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Searched defs:movestate (Results 1 – 25 of 28) sorted by relevance

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/dports/games/ioquake3/ioquake3-1.36/code/botlib/
H A Dbe_ai_move.c717 void BotAddAvoidSpot(int movestate, vec3_t origin, float radius, int type) in BotAddAvoidSpot()
841 int BotMovementViewTarget(int movestate, bot_goal_t *goal, int travelflags, float lookahead, vec3_t… in BotMovementViewTarget()
1229 int BotMoveInDirection(int movestate, vec3_t dir, float speed, int type) in BotMoveInDirection()
3010 void BotMoveToGoal(bot_moveresult_t *result, int movestate, bot_goal_t *goal, int travelflags) in BotMoveToGoal()
3475 void BotResetAvoidReach(int movestate) in BotResetAvoidReach()
3491 void BotResetLastAvoidReach(int movestate) in BotResetLastAvoidReach()
3521 void BotResetMoveState(int movestate) in BotResetMoveState()
/dports/games/ioquake3-server/ioquake3-1.36/code/botlib/
H A Dbe_ai_move.c717 void BotAddAvoidSpot(int movestate, vec3_t origin, float radius, int type) in BotAddAvoidSpot()
841 int BotMovementViewTarget(int movestate, bot_goal_t *goal, int travelflags, float lookahead, vec3_t… in BotMovementViewTarget()
1229 int BotMoveInDirection(int movestate, vec3_t dir, float speed, int type) in BotMoveInDirection()
3010 void BotMoveToGoal(bot_moveresult_t *result, int movestate, bot_goal_t *goal, int travelflags) in BotMoveToGoal()
3475 void BotResetAvoidReach(int movestate) in BotResetAvoidReach()
3491 void BotResetLastAvoidReach(int movestate) in BotResetLastAvoidReach()
3521 void BotResetMoveState(int movestate) in BotResetMoveState()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/botlib/
H A Dbe_ai_move.c720 void BotAddAvoidSpot(int movestate, vec3_t origin, float radius, int type) in BotAddAvoidSpot()
844 int BotMovementViewTarget(int movestate, bot_goal_t *goal, int travelflags, float lookahead, vec3_t… in BotMovementViewTarget()
1232 int BotMoveInDirection(int movestate, vec3_t dir, float speed, int type) in BotMoveInDirection()
3013 void BotMoveToGoal(bot_moveresult_t *result, int movestate, bot_goal_t *goal, int travelflags) in BotMoveToGoal()
3478 void BotResetAvoidReach(int movestate) in BotResetAvoidReach()
3494 void BotResetLastAvoidReach(int movestate) in BotResetLastAvoidReach()
3524 void BotResetMoveState(int movestate) in BotResetMoveState()
/dports/games/evq3/evq3/code/botlib/
H A Dbe_ai_move.c717 void BotAddAvoidSpot(int movestate, vec3_t origin, float radius, int type) in BotAddAvoidSpot()
841 int BotMovementViewTarget(int movestate, bot_goal_t *goal, int travelflags, float lookahead, vec3_t… in BotMovementViewTarget()
1229 int BotMoveInDirection(int movestate, vec3_t dir, float speed, int type) in BotMoveInDirection()
3010 void BotMoveToGoal(bot_moveresult_t *result, int movestate, bot_goal_t *goal, int travelflags) in BotMoveToGoal()
3475 void BotResetAvoidReach(int movestate) in BotResetAvoidReach()
3491 void BotResetLastAvoidReach(int movestate) in BotResetLastAvoidReach()
3521 void BotResetMoveState(int movestate) in BotResetMoveState()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/botlib/
H A Dbe_ai_move.c717 void BotAddAvoidSpot(int movestate, vec3_t origin, float radius, int type) in BotAddAvoidSpot()
843 int BotMovementViewTarget(int movestate, bot_goal_t *goal, int travelflags, float lookahead, vec3_t… in BotMovementViewTarget()
1228 int BotMoveInDirection(int movestate, vec3_t dir, float speed, int type) in BotMoveInDirection()
