/dports/games/ags/ags_linux_v.3.4.4.1/Engine/ac/ |
H A D | dynamicsprite.cpp | 110 … Bitmap *newPic = BitmapHelper::CreateBitmap(width, height, spriteset[sds->slot]->GetColorDepth()); in DynamicSprite_Resize() local 128 …Bitmap *newPic = BitmapHelper::CreateTransparentBitmap(spritewidth[sds->slot], spriteheight[sds->s… in DynamicSprite_Flip() local 183 …Bitmap *newPic = BitmapHelper::CreateTransparentBitmap(width, height, spriteset[sds->slot]->GetCol… in DynamicSprite_ChangeCanvasSize() local 205 … Bitmap *newPic = BitmapHelper::CreateBitmap(width, height, spriteset[sds->slot]->GetColorDepth()); in DynamicSprite_Crop() local 244 …Bitmap *newPic = BitmapHelper::CreateTransparentBitmap(width, height, spriteset[sds->slot]->GetCol… in DynamicSprite_Rotate() local 260 …Bitmap *newPic = BitmapHelper::CreateBitmap(source->GetWidth(), source->GetHeight(), source->GetCo… in DynamicSprite_Tint() local 321 Bitmap *newPic = CopyScreenIntoBitmap(width, height); in DynamicSprite_CreateFromScreenShot() local 341 Bitmap *newPic = BitmapHelper::CreateBitmapCopy(spriteset[slot]); in DynamicSprite_CreateFromExistingSprite() local 370 Bitmap *newPic = BitmapHelper::CreateBitmap(width, height, colDepth); in DynamicSprite_CreateFromDrawingSurface() local 391 Bitmap *newPic = BitmapHelper::CreateTransparentBitmap(width, height, game.GetColorDepth()); in DynamicSprite_Create() local [all …]
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H A D | viewframe.cpp | 47 void ViewFrame_SetGraphic(ScriptViewFrame *svf, int newPic) { in ViewFrame_SetGraphic()
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H A D | global_drawingsurface.cpp | 259 Bitmap *newPic = BitmapHelper::CreateBitmap(width, height, spriteset[gotSlot]->GetColorDepth()); in RawDrawImageResized() local
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H A D | global_game.cpp | 184 Bitmap *newPic = BitmapHelper::CreateBitmap(width, height, spriteset[gotSlot]->GetColorDepth()); in LoadSaveSlotScreenshot() local
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H A D | drawingsurface.cpp | 246 Bitmap *newPic = BitmapHelper::CreateBitmap(width, height, sourcePic->GetColorDepth()); in DrawingSurface_DrawImage() local
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/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/ac/ |
H A D | dynamic_sprite.cpp | 110 …Bitmap *newPic = BitmapHelper::CreateBitmap(width, height, _GP(spriteset)[sds->slot]->GetColorDept… in DynamicSprite_Resize() local 129 …Bitmap *newPic = BitmapHelper::CreateTransparentBitmap(_GP(game).SpriteInfos[sds->slot].Width, _GP… in DynamicSprite_Flip() local 182 …Bitmap *newPic = BitmapHelper::CreateTransparentBitmap(width, height, _GP(spriteset)[sds->slot]->G… in DynamicSprite_ChangeCanvasSize() local 205 …Bitmap *newPic = BitmapHelper::CreateBitmap(width, height, _GP(spriteset)[sds->slot]->GetColorDept… in DynamicSprite_Crop() local 244 …Bitmap *newPic = BitmapHelper::CreateTransparentBitmap(width, height, _GP(spriteset)[sds->slot]->G… in DynamicSprite_Rotate() local 260 …Bitmap *newPic = BitmapHelper::CreateBitmap(source->GetWidth(), source->GetHeight(), source->GetCo… in DynamicSprite_Tint() local 321 Bitmap *newPic = CopyScreenIntoBitmap(width, height); in DynamicSprite_CreateFromScreenShot() local 341 Bitmap *newPic = BitmapHelper::CreateBitmapCopy(_GP(spriteset)[slot]); in DynamicSprite_CreateFromExistingSprite() local 369 Bitmap *newPic = BitmapHelper::CreateBitmap(width, height, colDepth); in DynamicSprite_CreateFromDrawingSurface() local 389 Bitmap *newPic = BitmapHelper::CreateTransparentBitmap(width, height, _GP(game).GetColorDepth()); in DynamicSprite_Create() local [all …]
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H A D | global_drawing_surface.cpp | 240 …Bitmap *newPic = BitmapHelper::CreateBitmap(width, height, _GP(spriteset)[gotSlot]->GetColorDepth(… in RawDrawImageResized() local
