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Searched defs:next_anim (Results 1 – 8 of 8) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/icb/
H A Dgeneral_npc_animation.cpp601 …ith_double_link(__mega_set_names link_one, __mega_set_names link_two, __mega_set_names next_anim) { in Soft_start_with_double_link()
625 …game_session::Soft_start_with_single_link(__mega_set_names link_anim, __mega_set_names next_anim) { in Soft_start_with_single_link()
644 void _game_session::Soft_start_single_anim(__mega_set_names next_anim) { in Soft_start_single_anim()
669 void _game_session::Hard_start_single_anim(__mega_set_names next_anim) { in Hard_start_single_anim()
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/gui/
H A Dgui_inventory.cpp814 int next_anim = item->bf->animations.next_animation; in Draw() local
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/
H A Dskeletal_model.c366 animation_frame_p next_anim = model->animations + bf->animations.next_animation; in SSBoneFrame_Update() local
813 animation_frame_p next_anim = ss_anim->model->animations + ss_anim->next_animation; in Anim_SetNextFrame() local
H A Dskeletal_model.h171 …uint16_t next_anim; // "switch to" animati… member
222 struct animation_frame_s *next_anim; // Next default animation member
H A Dresource.cpp1796 uint16_t next_anim = tr_adisp->next_animation & 0x7fff; in TR_GenSkeletalModel() local
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/game/
H A DEntity.h89 ANIM_HANDLE * next_anim; member
/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dscene_battle_rpg2k.cpp1105 int next_anim = 0; in ProcessBattleActionAnimationImpl() local
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/scene/
H A DSaveFormat.h502 s32 next_anim; member