_pos = VideoSystem::current()->get_viewport().to_logical(button.x, button.y); in on_mouse_button_down() local
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/dports/devel/cc65/cc65-2.19/include/ |
H A D | mouse.h | 62 struct mouse_pos { struct 69 struct mouse_pos pos; /* Mouse position */ argument
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/dports/games/warmux/warmux-11.04/src/interface/ |
H A D | interface.cpp | 705 bool Interface::ControlClick(const Point2i &mouse_pos, ClickType type, Point2i old_mouse_pos) in ControlClick() 882 bool Interface::ReplayClick(const Point2i &mouse_pos, ClickType type, Point2i old_mouse_pos) in ReplayClick() 936 bool Interface::DefaultClick(const Point2i &mouse_pos, ClickType type, Point2i old_mouse_pos) in DefaultClick() 967 int Interface::AnyClick(const Point2i &mouse_pos, ClickType type, Point2i old_mouse_pos) in AnyClick() 1036 bool Interface::ActionClickDown(const Point2i &mouse_pos) in ActionClickDown() 1072 bool Interface::ActionLongClick(const Point2i &mouse_pos, const Point2i& old_mouse_pos) in ActionLongClick() 1092 bool Interface::ActionClickUp(const Point2i &mouse_pos, const Point2i &old_click_pos) in ActionClickUp() 1152 bool Interface::Intersect(const Point2i &mouse_pos) in Intersect()
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/dports/graphics/cegui/cegui-0.8.7/cegui/src/widgets/ |
H A D | ButtonBase.cpp | 58 void ButtonBase::updateInternalState(const Vector2f& mouse_pos) in updateInternalState() 69 bool ButtonBase::calculateCurrentHoverState(const Vector2f& mouse_pos) in calculateCurrentHoverState()
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/dports/games/construo/construo-0.2.3/src/ |
H A D | worldview_collider_tool.cpp | 40 …Vector2d mouse_pos = WorldViewComponent::instance()->get_gc()->screen_to_world(input_context->get_… in draw_background() local 64 Vector2d mouse_pos in draw_foreground() local
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/dports/games/supertux2/SuperTux-v0.6.3-Source/src/gui/ |
H A D | dialog.cpp | 120 … Vector mouse_pos = VideoSystem::current()->get_viewport().to_logical(ev.motion.x, ev.motion.y); in event() local 132 … Vector mouse_pos = VideoSystem::current()->get_viewport().to_logical(ev.motion.x, ev.motion.y); in event() local
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H A D | mousecursor.cpp | 110 Vector mouse_pos = VideoSystem::current()->get_viewport().to_logical(x, y); in draw() local
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/dports/audio/kwave/kwave-21.12.3/libgui/ |
H A D | SignalView.cpp | 290 void Kwave::SignalView::findNewItem(const QPoint &mouse_pos, bool active) in findNewItem() 336 const QPoint mouse_pos( in mouseMoveEvent() local 412 const QPoint mouse_pos( in mousePressEvent() local 486 const QPoint mouse_pos( in mouseReleaseEvent() local
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H A D | ViewItem.cpp | 66 void Kwave::ViewItem::moveTo(const QPoint &mouse_pos) in moveTo()
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H A D | SelectionBorderItem.cpp | 84 void Kwave::SelectionBorderItem::moveTo(const QPoint &mouse_pos) in moveTo()
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/dports/graphics/freeglut/freeglut-3.2.1/src/wayland/ |
H A D | fg_cursor_wl.c | 117 void fghPlatformGetCursorPos(const SFG_Window *window, GLboolean client, SFG_XYUse *mouse_pos) in fghPlatformGetCursorPos()
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/dports/databases/pgmodeler/pgmodeler-0.9.3-beta/libpgmodeler_ui/src/ |
H A D | sceneinfowidget.cpp | 80 void SceneInfoWidget::updateMousePosition(const QPointF &mouse_pos) in updateMousePosition()
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/dports/games/warmux/warmux-11.04/src/weapon/ |
H A D | teleportation.cpp | 110 void Teleportation::ChooseTarget(Point2i mouse_pos) in ChooseTarget()
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/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/slic3r/GUI/ |
H A D | GLToolbar.cpp | 427 Vec2d mouse_pos((double)evt.GetX(), (double)evt.GetY()); in on_mouse() local 656 void GLToolbar::update_hover_state(const Vec2d& mouse_pos, GLCanvas3D& parent) in update_hover_state() 669 void GLToolbar::update_hover_state_horizontal(const Vec2d& mouse_pos, GLCanvas3D& parent) in update_hover_state_horizontal() 778 void GLToolbar::update_hover_state_vertical(const Vec2d& mouse_pos, GLCanvas3D& parent) in update_hover_state_vertical() 886 int GLToolbar::contains_mouse(const Vec2d& mouse_pos, const GLCanvas3D& parent) const in contains_mouse() argument 899 int GLToolbar::contains_mouse_horizontal(const Vec2d& mouse_pos, const GLCanvas3D& parent) const in contains_mouse_horizontal() argument 972 int GLToolbar::contains_mouse_vertical(const Vec2d& mouse_pos, const GLCanvas3D& parent) const in contains_mouse_vertical() argument
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/gui/ |
H A D | spin_box.h | 58 Vector2 mouse_pos; member
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/dports/devel/godot2/godot-2.1.6-stable/scene/gui/ |
H A D | spin_box.h | 58 Vector2 mouse_pos; member
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