/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/Model/ |
H A D | ParallelTexCoordSystem.cpp | 141 const Vec3 newNormal = rotation * oldNormal; in computeTextureAngle() local 150 …lTexCoordSystem::computeNonTextureRotation(const Vec3& oldNormal, const Vec3& newNormal, const Mat… in computeNonTextureRotation() argument 165 …void ParallelTexCoordSystem::doUpdateNormal(const Vec3& oldNormal, const Vec3& newNormal, const Br… in doUpdateNormal()
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H A D | ParaxialTexCoordSystem.cpp | 113 Vec3 newNormal = transformation * oldNormal - offset; in doTransform() local 218 …void ParaxialTexCoordSystem::doUpdateNormal(const Vec3& oldNormal, const Vec3& newNormal, const Br… in doUpdateNormal()
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H A D | TexCoordSystem.cpp | 75 …void TexCoordSystem::updateNormal(const Vec3& oldNormal, const Vec3& newNormal, const BrushFaceAtt… in updateNormal()
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/dports/devel/bullet/bullet3-3.21/src/BulletCollision/CollisionDispatch/ |
H A D | btInternalEdgeUtility.cpp | 502 btVector3 newNormal = btVector3(0, 0, 1); in btAdjustInternalEdgeContacts() local 681 btVector3 newNormal = colObj0Wrap->getWorldTransform().getBasis() * clampedLocalNormal; in btAdjustInternalEdgeContacts() local 766 btVector3 newNormal = colObj0Wrap->getWorldTransform().getBasis() * clampedLocalNormal; in btAdjustInternalEdgeContacts() local 849 btVector3 newNormal = colObj0Wrap->getWorldTransform().getBasis() * clampedLocalNormal; in btAdjustInternalEdgeContacts() local 884 btVector3 newNormal = tri_normal * frontFacing; in btAdjustInternalEdgeContacts() local
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/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletCollision/CollisionDispatch/ |
H A D | btInternalEdgeUtility.cpp | 502 btVector3 newNormal = btVector3(0, 0, 1); in btAdjustInternalEdgeContacts() local 681 btVector3 newNormal = colObj0Wrap->getWorldTransform().getBasis() * clampedLocalNormal; in btAdjustInternalEdgeContacts() local 766 btVector3 newNormal = colObj0Wrap->getWorldTransform().getBasis() * clampedLocalNormal; in btAdjustInternalEdgeContacts() local 849 btVector3 newNormal = colObj0Wrap->getWorldTransform().getBasis() * clampedLocalNormal; in btAdjustInternalEdgeContacts() local 884 btVector3 newNormal = tri_normal * frontFacing; in btAdjustInternalEdgeContacts() local
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/dports/devel/py-bullet3/bullet3-3.21/src/BulletCollision/CollisionDispatch/ |
H A D | btInternalEdgeUtility.cpp | 502 btVector3 newNormal = btVector3(0, 0, 1); in btAdjustInternalEdgeContacts() local 681 btVector3 newNormal = colObj0Wrap->getWorldTransform().getBasis() * clampedLocalNormal; in btAdjustInternalEdgeContacts() local 766 btVector3 newNormal = colObj0Wrap->getWorldTransform().getBasis() * clampedLocalNormal; in btAdjustInternalEdgeContacts() local 849 btVector3 newNormal = colObj0Wrap->getWorldTransform().getBasis() * clampedLocalNormal; in btAdjustInternalEdgeContacts() local 884 btVector3 newNormal = tri_normal * frontFacing; in btAdjustInternalEdgeContacts() local
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/CollisionDispatch/ |
H A D | btInternalEdgeUtility.cpp | 496 btVector3 newNormal = btVector3(0, 0, 1); in btAdjustInternalEdgeContacts() local 675 btVector3 newNormal = colObj0Wrap->getWorldTransform().getBasis() * clampedLocalNormal; in btAdjustInternalEdgeContacts() local 760 btVector3 newNormal = colObj0Wrap->getWorldTransform().getBasis() * clampedLocalNormal; in btAdjustInternalEdgeContacts() local 843 btVector3 newNormal = colObj0Wrap->getWorldTransform().getBasis() * clampedLocalNormal; in btAdjustInternalEdgeContacts() local 878 btVector3 newNormal = tri_normal * frontFacing; in btAdjustInternalEdgeContacts() local
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/CollisionDispatch/ |
H A D | btInternalEdgeUtility.cpp | 496 btVector3 newNormal = btVector3(0, 0, 1); in btAdjustInternalEdgeContacts() local 675 btVector3 newNormal = colObj0Wrap->getWorldTransform().getBasis() * clampedLocalNormal; in btAdjustInternalEdgeContacts() local 760 btVector3 newNormal = colObj0Wrap->getWorldTransform().getBasis() * clampedLocalNormal; in btAdjustInternalEdgeContacts() local 843 btVector3 newNormal = colObj0Wrap->getWorldTransform().getBasis() * clampedLocalNormal; in btAdjustInternalEdgeContacts() local 878 btVector3 newNormal = tri_normal * frontFacing; in btAdjustInternalEdgeContacts() local
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/dports/cad/gds3d/GDS3D-bcdb97a/math/ |
H A D | PLANE.h | 23 PLANE(VECTOR3D newNormal, float newIntercept) : normal(newNormal), intercept(newIntercept) in PLANE()
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/dports/misc/usd/USD-21.11/extras/usd/examples/usdObj/ |
H A D | streamIO.cpp | 121 GfVec3f newNormal; in UsdObjReadDataFromStream() local
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletCollision/CollisionDispatch/ |
