/dports/games/ioquake3/ioquake3-1.36/code/botlib/ |
H A D | be_ai_move.c | 717 void BotAddAvoidSpot(int movestate, vec3_t origin, float radius, int type) in BotAddAvoidSpot() 841 int BotMovementViewTarget(int movestate, bot_goal_t *goal, int travelflags, float lookahead, vec3_t… in BotMovementViewTarget() 1229 int BotMoveInDirection(int movestate, vec3_t dir, float speed, int type) in BotMoveInDirection() 3010 void BotMoveToGoal(bot_moveresult_t *result, int movestate, bot_goal_t *goal, int travelflags) in BotMoveToGoal() 3475 void BotResetAvoidReach(int movestate) in BotResetAvoidReach() 3491 void BotResetLastAvoidReach(int movestate) in BotResetLastAvoidReach() 3521 void BotResetMoveState(int movestate) in BotResetMoveState()
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/dports/games/ioquake3-server/ioquake3-1.36/code/botlib/ |
H A D | be_ai_move.c | 717 void BotAddAvoidSpot(int movestate, vec3_t origin, float radius, int type) in BotAddAvoidSpot() 841 int BotMovementViewTarget(int movestate, bot_goal_t *goal, int travelflags, float lookahead, vec3_t… in BotMovementViewTarget() 1229 int BotMoveInDirection(int movestate, vec3_t dir, float speed, int type) in BotMoveInDirection() 3010 void BotMoveToGoal(bot_moveresult_t *result, int movestate, bot_goal_t *goal, int travelflags) in BotMoveToGoal() 3475 void BotResetAvoidReach(int movestate) in BotResetAvoidReach() 3491 void BotResetLastAvoidReach(int movestate) in BotResetLastAvoidReach() 3521 void BotResetMoveState(int movestate) in BotResetMoveState()
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/botlib/ |
H A D | be_ai_move.c | 720 void BotAddAvoidSpot(int movestate, vec3_t origin, float radius, int type) in BotAddAvoidSpot() 844 int BotMovementViewTarget(int movestate, bot_goal_t *goal, int travelflags, float lookahead, vec3_t… in BotMovementViewTarget() 1232 int BotMoveInDirection(int movestate, vec3_t dir, float speed, int type) in BotMoveInDirection() 3013 void BotMoveToGoal(bot_moveresult_t *result, int movestate, bot_goal_t *goal, int travelflags) in BotMoveToGoal() 3478 void BotResetAvoidReach(int movestate) in BotResetAvoidReach() 3494 void BotResetLastAvoidReach(int movestate) in BotResetLastAvoidReach() 3524 void BotResetMoveState(int movestate) in BotResetMoveState()
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/dports/games/evq3/evq3/code/botlib/ |
H A D | be_ai_move.c | 717 void BotAddAvoidSpot(int movestate, vec3_t origin, float radius, int type) in BotAddAvoidSpot() 841 int BotMovementViewTarget(int movestate, bot_goal_t *goal, int travelflags, float lookahead, vec3_t… in BotMovementViewTarget() 1229 int BotMoveInDirection(int movestate, vec3_t dir, float speed, int type) in BotMoveInDirection() 3010 void BotMoveToGoal(bot_moveresult_t *result, int movestate, bot_goal_t *goal, int travelflags) in BotMoveToGoal() 3475 void BotResetAvoidReach(int movestate) in BotResetAvoidReach() 3491 void BotResetLastAvoidReach(int movestate) in BotResetLastAvoidReach() 3521 void BotResetMoveState(int movestate) in BotResetMoveState()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/botlib/ |
H A D | be_ai_move.c | 717 void BotAddAvoidSpot(int movestate, vec3_t origin, float radius, int type) in BotAddAvoidSpot() 843 int BotMovementViewTarget(int movestate, bot_goal_t *goal, int travelflags, float lookahead, vec3_t… in BotMovementViewTarget() 1228 int BotMoveInDirection(int movestate, vec3_t dir, float speed, int type) in BotMoveInDirection() 3178 void BotMoveToGoal(bot_moveresult_t *result, int movestate, bot_goal_t *goal, int travelflags){ in BotMoveToGoal() 3676 void BotResetAvoidReach(int movestate) in BotResetAvoidReach() 3692 void BotResetLastAvoidReach(int movestate) in BotResetLastAvoidReach() 3722 void BotResetMoveState(int movestate) in BotResetMoveState()
