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Searched defs:newMission (Results 1 – 5 of 5) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/saga2/
H A Dmission.cpp38 ActiveMission *ActiveMission::newMission(ObjectID genID, uint16 script) { in newMission() function in Saga2::ActiveMission
/dports/games/dunelegacy/dunelegacy-0.96.4/src/
H A DGameInitSettings.cpp50 GameInitSettings::GameInitSettings(HOUSETYPE newHouseID, int newMission, const SettingsClass::GameO… in GameInitSettings()
/dports/games/dunelegacy/dunelegacy-0.96.4/include/Menu/
H A DMapChoice.h55 int newMission; in getSelectedMission() local
/dports/games/openfodder/openfodder-1.6.0/Source/
H A DCampaign.cpp190 std::shared_ptr<cMission> newMission = std::make_shared<cMission>(); in LoadCampaign() local
/dports/games/fs2open/fs2open.github.com-release_21_4_1/qtfred/src/ui/
H A DFredView.cpp200 void FredView::newMission() { in newMission() function in fso::fred::FredView