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Searched defs:mouse_pos (Results 1 – 25 of 274) sorted by relevance

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/dports/graphics/scantailor/scantailor-advanced-1.0.16/interaction/
H A DDraggableLineSegment.cpp29 Proximity DraggableLineSegment::proximity(const QPointF& mouse_pos) { in proximity()
33 void DraggableLineSegment::dragInitiated(const QPointF& mouse_pos) { in dragInitiated()
38 void DraggableLineSegment::dragContinuation(const QPointF& mouse_pos, Qt::KeyboardModifiers mask) { in dragContinuation()
H A DDraggablePolygon.cpp12 Proximity DraggablePolygon::proximity(const QPointF& mouse_pos) { in proximity()
17 void DraggablePolygon::dragInitiated(const QPointF& mouse_pos) { in dragInitiated()
22 void DraggablePolygon::dragContinuation(const QPointF& mouse_pos, Qt::KeyboardModifiers mask) { in dragContinuation()
H A DDraggablePoint.cpp36 Proximity DraggablePoint::proximity(const QPointF& mouse_pos) { in proximity()
40 void DraggablePoint::dragInitiated(const QPointF& mouse_pos) { in dragInitiated()
44 void DraggablePoint::dragContinuation(const QPointF& mouse_pos, Qt::KeyboardModifiers mask) { in dragContinuation()
H A DDraggableObject.h96 virtual void dragInitiated(const QPointF& mouse_pos) { m_dragInitiatedCallback(mouse_pos); } in dragInitiated()
103 virtual void dragContinuation(const QPointF& mouse_pos, Qt::KeyboardModifiers mask) { in dragContinuation()
112 virtual void dragFinished(const QPointF& mouse_pos) { m_dragFinishedCallback(mouse_pos); } in dragFinished()
H A DDragWatcher.cpp52 void DragWatcher::updateState(const QPoint mouse_pos) { in updateState()
/dports/games/supertux2/SuperTux-v0.6.3-Source/src/editor/
H A Dbutton_widget.cpp72 Vector mouse_pos = VideoSystem::current()->get_viewport().to_logical(button.x, button.y); in on_mouse_button_up() local
93 Vector mouse_pos = VideoSystem::current()->get_viewport().to_logical(button.x, button.y); in on_mouse_button_down() local
108 Vector mouse_pos = VideoSystem::current()->get_viewport().to_logical(motion.x, motion.y); in on_mouse_motion() local
/dports/games/supertux2/SuperTux-v0.6.3-Source/src/interface/
H A Dcontrol_checkbox.cpp54 Vector mouse_pos = VideoSystem::current()->get_viewport().to_logical(button.x, button.y); in on_mouse_button_up() local
72 Vector mouse_pos = VideoSystem::current()->get_viewport().to_logical(button.x, button.y); in on_mouse_button_down() local
H A Dcontrol_button.cpp55 Vector mouse_pos = VideoSystem::current()->get_viewport().to_logical(button.x, button.y); in on_mouse_button_up() local
75 Vector mouse_pos = VideoSystem::current()->get_viewport().to_logical(button.x, button.y); in on_mouse_button_down() local
H A Dcontrol_scrollbar.cpp88 Vector mouse_pos = VideoSystem::current()->get_viewport().to_logical(button.x, button.y); in on_mouse_button_down() local
105 Vector mouse_pos = VideoSystem::current()->get_viewport().to_logical(motion.x, motion.y); in on_mouse_motion() local
H A Dcontrol_enum.hpp147 Vector mouse_pos = VideoSystem::current()->get_viewport().to_logical(button.x, button.y); in on_mouse_button_up() local
167 Vector mouse_pos = VideoSystem::current()->get_viewport().to_logical(button.x, button.y); in on_mouse_button_down() local
/dports/devel/cc65/cc65-2.19/include/
H A Dmouse.h62 struct mouse_pos { struct
69 struct mouse_pos pos; /* Mouse position */ argument
/dports/games/warmux/warmux-11.04/src/interface/
H A Dinterface.cpp705 bool Interface::ControlClick(const Point2i &mouse_pos, ClickType type, Point2i old_mouse_pos) in ControlClick()
882 bool Interface::ReplayClick(const Point2i &mouse_pos, ClickType type, Point2i old_mouse_pos) in ReplayClick()
