Searched defs:newMission (Results 1 – 5 of 5) sorted by relevance
38 ActiveMission *ActiveMission::newMission(ObjectID genID, uint16 script) { in newMission() function in Saga2::ActiveMission
50 GameInitSettings::GameInitSettings(HOUSETYPE newHouseID, int newMission, const SettingsClass::GameO… in GameInitSettings()
55 int newMission; in getSelectedMission() local
190 std::shared_ptr<cMission> newMission = std::make_shared<cMission>(); in LoadCampaign() local
200 void FredView::newMission() { in newMission() function in fso::fred::FredView