3178 void BotMoveToGoal(bot_moveresult_t *result, int movestate, bot_goal_t *goal, int travelflags){ in BotMoveToGoal()
3676 void BotResetAvoidReach(int movestate) in BotResetAvoidReach()
3692 void BotResetLastAvoidReach(int movestate) in BotResetLastAvoidReach()
3722 void BotResetMoveState(int movestate) in BotResetMoveState()
/dports/games/openarena/openarena-engine-source-0.8.8/code/botlib/
H A Dbe_ai_move.c717 void BotAddAvoidSpot(int movestate, vec3_t origin, float radius, int type) in BotAddAvoidSpot()
841 int BotMovementViewTarget(int movestate, bot_goal_t *goal, int travelflags, float lookahead, vec3_t… in BotMovementViewTarget()
1229 int BotMoveInDirection(int movestate, vec3_t dir, float speed, int type) in BotMoveInDirection()
3010 void BotMoveToGoal(bot_moveresult_t *result, int movestate, bot_goal_t *goal, int travelflags) in BotMoveToGoal()
3475 void BotResetAvoidReach(int movestate) in BotResetAvoidReach()
3491 void BotResetLastAvoidReach(int movestate) in BotResetLastAvoidReach()
3521 void BotResetMoveState(int movestate) in BotResetMoveState()
/dports/games/openjk/OpenJK-07675e2/codemp/botlib/
H A Dbe_ai_move.cpp724 void BotAddAvoidSpot(int movestate, vec3_t origin, float radius, int type) in BotAddAvoidSpot()
847 int BotMovementViewTarget(int movestate, bot_goal_t *goal, int travelflags, float lookahead, vec3_t… in BotMovementViewTarget()
1235 int BotMoveInDirection(int movestate, vec3_t dir, float speed, int type) in BotMoveInDirection()
3010 void BotMoveToGoal(bot_moveresult_t *result, int movestate, bot_goal_t *goal, int travelflags) in BotMoveToGoal()
3474 void BotResetAvoidReach(int movestate) in BotResetAvoidReach()
3490 void BotResetLastAvoidReach(int movestate) in BotResetLastAvoidReach()
3520 void BotResetMoveState(int movestate) in BotResetMoveState()
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/botlib/
H A Dbe_ai_move.c717 void BotAddAvoidSpot(int movestate, vec3_t origin, float radius, int type) in BotAddAvoidSpot()
841 int BotMovementViewTarget(int movestate, bot_goal_t *goal, int travelflags, float lookahead, vec3_t… in BotMovementViewTarget()
1229 int BotMoveInDirection(int movestate, vec3_t dir, float speed, int type) in BotMoveInDirection()
3010 void BotMoveToGoal(bot_moveresult_t *result, int movestate, bot_goal_t *goal, int travelflags) in BotMoveToGoal()
3475 void BotResetAvoidReach(int movestate) in BotResetAvoidReach()
3491 void BotResetLastAvoidReach(int movestate) in BotResetLastAvoidReach()
3521 void BotResetMoveState(int movestate) in BotResetMoveState()
/dports/games/ioquake3/ioquake3-1.36/code/game/
H A Dg_syscalls.c700 void trap_BotResetMoveState(int movestate) { in trap_BotResetMoveState()
704 void trap_BotAddAvoidSpot(int movestate, vec3_t origin, float radius, int type) { in trap_BotAddAvoidSpot()
708 void trap_BotMoveToGoal(void /* struct bot_moveresult_s */ *result, int movestate, void /* struct b… in trap_BotMoveToGoal()
712 int trap_BotMoveInDirection(int movestate, vec3_t dir, float speed, int type) { in trap_BotMoveInDirection()
716 void trap_BotResetAvoidReach(int movestate) { in trap_BotResetAvoidReach()
720 void trap_BotResetLastAvoidReach(int movestate) { in trap_BotResetLastAvoidReach()
728 int trap_BotMovementViewTarget(int movestate, void /* struct bot_goal_s */ *goal, int travelflags, … in trap_BotMovementViewTarget()
H A Dai_main.c1301 int movestate, goalstate, chatstate, weaponstate; in BotResetState() local
/dports/games/ioquake3-server/ioquake3-1.36/code/game/
H A Dg_syscalls.c700 void trap_BotResetMoveState(int movestate) { in trap_BotResetMoveState()