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H A D | view_frame.cpp | 59 void ViewFrame_SetGraphic(ScriptViewFrame *svf, int newPic) { in ViewFrame_SetGraphic()
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H A D | global_game.cpp | 162 …Bitmap *newPic = BitmapHelper::CreateBitmap(width, height, _GP(spriteset)[gotSlot]->GetColorDepth(… in LoadSaveSlotScreenshot() local
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H A D | drawing_surface.cpp | 183 Bitmap *newPic = BitmapHelper::CreateBitmap(dst_width, dst_height, src->GetColorDepth()); in DrawingSurface_DrawImageImpl() local
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/dports/games/xtrojka/xtrojka123/ |
H A D | pics.c | 54 Pixmap newPic; variable
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/dports/games/scummvm/scummvm-2.5.1/engines/glk/ |
H A D | picture.cpp | 76 PictureEntry newPic; in storeOriginal() local
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/glk/ |
H A D | picture.cpp | 75 PictureEntry newPic; in storeOriginal() local
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/dports/games/galaxyhack/galaxyhack/src/ |
H A D | RTSUnit.h | 88 void ChangeUnitPic(const string& newPic) {hUnit->ChangeUnitPic(newPic);} in ChangeUnitPic()
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H A D | RTSUnit_Base.cpp | 458 void RTSUnit_Base::ChangeUnitPic(const string& newPic) { in ChangeUnitPic()
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H A D | Stuff.cpp | 320 void FontStruct::AddFont(SDL_Surface* newPic) { in AddFont()
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H A D | ForceSelect.cpp | 359 void ChangeUnitPic(const string& unitName, const string& newPic) { in ChangeUnitPic()
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H A D | Group.h | 150 void ChangeUnitPic(const string& newPic) {hGroup->ChangeUnitPic(newPic);} in ChangeUnitPic()
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H A D | Group_Base.cpp | 734 void Group_Base::ChangeUnitPic(const string& newPic) { in ChangeUnitPic()
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/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogsed/ |
H A D | editor_ui_objectives.c | 512 const Pic *newPic = CPicGetPic(&obj->u.Pickup->Pic, 0); in MissionDrawCollectObjective() local 533 const Pic *newPic = MapObjectGetPic(obj->u.MapObject, &offset); in MissionDrawDestroyObjective() local
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/voyeur/ |
H A D | animation.cpp | 482 PictureResource *newPic = vm->_bVoy->boltEntry(0x302 + picCtr)._picResource; in play() local
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/dports/games/cockatrice/Cockatrice-2021-01-26-Release-2.8.0/cockatrice/src/ |
H A D | pictureloader.cpp | 426 QFile newPic(picsPath + "/downloadedPics/" + setName + "/" + in picDownloadFinished() local
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/dports/games/scummvm/scummvm-2.5.1/engines/voyeur/ |
H A D | animation.cpp | 482 PictureResource *newPic = vm->_bVoy->boltEntry(0x302 + picCtr)._picResource; in play() local
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/dports/multimedia/intel-media-sdk/MediaSDK-intel-mediasdk-22.1.0/_studio/mfx_lib/encode_hw/hevc/agnostic/base/ |
H A D | hevcehw_base_legacy.cpp | 2939 { in GetInterRps() 2963 , [&](STRPSPic& newPic) in GetInterRps() 2974 , [&](STRPSPic& newPic) in GetInterRps() 2988 , [&](STRPSPic& newPic) in GetInterRps() 3001 , [&](STRPSPic& newPic) in GetInterRps() 3002 { in GetInterRps()
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/dports/games/ags/ags_linux_v.3.4.4.1/Engine/plugin/ |
H A D | agsplugin.cpp | 604 Bitmap *newPic = BitmapHelper::CreateTransparentBitmap(width, height, coldepth); in CreateDynamicSprite() local
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