1 /* $NetBSD: header.h,v 1.22 2008/08/29 00:37:38 gmcgarry Exp $ */ 2 3 /* header.h Larn is copyrighted 1986 by Noah Morgan. */ 4 5 #include <sys/types.h> 6 7 #define MAXLEVEL 11 8 /* max # levels in the dungeon */ 9 #define MAXVLEVEL 3 10 /* max # of levels in the temple of the luran */ 11 #define MAXX 67 12 #define MAXY 17 13 14 #define SCORESIZE 10 15 /* this is the number of people on a scoreboard max */ 16 #define MAXPLEVEL 100 17 /* maximum player level allowed */ 18 #define MAXMONST 56 19 /* maximum # monsters in the dungeon */ 20 #define SPNUM 38 21 /* maximum number of spells in existence */ 22 #define MAXSCROLL 28 23 /* maximum number of scrolls that are possible */ 24 #define MAXPOTION 35 25 /* maximum number of potions that are possible */ 26 #define TIMELIMIT 30000 27 /* the maximum number of moves before the game is called */ 28 #define TAXRATE 1/20 29 /* the tax rate for the LRS */ 30 #define MAXOBJ 93 31 /* the maximum number of objects n < MAXOBJ */ 32 33 /* this is the structure definition of the monster data */ 34 struct monst { 35 const char *name; 36 char level; 37 short armorclass; 38 char damage; 39 char attack; 40 char defense; 41 char genocided; 42 char intelligence; /* monsters intelligence -- used to 43 * choose movement */ 44 short gold; 45 short hitpoints; 46 unsigned long experience; 47 }; 48 49 /* this is the structure definition for the items in the dnd store */ 50 struct _itm { 51 short price; 52 u_char obj; 53 u_char arg; 54 char qty; 55 }; 56 57 /* this is the structure that holds the entire dungeon specifications */ 58 struct cel { 59 short hitp; /* monster's hit points */ 60 char mitem; /* the monster ID */ 61 char item; /* the object's ID */ 62 short iarg; /* the object's argument */ 63 char know; /* have we been here before */ 64 }; 65 66 /* this is the structure for maintaining & moving the spheres of annihilation */ 67 struct sphere { 68 struct sphere *p; /* pointer to next structure */ 69 char x, y, lev; /* location of the sphere */ 70 char dir; /* direction sphere is going in */ 71 short lifetime; /* duration of the sphere */ 72 }; 73 74 /* defines for the character attribute array c[] */ 75 #define STRENGTH 0 /* characters physical strength not due to 76 * objects */ 77 #define INTELLIGENCE 1 78 #define WISDOM 2 79 #define CONSTITUTION 3 80 #define DEXTERITY 4 81 #define CHARISMA 5 82 #define HPMAX 6 83 #define HP 7 84 #define GOLD 8 85 #define EXPERIENCE 9 86 #define LEVEL 10 87 #define REGEN 11 88 #define WCLASS 12 89 #define AC 13 90 #define BANKACCOUNT 14 91 #define SPELLMAX 15 92 #define SPELLS 16 93 #define ENERGY 17 94 #define ECOUNTER 18 95 #define MOREDEFENSES 19 96 #define WEAR 20 97 #define PROTECTIONTIME 21 98 #define WIELD 22 99 #define AMULET 23 100 #define REGENCOUNTER 24 101 #define MOREDAM 25 102 #define DEXCOUNT 26 103 #define STRCOUNT 27 104 #define BLINDCOUNT 28 105 #define CAVELEVEL 29 106 #define CONFUSE 30 107 #define ALTPRO 31 108 #define HERO 32 109 #define CHARMCOUNT 33 110 #define INVISIBILITY 34 111 #define CANCELLATION 35 112 #define HASTESELF 36 113 #define EYEOFLARN 37 114 #define AGGRAVATE 38 115 #define GLOBE 39 116 #define TELEFLAG 40 117 #define SLAYING 41 118 #define NEGATESPIRIT 42 119 #define SCAREMONST 43 120 #define AWARENESS 44 121 #define HOLDMONST 45 122 #define TIMESTOP 46 123 #define HASTEMONST 47 124 #define CUBEofUNDEAD 48 125 #define