1 //--------------------------------------------------------------------------------------
2 // File: DXUTEnum.h
3 //
4 // Enumerates D3D adapters, devices, modes, etc.
5 //
6 // Copyright (c) Microsoft Corporation. All rights reserved.
7 //--------------------------------------------------------------------------------------
8 #pragma once
9 #ifndef DXUT_ENUM_H
10 #define DXUT_ENUM_H
11 
12 //--------------------------------------------------------------------------------------
13 // Forward declarations
14 //--------------------------------------------------------------------------------------
15 class CD3DEnumAdapterInfo;
16 class CD3DEnumDeviceInfo;
17 struct CD3DEnumDeviceSettingsCombo;
18 struct CD3DEnumDSMSConflict;
19 
20 
21 //--------------------------------------------------------------------------------------
22 // Enumerates available Direct3D adapters, devices, modes, etc.
23 // Use DXUTGetEnumeration() to access global instance
24 //--------------------------------------------------------------------------------------
25 class CD3DEnumeration
26 {
27 public:
28     // These should be called before Enumerate().
29     //
30     // Use these calls and the IsDeviceAcceptable to control the contents of
31     // the enumeration object, which affects the device selection and the device settings dialog.
SetRequirePostPixelShaderBlending(bool bRequire)32     void SetRequirePostPixelShaderBlending( bool bRequire ) { m_bRequirePostPixelShaderBlending = bRequire; }
33     void SetResolutionMinMax( UINT nMinWidth, UINT nMinHeight, UINT nMaxWidth, UINT nMaxHeight );
34     void SetRefreshMinMax( UINT nMin, UINT nMax );
35     void SetMultisampleQualityMax( UINT nMax );
36     void GetPossibleVertexProcessingList( bool* pbSoftwareVP, bool* pbHardwareVP, bool* pbPureHarewareVP, bool* pbMixedVP );
37     void SetPossibleVertexProcessingList( bool bSoftwareVP, bool bHardwareVP, bool bPureHarewareVP, bool bMixedVP );
38     CGrowableArray<D3DFORMAT>* GetPossibleDepthStencilFormatList();
39     CGrowableArray<D3DMULTISAMPLE_TYPE>* GetPossibleMultisampleTypeList();
40     CGrowableArray<UINT>* GetPossiblePresentIntervalList();
41     void ResetPossibleDepthStencilFormats();
42     void ResetPossibleMultisampleTypeList();
43     void ResetPossiblePresentIntervalList();
44 
45     // Call Enumerate() to enumerate available D3D adapters, devices, modes, etc.
46     HRESULT Enumerate( IDirect3D9* pD3D = NULL,
47                        LPDXUTCALLBACKISDEVICEACCEPTABLE IsDeviceAcceptableFunc = NULL,
48                        void* pIsDeviceAcceptableFuncUserContext = NULL );
49 
50     // These should be called after Enumerate() is called
51     CGrowableArray<CD3DEnumAdapterInfo*>*   GetAdapterInfoList();
52     CD3DEnumAdapterInfo*                    GetAdapterInfo( UINT AdapterOrdinal );
53     CD3DEnumDeviceInfo*                     GetDeviceInfo( UINT AdapterOrdinal, D3DDEVTYPE DeviceType );
GetDeviceSettingsCombo(DXUTDeviceSettings * pDeviceSettings)54     CD3DEnumDeviceSettingsCombo*            GetDeviceSettingsCombo( DXUTDeviceSettings* pDeviceSettings ) { return GetDeviceSettingsCombo( pDeviceSettings->AdapterOrdinal, pDeviceSettings->DeviceType, pDeviceSettings->AdapterFormat, pDeviceSettings->pp.BackBufferFormat, pDeviceSettings->pp.Windowed ); }
55     CD3DEnumDeviceSettingsCombo*            GetDeviceSettingsCombo( UINT AdapterOrdinal, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, BOOL Windowed );
56 
57     ~CD3DEnumeration();
58 
59 private:
60     friend CD3DEnumeration* DXUTGetEnumeration();
61 
62     // Use DXUTGetEnumeration() to access global instance
63     CD3DEnumeration();
64 
65     IDirect3D9* m_pD3D;
66     LPDXUTCALLBACKISDEVICEACCEPTABLE m_IsDeviceAcceptableFunc;
67     void* m_pIsDeviceAcceptableFuncUserContext;
68     bool m_bRequirePostPixelShaderBlending;
69     CGrowableArray<D3DFORMAT> m_DepthStecilPossibleList;
70     CGrowableArray<D3DMULTISAMPLE_TYPE> m_MultiSampleTypeList;
71     CGrowableArray<UINT> m_PresentIntervalList;
72 
73     bool m_bSoftwareVP;
74     bool m_bHardwareVP;
75     bool m_bPureHarewareVP;
