xref: /netbsd/games/larn/header.h (revision 81f725f1)
1 /* $NetBSD: header.h,v 1.22 2008/08/29 00:37:38 gmcgarry Exp $	 */
2 
3 /* header.h		Larn is copyrighted 1986 by Noah Morgan. */
4 
5 #include <sys/types.h>
6 
7 #define MAXLEVEL 11
8 /* max # levels in the dungeon			 */
9 #define MAXVLEVEL 3
10 /* max # of levels in the temple of the luran	 */
11 #define MAXX 67
12 #define MAXY 17
13 
14 #define SCORESIZE 10
15 /* this is the number of people on a scoreboard max */
16 #define MAXPLEVEL 100
17 /* maximum player level allowed		 */
18 #define MAXMONST 56
19 /* maximum # monsters in the dungeon	 */
20 #define SPNUM 38
21 /* maximum number of spells in existence	 */
22 #define MAXSCROLL 28
23 /* maximum number of scrolls that are possible	 */
24 #define MAXPOTION 35
25 /* maximum number of potions that are possible	 */
26 #define TIMELIMIT 30000
27 /* the maximum number of moves before the game is called */
28 #define TAXRATE 1/20
29 /* the tax rate for the LRS */
30 #define MAXOBJ 93
31 /* the maximum number of objects   n < MAXOBJ */
32 
33 /* this is the structure definition of the monster data	 */
34 struct monst {
35 	const char     *name;
36 	char            level;
37 	short           armorclass;
38 	char            damage;
39 	char            attack;
40 	char            defense;
41 	char            genocided;
42 	char            intelligence;	/* monsters intelligence -- used to
43 					 * choose movement */
44 	short           gold;
45 	short           hitpoints;
46 	unsigned long   experience;
47 };
48 
49 /* this is the structure definition for the items in the dnd store */
50 struct _itm {
51 	short           price;
52 	u_char          obj;
53 	u_char          arg;
54 	char            qty;
55 };
56 
57 /* this is the structure that holds the entire dungeon specifications	 */
58 struct cel {
59 	short           hitp;	/* monster's hit points	 */
60 	char            mitem;	/* the monster ID			 */
61 	char            item;	/* the object's ID			 */
62 	short           iarg;	/* the object's argument	 */
63 	char            know;	/* have we been here before */
64 };
65 
66 /* this is the structure for maintaining & moving the spheres of annihilation */
67 struct sphere {
68 	struct sphere  *p;	/* pointer to next structure */
69 	char            x, y, lev;	/* location of the sphere */
70 	char            dir;	/* direction sphere is going in */
71 	short           lifetime;	/* duration of the sphere */
72 };
73 
74 /* defines for the character attribute array	c[]	 */
75 #define STRENGTH 0		/* characters physical strength not due to
76 				 * objects */
77 #define INTELLIGENCE 1
78 #define WISDOM 2
79 #define CONSTITUTION 3
80 #define DEXTERITY 4
81 #define CHARISMA 5
82 #define HPMAX 6
83 #define HP 7
84 #define GOLD 8
85 #define EXPERIENCE 9
86 #define LEVEL 10
87 #define REGEN 11
88 #define WCLASS 12
89 #define AC 13
90 #define BANKACCOUNT 14
91 #define SPELLMAX 15
92 #define SPELLS 16
93 #define ENERGY 17
94 #define ECOUNTER 18
95 #define MOREDEFENSES 19
96 #define WEAR 20
97 #define PROTECTIONTIME 21
98 #define WIELD 22
99 #define AMULET 23
100 #define REGENCOUNTER 24
101 #define MOREDAM 25
102 #define DEXCOUNT 26
103 #define STRCOUNT 27
104 #define BLINDCOUNT 28
105 #define CAVELEVEL 29
106 #define CONFUSE 30
107 #define ALTPRO 31
108 #define HERO 32
109 #define CHARMCOUNT 33
110 #define INVISIBILITY 34
111 #define CANCELLATION 35
112 #define HASTESELF 36
113 #define EYEOFLARN 37
114 #define AGGRAVATE 38
115 #define GLOBE 39
116 #define TELEFLAG 40
