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Searched defs:movieEvent (Results 1 – 8 of 8) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/titanic/support/
H A Dmovie_range_info.cpp78 CMovieEvent *movieEvent = *i; in getMovieEnd() local
86 CMovieEvent *movieEvent = *i; in getMovieFrame() local
100 CMovieEvent *movieEvent = *i; in process() local
110 CMovieEvent *movieEvent = *i; in process() local
H A Dmovie_range_info.h62 void addEvent(CMovieEvent *movieEvent) { _events.push_back(movieEvent); } in addEvent()
/dports/games/scummvm/scummvm-2.5.1/engines/titanic/support/
H A Dmovie_range_info.cpp78 CMovieEvent *movieEvent = *i; in getMovieEnd() local
86 CMovieEvent *movieEvent = *i; in getMovieFrame() local
100 CMovieEvent *movieEvent = *i; in process() local
110 CMovieEvent *movieEvent = *i; in process() local
H A Dmovie_range_info.h62 void addEvent(CMovieEvent *movieEvent) { _events.push_back(movieEvent); } in addEvent()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/titanic/
H A Dgame_manager.cpp239 CMovieEvent *movieEvent = eventsList.front(); in updateMovies() local
/dports/games/scummvm/scummvm-2.5.1/engines/titanic/
H A Dgame_manager.cpp239 CMovieEvent *movieEvent = eventsList.front(); in updateMovies() local
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/titanic/core/
H A Dgame_object.cpp1382 void CGameObject::movieEvent(int frameNumber) { in movieEvent() function in Titanic::CGameObject
1387 void CGameObject::movieEvent() { in movieEvent() function in Titanic::CGameObject
/dports/games/scummvm/scummvm-2.5.1/engines/titanic/core/
H A Dgame_object.cpp1382 void CGameObject::movieEvent(int frameNumber) { in movieEvent() function in Titanic::CGameObject
1387 void CGameObject::movieEvent() { in movieEvent() function in Titanic::CGameObject