Searched defs:numBlendTextures (Results 1 – 8 of 8) sorted by relevance
/dports/games/stuntrally/stuntrally-2.6.1/source/ogre/common/ |
H A D | TerrainMaterial.cpp | 100 …numBlendTextures = std::min(terrain->getBlendTextureCount(maxLayers), terrain->getBlendTextureCoun… in createMaterial() local
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Components/Terrain/src/ |
H A D | OgreTerrainMaterialGeneratorA.cpp | 397 …uint numBlendTextures = std::min(terrain->getBlendTextureCount(maxLayers), terrain->getBlendTextur… in addTechnique() local 645 …uint numBlendTextures = std::min(terrain->getBlendTextureCount(maxLayers), terrain->getBlendTextur… in defaultFpParams() local
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H A D | OgreTerrainMaterialShaderHelperGLSL.cpp | 262 …uint numBlendTextures = std::min(terrain->getBlendTextureCount(maxLayers), terrain->getBlendTextur… in generateFpHeader() local
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H A D | OgreTerrainMaterialShaderHelperCg.cpp | 277 …uint numBlendTextures = std::min(terrain->getBlendTextureCount(maxLayers), terrain->getBlendTextur… in generateFpHeader() local
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H A D | OgreTerrainMaterialShaderHelperGLSLES.cpp | 304 …uint numBlendTextures = std::min(terrain->getBlendTextureCount(maxLayers), terrain->getBlendTextur… in generateFpHeader() local
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/dports/graphics/ogre3d/ogre-1.11.6/Components/Terrain/src/ |
H A D | OgreTerrainMaterialGeneratorA.cpp | 391 …uint numBlendTextures = std::min(terrain->getBlendTextureCount(maxLayers), terrain->getBlendTextur… in addTechnique() local 640 …uint numBlendTextures = std::min(terrain->getBlendTextureCount(maxLayers), terrain->getBlendTextur… in defaultFpParams() local
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H A D | OgreTerrainMaterialShaderHelperGLSL.cpp | 282 …uint numBlendTextures = std::min(terrain->getBlendTextureCount(maxLayers), terrain->getBlendTextur… in generateFpHeader() local
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H A D | OgreTerrainMaterialShaderHelperCg.cpp | 301 …uint numBlendTextures = std::min(terrain->getBlendTextureCount(maxLayers), terrain->getBlendTextur… in generateFpHeader() local
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