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Searched defs:numplayers (Results 1 – 25 of 154) sorted by relevance

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/dports/games/luola/luola-1.3.2/src/
H A Danimation.c95 int r,numplayers=0; in recalc_geometry() local
159 static void rearrange_quarter(int numplayers, int my_players[4]) in rearrange_quarter()
206 static void rearrange_half(int numplayers, int my_players[4]) in rearrange_half()
244 int r, numplayers=0; in rearrange_animation() local
/dports/games/maelstrom/Maelstrom-3.0.6/
H A DMaelstrom-netd.c38 int numplayers; member
111 int numplayers, players_on; in CheckNewGame() local
291 int numplayers; in main() local
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dmatrix_match.c31 int i, numplayers = 0, total = 0; in MatrixMatchThink() local
/dports/games/jfsw/jfsw-c434002/jfbuild/kenbuild/
H A Dgame.h72 int numplayers; member
/dports/games/openglad/openglad-0.98/src/
H A Dgame.cpp307 char numplayers; in load_team_list() local
560 char numplayers = (char) myscreen->numviews; in save_game() local
/dports/games/jfsw/jfsw-c434002/src/
H A Dstartwin.h12 int numplayers; member
/dports/games/zdoom/zdoom-2.8.1/src/posix/sdl/
H A Dst_start.cpp183 void FTTYStartupScreen::NetInit(const char *message, int numplayers) in NetInit()
/dports/games/openbor3482/openbor-2c1ecd7/engine/xbox/
H A Dcontrol.c104 void control_update(s_playercontrols ** playercontrols, int numplayers){ in control_update()
/dports/games/openbor4432/openbor-ba1eb4f/engine/xbox/
H A Dcontrol.c104 void control_update(s_playercontrols ** playercontrols, int numplayers){ in control_update()
/dports/games/openbor3979/openbor-2bcf25b/engine/xbox/
H A Dcontrol.c104 void control_update(s_playercontrols ** playercontrols, int numplayers){ in control_update()
/dports/games/openbor3711/openbor-6ec17fa/engine/xbox/
H A Dcontrol.c104 void control_update(s_playercontrols ** playercontrols, int numplayers){ in control_update()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/
H A DMMULTI.C50 short myconnectindex, numplayers; variable
65 short numplayers; member
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/
H A DMMULTI.C42 short myconnectindex, numplayers; variable
57 short numplayers; member
/dports/games/openbor/openbor-3caaddd5/engine/xbox/
H A Dcontrol.c104 void control_update(s_playercontrols ** playercontrols, int numplayers){ in control_update()
/dports/games/rottdc/rottdc-1.0-2/rott/
H A Drottnet.h64 short numplayers; // 1-4 member
/dports/games/jfsw/jfsw-c434002/jfbuild/src/
H A Dmmulti_null.c12 int myconnectindex, numplayers, networkmode; variable
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dd_net.h79 SWORD numplayers; member
/dports/games/openbor3979/openbor-2bcf25b/engine/psp/
H A Dcontrol.c131 void control_update(s_playercontrols ** playercontrols, int numplayers) in control_update()
/dports/games/openbor4432/openbor-ba1eb4f/engine/psp/
H A Dcontrol.c131 void control_update(s_playercontrols ** playercontrols, int numplayers) in control_update()
/dports/games/openbor3711/openbor-6ec17fa/engine/psp/
H A Dcontrol.c131 void control_update(s_playercontrols ** playercontrols, int numplayers) in control_update()
/dports/games/openbor3482/openbor-2c1ecd7/engine/psp/
H A Dcontrol.c131 void control_update(s_playercontrols ** playercontrols, int numplayers) in control_update()
/dports/games/openbor/openbor-3caaddd5/engine/psp/
H A Dcontrol.c131 void control_update(s_playercontrols ** playercontrols, int numplayers) in control_update()
/dports/games/openbor/openbor-3caaddd5/engine/vita/
H A Dcontrol.c130 void control_update(s_playercontrols ** playercontrols, int numplayers) in control_update()
/dports/games/cube/cube_source/src/
H A Dserverms.cpp95 void serverms(int mode, int numplayers, int minremain, char *smapname, int seconds, bool isfull) … in serverms()
/dports/games/openbor4432/openbor-ba1eb4f/engine/dc/
H A Dcontrol.c129 void control_update(s_playercontrols ** playercontrols, int numplayers) in control_update()

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