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Searched defs:newlight (Results 1 – 9 of 9) sorted by relevance

/dports/devel/tbb/oneTBB-2020.3/examples/parallel_for/tachyon/src/
H A Dlight.cpp67 point_light * newlight(void * tex, vector ctr, flt rad) { in newlight() function
/dports/devel/taskflow/taskflow-3.2.0/3rd-party/tbb/examples/parallel_for/tachyon/src/
H A Dlight.cpp67 point_light * newlight(void * tex, vector ctr, flt rad) { in newlight() function
/dports/devel/onetbb/oneTBB-2021.4.0/examples/parallel_for/tachyon/src/
H A Dlight.cpp65 point_light *newlight(void *tex, vector ctr, flt rad) { in newlight() function
/dports/games/freeminer/freeminer-0.4.10.4/src/
H A Dvoxel.cpp531 u8 newlight = diminish_light(oldlight); in spreadLight() local
636 u8 newlight = diminish_light(oldlight); in spreadLight() local
H A Dmap.cpp518 u8 newlight = diminish_light(oldlight); in spreadLight() local
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_3dfloors.cpp437 lightlist_t newlight; in P_Recalculate3DFloors() local
H A Dp_lights.cpp551 int newlight = m_Sector->lightlevel; in Tick() local
/dports/games/odamex/odamex-src-0.7.0/common/
H A Dp_lights.cpp475 int newlight = sectors[secnum].lightlevel + value; in EV_LightChange() local
/dports/games/minetest/minetest-5.4.1/src/
H A Dvoxelalgorithms.cpp1126 u8 newlight = newf.param_type == CPT_LIGHT ? in blit_back_with_light() local