/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tinsel/ |
H A D | tinlib.cpp | 386 int myEscape; member 686 void CdEndActor(int actor, int myEscape) { in CdEndActor() 704 static void CDload(SCNHANDLE start, SCNHANDLE next, int myEscape) { in CDload() 1330 static void Inventory(int invno, bool escOn, int myEscape) { in Inventory() 1532 bool escOn, int myEscape, bool bTop) { in Play() 1738 int myEscape; in PlaySample() local 1824 int taggedActor, int myEscape) { in PostActor() 2052 int myEscape; in PrintObj() local 2488 static bool SamplePlaying(bool escOn, int myEscape) { in SamplePlaying() 2712 static void SetPalette(SCNHANDLE hPal, bool escOn, int myEscape) { in SetPalette() [all …]
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H A D | sched.cpp | 125 void SceneProcessEvent(CORO_PARAM, uint32 procID, TINSEL_EVENT event, bool bWait, int myEscape, in SceneProcessEvent() 229 bool GlobalProcessEvent(CORO_PARAM, uint32 procID, TINSEL_EVENT event, bool bWait, int myEscape) { in GlobalProcessEvent()
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H A D | scene.cpp | 154 int myEscape; in SceneTinselProcess() local
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H A D | pcode.h | 77 int myEscape; ///< only initialized to prevent compiler warning! member
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H A D | events.cpp | 606 int myEscape, bool *result) { in PolygonEvent()
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H A D | bmv.cpp | 562 void BMVPlayer::PlayBMV(CORO_PARAM, SCNHANDLE hFileStem, int myEscape) { in PlayBMV()
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H A D | pcode.cpp | 376 HPOLYGON hpoly, int actorid, INV_OBJECT *pinvo, int myEscape) { in InitInterpretContext()
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H A D | actors.cpp | 368 void ActorEvent(CORO_PARAM, int ano, TINSEL_EVENT tEvent, bool bWait, int myEscape, bool *result) { in ActorEvent()
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H A D | dialogs.cpp | 1374 int myEscape; member 1433 extern void ObjectEvent(CORO_PARAM, int objId, TINSEL_EVENT event, bool bWait, int myEscape, bool *… in ObjectEvent()
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/dports/games/scummvm/scummvm-2.5.1/engines/tinsel/ |
H A D | tinlib.cpp | 394 int myEscape; member 697 void CdEndActor(int actor, int myEscape) { in CdEndActor() 715 static void CDload(SCNHANDLE start, SCNHANDLE next, int myEscape) { in CDload() 1328 static void Inventory(int invno, bool escOn, int myEscape) { in Inventory() 1530 bool escOn, int myEscape, bool bTop) { in Play() 1792 int myEscape; in PlaySample() local 1878 int taggedActor, int myEscape) { in PostActor() 2106 int myEscape; in PrintObj() local 2541 static bool SamplePlaying(bool escOn, int myEscape) { in SamplePlaying() 2765 static void SetPalette(SCNHANDLE hPal, bool escOn, int myEscape) { in SetPalette() [all …]
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H A D | sched.cpp | 133 void SceneProcessEvent(CORO_PARAM, uint32 procID, TINSEL_EVENT event, bool bWait, int myEscape, in SceneProcessEvent() 237 bool GlobalProcessEvent(CORO_PARAM, uint32 procID, TINSEL_EVENT event, bool bWait, int myEscape) { in GlobalProcessEvent()
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H A D | scene.cpp | 188 int myEscape; in SceneTinselProcess() local
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H A D | pcode.h | 77 int myEscape; ///< only initialized to prevent compiler warning! member
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H A D | events.cpp | 624 int myEscape, bool *result) { in PolygonEvent()
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H A D | pcode.cpp | 389 HPOLYGON hpoly, int actorid, INV_OBJECT *pinvo, int myEscape) { in InitInterpretContext()
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H A D | actors.cpp | 1594 void ActorEvent(int ano, TINSEL_EVENT tEvent, bool bWait, int myEscape, bool *result) { in ActorEvent() 1601 void ActorEvent(CORO_PARAM, int ano, TINSEL_EVENT tEvent, bool bWait, int myEscape, bool *result) { in ActorEvent()
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H A D | bmv.cpp | 840 void BMVPlayer::PlayBMV(CORO_PARAM, SCNHANDLE hFileStem, int myEscape) { in PlayBMV()
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H A D | dialogs.cpp | 5574 int myEscape; member 5633 extern void ObjectEvent(CORO_PARAM, int objId, TINSEL_EVENT event, bool bWait, int myEscape, bool *… in ObjectEvent()
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