/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/core/ |
H A D | player.cpp | 196 void Player::set_actor(Actor *new_actor) { in set_actor() 535 bool Player::set_party_mode(Actor *new_actor) { in set_party_mode() 547 bool Player::set_solo_mode(Actor *new_actor) { in set_solo_mode()
|
H A D | egg_manager.cpp | 200 Actor *new_actor = NULL; in spawn_egg() local
|
/dports/graphics/clutter/clutter-1.26.4/clutter/ |
H A D | clutter-path-constraint.c | 124 ClutterActor *new_actor) in clutter_path_constraint_set_actor()
|
H A D | clutter-align-constraint.c | 107 ClutterActor *new_actor) in clutter_align_constraint_set_actor()
|
H A D | clutter-bind-constraint.c | 217 ClutterActor *new_actor) in clutter_bind_constraint_set_actor()
|
H A D | clutter-snap-constraint.c | 203 ClutterActor *new_actor) in clutter_snap_constraint_set_actor()
|
/dports/x11-wm/muffin/muffin-4.8.0/clutter/clutter/ |
H A D | clutter-path-constraint.c | 124 ClutterActor *new_actor) in clutter_path_constraint_set_actor()
|
H A D | clutter-bind-constraint.c | 217 ClutterActor *new_actor) in clutter_bind_constraint_set_actor()
|
H A D | clutter-align-constraint.c | 107 ClutterActor *new_actor) in clutter_align_constraint_set_actor()
|
H A D | clutter-snap-constraint.c | 203 ClutterActor *new_actor) in clutter_snap_constraint_set_actor()
|
/dports/x11-wm/mutter/mutter-41.1/clutter/clutter/ |
H A D | clutter-path-constraint.c | 122 ClutterActor *new_actor) in clutter_path_constraint_set_actor()
|
H A D | clutter-main.c | 1294 ClutterActor *new_actor, in clutter_stage_update_device() 1348 ClutterActor *new_actor; in clutter_stage_repick_device() local 1370 ClutterActor *new_actor; in update_device_for_event() local
|
H A D | clutter-bind-constraint.c | 272 ClutterActor *new_actor) in clutter_bind_constraint_set_actor()
|
H A D | clutter-align-constraint.c | 105 ClutterActor *new_actor) in clutter_align_constraint_set_actor()
|
H A D | clutter-snap-constraint.c | 201 ClutterActor *new_actor) in clutter_snap_constraint_set_actor()
|
H A D | clutter-stage.c | 980 ClutterActor *new_actor; in clutter_stage_update_devices() local
|
/dports/games/allacrost/allacrost-1.0.2/src/common/global/ |
H A D | global_actors.cpp | 1699 GlobalActor* GlobalParty::ReplaceActorByIndex(uint32 index, GlobalActor* new_actor) { in ReplaceActorByIndex() 1716 GlobalActor* GlobalParty::ReplaceActorByID(uint32 id, GlobalActor* new_actor) { in ReplaceActorByID()
|
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/actors/ |
H A D | actor_manager.cpp | 785 …int8 obj_status, uint16 x, uint16 y, uint8 z, uint8 alignment, uint8 worktype, Actor **new_actor) { in create_temp_actor() 914 bool ActorManager::clone_actor(Actor *actor, Actor **new_actor, MapCoord new_location) { in clone_actor()
|
/dports/games/allacrost/allacrost-1.0.2/src/modes/battle/ |
H A D | battle.cpp | 526 …BattleCharacter* new_actor = new BattleCharacter(dynamic_cast<GlobalCharacter*>(active_party->GetA… in _Initialize() local
|
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/battle/ |
H A D | battle.cpp | 779 BattleCharacter* new_actor = new BattleCharacter(active_party.GetCharacterAtIndex(i)); in _Initialize() local
|
/dports/games/bstone/bstone-1.1.9/src/ |
H A D | 3d_play.cpp | 88 objtype* new_actor; variable
|
/dports/games/scummvm/scummvm-2.5.1/engines/glk/agt/ |
H A D | parser.cpp | 1184 rbool new_actor; /* This is used for some error checking; it is set in parse_cmd() local
|
/dports/games/el/Eternal-Lands-1.9.5.9-1/ |
H A D | actors.c | 1856 void check_if_new_actor_last_summoned(actor *new_actor) in check_if_new_actor_last_summoned()
|
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/script/ |
H A D | script_actor.cpp | 579 Actor *actor, *new_actor; in nscript_actor_clone() local
|