Searched defs:newactor (Results 1 – 9 of 9) sorted by relevance
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/ |
H A D | monster_egg.cpp | 54 Actor *newactor = ItemFactory::createActor(shapeNum, 0, 0, in hatch() local
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/ |
H A D | s_sound.c | 422 void S_SoundLink(mobj_t * oldactor, mobj_t * newactor) in S_SoundLink()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/ |
H A D | s_sound.c | 414 void S_SoundLink(mobj_t * oldactor, mobj_t * newactor) in S_SoundLink()
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/dports/games/uhexen/uhexen-0.601/src/ |
H A D | i_sound.c | 686 void S_SoundLink(mobj_t *oldactor, mobj_t *newactor) in S_SoundLink()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/ |
H A D | s_sound.c | 639 void S_SoundLink(mobj_t * oldactor, mobj_t * newactor) in S_SoundLink()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/ |
H A D | s_sound.c | 639 void S_SoundLink(mobj_t * oldactor, mobj_t * newactor) in S_SoundLink()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/actors/ |
H A D | actor.cpp | 1974 Actor *newactor = ItemFactory::createActor(shape, frame, 0, in createActor() local 2587 Actor *newactor = createActor(shape, frame); in I_createActor() local 2634 Actor *newactor = ItemFactory::createActor(shape, frame, 0, in I_createActorCru() local
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/dports/games/ecwolf/ecwolf-1.3.3-src/src/thingdef/ |
H A D | thingdef.cpp | 594 AActor *newactor = (AActor *) M_Malloc(size); in CreateInstance() local
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/dports/games/gemrb/gemrb-0.9.0/gemrb/core/GameScript/ |
H A D | Objects.cpp | 912 Actor *newactor=game->GetPC(i,true); in NearestPC() local
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