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Searched defs:onChildWindowClose (Results 1 – 10 of 10) sorted by relevance

/dports/games/dunelegacy/dunelegacy-0.96.4/src/GUI/dune/
H A DInGameMenu.cpp132 void InGameMenu::onChildWindowClose(Window* pChildWindow) { in onChildWindowClose() function in InGameMenu
H A DLoadSaveWindow.cpp174 void LoadSaveWindow::onChildWindowClose(Window* pChildWindow) { in onChildWindowClose() function in LoadSaveWindow
/dports/games/dunelegacy/dunelegacy-0.96.4/include/GUI/
H A DWindow.h74 virtual void onChildWindowClose(Window* pChildWindow) { ; }; in onChildWindowClose() function
/dports/games/dunelegacy/dunelegacy-0.96.4/src/MapEditor/
H A DLoadMapWindow.cpp174 void LoadMapWindow::onChildWindowClose(Window* pChildWindow) { in onChildWindowClose() function in LoadMapWindow
H A DNewMapWindow.cpp250 void NewMapWindow::onChildWindowClose(Window* pChildWindow) { in onChildWindowClose() function in NewMapWindow
H A DMapEditorInterface.cpp819 void MapEditorInterface::onChildWindowClose(Window* pChildWindow) { in onChildWindowClose() function in MapEditorInterface
/dports/games/dunelegacy/dunelegacy-0.96.4/src/Menu/
H A DSinglePlayerMenu.cpp167 void SinglePlayerMenu::onChildWindowClose(Window* pChildWindow) { in onChildWindowClose() function in SinglePlayerMenu
H A DOptionsMenu.cpp450 void OptionsMenu::onChildWindowClose(Window* pChildWindow) { in onChildWindowClose() function in OptionsMenu
H A DCustomGameMenu.cpp169 void CustomGameMenu::onChildWindowClose(Window* pChildWindow) { in onChildWindowClose() function in CustomGameMenu
H A DMultiPlayerMenu.cpp134 void MultiPlayerMenu::onChildWindowClose(Window* pChildWindow) { in onChildWindowClose() function in MultiPlayerMenu