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Searched defs:msDiff (Results 1 – 25 of 47) sorted by relevance

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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/UserInterface/ScoreScreen/
H A DScoreScreenProcesses.cpp19 void DelayedProcess::VOnUpdate(uint32 msDiff) in VOnUpdate()
43 void ImageSpawnProcess::VOnUpdate(uint32 msDiff) in VOnUpdate()
60 void PlaySoundProcess::VOnUpdate(uint32 msDiff) in VOnUpdate()
78 void FireEventProcess::VOnUpdate(uint32 msDiff) in VOnUpdate()
141 void SpawnScoreRowProcess::VOnUpdate(uint32 msDiff) in VOnUpdate()
449 Point SpawnScoreRowProcess::CalculateUpdatedPosition(uint32 msDiff, const Point& speed, const Point… in CalculateUpdatedPosition()
500 void SpawnScoreRowProcess::UpdateSpawnedScoreItemPositions(uint32 msDiff, const Point& speed) in UpdateSpawnedScoreItemPositions()
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/UserInterface/
H A DHumanView.cpp62 void HumanView::VOnRender(uint32 msDiff) in VOnRender()
111 void HumanView::VOnUpdate(uint32 msDiff) in VOnUpdate()
976 void DeathFadeInOutProcess::VOnUpdate(uint32 msDiff) in VOnUpdate()
1045 void DeathFadeInOutProcess::VRender(uint32 msDiff) in VRender()
1135 void FadingLine::Update(uint32 msDiff) in Update()
1295 void TeleportFadeInOutProcess::VOnUpdate(uint32 msDiff) in VOnUpdate()
1337 void TeleportFadeInOutProcess::VRender(uint32 msDiff) in VRender()
H A DUserInterface.cpp413 void ScreenElementMenu::VOnUpdate(uint32 msDiff) in VOnUpdate()
427 void ScreenElementMenu::VOnRender(uint32 msDiff) in VOnRender()
676 void ScreenElementMenuPage::VOnUpdate(uint32 msDiff) in VOnUpdate()
684 void ScreenElementMenuPage::VOnRender(uint32 msDiff) in VOnRender()
981 void ScreenElementMenuItem::VOnUpdate(uint32 msDiff) in VOnUpdate()
996 void ScreenElementMenuItem::VOnRender(uint32 msDiff) in VOnRender()
H A DMovementController.cpp12 void MovementController::OnUpdate(uint32 msDiff) in OnUpdate()
H A DGameHUD.cpp91 void ScreenElementHUD::VOnRender(uint32 msDiff) in VOnRender()
194 void ScreenElementHUD::VOnUpdate(uint32 msDiff) in VOnUpdate()
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/EnemyAI/Marrow/
H A DMarrowEncounter.cpp73 void MarrowAIStateComponent::VUpdate(uint32 msDiff) in VUpdate()
144 void MarrowParrotAIStateComponent::VUpdate(uint32 msDiff) in VUpdate()
241 void MarrowFloorComponent::VUpdate(uint32 msDiff) in VUpdate()
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Process/
H A DPowerupProcess.cpp11 void PowerupProcess::VOnUpdate(uint32 msDiff) in VOnUpdate()
H A DProcessMgr.cpp8 uint32_t ProcessMgr::UpdateProcesses(uint32_t msDiff) in UpdateProcesses()
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/
H A DTemplate.cpp32 void ConcreteComponent::VUpdate(uint32 msDiff) in VUpdate()
H A DConveyorBeltComponent.cpp21 void ConveyorBeltComponent::VUpdate(uint32 msDiff) in VUpdate()
H A DPredefinedMoveComponent.cpp60 void PredefinedMoveComponent::VUpdate(uint32 msDiff) in VUpdate()
H A DFollowableComponent.cpp76 void FollowableComponent::VUpdate(uint32 msDiff) in VUpdate()
H A DGlitterComponent.cpp73 void GlitterComponent::VUpdate(uint32 msDiff) in VUpdate()
H A DAreaDamageComponent.cpp103 void AreaDamageComponent::VUpdate(uint32 msDiff) in VUpdate()
H A DGlobalAmbientSoundComponent.cpp84 void GlobalAmbientSoundComponent::VUpdate(uint32 msDiff) in VUpdate()
H A DDestroyableComponent.cpp92 void DestroyableComponent::VUpdate(uint32 msDiff) in VUpdate()
H A DLocalAmbientSoundComponent.cpp64 void LocalAmbientSoundComponent::VUpdate(uint32 msDiff) in VUpdate()
H A DKinematicComponent.cpp100 void KinematicComponent::VUpdate(uint32 msDiff) in VUpdate()
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/EnemyAI/Gabriel/
H A DGabrielEncounter.cpp193 void GabrielAIStateComponent::VUpdate(uint32 msDiff) in VUpdate()
324 void GabrielCannonButtonComponent::VUpdate(uint32 msDiff) in VUpdate()
420 void GabrielCannonComponent::VUpdate(uint32 msDiff) in VUpdate()
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/
H A DActorComponent.h26 virtual void VUpdate(uint32 msDiff) { } in VUpdate()
H A DActor.cpp64 void Actor::Update(uint32 msDiff) in Update()
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/
H A DClawHumanView.cpp43 void ClawHumanView::VOnUpdate(uint32 msDiff) in VOnUpdate()
H A DActorController.cpp41 void ActorController::OnUpdate(uint32 msDiff) in OnUpdate()
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/EnemyAI/
H A DEnemyAIStateComponent.cpp198 void TakeDamageAIStateComponent::VUpdate(uint32 msDiff) in VUpdate()
253 void FallAIStateComponent::VUpdate(uint32 msDiff) in VUpdate()
457 void PatrolEnemyAIStateComponent::VUpdate(uint32 msDiff) in VUpdate()
1487 void DiveAttackAIStateComponent::VUpdate(uint32 msDiff) in VUpdate()
1729 void LaRauxBossAIStateComponent::VUpdate(uint32 msDiff) in VUpdate()
1791 void KatherineBossAIStateComponent::VUpdate(uint32 msDiff) in VUpdate()
1917 void RollEnemyAIStateComponent::VUpdate(uint32 msDiff) in VUpdate()
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/AuraComponents/
H A DAuraComponent.cpp66 void BaseAuraComponent::VUpdate(uint32 msDiff) in VUpdate()

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