Searched defs:nearDistance (Results 1 – 8 of 8) sorted by relevance
/dports/graphics/Coin/coin-Coin-4.0.0/include/Inventor/annex/FXViz/nodes/ |
H A D | SoShadowSpotLight.h | 54 SoSFFloat nearDistance; variable
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/dports/misc/ompl/ompl-1.5.2/src/ompl/geometric/src/ |
H A D | HillClimbing.cpp | 51 …::HillClimbing::tryToImprove(const base::GoalRegion &goal, base::State *state, double nearDistance, in tryToImprove()
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/dports/misc/usd/USD-21.11/pxr/base/gf/ |
H A D | frustum.cpp | 101 double nearDistance, double farDistance) in SetPerspective() 110 double nearDistance, double farDistance) in SetPerspective() 146 double *nearDistance, double *farDistance) const in GetPerspective() 155 double *nearDistance, double *farDistance) const in GetPerspective() 186 double nearDistance; in GetFOV() local
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/dports/graphics/Coin/coin-Coin-4.0.0/include/Inventor/nodes/ |
H A D | SoCamera.h | 84 SoSFFloat nearDistance; variable
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/dports/devel/juce/JUCE-f37e9a1/modules/juce_opengl/geometry/ |
H A D | juce_Matrix3D.h | 100 …static Matrix3D fromFrustum (Type left, Type right, Type bottom, Type top, Type nearDistance, Type… in fromFrustum()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Audio/ |
H A D | SoundSource3D.cpp | 104 void SoundSource3D::SetDistanceAttenuation(float nearDistance, float farDistance, float rolloffFact… in SetDistanceAttenuation()
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/dports/misc/usd/USD-21.11/third_party/renderman-24/plugin/hdPrman/ |
H A D | lightFilterUtils.cpp | 302 float nearDistance = pval.UncheckedGet<float>(); in HdPrmanLightFilterPopulateNodesFromLightParams() local
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/dports/graphics/urho3d/Urho3D-1.7.1/Docs/ |
H A D | AngelScriptAPI.h | 11452 float nearDistance; variable
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