/reactos/drivers/filesystems/btrfs/zstd/ |
H A D | zstd_compress_sequences.c | 61 S16 norm[MaxSeq + 1]; in ZSTD_NCountCost() local 76 unsigned norm = (unsigned)((256 * count[s]) / total); in ZSTD_entropyCost() local 124 size_t ZSTD_crossEntropyCost(short const* norm, unsigned accuracyLog, in ZSTD_crossEntropyCost() 248 S16 norm[MaxSeq + 1]; in ZSTD_buildCTable() local
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H A D | fse_compress.c | 351 static size_t FSE_normalizeM2(short* norm, U32 tableLog, const unsigned* count, size_t total, U32 m… in FSE_normalizeM2() 642 S16 norm[FSE_MAX_SYMBOL_VALUE+1]; in FSE_compress_wksp() local
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H A D | huf_compress.c | 76 S16 norm[HUF_TABLELOG_MAX+1]; in HUF_compressWeights() local
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H A D | zstd_decompress_block.c | 466 S16 norm[MaxSeq+1]; in ZSTD_buildSeqTable() local
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/reactos/dll/directx/wine/d3drm/ |
H A D | math.c | 223 D3DVECTOR * WINAPI D3DRMVectorReflect(D3DVECTOR *r, D3DVECTOR *ray, D3DVECTOR *norm) in D3DRMVectorReflect() 236 D3DVECTOR norm; in D3DRMVectorRotate() local
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/reactos/sdk/lib/3rdparty/stlport/src/ |
H A D | num_get_float.cpp | 231 static void _Stl_norm_and_round(uint64& p, int& norm, uint64 prodhi, uint64 prodlo) { in _Stl_norm_and_round() 299 int norm; /* number of bits of normalization */ in _Stl_tenscale() local
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/reactos/dll/opengl/glu32/src/libtess/ |
H A D | normal.c | 201 GLdouble norm[3]; in __gl_projectPolygon() local
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H A D | render.c | 446 GLdouble norm[3]; in __gl_renderCache() local
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/reactos/modules/rostests/winetests/d3drm/ |
H A D | vector.c | 72 D3DVECTOR e,r,u,v,w,axis,casnul,norm,ray,self; in VectorTest() local
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/reactos/dll/directx/wine/d3dx9_36/ |
H A D | math.c | 1255 FLOAT norm; in D3DXPlaneNormalize() local 1320 FLOAT norm; in D3DXQuaternionExp() local 1345 FLOAT norm; in D3DXQuaternionInverse() local 1393 FLOAT norm; in D3DXQuaternionNormalize() local 1661 FLOAT norm; in D3DXVec2Normalize() local 1712 FLOAT norm; in D3DXVec2TransformCoord() local 1807 FLOAT norm; in D3DXVec3Normalize() local 1898 FLOAT norm; in D3DXVec3TransformCoord() local 2059 FLOAT norm; in D3DXVec4Normalize() local 2295 FLOAT cap[6], clamped_angle, norm, scale, temp; in D3DXSHEvalConeLight() local
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/reactos/sdk/include/ucrt/ |
H A D | complex.h | 356 inline float __CRTDECL norm(_In_ _Fcomplex _X) throw() in norm() function 503 inline long double __CRTDECL norm(_In_ _Lcomplex _X) throw() in norm() function
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/reactos/sdk/lib/3rdparty/libxml2/ |
H A D | xmlschemastypes.c | 2251 xmlChar *norm = NULL; in xmlSchemaValAtomicType() local 6093 xmlSchemaValPtr norm; in xmlSchemaGetCanonValue() local 6122 xmlSchemaValPtr norm; in xmlSchemaGetCanonValue() local 6150 xmlSchemaValPtr norm; in xmlSchemaGetCanonValue() local
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/reactos/dll/win32/rsaenh/ |
H A D | mpi.c | 1568 int res, n, t, i, norm, neg; in mp_div() local
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/reactos/dll/directx/wine/ddraw/ |
H A D | device.c | 4511 float distance, norm; in in_plane() local
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