117 #define SLAYING 41
118 #define NEGATESPIRIT 42
119 #define SCAREMONST 43
120 #define AWARENESS 44
121 #define HOLDMONST 45
122 #define TIMESTOP 46
123 #define HASTEMONST 47
124 #define CUBEofUNDEAD 48
125 #define GIANTSTR 49
126 #define FIRERESISTANCE 50
127 #define BESSMANN 51
128 #define NOTHEFT 52
129 #define HARDGAME 53
130 #define CPUTIME 54
131 #define BYTESIN 55
132 #define BYTESOUT 56
133 #define MOVESMADE 57
134 #define MONSTKILLED 58
135 #define SPELLSCAST 59
136 #define LANCEDEATH 60
137 #define SPIRITPRO 61
138 #define UNDEADPRO 62
139 #define SHIELD 63
140 #define STEALTH 64
141 #define ITCHING 65
142 #define LAUGHING 66
143 #define DRAINSTRENGTH 67
144 #define CLUMSINESS 68
145 #define INFEEBLEMENT 69
146 #define HALFDAM 70
147 #define SEEINVISIBLE 71
148 #define FILLROOM 72
149 #define RANDOMWALK 73
150 #define SPHCAST 74		/* nz if an active sphere of annihilation */
151 #define WTW 75			/* walk through walls */
152 #define STREXTRA 76		/* character strength due to objects or
153 				 * enchantments */
154 #define TMP 77			/* misc scratch space */
155 #define LIFEPROT 78		/* life protection counter */
156 
157 /* defines for the objects in the game		 */
158 
159 #define OALTAR 1
160 #define OTHRONE 2
161 #define OORB 3
162 #define OPIT 4
163 #define OSTAIRSUP 5
164 #define OELEVATORUP 6
165 #define OFOUNTAIN 7
166 #define OSTATUE 8
167 #define OTELEPORTER 9
168 #define OSCHOOL 10
169 #define OMIRROR 11
170 #define ODNDSTORE 12
171 #define OSTAIRSDOWN 13
172 #define OELEVATORDOWN 14
173 #define OBANK2 15
174 #define OBANK 16
175 #define ODEADFOUNTAIN 17
176 #define OMAXGOLD 70
177 #define OGOLDPILE 18
178 #define OOPENDOOR 19
179 #define OCLOSEDDOOR 20
180 #define OWALL 21
181 #define OTRAPARROW 66
182 #define OTRAPARROWIV 67
183 
184 #define OLARNEYE 22
185 
186 #define OPLATE 23
187 #define OCHAIN 24
188 #define OLEATHER 25
189 #define ORING 60
190 #define OSTUDLEATHER 61
191 #define OSPLINT 62
192 #define OPLATEARMOR 63
193 #define OSSPLATE 64
194 #define OSHIELD 68
195 #define OELVENCHAIN 92
196 
197 #define OSWORDofSLASHING 26
198 #define OHAMMER 27
199 #define OSWORD 28
200 #define O2SWORD 29
201 #define OSPEAR 30
202 #define ODAGGER 31
203 #define OBATTLEAXE 57
204 #define OLONGSWORD 58
205 #define OFLAIL 59
206 #define OLANCE 65
207 #define OVORPAL 90
208 #define OSLAYER 91
209 
210 #define ORINGOFEXTRA 32
211 #define OREGENRING 33
212 #define OPROTRING 34
213 #define OENERGYRING 35
214 #define ODEXRING 36
215 #define OSTRRING 37
216 #define OCLEVERRING 38
217 #define ODAMRING 39
218 
219 #define OBELT 40
220 
221 #define OSCROLL 41
222 #define OPOTION 42
223 #define OBOOK 43
224 #define OCHEST 44
225 #define OAMULET 45
226 
227 #define OORBOFDRAGON 46
228 #define OSPIRITSCARAB 47
229 #define OCUBEofUNDEAD 48
230 #define ONOTHEFT 49
231 
232 #define ODIAMOND 50
233 #define ORUBY 51
234 #define OEMERALD 52
235 #define OSAPPHIRE 53
236 
237 #define OENTRANCE 54
238 #define OVOLDOWN 55
239 #define OVOLUP 56
240 #define OHOME 69
241 
242 #define OKGOLD 71
243 #define ODGOLD 72
244 #define OIVDARTRAP 73
245 #define ODARTRAP 74
246 #define OTRAPDOOR 75
247 #define OIVTRAPDOOR 76
248 #define OTRADEPOST 77
249 #define OIVTELETRAP 78
250 #define ODEADTHRONE 79
251 #define OANNIHILATION 80	/* sphere of annihilation */
252 #define OTHRONE2 81
253 #define OLRS 82			/* Larn Revenue Service */
254 #define OCOOKIE 83
255 #define OURN 84
256 #define OBRASSLAMP 85
257 #define OHANDofFEAR 86		/* hand of fear */
258 #define OSPHTAILSMAN 87		/* tailsman of the sphere */