H A D | btInternalEdgeUtility.cpp | 616 btVector3 newNormal = colObj0->getWorldTransform().getBasis() * clampedLocalNormal; in btAdjustInternalEdgeContacts() local 704 btVector3 newNormal = colObj0->getWorldTransform().getBasis() * clampedLocalNormal; in btAdjustInternalEdgeContacts() local 789 btVector3 newNormal = colObj0->getWorldTransform().getBasis() * clampedLocalNormal; in btAdjustInternalEdgeContacts() local 826 btVector3 newNormal = tri_normal *frontFacing; in btAdjustInternalEdgeContacts() local
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H A D | btConvexConvexAlgorithm.cpp | 257 btVector3 newNormal; in addContactPoint() local
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/dports/science/chrono/chrono-7.0.1/src/chrono/collision/bullet/BulletCollision/CollisionDispatch/ |
H A D | btInternalEdgeUtility.cpp | 590 btVector3 newNormal = colObj0Wrap->getWorldTransform().getBasis() * clampedLocalNormal; in btAdjustInternalEdgeContacts() local 675 btVector3 newNormal = colObj0Wrap->getWorldTransform().getBasis() * clampedLocalNormal; in btAdjustInternalEdgeContacts() local 758 btVector3 newNormal = colObj0Wrap->getWorldTransform().getBasis() * clampedLocalNormal; in btAdjustInternalEdgeContacts() local 793 btVector3 newNormal = tri_normal * frontFacing; in btAdjustInternalEdgeContacts() local
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletCollision/CollisionDispatch/ |
H A D | btInternalEdgeUtility.cpp | 612 btVector3 newNormal = colObj0Wrap->getWorldTransform().getBasis() * clampedLocalNormal; in btAdjustInternalEdgeContacts() local 700 btVector3 newNormal = colObj0Wrap->getWorldTransform().getBasis() * clampedLocalNormal; in btAdjustInternalEdgeContacts() local 785 btVector3 newNormal = colObj0Wrap->getWorldTransform().getBasis() * clampedLocalNormal; in btAdjustInternalEdgeContacts() local 822 btVector3 newNormal = tri_normal *frontFacing; in btAdjustInternalEdgeContacts() local
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/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletCollision/CollisionDispatch/ |
H A D | btInternalEdgeUtility.cpp | 616 btVector3 newNormal = colObj0Wrap->getWorldTransform().getBasis() * clampedLocalNormal; in btAdjustInternalEdgeContacts() local 704 btVector3 newNormal = colObj0Wrap->getWorldTransform().getBasis() * clampedLocalNormal; in btAdjustInternalEdgeContacts() local 789 btVector3 newNormal = colObj0Wrap->getWorldTransform().getBasis() * clampedLocalNormal; in btAdjustInternalEdgeContacts() local 826 btVector3 newNormal = tri_normal *frontFacing; in btAdjustInternalEdgeContacts() local
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H A D | btConvexConvexAlgorithm.cpp | 257 btVector3 newNormal; in addContactPoint() local
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletCollision/CollisionDispatch/ |
H A D | btInternalEdgeUtility.cpp | 616 btVector3 newNormal = colObj0->getWorldTransform().getBasis() * clampedLocalNormal; in btAdjustInternalEdgeContacts() local 704 btVector3 newNormal = colObj0->getWorldTransform().getBasis() * clampedLocalNormal; in btAdjustInternalEdgeContacts() local 789 btVector3 newNormal = colObj0->getWorldTransform().getBasis() * clampedLocalNormal; in btAdjustInternalEdgeContacts() local 826 btVector3 newNormal = tri_normal *frontFacing; in btAdjustInternalEdgeContacts() local
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H A D | btConvexConvexAlgorithm.cpp | 256 btVector3 newNormal; in addContactPoint() local
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/dports/graphics/ogre3d/ogre-1.11.6/Components/MeshLodGenerator/src/ |
H A D | OgreLodCollapseCostCurvature.cpp | 62 Vector3 newNormal = Math::calculateBasicFaceNormalWithoutNormalize( in computeEdgeCollapseCost() local
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/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletCollision/CollisionDispatch/ |
H A D | btInternalEdgeUtility.cpp | 561 btVector3 newNormal = colObj0->getWorldTransform().getBasis() * clampedLocalNormal; in btAdjustInternalEdgeContacts() local 644 btVector3 newNormal = colObj0->getWorldTransform().getBasis() * clampedLocalNormal; in btAdjustInternalEdgeContacts() local 725 btVector3 newNormal = colObj0->getWorldTransform().getBasis() * clampedLocalNormal; in btAdjustInternalEdgeContacts() local
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H A D | btConvexConvexAlgorithm.cpp | 254 btVector3 newNormal; in addContactPoint() local
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/world/base/ |
H A D | plane.cpp | 246 void Plane::setNormal(Vector3f const &newNormal) in setNormal()
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H A D | surface.cpp | 191 Surface &Surface::setNormal(Vector3f const &newNormal) in setNormal()
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/dports/games/avp/avp-20170505/src/win95/ |
H A D | plat_shp.c | 313 VECTORCH newNormal; in ReplaceVertexInPolygon() local
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/dports/cad/ldview/ldview-4.4/TCFoundation/ |
H A D | TCVector.cpp | 770 void TCVector::transformNormal(const TCFloat *matrix, TCVector& newNormal, in transformNormal() 798 TCVector newNormal; in transformNormal() local
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