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Searched defs:newNormal (Results 1 – 25 of 47) sorted by relevance

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/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/Model/
H A DParallelTexCoordSystem.cpp141 const Vec3 newNormal = rotation * oldNormal; in computeTextureAngle() local
150 …lTexCoordSystem::computeNonTextureRotation(const Vec3& oldNormal, const Vec3& newNormal, const Mat… in computeNonTextureRotation() argument
165 …void ParallelTexCoordSystem::doUpdateNormal(const Vec3& oldNormal, const Vec3& newNormal, const Br… in doUpdateNormal()
H A DParaxialTexCoordSystem.cpp113 Vec3 newNormal = transformation * oldNormal - offset; in doTransform() local
218 …void ParaxialTexCoordSystem::doUpdateNormal(const Vec3& oldNormal, const Vec3& newNormal, const Br… in doUpdateNormal()
H A DTexCoordSystem.cpp75 …void TexCoordSystem::updateNormal(const Vec3& oldNormal, const Vec3& newNormal, const BrushFaceAtt… in updateNormal()
/dports/devel/bullet/bullet3-3.21/src/BulletCollision/CollisionDispatch/
H A DbtInternalEdgeUtility.cpp502 btVector3 newNormal = btVector3(0, 0, 1); in btAdjustInternalEdgeContacts() local
681 btVector3 newNormal = colObj0Wrap->getWorldTransform().getBasis() * clampedLocalNormal; in btAdjustInternalEdgeContacts() local
766 btVector3 newNormal = colObj0Wrap->getWorldTransform().getBasis() * clampedLocalNormal; in btAdjustInternalEdgeContacts() local
849 btVector3 newNormal = colObj0Wrap->getWorldTransform().getBasis() * clampedLocalNormal; in btAdjustInternalEdgeContacts() local
884 btVector3 newNormal = tri_normal * frontFacing; in btAdjustInternalEdgeContacts() local
/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletCollision/CollisionDispatch/
H A DbtInternalEdgeUtility.cpp502 btVector3 newNormal = btVector3(0, 0, 1); in btAdjustInternalEdgeContacts() local
681 btVector3 newNormal = colObj0Wrap->getWorldTransform().getBasis() * clampedLocalNormal; in btAdjustInternalEdgeContacts() local
766 btVector3 newNormal = colObj0Wrap->getWorldTransform().getBasis() * clampedLocalNormal; in btAdjustInternalEdgeContacts() local
849 btVector3 newNormal = colObj0Wrap->getWorldTransform().getBasis() * clampedLocalNormal; in btAdjustInternalEdgeContacts() local
884 btVector3 newNormal = tri_normal * frontFacing; in btAdjustInternalEdgeContacts() local
/dports/devel/py-bullet3/bullet3-3.21/src/BulletCollision/CollisionDispatch/
H A DbtInternalEdgeUtility.cpp502 btVector3 newNormal = btVector3(0, 0, 1); in btAdjustInternalEdgeContacts() local
681 btVector3 newNormal = colObj0Wrap->getWorldTransform().getBasis() * clampedLocalNormal; in btAdjustInternalEdgeContacts() local
766 btVector3 newNormal = colObj0Wrap->getWorldTransform().getBasis() * clampedLocalNormal; in btAdjustInternalEdgeContacts() local
849 btVector3 newNormal = colObj0Wrap->getWorldTransform().getBasis() * clampedLocalNormal; in btAdjustInternalEdgeContacts() local
884 btVector3 newNormal = tri_normal * frontFacing; in btAdjustInternalEdgeContacts() local
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/CollisionDispatch/
H A DbtInternalEdgeUtility.cpp496 btVector3 newNormal = btVector3(0, 0, 1); in btAdjustInternalEdgeContacts() local
675 btVector3 newNormal = colObj0Wrap->getWorldTransform().getBasis() * clampedLocalNormal; in btAdjustInternalEdgeContacts() local
760 btVector3 newNormal = colObj0Wrap->getWorldTransform().getBasis() * clampedLocalNormal; in btAdjustInternalEdgeContacts() local
843 btVector3 newNormal = colObj0Wrap->getWorldTransform().getBasis() * clampedLocalNormal; in btAdjustInternalEdgeContacts() local
878 btVector3 newNormal = tri_normal * frontFacing; in btAdjustInternalEdgeContacts() local
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/CollisionDispatch/
H A DbtInternalEdgeUtility.cpp496 btVector3 newNormal = btVector3(0, 0, 1); in btAdjustInternalEdgeContacts() local
675 btVector3 newNormal = colObj0Wrap->getWorldTransform().getBasis() * clampedLocalNormal; in btAdjustInternalEdgeContacts() local
760 btVector3 newNormal = colObj0Wrap->getWorldTransform().getBasis() * clampedLocalNormal; in btAdjustInternalEdgeContacts() local
843 btVector3 newNormal = colObj0Wrap->getWorldTransform().getBasis() * clampedLocalNormal; in btAdjustInternalEdgeContacts() local
878 btVector3 newNormal = tri_normal * frontFacing; in btAdjustInternalEdgeContacts() local
/dports/cad/gds3d/GDS3D-bcdb97a/math/
H A DPLANE.h23 PLANE(VECTOR3D newNormal, float newIntercept) : normal(newNormal), intercept(newIntercept) in PLANE()
/dports/misc/usd/USD-21.11/extras/usd/examples/usdObj/
H A DstreamIO.cpp121 GfVec3f newNormal; in UsdObjReadDataFromStream() local
