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Searched defs:new_angle (Results 1 – 25 of 117) sorted by relevance

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/dports/biology/ugene/ugene-40.1/src/plugins_3rdparty/ball/src/include/BALL/MATHS/
H A Dquaternion.h272 TQuaternion<T>::TQuaternion(const TVector3<T>& axis, const T& new_angle) in TQuaternion()
279 TQuaternion<T>::TQuaternion(const T& x, const T& y, const T& z, const T& new_angle) in TQuaternion()
314 void TQuaternion<T>::set(const TVector3<T>& axis, const T& new_angle) in set()
321 void TQuaternion<T>::set(const T& x, const T& y, const T& z, const T& new_angle) in set()
/dports/games/warmux/warmux-11.04/src/weapon/
H A Dconstruct.cpp158 Double new_angle = angle + DELTA_ANGLE; in Up() local
166 Double new_angle = angle - DELTA_ANGLE; in Down() local
/dports/misc/vxl/vxl-3.3.2/core/vcsl/
H A Dvcsl_rotation.cxx29 vcsl_rotation::set_static_2d(double new_angle) in set_static_2d()
41 vcsl_rotation::set_static(double new_angle, vnl_vector<double> const & new_axis) in set_static()
H A Dvcsl_rotation.h86 void set_angle(list_of_scalars const& new_angle) { angle_=new_angle; } in set_angle()
/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Items.ocd/Tools.ocd/Ropeladder.ocd/LadderSegment.ocd/
H A DScript.c12 public func SetAngle(int new_angle) in SetAngle()
/dports/games/legesmotus/legesmotus-0.4.0/client/
H A DHazard.cpp176 …double new_angle = get_normalized_angle(180 - m_angle_of_incidence + (((double)rand() / ((double)(… in repel_player() local
/dports/graphics/opencv/opencv-4.5.3/samples/java/tutorial_code/video/optical_flow/
H A DOpticalFlowDenseDemo.java41 Mat new_angle = new Mat(); in run() local
/dports/x11-wm/mutter/mutter-41.1/src/tests/clutter/interactive/
H A Dtest-animation.c32 gdouble new_angle; in on_clicked() local
/dports/graphics/clutter/clutter-1.26.4/tests/interactive/
H A Dtest-animation.c25 gdouble new_angle; in on_clicked() local
/dports/x11-wm/muffin/muffin-4.8.0/clutter/tests/interactive/
H A Dtest-animation.c25 gdouble new_angle; in on_clicked() local
/dports/lang/micropython/micropython-1.17/ports/nrf/examples/
H A Dpowerup.py128 def angle(self, new_angle=None): argument
/dports/games/supertux2/SuperTux-v0.6.3-Source/src/object/
H A Drain_particle_system.cpp254 void RainParticleSystem::fade_angle(float new_angle, float fade_time, easing ease_func) in fade_angle()
/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Environment.ocd/Disasters.ocd/Volcano.ocd/
H A DScript.c189 var new_angle = angle + side * RandomX(5, 15); in Branch() local
/dports/devel/py-asciimatics/asciimatics-1.13.0/samples/
H A Dray_casting.py72 def safe_update_angle(self, new_angle): argument
/dports/devel/etl/synfig-1.2.2/synfig-studio/src/synfigapp/actions/
H A Dvaluedescset.cpp820 Angle new_angle = value.get(Vector()).angle(); in prepare() local
850 Angle new_angle = value.get(Angle()); in prepare() local
/dports/graphics/synfigstudio/synfig-1.2.2/synfig-studio/src/synfigapp/actions/
H A Dvaluedescset.cpp820 Angle new_angle = value.get(Vector()).angle(); in prepare() local
850 Angle new_angle = value.get(Angle()); in prepare() local
/dports/graphics/synfig/synfig-1.2.2/synfig-studio/src/synfigapp/actions/
H A Dvaluedescset.cpp820 Angle new_angle = value.get(Vector()).angle(); in prepare() local
850 Angle new_angle = value.get(Angle()); in prepare() local
/dports/games/openyahtzee/openyahtzee-1.9.3/src/
H A Dsimple_pie_plot.cpp143 double new_angle = 0; in CalculateAngles() local
/dports/graphics/clutter/clutter-1.26.4/clutter/deprecated/
H A Dclutter-behaviour-ellipse.c768 gdouble new_angle; in clutter_behaviour_ellipse_set_angle_start() local
816 gdouble new_angle; in clutter_behaviour_ellipse_set_angle_end() local
/dports/x11-wm/muffin/muffin-4.8.0/clutter/clutter/deprecated/
H A Dclutter-behaviour-ellipse.c768 gdouble new_angle; in clutter_behaviour_ellipse_set_angle_start() local
816 gdouble new_angle; in clutter_behaviour_ellipse_set_angle_end() local
/dports/graphics/reallyslick/rss-glx_0.9.1/src/PixelCity/
H A DCamera.cpp338 void CameraAngleSet (GLvector new_angle) in CameraAngleSet()
/dports/games/construo/construo-0.2.3/src/
H A Dworldview_select_tool.cpp359 float new_angle = atan2(new_pos.y - rotate_center.y, in on_mouse_move() local
/dports/games/legesmotus/legesmotus-0.4.0/common/
H A DPlayer.cpp150 …double new_angle = get_normalized_angle(angle_of_incidence + (angle_of_incidence - curr_angle) - … in bounce() local
/dports/graphics/inkscape/inkscape-1.1_2021-05-24_c4e8f9ed74/src/live_effects/
H A Dlpe-gears.cpp185 double new_angle = 0.0; in spawn() local
/dports/graphics/inkscape/inkscape-1.1_2021-05-24_c4e8f9ed74/src/3rdparty/2geom/src/toys/
H A Dgear.cpp207 double new_angle = 0.0; in spawn() local

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