259 #define OWWAND 88		/* wand of wonder */
260 #define OPSTAFF 89		/* staff of power */
261 /* used up to 92 */
262 
263 /* defines for the monsters as objects		 */
264 
265 #define BAT 1
266 #define GNOME 2
267 #define HOBGOBLIN 3
268 #define JACKAL 4
269 #define KOBOLD 5
270 #define ORC 6
271 #define SNAKE 7
272 #define CENTIPEDE 8
273 #define JACULI 9
274 #define TROGLODYTE 10
275 #define ANT 11
276 #define EYE 12
277 #define LEPRECHAUN 13
278 #define NYMPH 14
279 #define QUASIT 15
280 #define RUSTMONSTER 16
281 #define ZOMBIE 17
282 #define ASSASSINBUG 18
283 #define BUGBEAR 19
284 #define HELLHOUND 20
285 #define ICELIZARD 21
286 #define CENTAUR 22
287 #define TROLL 23
288 #define YETI 24
289 #define WHITEDRAGON 25
290 #define ELF 26
291 #define CUBE 27
292 #define METAMORPH 28
293 #define VORTEX 29
294 #define ZILLER 30
295 #define VIOLETFUNGI 31
296 #define WRAITH 32
297 #define FORVALAKA 33
298 #define LAMANOBE 34
299 #define OSEQUIP 35
300 #define ROTHE 36
301 #define XORN 37
302 #define VAMPIRE 38
303 #define INVISIBLESTALKER 39
304 #define POLTERGEIST 40
305 #define DISENCHANTRESS 41
306 #define SHAMBLINGMOUND 42
307 #define YELLOWMOLD 43
308 #define UMBERHULK 44
309 #define GNOMEKING 45
310 #define MIMIC 46
311 #define WATERLORD 47
312 #define BRONZEDRAGON 48
313 #define GREENDRAGON 49
314 #define PURPLEWORM 50
315 #define XVART 51
316 #define SPIRITNAGA 52
317 #define SILVERDRAGON 53
318 #define PLATINUMDRAGON 54
319 #define GREENURCHIN 55
320 #define REDDRAGON 56
321 #define DEMONLORD 57
322 #define DEMONPRINCE 64
323 
324 #ifndef NULL
325 #define NULL 0
326 #endif
327 #define BUFBIG	4096		/* size of the output buffer */
328 #define MAXIBUF	4096		/* size of the input buffer */
329 #define LOGNAMESIZE 40		/* max size of the players name */
330 #define PSNAMESIZE 40		/* max size of the process name */
331 
332 #ifndef NODEFS
333 extern char     VERSION, SUBVERSION;
334 extern u_char   beenhere[], boldon, cheat, ckpflag;
335 extern const char *class[];
336 extern u_char   course[];
337 extern char     diagfile[], helpfile[], ckpfile[], larnlevels[],
338 		playerids[], optsfile[1024], psname[], savefilename[],
339 		scorefile[];
340 extern u_char  *inbuffer;
341 extern u_char   item[MAXX][MAXY], iven[], know[MAXX][MAXY];
342 extern const char *levelname[];
343 extern char     logfile[], loginname[], logname[], lastmonst[];
344 extern u_char  *lpbuf, *lpend;
345 extern u_char  *lpnt, moved[MAXX][MAXY], mitem[MAXX][MAXY], monstlevel[];
346 extern char     monstnamelist[], objnamelist[];
347 extern u_char   nch[], ndgg[], nlpts[], nomove, nosignal, nowelcome;
348 extern u_char   nplt[], nsw[];
349 extern const char *objectname[];
350 extern const char *potionhide[], *potionname[];
351 extern const char *spelcode[], *spelname[], *spelmes[];
352 extern char     aborted[], spelweird[MAXMONST + 8][SPNUM];
353 extern u_char   potprob[];
354 extern u_char   predostuff, restorflag, scprob[];
355 extern u_char   screen[MAXX][MAXY], sex;
356 extern const char *speldescript[];
357 extern const char *scrollhide[], *scrollname[];
358 extern u_char   spelknow[];
359 extern u_char   splev[], stealth[MAXX][MAXY], wizard;
360 extern short    diroffx[], diroffy[], hitflag, hit2flag, hit3flag, hitp[MAXX][MAXY];
361 extern short    iarg[MAXX][MAXY], ivenarg[], lasthx, lasthy, lastnum, lastpx,
362                 lastpy;
363 extern short    nobeep, oldx, oldy, playerx, playery, level;
364 extern int      enable_scroll, srcount, yrepcount, userid, wisid,