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/dports/games/openarena/openarena-engine-source-0.8.8/code/botlib/ |
H A D | be_ai_move.c | 717 void BotAddAvoidSpot(int movestate, vec3_t origin, float radius, int type) in BotAddAvoidSpot() 841 int BotMovementViewTarget(int movestate, bot_goal_t *goal, int travelflags, float lookahead, vec3_t… in BotMovementViewTarget() 1229 int BotMoveInDirection(int movestate, vec3_t dir, float speed, int type) in BotMoveInDirection() 3010 void BotMoveToGoal(bot_moveresult_t *result, int movestate, bot_goal_t *goal, int travelflags) in BotMoveToGoal() 3475 void BotResetAvoidReach(int movestate) in BotResetAvoidReach() 3491 void BotResetLastAvoidReach(int movestate) in BotResetLastAvoidReach() 3521 void BotResetMoveState(int movestate) in BotResetMoveState()
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/dports/games/openjk/OpenJK-07675e2/codemp/botlib/ |
H A D | be_ai_move.cpp | 724 void BotAddAvoidSpot(int movestate, vec3_t origin, float radius, int type) in BotAddAvoidSpot() 847 int BotMovementViewTarget(int movestate, bot_goal_t *goal, int travelflags, float lookahead, vec3_t… in BotMovementViewTarget() 1235 int BotMoveInDirection(int movestate, vec3_t dir, float speed, int type) in BotMoveInDirection() 3010 void BotMoveToGoal(bot_moveresult_t *result, int movestate, bot_goal_t *goal, int travelflags) in BotMoveToGoal() 3474 void BotResetAvoidReach(int movestate) in BotResetAvoidReach() 3490 void BotResetLastAvoidReach(int movestate) in BotResetLastAvoidReach() 3520 void BotResetMoveState(int movestate) in BotResetMoveState()
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/botlib/ |
H A D | be_ai_move.c | 717 void BotAddAvoidSpot(int movestate, vec3_t origin, float radius, int type) in BotAddAvoidSpot() 841 int BotMovementViewTarget(int movestate, bot_goal_t *goal, int travelflags, float lookahead, vec3_t… in BotMovementViewTarget() 1229 int BotMoveInDirection(int movestate, vec3_t dir, float speed, int type) in BotMoveInDirection() 3010 void BotMoveToGoal(bot_moveresult_t *result, int movestate, bot_goal_t *goal, int travelflags) in BotMoveToGoal() 3475 void BotResetAvoidReach(int movestate) in BotResetAvoidReach() 3491 void BotResetLastAvoidReach(int movestate) in BotResetLastAvoidReach() 3521 void BotResetMoveState(int movestate) in BotResetMoveState()
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/dports/games/ioquake3/ioquake3-1.36/code/game/ |
H A D | g_syscalls.c | 700 void trap_BotResetMoveState(int movestate) { in trap_BotResetMoveState() 704 void trap_BotAddAvoidSpot(int movestate, vec3_t origin, float radius, int type) { in trap_BotAddAvoidSpot() 708 void trap_BotMoveToGoal(void /* struct bot_moveresult_s */ *result, int movestate, void /* struct b… in trap_BotMoveToGoal() 712 int trap_BotMoveInDirection(int movestate, vec3_t dir, float speed, int type) { in trap_BotMoveInDirection() 716 void trap_BotResetAvoidReach(int movestate) { in trap_BotResetAvoidReach() 720 void trap_BotResetLastAvoidReach(int movestate) { in trap_BotResetLastAvoidReach() 728 int trap_BotMovementViewTarget(int movestate, void /* struct bot_goal_s */ *goal, int travelflags, … in trap_BotMovementViewTarget()
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H A D | ai_main.c | 1301 int movestate, goalstate, chatstate, weaponstate; in BotResetState() local
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/dports/games/ioquake3-server/ioquake3-1.36/code/game/ |