GIANTSTR 49 126 #define FIRERESISTANCE 50 127 #define BESSMANN 51 128 #define NOTHEFT 52 129 #define HARDGAME 53 130 #define CPUTIME 54 131 #define BYTESIN 55 132 #define BYTESOUT 56 133 #define MOVESMADE 57 134 #define MONSTKILLED 58 135 #define SPELLSCAST 59 136 #define LANCEDEATH 60 137 #define SPIRITPRO 61 138 #define UNDEADPRO 62 139 #define SHIELD 63 140 #define STEALTH 64 141 #define ITCHING 65 142 #define LAUGHING 66 143 #define DRAINSTRENGTH 67 144 #define CLUMSINESS 68 145 #define INFEEBLEMENT 69 146 #define HALFDAM 70 147 #define SEEINVISIBLE 71 148 #define FILLROOM 72 149 #define RANDOMWALK 73 150 #define SPHCAST 74 /* nz if an active sphere of annihilation */ 151 #define WTW 75 /* walk through walls */ 152 #define STREXTRA 76 /* character strength due to objects or 153 * enchantments */ 154 #define TMP 77 /* misc scratch space */ 155 #define LIFEPROT 78 /* life protection counter */ 156 157 /* defines for the objects in the game */ 158 159 #define OALTAR 1 160 #define OTHRONE 2 161 #define OORB 3 162 #define OPIT 4 163 #define OSTAIRSUP 5 164 #define OELEVATORUP 6 165 #define OFOUNTAIN 7 166 #define OSTATUE 8 167 #define OTELEPORTER 9 168 #define OSCHOOL 10 169 #define OMIRROR 11 170 #define ODNDSTORE 12 171 #define OSTAIRSDOWN 13 172 #define OELEVATORDOWN 14 173 #define OBANK2 15 174 #define OBANK 16 175 #define ODEADFOUNTAIN 17 176 #define OMAXGOLD 70 177 #define OGOLDPILE 18 178 #define OOPENDOOR 19 179 #define OCLOSEDDOOR 20 180 #define OWALL 21 181 #define OTRAPARROW 66 182 #define OTRAPARROWIV 67 183 184 #define OLARNEYE 22 185 186 #define OPLATE 23 187 #define OCHAIN 24 188 #define OLEATHER 25 189 #define ORING 60 190 #define OSTUDLEATHER 61 191 #define OSPLINT 62 192 #define OPLATEARMOR 63 193 #define OSSPLATE 64 194 #define OSHIELD 68 195 #define OELVENCHAIN 92 196 197 #define OSWORDofSLASHING 26 198 #define OHAMMER 27 199 #define OSWORD 28 200 #define O2SWORD 29 201 #define OSPEAR 30 202 #define ODAGGER 31 203 #define OBATTLEAXE 57 204 #define OLONGSWORD 58 205 #define OFLAIL 59 206 #define OLANCE 65 207 #define OVORPAL 90 208 #define OSLAYER 91 209 210 #define ORINGOFEXTRA 32 211 #define OREGENRING 33 212 #define OPROTRING 34 213 #define OENERGYRING 35 214 #define ODEXRING 36 215 #define OSTRRING 37 216 #define OCLEVERRING 38 217 #define ODAMRING 39 218 219 #define OBELT 40 220 221 #define OSCROLL 41 222 #define OPOTION 42 223 #define OBOOK 43 224 #define OCHEST 44 225 #define OAMULET 45 226 227 #define OORBOFDRAGON 46 228 #define OSPIRITSCARAB 47 229 #define OCUBEofUNDEAD 48 230 #define ONOTHEFT 49 231 232 #define ODIAMOND 50 233 #define ORUBY 51 234 #define OEMERALD 52 235 #define OSAPPHIRE 53 236 237 #define OENTRANCE 54 238 #define OVOLDOWN 55 239 #define OVOLUP 56 240 #define OHOME 69 241 242 #define OKGOLD 71 243 #define ODGOLD 72 244 #define OIVDARTRAP 73 245 #define ODARTRAP 74 246 #define OTRAPDOOR 75 247 #define OIVTRAPDOOR 76 248 #define OTRADEPOST 77 249 #define OIVTELETRAP 78 250 #define ODEADTHRONE 79 251 #define OANNIHILATION 80 /* sphere of annihilation */ 252 #define OTHRONE2 81 253 #define OLRS 82 /* Larn Revenue Service */ 254 #define OCOOKIE 83 255 #define OURN 84 256 #define OBRASSLAMP 85 257 #define OHANDofFEAR 86 /* hand of fear */ 258 #define OSPHTAILSMAN 87 /* tailsman of the sphere */ 259 #define OWWAND 88 /* wand of wonder */ 260 #define OPSTAFF 89 /* staff of power */ 261 /* used up