936 bool Interface::DefaultClick(const Point2i &mouse_pos, ClickType type, Point2i old_mouse_pos) in DefaultClick()
967 int Interface::AnyClick(const Point2i &mouse_pos, ClickType type, Point2i old_mouse_pos) in AnyClick()
1036 bool Interface::ActionClickDown(const Point2i &mouse_pos) in ActionClickDown()
1072 bool Interface::ActionLongClick(const Point2i &mouse_pos, const Point2i& old_mouse_pos) in ActionLongClick()
1092 bool Interface::ActionClickUp(const Point2i &mouse_pos, const Point2i &old_click_pos) in ActionClickUp()
1152 bool Interface::Intersect(const Point2i &mouse_pos) in Intersect()
/dports/graphics/cegui/cegui-0.8.7/cegui/src/widgets/
H A DButtonBase.cpp58 void ButtonBase::updateInternalState(const Vector2f& mouse_pos) in updateInternalState()
69 bool ButtonBase::calculateCurrentHoverState(const Vector2f& mouse_pos) in calculateCurrentHoverState()
/dports/games/construo/construo-0.2.3/src/
H A Dworldview_collider_tool.cpp40 …Vector2d mouse_pos = WorldViewComponent::instance()->get_gc()->screen_to_world(input_context->get_… in draw_background() local
64 Vector2d mouse_pos in draw_foreground() local
/dports/games/supertux2/SuperTux-v0.6.3-Source/src/gui/
H A Ddialog.cpp120 … Vector mouse_pos = VideoSystem::current()->get_viewport().to_logical(ev.motion.x, ev.motion.y); in event() local
132 … Vector mouse_pos = VideoSystem::current()->get_viewport().to_logical(ev.motion.x, ev.motion.y); in event() local
H A Dmousecursor.cpp110 Vector mouse_pos = VideoSystem::current()->get_viewport().to_logical(x, y); in draw() local
/dports/audio/kwave/kwave-21.12.3/libgui/
H A DSignalView.cpp290 void Kwave::SignalView::findNewItem(const QPoint &mouse_pos, bool active) in findNewItem()
336 const QPoint mouse_pos( in mouseMoveEvent() local
412 const QPoint mouse_pos( in mousePressEvent() local
486 const QPoint mouse_pos( in mouseReleaseEvent() local
H A DViewItem.cpp66 void Kwave::ViewItem::moveTo(const QPoint &mouse_pos) in moveTo()
H A DSelectionBorderItem.cpp84 void Kwave::SelectionBorderItem::moveTo(const QPoint &mouse_pos) in moveTo()
/dports/graphics/freeglut/freeglut-3.2.1/src/wayland/
H A Dfg_cursor_wl.c117 void fghPlatformGetCursorPos(const SFG_Window *window, GLboolean client, SFG_XYUse *mouse_pos) in fghPlatformGetCursorPos()
/dports/databases/pgmodeler/pgmodeler-0.9.3-beta/libpgmodeler_ui/src/
H A Dsceneinfowidget.cpp80 void SceneInfoWidget::updateMousePosition(const QPointF &mouse_pos) in updateMousePosition()
/dports/games/warmux/warmux-11.04/src/weapon/
H A Dteleportation.cpp110 void Teleportation::ChooseTarget(Point2i mouse_pos) in ChooseTarget()
/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/slic3r/GUI/
H A DGLToolbar.cpp427 Vec2d mouse_pos((double)evt.GetX(), (double)evt.GetY()); in on_mouse() local
656 void GLToolbar::update_hover_state(const Vec2d& mouse_pos, GLCanvas3D& parent) in update_hover_state()
669 void GLToolbar::update_hover_state_horizontal(const Vec2d& mouse_pos, GLCanvas3D& parent) in update_hover_state_horizontal()
778 void GLToolbar::update_hover_state_vertical(const Vec2d& mouse_pos, GLCanvas3D& parent) in update_hover_state_vertical()
886 int GLToolbar::contains_mouse(const Vec2d& mouse_pos, const GLCanvas3D& parent) const in contains_mouse() argument
899 int GLToolbar::contains_mouse_horizontal(const Vec2d& mouse_pos, const GLCanvas3D& parent) const in contains_mouse_horizontal() argument
972 int GLToolbar::contains_mouse_vertical(const Vec2d& mouse_pos, const GLCanvas3D& parent) const in contains_mouse_vertical() argument
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/gui/
H A Dspin_box.h58 Vector2 mouse_pos; member
/dports/devel/godot2/godot-2.1.6-stable/scene/gui/
H A Dspin_box.h58 Vector2 mouse_pos; member

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