Home
last modified time | relevance | path

Searched defs:onFloor (Results 1 – 9 of 9) sorted by relevance

/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/client/
H A Dcl_mobj.cpp133 int flags, dd_bool onFloor) in Cl_UpdateRealPlayerMobj()
401 bool onFloor = false; in ClMobj_ReadDelta() local
/dports/games/doomsday/doomsday-2.3.1/doomsday/sdk/liblegacy/src/
H A Dsmoother.cpp45 dd_bool onFloor; // Special Z handling: should be on the floor. member
117 void Smoother_AddPos(Smoother *sm, float time, coord_t x, coord_t y, coord_t z, dd_bool onFloor) in Smoother_AddPos()
/dports/games/untahris/untahris/
H A Dworm.cpp26 bool onFloor; member
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/server/src/server/
H A Dsv_main.cpp1123 dd_bool onFloor = false; in Sv_ClientCoords() local
/dports/games/sdb/sdb-1.0.2/src/
H A Dobjects.cpp610 bool onFloor = false; in floorCollisionDetect() local
/dports/games/burgerspace/burgerspace-1.9.4/src/
H A DBurgerSpaceServer.cpp1919 bool onFloor = (xpm == floor_xpm || xpm == floor_and_ladder_xpm); in isIngredientSpriteOnFloor() local
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dactors.cpp3714 int const onFloor = T5(spriteNum); // ONFLOORZ in G_MoveTransports() local
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dactors.cpp3404 int const onFloor = T5(spriteNum); // ONFLOORZ in G_MoveTransports() local
/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/
H A Dg_local.h1293 int onFloor; member