Home
last modified time | relevance | path

Searched defs:norm (Results 1 – 14 of 14) sorted by relevance

/reactos/drivers/filesystems/btrfs/zstd/
H A Dzstd_compress_sequences.c61 S16 norm[MaxSeq + 1]; in ZSTD_NCountCost() local
76 unsigned norm = (unsigned)((256 * count[s]) / total); in ZSTD_entropyCost() local
124 size_t ZSTD_crossEntropyCost(short const* norm, unsigned accuracyLog, in ZSTD_crossEntropyCost()
248 S16 norm[MaxSeq + 1]; in ZSTD_buildCTable() local
H A Dfse_compress.c351 static size_t FSE_normalizeM2(short* norm, U32 tableLog, const unsigned* count, size_t total, U32 m… in FSE_normalizeM2()
642 S16 norm[FSE_MAX_SYMBOL_VALUE+1]; in FSE_compress_wksp() local
H A Dhuf_compress.c76 S16 norm[HUF_TABLELOG_MAX+1]; in HUF_compressWeights() local
H A Dzstd_decompress_block.c466 S16 norm[MaxSeq+1]; in ZSTD_buildSeqTable() local
/reactos/dll/directx/wine/d3drm/
H A Dmath.c223 D3DVECTOR * WINAPI D3DRMVectorReflect(D3DVECTOR *r, D3DVECTOR *ray, D3DVECTOR *norm) in D3DRMVectorReflect()
236 D3DVECTOR norm; in D3DRMVectorRotate() local
/reactos/sdk/lib/3rdparty/stlport/src/
H A Dnum_get_float.cpp231 static void _Stl_norm_and_round(uint64& p, int& norm, uint64 prodhi, uint64 prodlo) { in _Stl_norm_and_round()
299 int norm; /* number of bits of normalization */ in _Stl_tenscale() local
/reactos/dll/opengl/glu32/src/libtess/
H A Dnormal.c201 GLdouble norm[3]; in __gl_projectPolygon() local
H A Drender.c446 GLdouble norm[3]; in __gl_renderCache() local
/reactos/modules/rostests/winetests/d3drm/
H A Dvector.c72 D3DVECTOR e,r,u,v,w,axis,casnul,norm,ray,self; in VectorTest() local
/reactos/dll/directx/wine/d3dx9_36/
H A Dmath.c1255 FLOAT norm; in D3DXPlaneNormalize() local
1320 FLOAT norm; in D3DXQuaternionExp() local
1345 FLOAT norm; in D3DXQuaternionInverse() local
1393 FLOAT norm; in D3DXQuaternionNormalize() local
1661 FLOAT norm; in D3DXVec2Normalize() local
1712 FLOAT norm; in D3DXVec2TransformCoord() local
1807 FLOAT norm; in D3DXVec3Normalize() local
1898 FLOAT norm; in D3DXVec3TransformCoord() local
2059 FLOAT norm; in D3DXVec4Normalize() local
2295 FLOAT cap[6], clamped_angle, norm, scale, temp; in D3DXSHEvalConeLight() local
/reactos/sdk/include/ucrt/
H A Dcomplex.h356 inline float __CRTDECL norm(_In_ _Fcomplex _X) throw() in norm() function
503 inline long double __CRTDECL norm(_In_ _Lcomplex _X) throw() in norm() function
/reactos/sdk/lib/3rdparty/libxml2/
H A Dxmlschemastypes.c2251 xmlChar *norm = NULL; in xmlSchemaValAtomicType() local
6093 xmlSchemaValPtr norm; in xmlSchemaGetCanonValue() local
6122 xmlSchemaValPtr norm; in xmlSchemaGetCanonValue() local
6150 xmlSchemaValPtr norm; in xmlSchemaGetCanonValue() local
/reactos/dll/win32/rsaenh/
H A Dmpi.c1568 int res, n, t, i, norm, neg; in mp_div() local
/reactos/dll/directx/wine/ddraw/
H A Ddevice.c4511 float distance, norm; in in_plane() local