/dports/biology/ugene/ugene-40.1/src/plugins_3rdparty/ball/src/include/BALL/MATHS/ |
H A D | quaternion.h | 272 TQuaternion<T>::TQuaternion(const TVector3<T>& axis, const T& new_angle) in TQuaternion() 279 TQuaternion<T>::TQuaternion(const T& x, const T& y, const T& z, const T& new_angle) in TQuaternion() 314 void TQuaternion<T>::set(const TVector3<T>& axis, const T& new_angle) in set() 321 void TQuaternion<T>::set(const T& x, const T& y, const T& z, const T& new_angle) in set()
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/dports/games/warmux/warmux-11.04/src/weapon/ |
H A D | construct.cpp | 158 Double new_angle = angle + DELTA_ANGLE; in Up() local 166 Double new_angle = angle - DELTA_ANGLE; in Down() local
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/dports/misc/vxl/vxl-3.3.2/core/vcsl/ |
H A D | vcsl_rotation.cxx | 29 vcsl_rotation::set_static_2d(double new_angle) in set_static_2d() 41 vcsl_rotation::set_static(double new_angle, vnl_vector<double> const & new_axis) in set_static()
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H A D | vcsl_rotation.h | 86 void set_angle(list_of_scalars const& new_angle) { angle_=new_angle; } in set_angle()
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Items.ocd/Tools.ocd/Ropeladder.ocd/LadderSegment.ocd/ |
H A D | Script.c | 12 public func SetAngle(int new_angle) in SetAngle()
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/dports/games/legesmotus/legesmotus-0.4.0/client/ |
H A D | Hazard.cpp | 176 …double new_angle = get_normalized_angle(180 - m_angle_of_incidence + (((double)rand() / ((double)(… in repel_player() local
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/dports/graphics/opencv/opencv-4.5.3/samples/java/tutorial_code/video/optical_flow/ |
H A D | OpticalFlowDenseDemo.java | 41 Mat new_angle = new Mat(); in run() local
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/dports/x11-wm/mutter/mutter-41.1/src/tests/clutter/interactive/ |
H A D | test-animation.c | 32 gdouble new_angle; in on_clicked() local
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/dports/graphics/clutter/clutter-1.26.4/tests/interactive/ |
H A D | test-animation.c | 25 gdouble new_angle; in on_clicked() local
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/dports/x11-wm/muffin/muffin-4.8.0/clutter/tests/interactive/ |
H A D | test-animation.c | 25 gdouble new_angle; in on_clicked() local
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/dports/lang/micropython/micropython-1.17/ports/nrf/examples/ |
H A D | powerup.py | 128 def angle(self, new_angle=None): argument
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/dports/games/supertux2/SuperTux-v0.6.3-Source/src/object/ |
H A D | rain_particle_system.cpp | 254 void RainParticleSystem::fade_angle(float new_angle, float fade_time, easing ease_func) in fade_angle()
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Environment.ocd/Disasters.ocd/Volcano.ocd/ |
H A D | Script.c | 189 var new_angle = angle + side * RandomX(5, 15); in Branch() local
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/dports/devel/py-asciimatics/asciimatics-1.13.0/samples/ |
H A D | ray_casting.py | 72 def safe_update_angle(self, new_angle): argument
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/dports/devel/etl/synfig-1.2.2/synfig-studio/src/synfigapp/actions/ |
H A D | valuedescset.cpp | 820 Angle new_angle = value.get(Vector()).angle(); in prepare() local 850 Angle new_angle = value.get(Angle()); in prepare() local
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/dports/graphics/synfigstudio/synfig-1.2.2/synfig-studio/src/synfigapp/actions/ |
H A D | valuedescset.cpp | 820 Angle new_angle = value.get(Vector()).angle(); in prepare() local 850 Angle new_angle = value.get(Angle()); in prepare() local
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/dports/graphics/synfig/synfig-1.2.2/synfig-studio/src/synfigapp/actions/ |
H A D | valuedescset.cpp | 820 Angle new_angle = value.get(Vector()).angle(); in prepare() local 850 Angle new_angle = value.get(Angle()); in prepare() local
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/dports/games/openyahtzee/openyahtzee-1.9.3/src/ |
H A D | simple_pie_plot.cpp | 143 double new_angle = 0; in CalculateAngles() local
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/dports/graphics/clutter/clutter-1.26.4/clutter/deprecated/ |
H A D | clutter-behaviour-ellipse.c | 768 gdouble new_angle; in clutter_behaviour_ellipse_set_angle_start() local 816 gdouble new_angle; in clutter_behaviour_ellipse_set_angle_end() local
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/dports/x11-wm/muffin/muffin-4.8.0/clutter/clutter/deprecated/ |
H A D | clutter-behaviour-ellipse.c | 768 gdouble new_angle; in clutter_behaviour_ellipse_set_angle_start() local 816 gdouble new_angle; in clutter_behaviour_ellipse_set_angle_end() local
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/dports/graphics/reallyslick/rss-glx_0.9.1/src/PixelCity/ |
H A D | Camera.cpp | 338 void CameraAngleSet (GLvector new_angle) in CameraAngleSet()
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/dports/games/construo/construo-0.2.3/src/ |
H A D | worldview_select_tool.cpp | 359 float new_angle = atan2(new_pos.y - rotate_center.y, in on_mouse_move() local
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/dports/games/legesmotus/legesmotus-0.4.0/common/ |
H A D | Player.cpp | 150 …double new_angle = get_normalized_angle(angle_of_incidence + (angle_of_incidence - curr_angle) - … in bounce() local
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/dports/graphics/inkscape/inkscape-1.1_2021-05-24_c4e8f9ed74/src/live_effects/ |
H A D | lpe-gears.cpp | 185 double new_angle = 0.0; in spawn() local
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/dports/graphics/inkscape/inkscape-1.1_2021-05-24_c4e8f9ed74/src/3rdparty/2geom/src/toys/ |
H A D | gear.cpp | 207 double new_angle = 0.0; in spawn() local
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