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Searched defs:on_attacking_hero (Results 1 – 7 of 7) sorted by relevance

/dports/games/solarus-quest-editor/solarus-quest-editor-e541e1312c242bff10aa1fb84a7eb8b6cb8504ba/assets/initial_quest/data/enemies/
H A Diceball.lua33 function enemy:on_attacking_hero(hero, enemy_sprite) function
H A Dpterobat.lua161 function enemy:on_attacking_hero(hero, enemy_sprite) function
H A Dgoblin_green.lua300 function enemy:on_attacking_hero(hero, enemy_sprite) function
H A Dskullbat.lua244 function enemy:on_attacking_hero(hero, enemy_sprite) function
H A Dchameleon.lua355 function enemy:on_attacking_hero(hero, enemy_sprite) function
H A Dskelfos.lua358 function head:on_attacking_hero(hero, enemy_sprite) function
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/lua/
H A DLuaContext.cpp3158 bool LuaContext::on_attacking_hero(Hero& hero, Sprite* attacker_sprite) { in on_attacking_hero() function in Solarus::LuaContext