to 92 */ 262 263 /* defines for the monsters as objects */ 264 265 #define BAT 1 266 #define GNOME 2 267 #define HOBGOBLIN 3 268 #define JACKAL 4 269 #define KOBOLD 5 270 #define ORC 6 271 #define SNAKE 7 272 #define CENTIPEDE 8 273 #define JACULI 9 274 #define TROGLODYTE 10 275 #define ANT 11 276 #define EYE 12 277 #define LEPRECHAUN 13 278 #define NYMPH 14 279 #define QUASIT 15 280 #define RUSTMONSTER 16 281 #define ZOMBIE 17 282 #define ASSASSINBUG 18 283 #define BUGBEAR 19 284 #define HELLHOUND 20 285 #define ICELIZARD 21 286 #define CENTAUR 22 287 #define TROLL 23 288 #define YETI 24 289 #define WHITEDRAGON 25 290 #define ELF 26 291 #define CUBE 27 292 #define METAMORPH 28 293 #define VORTEX 29 294 #define ZILLER 30 295 #define VIOLETFUNGI 31 296 #define WRAITH 32 297 #define FORVALAKA 33 298 #define LAMANOBE 34 299 #define OSEQUIP 35 300 #define ROTHE 36 301 #define XORN 37 302 #define VAMPIRE 38 303 #define INVISIBLESTALKER 39 304 #define POLTERGEIST 40 305 #define DISENCHANTRESS 41 306 #define SHAMBLINGMOUND 42 307 #define YELLOWMOLD 43 308 #define UMBERHULK 44 309 #define GNOMEKING 45 310 #define MIMIC 46 311 #define WATERLORD 47 312 #define BRONZEDRAGON 48 313 #define GREENDRAGON 49 314 #define PURPLEWORM 50 315 #define XVART 51 316 #define SPIRITNAGA 52 317 #define SILVERDRAGON 53 318 #define PLATINUMDRAGON 54 319 #define GREENURCHIN 55 320 #define REDDRAGON 56 321 #define DEMONLORD 57 322 #define DEMONPRINCE 64 323 324 #ifndef NULL 325 #define NULL 0 326 #endif 327 #define BUFBIG 4096 /* size of the output buffer */ 328 #define MAXIBUF 4096 /* size of the input buffer */ 329 #define LOGNAMESIZE 40 /* max size of the players name */ 330 #define PSNAMESIZE 40 /* max size of the process name */ 331 332 #ifndef NODEFS 333 extern char VERSION, SUBVERSION; 334 extern u_char beenhere[], boldon, cheat, ckpflag; 335 extern const char *class[]; 336 extern u_char course[]; 337 extern char diagfile[], helpfile[], ckpfile[], larnlevels[], 338 playerids[], optsfile[1024], psname[], savefilename[], 339 scorefile[]; 340 extern u_char *inbuffer; 341 extern u_char item[MAXX][MAXY], iven[], know[MAXX][MAXY]; 342 extern const char *levelname[]; 343 extern char logfile[], loginname[], logname[], lastmonst[]; 344 extern u_char *lpbuf, *lpend; 345 extern u_char *lpnt, moved[MAXX][MAXY], mitem[MAXX][MAXY], monstlevel[]; 346 extern char monstnamelist[], objnamelist[]; 347 extern u_char nch[], ndgg[], nlpts[], nomove, nosignal, nowelcome; 348 extern u_char nplt[], nsw[]; 349 extern const char *objectname[]; 350 extern const char *potionhide[], *potionname[]; 351 extern const char *spelcode[], *spelname[], *spelmes[]; 352 extern char aborted[], spelweird[MAXMONST + 8][SPNUM]; 353 extern u_char potprob[]; 354 extern u_char predostuff, restorflag, scprob[]; 355 extern u_char screen[MAXX][MAXY], sex; 356 extern const char *speldescript[]; 357 extern const char *scrollhide[], *scrollname[]; 358 extern u_char spelknow[]; 359 extern u_char splev[], stealth[MAXX][MAXY], wizard; 360 extern short diroffx[], diroffy[], hitflag, hit2flag, hit3flag, hitp[MAXX][MAXY]; 361 extern short iarg[MAXX][MAXY], ivenarg[], lasthx, lasthy, lastnum, lastpx, 362 lastpy; 363 extern short nobeep, oldx, oldy, playerx, playery, level; 364 extern int enable_scroll, srcount, yrepcount, userid, wisid, 365 io_outfd, io_infd; 366 extern gid_t gid, egid; 367 extern long