H A D | g_syscalls.c | 700 void trap_BotResetMoveState(int movestate) { in trap_BotResetMoveState() 704 void trap_BotAddAvoidSpot(int movestate, vec3_t origin, float radius, int type) { in trap_BotAddAvoidSpot() 708 void trap_BotMoveToGoal(void /* struct bot_moveresult_s */ *result, int movestate, void /* struct b… in trap_BotMoveToGoal() 712 int trap_BotMoveInDirection(int movestate, vec3_t dir, float speed, int type) { in trap_BotMoveInDirection() 716 void trap_BotResetAvoidReach(int movestate) { in trap_BotResetAvoidReach() 720 void trap_BotResetLastAvoidReach(int movestate) { in trap_BotResetLastAvoidReach() 728 int trap_BotMovementViewTarget(int movestate, void /* struct bot_goal_s */ *goal, int travelflags, … in trap_BotMovementViewTarget()
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H A D | ai_main.c | 1301 int movestate, goalstate, chatstate, weaponstate; in BotResetState() local
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/ |
H A D | g_syscalls.c | 700 void trap_BotResetMoveState(int movestate) { in trap_BotResetMoveState() 704 void trap_BotAddAvoidSpot(int movestate, vec3_t origin, float radius, int type) { in trap_BotAddAvoidSpot() 708 void trap_BotMoveToGoal(void /* struct bot_moveresult_s */ *result, int movestate, void /* struct b… in trap_BotMoveToGoal() 712 int trap_BotMoveInDirection(int movestate, vec3_t dir, float speed, int type) { in trap_BotMoveInDirection() 716 void trap_BotResetAvoidReach(int movestate) { in trap_BotResetAvoidReach() 720 void trap_BotResetLastAvoidReach(int movestate) { in trap_BotResetLastAvoidReach() 728 int trap_BotMovementViewTarget(int movestate, void /* struct bot_goal_s */ *goal, int travelflags, … in trap_BotMovementViewTarget()
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H A D | ai_main.c | 1301 int movestate, goalstate, chatstate, weaponstate; in BotResetState() local
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/dports/games/evq3/evq3/code/game/ |
H A D | g_syscalls.c | 700 void trap_BotResetMoveState(int movestate) { in trap_BotResetMoveState() 704 void trap_BotAddAvoidSpot(int movestate, vec3_t origin, float radius, int type) { in trap_BotAddAvoidSpot() 708 void trap_BotMoveToGoal(void /* struct bot_moveresult_s */ *result, int movestate, void /* struct b… in trap_BotMoveToGoal() 712 int trap_BotMoveInDirection(int movestate, vec3_t dir, float speed, int type) { in trap_BotMoveInDirection() 716 void trap_BotResetAvoidReach(int movestate) { in trap_BotResetAvoidReach() 720 void trap_BotResetLastAvoidReach(int movestate) { in trap_BotResetLastAvoidReach() 728 int trap_BotMovementViewTarget(int movestate, void /* struct bot_goal_s */ *goal, int travelflags, … in trap_BotMovementViewTarget()
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H A D | ai_main.c | 1301 int movestate, goalstate, chatstate, weaponstate; in BotResetState() local
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/dports/games/iortcw/iortcw-1.51c/SP/code/botlib/ |
H A D | be_ai_move.c | 750 int BotMovementViewTarget( int movestate, bot_goal_t *goal, int travelflags, float lookahead, vec3_… in BotMovementViewTarget() 1163 int BotMoveInDirection( int movestate, vec3_t dir, float speed, int type ) { in BotMoveInDirection() 3107 void BotMoveToGoal( bot_moveresult_t *result, int movestate, bot_goal_t *goal, int travelflags ) { 3558 void BotResetAvoidReach( int movestate ) { 3580 void BotResetLastAvoidReach( int movestate ) { 3611 void BotResetMoveState( int movestate ) {
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/dports/games/iortcw/iortcw-1.51c/MP/code/botlib/ |
H A D | be_ai_move.c | 747 int BotMovementViewTarget( int movestate, bot_goal_t *goal, int travelflags, float lookahead, vec3_… in BotMovementViewTarget() 1160 int BotMoveInDirection( int movestate, vec3_t dir, float speed, int type ) { in BotMoveInDirection() 3063 void BotMoveToGoal( bot_moveresult_t *result, int movestate, bot_goal_t *goal, int travelflags ) { 3495 void BotResetAvoidReach( int movestate ) { 3517 void BotResetLastAvoidReach( int movestate ) { 3548 void BotResetMoveState( int movestate ) {