704 void trap_BotAddAvoidSpot(int movestate, vec3_t origin, float radius, int type) { in trap_BotAddAvoidSpot()
708 void trap_BotMoveToGoal(void /* struct bot_moveresult_s */ *result, int movestate, void /* struct b… in trap_BotMoveToGoal()
712 int trap_BotMoveInDirection(int movestate, vec3_t dir, float speed, int type) { in trap_BotMoveInDirection()
716 void trap_BotResetAvoidReach(int movestate) { in trap_BotResetAvoidReach()
720 void trap_BotResetLastAvoidReach(int movestate) { in trap_BotResetLastAvoidReach()
728 int trap_BotMovementViewTarget(int movestate, void /* struct bot_goal_s */ *goal, int travelflags, … in trap_BotMovementViewTarget()
H A Dai_main.c1301 int movestate, goalstate, chatstate, weaponstate; in BotResetState() local
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/
H A Dg_syscalls.c700 void trap_BotResetMoveState(int movestate) { in trap_BotResetMoveState()
704 void trap_BotAddAvoidSpot(int movestate, vec3_t origin, float radius, int type) { in trap_BotAddAvoidSpot()
708 void trap_BotMoveToGoal(void /* struct bot_moveresult_s */ *result, int movestate, void /* struct b… in trap_BotMoveToGoal()
712 int trap_BotMoveInDirection(int movestate, vec3_t dir, float speed, int type) { in trap_BotMoveInDirection()
716 void trap_BotResetAvoidReach(int movestate) { in trap_BotResetAvoidReach()
720 void trap_BotResetLastAvoidReach(int movestate) { in trap_BotResetLastAvoidReach()
728 int trap_BotMovementViewTarget(int movestate, void /* struct bot_goal_s */ *goal, int travelflags, … in trap_BotMovementViewTarget()
H A Dai_main.c1301 int movestate, goalstate, chatstate, weaponstate; in BotResetState() local
/dports/games/evq3/evq3/code/game/
H A Dg_syscalls.c700 void trap_BotResetMoveState(int movestate) { in trap_BotResetMoveState()
704 void trap_BotAddAvoidSpot(int movestate, vec3_t origin, float radius, int type) { in trap_BotAddAvoidSpot()
708 void trap_BotMoveToGoal(void /* struct bot_moveresult_s */ *result, int movestate, void /* struct b… in trap_BotMoveToGoal()
712 int trap_BotMoveInDirection(int movestate, vec3_t dir, float speed, int type) { in trap_BotMoveInDirection()
716 void trap_BotResetAvoidReach(int movestate) { in trap_BotResetAvoidReach()
720 void trap_BotResetLastAvoidReach(int movestate) { in trap_BotResetLastAvoidReach()
728 int trap_BotMovementViewTarget(int movestate, void /* struct bot_goal_s */ *goal, int travelflags, … in trap_BotMovementViewTarget()
H A Dai_main.c1301 int movestate, goalstate, chatstate, weaponstate; in BotResetState() local
/dports/games/iortcw/iortcw-1.51c/SP/code/botlib/
H A Dbe_ai_move.c750 int BotMovementViewTarget( int movestate, bot_goal_t *goal, int travelflags, float lookahead, vec3_… in BotMovementViewTarget()
1163 int BotMoveInDirection( int movestate, vec3_t dir, float speed, int type ) { in BotMoveInDirection()
3107 void BotMoveToGoal( bot_moveresult_t *result, int movestate, bot_goal_t *goal, int travelflags ) {
3558 void BotResetAvoidReach( int movestate ) {
3580 void BotResetLastAvoidReach( int movestate ) {
3611 void BotResetMoveState( int movestate ) {
/dports/games/iortcw/iortcw-1.51c/MP/code/botlib/
H A Dbe_ai_move.c747 int BotMovementViewTarget( int movestate, bot_goal_t *goal, int travelflags, float lookahead, vec3_… in BotMovementViewTarget()
1160 int BotMoveInDirection( int movestate, vec3_t dir, float speed, int type ) { in BotMoveInDirection()
3063 void BotMoveToGoal( bot_moveresult_t *result, int movestate, bot_goal_t *goal, int travelflags ) {
3495 void BotResetAvoidReach( int movestate ) {