outstanding_taxes, skill[], gltime, c[], cbak[]; 368 extern time_t initialtime; 369 extern unsigned long randx; 370 extern struct cel *cell; 371 extern struct monst monster[]; 372 extern struct sphere *spheres; 373 extern struct _itm itm[]; 374 extern int rmst, lasttime; 375 376 /* macro to create scroll #'s with probability of occurrence */ 377 #define newscroll() (scprob[rund(81)]) 378 /* macro to return a potion # created with probability of occurrence */ 379 #define newpotion() (potprob[rund(41)]) 380 /* macro to return the + points on created leather armor */ 381 #define newleather() (nlpts[rund(c[HARDGAME]?13:15)]) 382 /* macro to return the + points on chain armor */ 383 #define newchain() (nch[rund(10)]) 384 /* macro to return + points on plate armor */ 385 #define newplate() (nplt[rund(c[HARDGAME]?4:12)]) 386 /* macro to return + points on new daggers */ 387 #define newdagger() (ndgg[rund(13)]) 388 /* macro to return + points on new swords */ 389 #define newsword() (nsw[rund(c[HARDGAME]?6:13)]) 390 /* macro to destroy object at present location */ 391 #define forget() (item[playerx][playery]=know[playerx][playery]=0) 392 /* macro to wipe out a monster at a location */ 393 #define disappear(x,y) (mitem[x][y]=know[x][y]=0) 394 395 #ifdef VT100 396 /* macro to turn on bold display for the terminal */ 397 #define setbold() (lprcat(boldon?"\33[1m":"\33[7m")) 398 /* macro to turn off bold display for the terminal */ 399 #define resetbold() (lprcat("\33[m")) 400 /* macro to setup the scrolling region for the terminal */ 401 #define setscroll() (lprcat("\33[20;24r")) 402 /* macro to clear the scrolling region for the terminal */ 403 #define resetscroll() (lprcat("\33[;24r")) 404 /* macro to clear the screen and home the cursor */ 405 #define clear() (lprcat("\33[2J\33[f"), cbak[SPELLS]= -50) 406 #define cltoeoln() lprcat("\33[K") 407 #else /* VT100 */ 408 /* defines below are for use in the termcap mode only */ 409 #define ST_START 1 410 #define ST_END 2 411 #define BOLD 3 412 #define END_BOLD 4 413 #define CLEAR 5 414 #define CL_LINE 6 415 #define CL_DOWN 14 416 #define CURSOR 15 417 /* macro to turn on bold display for the terminal */ 418 #define setbold() (*lpnt++ = ST_START) 419 /* macro to turn off bold display for the terminal */ 420 #define resetbold() (*lpnt++ = ST_END) 421 /* macro to setup the scrolling region for the terminal */ 422 #define setscroll() enable_scroll=1 423 /* macro to clear the scrolling region for the terminal */ 424 #define resetscroll() enable_scroll=0 425 /* macro to clear the screen and home the cursor */ 426 #define clear() (*lpnt++ =CLEAR, cbak[SPELLS]= -50) 427 /* macro to clear to end of line */ 428 #define cltoeoln() (*lpnt++ = CL_LINE) 429 #endif /* VT100 */ 430 431 /* macro to output one byte to the output buffer */ 432 #define lprc(ch) ((lpnt>=lpend)?(void)(*lpnt++ = (ch), lflush()):(void)(*lpnt++ = (ch))) 433 434 /* macro to seed the random number generator */ 435 #define seedrand(x) (randx=x) 436 #ifdef MACRORND 437 /* macros to generate random numbers 1<=rnd(N)<=N 0<=rund(N)<=N-1 */ 438 #define rnd(x) ((((randx=randx*1103515245+12345)>>7)%(x))+1) 439 #define rund(x) ((((randx=randx*1103515245+12345)>>7)%(x)) ) 440 #endif /* MACRORND */ 441 /* macros for miscellaneous data conversion */ 442 #define min(x,y) (((x)>(y))?(y):(x)) 443 #define max(x,y) (((x)>(y))?(x):(y)) 444 #endif /* NODEFS */ 445