/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/ |
H A D | switch.cpp | 44 short nWall; member 298 short nWall = sector[nSector].wallptr; in FuncSwStepOn() local 474 int BuildSwPressWall(short nChannel, short nLink, short nWall) in BuildSwPressWall() 520 short nWall = SwitchData[nSwitch].nWall; in FuncSwPressWall() local 539 short nWall = SwitchData[nSwitch].nWall; in FuncSwPressWall() local
|
H A D | object.cpp | 137 short nWall; member 272 int nWall = sector[nSector].wallptr; in BuildWallSprite() local 295 int nWall = sector[nSector].wallptr; in FindWallSprites() local 868 int nWall = sector[i].wallptr; in IdentifySector() local 907 for (int nWall = startwall; nWall < endwall; nWall++) in BuildSlide() local 1016 short nWall = SlideData[nSlide].field_4; in FuncSlide() local 1074 short nWall = SlideData[nSlide].field_0; in FuncSlide() local 1189 short nWall = sector[nSector].wallptr; in BuildTrap() local 1261 short nWall = sTrap[nTrap].field_6; in FuncTrap() local 1481 for (int nWall = startwall; nWall < endwall; nWall++) in DimLights() local [all …]
|
H A D | lighting.cpp | 537 for (int nWall = startwall; nWall <= endwall; nWall++) in DoGlows() local 585 for (int nWall = endwall; nWall >= startwall; nWall--) in DoFlickers() local 677 short nWall = sFlowInfo[i].field_0; in DoFlows() local 697 short nWall = sFlowInfo[i].field_0; in DoFlows() local
|
H A D | set.cpp | 475 short nWall = nMov & 0x3FFF; in FuncSet() local
|
H A D | init.cpp | 1186 for (int nWall = 0; nWall < numwalls; nWall++) in LoadObjects() local
|
H A D | move.cpp | 225 short nWall = sector[nSector].wallptr; in BuildNear() local 1252 int GetWallNormal(short nWall) in GetWallNormal()
|
H A D | runlist.cpp | 1422 void runlist_ProcessWallTag(int nWall, short nLotag, short nHitag) in runlist_ProcessWallTag()
|
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | seq.cpp | 166 int nWall = xwall[nXWall].reference; in UpdateWall() local 194 int nWall = xwall[nXWall].reference; in UpdateMasked() local 517 int nWall = xwall[nXWall].reference; in seqProcess() local
|
H A D | loadsave.cpp | 335 for (int nWall = 0; nWall < numwalls; nWall++) in Load() local 448 for (int nWall = 0; nWall < numwalls; nWall++) in Save() local
|
H A D | triggers.cpp | 115 char SetWallState(int nWall, XWALL *pXWall, int nState) in SetWallState() 680 void OperateWall(int nWall, XWALL *pXWall, EVENT event) { in OperateWall() 803 void DragPoint(int nWall, int x, int y) in DragPoint() 856 int nWall = sector[nSector].wallptr; in TranslateSector() local 1714 void LinkWall(int nWall, XWALL *pXWall, EVENT event) in LinkWall() 1741 void trTriggerWall(unsigned int nWall, XWALL *pXWall, int command) { in trTriggerWall() 1800 void trMessageWall(unsigned int nWall, EVENT event) { in trMessageWall()
|
H A D | view.h | 175 inline void viewInterpolateWall(int nWall, walltype *pWall) in viewInterpolateWall()
|
H A D | gib.cpp | 450 void GibFX(int nWall, GIBFX * pGFX, int a3, int a4, int a5, int a6, CGibVelocity * pVel) in GibFX() 482 void GibWall(int nWall, GIBTYPE nGibType, CGibVelocity *pVel) in GibWall()
|
H A D | gameutil.cpp | 195 bool CheckProximityWall(int nWall, int x, int y, int nDist) in CheckProximityWall() 331 int GetWallAngle(int nWall) in GetWallAngle() 337 void GetWallNormal(int nWall, int *pX, int *pY) in GetWallNormal()
|
H A D | actor.cpp | 2654 int actWallBounceVector(int *x, int *y, int nWall, int a4) in actWallBounceVector() 3646 int nWall = -1; in actHitcodeToData() local 5722 int nWall = gAffectedXWalls[i]; in actProcessSprites() local 6523 bool actCanSplatWall(int nWall) in actCanSplatWall() 6596 int nWall = gHitInfo.hitwall; in actFireVector() local 6620 int nWall = gHitInfo.hitwall; in actFireVector() local 6709 int nWall = gHitInfo.hitwall; in actFireVector() local
|
H A D | sectorfx.cpp | 315 int nWall = pXWall->reference; in DoSectorPanning() local
|
H A D | db.cpp | 425 unsigned short dbInsertXWall(int nWall) in dbInsertXWall() 542 int nWall = xwall[i].reference; in dbXWallClean() local
|
H A D | mirrors.cpp | 357 int nWall = mirror[i].at4; in DrawMirrors() local
|
H A D | mapedit.cpp | 621 void CXTracker::TrackWall(int nWall, char a2) in TrackWall() 1344 int sub_10E08(int nWall) in sub_10E08() 2357 void XWallControlSet(int nWall) in XWallControlSet() 2387 void XWallControlRead(int nWall) in XWallControlRead() 2684 int ShowWallData(int nWall) in ShowWallData() 2705 void XEditWallData(int nWall) in XEditWallData() 2880 const char *ExtGetWallCaption(int16_t nWall) in ExtGetWallCaption()
|
H A D | db.h | 306 static inline bool yax_hasnextwall(int nWall) in yax_hasnextwall() 312 static inline int GetWallType(int nWall) in GetWallType()
|
H A D | nnexts.cpp | 4717 bool modernTypeOperateWall(int nWall, walltype* pWall, XWALL* pXWall, EVENT event) { in modernTypeOperateWall()
|
/dports/biology/star/STAR-2.7.9a/source/ |
H A D | ReadAlign.h | 151 uint nA, nP, nWall, nUM[2]; //number of all alignments, pieces, windows, U/M, variable
|
/dports/games/jfsw/jfsw-c434002/jfbuild/src/ |
H A D | build.c | 7021 int GetWallZPeg(int nWall) in GetWallZPeg()
|
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | BUILD.C | 6474 GetWallZPeg(long nWall) in GetWallZPeg()
|
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | BUILD.C | 6474 GetWallZPeg(long nWall) in GetWallZPeg()
|