3517 void BotResetLastAvoidReach( int movestate ) {
3548 void BotResetMoveState( int movestate ) {
/dports/games/iortcw/iortcw-1.51c/SP/code/game/
H A Dg_syscalls.c734 void trap_BotResetMoveState( int movestate ) { in trap_BotResetMoveState()
738 void trap_BotMoveToGoal( void /* struct bot_moveresult_s */ *result, int movestate, void /* struct … in trap_BotMoveToGoal()
742 int trap_BotMoveInDirection( int movestate, vec3_t dir, float speed, int type ) { in trap_BotMoveInDirection()
746 void trap_BotResetAvoidReach( int movestate ) { in trap_BotResetAvoidReach()
750 void trap_BotResetLastAvoidReach( int movestate ) { in trap_BotResetLastAvoidReach()
758 int trap_BotMovementViewTarget( int movestate, void /* struct bot_goal_s */ *goal, int travelflags,… in trap_BotMovementViewTarget()
H A Dai_main.c772 int movestate, goalstate, chatstate, weaponstate; in BotResetState() local
/dports/games/iortcw/iortcw-1.51c/MP/code/game/
H A Dg_syscalls.c720 void trap_BotResetMoveState( int movestate ) { in trap_BotResetMoveState()
724 void trap_BotMoveToGoal( void /* struct bot_moveresult_s */ *result, int movestate, void /* struct … in trap_BotMoveToGoal()
728 int trap_BotMoveInDirection( int movestate, vec3_t dir, float speed, int type ) { in trap_BotMoveInDirection()
732 void trap_BotResetAvoidReach( int movestate ) { in trap_BotResetAvoidReach()
736 void trap_BotResetLastAvoidReach( int movestate ) { in trap_BotResetLastAvoidReach()
744 int trap_BotMovementViewTarget( int movestate, void /* struct bot_goal_s */ *goal, int travelflags,… in trap_BotMovementViewTarget()
H A Dai_main.c774 int movestate, goalstate, chatstate, weaponstate; in BotResetState() local
/dports/games/openjk/OpenJK-07675e2/codemp/server/
H A Dsv_gameapi.cpp1090 static void SV_BotResetMoveState( int movestate ) { in SV_BotResetMoveState()
1094 static void SV_BotMoveToGoal( void *result, int movestate, void *goal, int travelflags ) { in SV_BotMoveToGoal()
1098 static int SV_BotMoveInDirection( int movestate, vec3_t dir, float speed, int type ) { in SV_BotMoveInDirection()
1102 static void SV_BotResetAvoidReach( int movestate ) { in SV_BotResetAvoidReach()
1106 static void SV_BotResetLastAvoidReach( int movestate ) { in SV_BotResetLastAvoidReach()
1114 static int SV_BotMovementViewTarget( int movestate, void *goal, int travelflags, float lookahead, v… in SV_BotMovementViewTarget()
1194 static void SV_BotAddAvoidSpot( int movestate, vec3_t origin, float radius, int type ) { in SV_BotAddAvoidSpot()
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dg_syscalls.c768 void trap_BotResetMoveState(int movestate) { in trap_BotResetMoveState()
771 void trap_BotAddAvoidSpot(int movestate, vec3_t origin, float radius, int type) { in trap_BotAddAvoidSpot()
774 void trap_BotMoveToGoal(void *result, int movestate, void *goal, int travelflags) { in trap_BotMoveToGoal()
777 int trap_BotMoveInDirection(int movestate, vec3_t dir, float speed, int type) { in trap_BotMoveInDirection()
780 void trap_BotResetAvoidReach(int movestate) { in trap_BotResetAvoidReach()
783 void trap_BotResetLastAvoidReach(int movestate) { in trap_BotResetLastAvoidReach()
789 int trap_BotMovementViewTarget(int movestate, void *goal, int travelflags, float lookahead, vec3_t … in trap_BotMovementViewTarget()
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwmechanics/
H A Dcharacter.cpp490 const StateInfo *movestate; in refreshMovementAnims() local
2074 CharacterState movestate = CharState_None; in update() local

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