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Searched defs:nWall (Results 1 – 24 of 24) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/
H A Dswitch.cpp44 short nWall; member
298 short nWall = sector[nSector].wallptr; in FuncSwStepOn() local
474 int BuildSwPressWall(short nChannel, short nLink, short nWall) in BuildSwPressWall()
520 short nWall = SwitchData[nSwitch].nWall; in FuncSwPressWall() local
539 short nWall = SwitchData[nSwitch].nWall; in FuncSwPressWall() local
H A Dobject.cpp137 short nWall; member
272 int nWall = sector[nSector].wallptr; in BuildWallSprite() local
295 int nWall = sector[nSector].wallptr; in FindWallSprites() local
868 int nWall = sector[i].wallptr; in IdentifySector() local
907 for (int nWall = startwall; nWall < endwall; nWall++) in BuildSlide() local
1016 short nWall = SlideData[nSlide].field_4; in FuncSlide() local
1074 short nWall = SlideData[nSlide].field_0; in FuncSlide() local
1189 short nWall = sector[nSector].wallptr; in BuildTrap() local
1261 short nWall = sTrap[nTrap].field_6; in FuncTrap() local
1481 for (int nWall = startwall; nWall < endwall; nWall++) in DimLights() local
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H A Dlighting.cpp537 for (int nWall = startwall; nWall <= endwall; nWall++) in DoGlows() local
585 for (int nWall = endwall; nWall >= startwall; nWall--) in DoFlickers() local
677 short nWall = sFlowInfo[i].field_0; in DoFlows() local
697 short nWall = sFlowInfo[i].field_0; in DoFlows() local
H A Dset.cpp475 short nWall = nMov & 0x3FFF; in FuncSet() local
H A Dinit.cpp1186 for (int nWall = 0; nWall < numwalls; nWall++) in LoadObjects() local
H A Dmove.cpp225 short nWall = sector[nSector].wallptr; in BuildNear() local
1252 int GetWallNormal(short nWall) in GetWallNormal()
H A Drunlist.cpp1422 void runlist_ProcessWallTag(int nWall, short nLotag, short nHitag) in runlist_ProcessWallTag()
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dseq.cpp166 int nWall = xwall[nXWall].reference; in UpdateWall() local
194 int nWall = xwall[nXWall].reference; in UpdateMasked() local
517 int nWall = xwall[nXWall].reference; in seqProcess() local
H A Dloadsave.cpp335 for (int nWall = 0; nWall < numwalls; nWall++) in Load() local
448 for (int nWall = 0; nWall < numwalls; nWall++) in Save() local
H A Dtriggers.cpp115 char SetWallState(int nWall, XWALL *pXWall, int nState) in SetWallState()
680 void OperateWall(int nWall, XWALL *pXWall, EVENT event) { in OperateWall()
803 void DragPoint(int nWall, int x, int y) in DragPoint()
856 int nWall = sector[nSector].wallptr; in TranslateSector() local
1714 void LinkWall(int nWall, XWALL *pXWall, EVENT event) in LinkWall()
1741 void trTriggerWall(unsigned int nWall, XWALL *pXWall, int command) { in trTriggerWall()
1800 void trMessageWall(unsigned int nWall, EVENT event) { in trMessageWall()
H A Dview.h175 inline void viewInterpolateWall(int nWall, walltype *pWall) in viewInterpolateWall()
H A Dgib.cpp450 void GibFX(int nWall, GIBFX * pGFX, int a3, int a4, int a5, int a6, CGibVelocity * pVel) in GibFX()
482 void GibWall(int nWall, GIBTYPE nGibType, CGibVelocity *pVel) in GibWall()
H A Dgameutil.cpp195 bool CheckProximityWall(int nWall, int x, int y, int nDist) in CheckProximityWall()
331 int GetWallAngle(int nWall) in GetWallAngle()
337 void GetWallNormal(int nWall, int *pX, int *pY) in GetWallNormal()
H A Dactor.cpp2654 int actWallBounceVector(int *x, int *y, int nWall, int a4) in actWallBounceVector()
3646 int nWall = -1; in actHitcodeToData() local
5722 int nWall = gAffectedXWalls[i]; in actProcessSprites() local
6523 bool actCanSplatWall(int nWall) in actCanSplatWall()
6596 int nWall = gHitInfo.hitwall; in actFireVector() local
6620 int nWall = gHitInfo.hitwall; in actFireVector() local
6709 int nWall = gHitInfo.hitwall; in actFireVector() local
H A Dsectorfx.cpp315 int nWall = pXWall->reference; in DoSectorPanning() local
H A Ddb.cpp425 unsigned short dbInsertXWall(int nWall) in dbInsertXWall()
542 int nWall = xwall[i].reference; in dbXWallClean() local
H A Dmirrors.cpp357 int nWall = mirror[i].at4; in DrawMirrors() local
H A Dmapedit.cpp621 void CXTracker::TrackWall(int nWall, char a2) in TrackWall()
1344 int sub_10E08(int nWall) in sub_10E08()
2357 void XWallControlSet(int nWall) in XWallControlSet()
2387 void XWallControlRead(int nWall) in XWallControlRead()
2684 int ShowWallData(int nWall) in ShowWallData()
2705 void XEditWallData(int nWall) in XEditWallData()
2880 const char *ExtGetWallCaption(int16_t nWall) in ExtGetWallCaption()
H A Ddb.h306 static inline bool yax_hasnextwall(int nWall) in yax_hasnextwall()
312 static inline int GetWallType(int nWall) in GetWallType()
H A Dnnexts.cpp4717 bool modernTypeOperateWall(int nWall, walltype* pWall, XWALL* pXWall, EVENT event) { in modernTypeOperateWall()
/dports/biology/star/STAR-2.7.9a/source/
H A DReadAlign.h151 uint nA, nP, nWall, nUM[2]; //number of all alignments, pieces, windows, U/M, variable
/dports/games/jfsw/jfsw-c434002/jfbuild/src/
H A Dbuild.c7021 int GetWallZPeg(int nWall) in GetWallZPeg()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/
H A DBUILD.C6474 GetWallZPeg(long nWall) in GetWallZPeg()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/
H A DBUILD.C6474 GetWallZPeg(long nWall) in GetWallZPeg()