Searched defs:onFloor (Results 1 – 9 of 9) sorted by relevance
133 int flags, dd_bool onFloor) in Cl_UpdateRealPlayerMobj()401 bool onFloor = false; in ClMobj_ReadDelta() local
45 dd_bool onFloor; // Special Z handling: should be on the floor. member117 void Smoother_AddPos(Smoother *sm, float time, coord_t x, coord_t y, coord_t z, dd_bool onFloor) in Smoother_AddPos()
26 bool onFloor; member
1123 dd_bool onFloor = false; in Sv_ClientCoords() local
610 bool onFloor = false; in floorCollisionDetect() local
1919 bool onFloor = (xpm == floor_xpm || xpm == floor_and_ladder_xpm); in isIngredientSpriteOnFloor() local
3714 int const onFloor = T5(spriteNum); // ONFLOORZ in G_MoveTransports() local
3404 int const onFloor = T5(spriteNum); // ONFLOORZ in G_MoveTransports() local
1293 int onFloor; member