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/dports/games/iortcw/iortcw-1.51c/SP/code/game/ |
H A D | g_syscalls.c | 734 void trap_BotResetMoveState( int movestate ) { in trap_BotResetMoveState() 738 void trap_BotMoveToGoal( void /* struct bot_moveresult_s */ *result, int movestate, void /* struct … in trap_BotMoveToGoal() 742 int trap_BotMoveInDirection( int movestate, vec3_t dir, float speed, int type ) { in trap_BotMoveInDirection() 746 void trap_BotResetAvoidReach( int movestate ) { in trap_BotResetAvoidReach() 750 void trap_BotResetLastAvoidReach( int movestate ) { in trap_BotResetLastAvoidReach() 758 int trap_BotMovementViewTarget( int movestate, void /* struct bot_goal_s */ *goal, int travelflags,… in trap_BotMovementViewTarget()
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H A D | ai_main.c | 772 int movestate, goalstate, chatstate, weaponstate; in BotResetState() local
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/dports/games/iortcw/iortcw-1.51c/MP/code/game/ |
H A D | g_syscalls.c | 720 void trap_BotResetMoveState( int movestate ) { in trap_BotResetMoveState() 724 void trap_BotMoveToGoal( void /* struct bot_moveresult_s */ *result, int movestate, void /* struct … in trap_BotMoveToGoal() 728 int trap_BotMoveInDirection( int movestate, vec3_t dir, float speed, int type ) { in trap_BotMoveInDirection() 732 void trap_BotResetAvoidReach( int movestate ) { in trap_BotResetAvoidReach() 736 void trap_BotResetLastAvoidReach( int movestate ) { in trap_BotResetLastAvoidReach() 744 int trap_BotMovementViewTarget( int movestate, void /* struct bot_goal_s */ *goal, int travelflags,… in trap_BotMovementViewTarget()
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H A D | ai_main.c | 774 int movestate, goalstate, chatstate, weaponstate; in BotResetState() local
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/dports/games/openjk/OpenJK-07675e2/codemp/server/ |
H A D | sv_gameapi.cpp | 1090 static void SV_BotResetMoveState( int movestate ) { in SV_BotResetMoveState() 1094 static void SV_BotMoveToGoal( void *result, int movestate, void *goal, int travelflags ) { in SV_BotMoveToGoal() 1098 static int SV_BotMoveInDirection( int movestate, vec3_t dir, float speed, int type ) { in SV_BotMoveInDirection() 1102 static void SV_BotResetAvoidReach( int movestate ) { in SV_BotResetAvoidReach() 1106 static void SV_BotResetLastAvoidReach( int movestate ) { in SV_BotResetLastAvoidReach() 1114 static int SV_BotMovementViewTarget( int movestate, void *goal, int travelflags, float lookahead, v… in SV_BotMovementViewTarget() 1194 static void SV_BotAddAvoidSpot( int movestate, vec3_t origin, float radius, int type ) { in SV_BotAddAvoidSpot()
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/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | g_syscalls.c | 768 void trap_BotResetMoveState(int movestate) { in trap_BotResetMoveState() 771 void trap_BotAddAvoidSpot(int movestate, vec3_t origin, float radius, int type) { in trap_BotAddAvoidSpot() 774 void trap_BotMoveToGoal(void *result, int movestate, void *goal, int travelflags) { in trap_BotMoveToGoal() 777 int trap_BotMoveInDirection(int movestate, vec3_t dir, float speed, int type) { in trap_BotMoveInDirection() 780 void trap_BotResetAvoidReach(int movestate) { in trap_BotResetAvoidReach() 783 void trap_BotResetLastAvoidReach(int movestate) { in trap_BotResetLastAvoidReach() 789 int trap_BotMovementViewTarget(int movestate, void *goal, int travelflags, float lookahead, vec3_t … in trap_BotMovementViewTarget()
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwmechanics/ |
H A D | character.cpp | 490 const StateInfo *movestate; in refreshMovementAnims() local 2074 CharacterState movestate = CharState_None; in update() local
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