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletCollision/CollisionDispatch/
H A DbtInternalEdgeUtility.cpp616 btVector3 newNormal = colObj0->getWorldTransform().getBasis() * clampedLocalNormal; in btAdjustInternalEdgeContacts() local
704 btVector3 newNormal = colObj0->getWorldTransform().getBasis() * clampedLocalNormal; in btAdjustInternalEdgeContacts() local
789 btVector3 newNormal = colObj0->getWorldTransform().getBasis() * clampedLocalNormal; in btAdjustInternalEdgeContacts() local
826 btVector3 newNormal = tri_normal *frontFacing; in btAdjustInternalEdgeContacts() local
H A DbtConvexConvexAlgorithm.cpp257 btVector3 newNormal; in addContactPoint() local
/dports/science/chrono/chrono-7.0.1/src/chrono/collision/bullet/BulletCollision/CollisionDispatch/
H A DbtInternalEdgeUtility.cpp590 btVector3 newNormal = colObj0Wrap->getWorldTransform().getBasis() * clampedLocalNormal; in btAdjustInternalEdgeContacts() local
675 btVector3 newNormal = colObj0Wrap->getWorldTransform().getBasis() * clampedLocalNormal; in btAdjustInternalEdgeContacts() local
758 btVector3 newNormal = colObj0Wrap->getWorldTransform().getBasis() * clampedLocalNormal; in btAdjustInternalEdgeContacts() local
793 btVector3 newNormal = tri_normal * frontFacing; in btAdjustInternalEdgeContacts() local
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletCollision/CollisionDispatch/
H A DbtInternalEdgeUtility.cpp612 btVector3 newNormal = colObj0Wrap->getWorldTransform().getBasis() * clampedLocalNormal; in btAdjustInternalEdgeContacts() local
700 btVector3 newNormal = colObj0Wrap->getWorldTransform().getBasis() * clampedLocalNormal; in btAdjustInternalEdgeContacts() local
785 btVector3 newNormal = colObj0Wrap->getWorldTransform().getBasis() * clampedLocalNormal; in btAdjustInternalEdgeContacts() local
822 btVector3 newNormal = tri_normal *frontFacing; in btAdjustInternalEdgeContacts() local
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletCollision/CollisionDispatch/
H A DbtInternalEdgeUtility.cpp616 btVector3 newNormal = colObj0Wrap->getWorldTransform().getBasis() * clampedLocalNormal; in btAdjustInternalEdgeContacts() local
704 btVector3 newNormal = colObj0Wrap->getWorldTransform().getBasis() * clampedLocalNormal; in btAdjustInternalEdgeContacts() local
789 btVector3 newNormal = colObj0Wrap->getWorldTransform().getBasis() * clampedLocalNormal; in btAdjustInternalEdgeContacts() local
826 btVector3 newNormal = tri_normal *frontFacing; in btAdjustInternalEdgeContacts() local
H A DbtConvexConvexAlgorithm.cpp257 btVector3 newNormal; in addContactPoint() local
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletCollision/CollisionDispatch/
H A DbtInternalEdgeUtility.cpp616 btVector3 newNormal = colObj0->getWorldTransform().getBasis() * clampedLocalNormal; in btAdjustInternalEdgeContacts() local
704 btVector3 newNormal = colObj0->getWorldTransform().getBasis() * clampedLocalNormal; in btAdjustInternalEdgeContacts() local
789 btVector3 newNormal = colObj0->getWorldTransform().getBasis() * clampedLocalNormal; in btAdjustInternalEdgeContacts() local
826 btVector3 newNormal = tri_normal *frontFacing; in btAdjustInternalEdgeContacts() local
H A DbtConvexConvexAlgorithm.cpp256 btVector3 newNormal; in addContactPoint() local
/dports/graphics/ogre3d/ogre-1.11.6/Components/MeshLodGenerator/src/
H A DOgreLodCollapseCostCurvature.cpp62 Vector3 newNormal = Math::calculateBasicFaceNormalWithoutNormalize( in computeEdgeCollapseCost() local
/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletCollision/CollisionDispatch/
H A DbtInternalEdgeUtility.cpp561 btVector3 newNormal = colObj0->getWorldTransform().getBasis() * clampedLocalNormal; in btAdjustInternalEdgeContacts() local
644 btVector3 newNormal = colObj0->getWorldTransform().getBasis() * clampedLocalNormal; in btAdjustInternalEdgeContacts() local
725 btVector3 newNormal = colObj0->getWorldTransform().getBasis() * clampedLocalNormal; in btAdjustInternalEdgeContacts() local
H A DbtConvexConvexAlgorithm.cpp254 btVector3 newNormal; in addContactPoint() local
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/world/base/
H A Dplane.cpp246 void Plane::setNormal(Vector3f const &newNormal) in setNormal()
H A Dsurface.cpp191 Surface &Surface::setNormal(Vector3f const &newNormal) in setNormal()
/dports/games/avp/avp-20170505/src/win95/
H A Dplat_shp.c313 VECTORCH newNormal; in ReplaceVertexInPolygon() local
/dports/cad/ldview/ldview-4.4/TCFoundation/
H A DTCVector.cpp770 void TCVector::transformNormal(const TCFloat *matrix, TCVector& newNormal, in transformNormal()
798 TCVector newNormal; in transformNormal() local

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