76     bool m_bMixedVP;
77 
78     UINT m_nMinWidth;
79     UINT m_nMaxWidth;
80     UINT m_nMinHeight;
81     UINT m_nMaxHeight;
82     UINT m_nRefreshMin;
83     UINT m_nRefreshMax;
84     UINT m_nMultisampleQualityMax;
85 
86     // Array of CD3DEnumAdapterInfo* with unique AdapterOrdinals
87     CGrowableArray<CD3DEnumAdapterInfo*> m_AdapterInfoList;
88 
89     HRESULT EnumerateDevices( CD3DEnumAdapterInfo* pAdapterInfo, CGrowableArray<D3DFORMAT>* pAdapterFormatList );
90     HRESULT EnumerateDeviceCombos( CD3DEnumAdapterInfo* pAdapterInfo, CD3DEnumDeviceInfo* pDeviceInfo, CGrowableArray<D3DFORMAT>* pAdapterFormatList );
91     void BuildDepthStencilFormatList( CD3DEnumDeviceSettingsCombo* pDeviceCombo );
92     void BuildMultiSampleTypeList( CD3DEnumDeviceSettingsCombo* pDeviceCombo );
93     void BuildDSMSConflictList( CD3DEnumDeviceSettingsCombo* pDeviceCombo );
94     void BuildPresentIntervalList( CD3DEnumDeviceInfo* pDeviceInfo, CD3DEnumDeviceSettingsCombo* pDeviceCombo );
95     void ClearAdapterInfoList();
96 };
97 
98 CD3DEnumeration* DXUTGetEnumeration();
99 
100 
101 //--------------------------------------------------------------------------------------
102 // A class describing an adapter which contains a unique adapter ordinal
103 // that is installed on the system
104 //--------------------------------------------------------------------------------------
105 class CD3DEnumAdapterInfo
106 {
107 public:
108     ~CD3DEnumAdapterInfo();
109 
110     UINT AdapterOrdinal;
111     D3DADAPTER_IDENTIFIER9 AdapterIdentifier;
112     WCHAR szUniqueDescription[256];
113 
114     CGrowableArray<D3DDISPLAYMODE> displayModeList; // Array of supported D3DDISPLAYMODEs
115     CGrowableArray<CD3DEnumDeviceInfo*> deviceInfoList; // Array of CD3DEnumDeviceInfo* with unique supported DeviceTypes
116 };
117 
118 
119 //--------------------------------------------------------------------------------------
120 // A class describing a Direct3D device that contains a
121 //       unique supported device type
122 //--------------------------------------------------------------------------------------
123 class CD3DEnumDeviceInfo
124 {
125 public:
126     ~CD3DEnumDeviceInfo();
127 
128     UINT AdapterOrdinal;
129     D3DDEVTYPE DeviceType;
130     D3DCAPS9 Caps;
131 
132     // List of CD3DEnumDeviceSettingsCombo* with a unique set
133     // of AdapterFormat, BackBufferFormat, and Windowed
134     CGrowableArray<CD3DEnumDeviceSettingsCombo*> deviceSettingsComboList;
135 };
136 
137 
138 //--------------------------------------------------------------------------------------
139 // A struct describing device settings that contains a unique combination of
140 // adapter format, back buffer format, and windowed that is compatible with a
141 // particular Direct3D device and the app.
142 //--------------------------------------------------------------------------------------
143 struct CD3DEnumDeviceSettingsCombo
144 {
145     UINT AdapterOrdinal;
146     D3DDEVTYPE DeviceType;
147     D3DFORMAT AdapterFormat;
148     D3DFORMAT BackBufferFormat;
149     BOOL Windowed;
150 
151     CGrowableArray<D3DFORMAT> depthStencilFormatList; // List of D3DFORMATs
152     CGrowableArray<D3DMULTISAMPLE_TYPE> multiSampleTypeList; // List of D3DMULTISAMPLE_TYPEs
153     CGrowableArray<DWORD> multiSampleQualityList; // List of number of quality levels for each multisample type
154     CGrowableArray<UINT> presentIntervalList; // List of D3DPRESENT flags
155     CGrowableArray<CD3DEnumDSMSConflict> DSMSConflictList; // List of CD3DEnumDSMSConflict
156 
157     CD3DEnumAdapterInfo* pAdapterInfo;
158     CD3DEnumDeviceInfo* pDeviceInfo;
159 };
160 
161 
162 //--------------------------------------------------------------------------------------
163 // A depth/stencil buffer format that is incompatible with a
164 // multisample type.
165 //--------------------------------------------------------------------------------------
166 struct CD3DEnumDSMSConflict
167 {
168     D3DFORMAT DSFormat;
169     D3DMULTISAMPLE_TYPE MSType;
170 };
171 
172 
173 #endif
174