365 		io_outfd, io_infd;
366 extern gid_t    gid, egid;
367 extern long     outstanding_taxes, skill[], gltime, c[], cbak[];
368 extern time_t	initialtime;
369 extern unsigned long randx;
370 extern struct cel *cell;
371 extern struct monst monster[];
372 extern struct sphere *spheres;
373 extern struct _itm itm[];
374 extern int      rmst, lasttime;
375 
376 /* macro to create scroll #'s with probability of occurrence */
377 #define newscroll() (scprob[rund(81)])
378 /* macro to return a potion # created with probability of occurrence */
379 #define newpotion() (potprob[rund(41)])
380 /* macro to return the + points on created leather armor */
381 #define newleather() (nlpts[rund(c[HARDGAME]?13:15)])
382 /* macro to return the + points on chain armor */
383 #define newchain() (nch[rund(10)])
384 /* macro to return + points on plate armor */
385 #define newplate() (nplt[rund(c[HARDGAME]?4:12)])
386 /* macro to return + points on new daggers */
387 #define newdagger() (ndgg[rund(13)])
388 /* macro to return + points on new swords */
389 #define newsword() (nsw[rund(c[HARDGAME]?6:13)])
390 /* macro to destroy object at present location */
391 #define forget() (item[playerx][playery]=know[playerx][playery]=0)
392 /* macro to wipe out a monster at a location */
393 #define disappear(x,y) (mitem[x][y]=know[x][y]=0)
394 
395 #ifdef VT100
396 /* macro to turn on bold display for the terminal */
397 #define setbold() (lprcat(boldon?"\33[1m":"\33[7m"))
398 /* macro to turn off bold display for the terminal */
399 #define resetbold() (lprcat("\33[m"))
400 /* macro to setup the scrolling region for the terminal */
401 #define setscroll() (lprcat("\33[20;24r"))
402 /* macro to clear the scrolling region for the terminal */
403 #define resetscroll() (lprcat("\33[;24r"))
404 /* macro to clear the screen and home the cursor */
405 #define clear() (lprcat("\33[2J\33[f"), cbak[SPELLS]= -50)
406 #define cltoeoln() lprcat("\33[K")
407 #else	/* VT100 */
408 /* defines below are for use in the termcap mode only */
409 #define ST_START 1
410 #define ST_END   2
411 #define BOLD     3
412 #define END_BOLD 4
413 #define CLEAR    5
414 #define CL_LINE  6
415 #define CL_DOWN 14
416 #define CURSOR  15
417 /* macro to turn on bold display for the terminal */
418 #define setbold() (*lpnt++ = ST_START)
419 /* macro to turn off bold display for the terminal */
420 #define resetbold() (*lpnt++ = ST_END)
421 /* macro to setup the scrolling region for the terminal */
422 #define setscroll() enable_scroll=1
423 /* macro to clear the scrolling region for the terminal */
424 #define resetscroll() enable_scroll=0
425 /* macro to clear the screen and home the cursor */
426 #define clear() (*lpnt++ =CLEAR, cbak[SPELLS]= -50)
427 /* macro to clear to end of line */
428 #define cltoeoln() (*lpnt++ = CL_LINE)
429 #endif	/* VT100 */
430 
431 /* macro to output one byte to the output buffer */
432 #define lprc(ch) ((lpnt>=lpend)?(void)(*lpnt++ = (ch), lflush()):(void)(*lpnt++ = (ch)))
433 
434 /* macro to seed the random number generator */
435 #define seedrand(x) (randx=x)
436 #ifdef MACRORND
437 /* macros to generate random numbers   1<=rnd(N)<=N   0<=rund(N)<=N-1 */
438 #define rnd(x)  ((((randx=randx*1103515245+12345)>>7)%(x))+1)
439 #define rund(x) ((((randx=randx*1103515245+12345)>>7)%(x))  )
440 #endif	/* MACRORND */
441 /* macros for miscellaneous data conversion */
442 #define min(x,y) (((x)>(y))?(y):(x))
443 #define max(x,y) (((x)>(y))?(x):(y))
444 #endif	/* NODEFS */
445