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Searched defs:myEscape (Results 1 – 18 of 18) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tinsel/
H A Dtinlib.cpp386 int myEscape; member
686 void CdEndActor(int actor, int myEscape) { in CdEndActor()
704 static void CDload(SCNHANDLE start, SCNHANDLE next, int myEscape) { in CDload()
1330 static void Inventory(int invno, bool escOn, int myEscape) { in Inventory()
1532 bool escOn, int myEscape, bool bTop) { in Play()
1738 int myEscape; in PlaySample() local
1824 int taggedActor, int myEscape) { in PostActor()
2052 int myEscape; in PrintObj() local
2488 static bool SamplePlaying(bool escOn, int myEscape) { in SamplePlaying()
2712 static void SetPalette(SCNHANDLE hPal, bool escOn, int myEscape) { in SetPalette()
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H A Dsched.cpp125 void SceneProcessEvent(CORO_PARAM, uint32 procID, TINSEL_EVENT event, bool bWait, int myEscape, in SceneProcessEvent()
229 bool GlobalProcessEvent(CORO_PARAM, uint32 procID, TINSEL_EVENT event, bool bWait, int myEscape) { in GlobalProcessEvent()
H A Dscene.cpp154 int myEscape; in SceneTinselProcess() local
H A Dpcode.h77 int myEscape; ///< only initialized to prevent compiler warning! member
H A Devents.cpp606 int myEscape, bool *result) { in PolygonEvent()
H A Dbmv.cpp562 void BMVPlayer::PlayBMV(CORO_PARAM, SCNHANDLE hFileStem, int myEscape) { in PlayBMV()
H A Dpcode.cpp376 HPOLYGON hpoly, int actorid, INV_OBJECT *pinvo, int myEscape) { in InitInterpretContext()
H A Dactors.cpp368 void ActorEvent(CORO_PARAM, int ano, TINSEL_EVENT tEvent, bool bWait, int myEscape, bool *result) { in ActorEvent()
H A Ddialogs.cpp1374 int myEscape; member
1433 extern void ObjectEvent(CORO_PARAM, int objId, TINSEL_EVENT event, bool bWait, int myEscape, bool *… in ObjectEvent()
/dports/games/scummvm/scummvm-2.5.1/engines/tinsel/
H A Dtinlib.cpp394 int myEscape; member
697 void CdEndActor(int actor, int myEscape) { in CdEndActor()
715 static void CDload(SCNHANDLE start, SCNHANDLE next, int myEscape) { in CDload()
1328 static void Inventory(int invno, bool escOn, int myEscape) { in Inventory()
1530 bool escOn, int myEscape, bool bTop) { in Play()
1792 int myEscape; in PlaySample() local
1878 int taggedActor, int myEscape) { in PostActor()
2106 int myEscape; in PrintObj() local
2541 static bool SamplePlaying(bool escOn, int myEscape) { in SamplePlaying()
2765 static void SetPalette(SCNHANDLE hPal, bool escOn, int myEscape) { in SetPalette()
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H A Dsched.cpp133 void SceneProcessEvent(CORO_PARAM, uint32 procID, TINSEL_EVENT event, bool bWait, int myEscape, in SceneProcessEvent()
237 bool GlobalProcessEvent(CORO_PARAM, uint32 procID, TINSEL_EVENT event, bool bWait, int myEscape) { in GlobalProcessEvent()
H A Dscene.cpp188 int myEscape; in SceneTinselProcess() local
H A Dpcode.h77 int myEscape; ///< only initialized to prevent compiler warning! member
H A Devents.cpp624 int myEscape, bool *result) { in PolygonEvent()
H A Dpcode.cpp389 HPOLYGON hpoly, int actorid, INV_OBJECT *pinvo, int myEscape) { in InitInterpretContext()
H A Dactors.cpp1594 void ActorEvent(int ano, TINSEL_EVENT tEvent, bool bWait, int myEscape, bool *result) { in ActorEvent()
1601 void ActorEvent(CORO_PARAM, int ano, TINSEL_EVENT tEvent, bool bWait, int myEscape, bool *result) { in ActorEvent()
H A Dbmv.cpp840 void BMVPlayer::PlayBMV(CORO_PARAM, SCNHANDLE hFileStem, int myEscape) { in PlayBMV()
H A Ddialogs.cpp5574 int myEscape; member
5633 extern void ObjectEvent(CORO_PARAM, int objId, TINSEL_EVENT event, bool bWait, int myEscape, bool *… in ObjectEvent()