/dports/games/scummvm/scummvm-2.5.1/engines/grim/emi/sound/ |
H A D | scxtrack.cpp | 48 bool SCXTrack::openSound(const Common::String &filename, const Common::String &soundName, const Aud… in openSound() function in Grim::SCXTrack
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H A D | aifftrack.cpp | 50 bool AIFFTrack::openSound(const Common::String &filename, const Common::String &soundName, const Au… in openSound() function in Grim::AIFFTrack
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H A D | mp3track.cpp | 161 bool MP3Track::openSound(const Common::String &filename, const Common::String &soundName, const Aud… in openSound() function in Grim::MP3Track
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H A D | vimatrack.cpp | 75 bool VimaTrack::openSound(const Common::String &filename, const Common::String &voiceName, const Au… in openSound() function in Grim::VimaTrack
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/dports/games/residualvm/residualvm-0.3.1/engines/grim/emi/sound/ |
H A D | scxtrack.cpp | 48 bool SCXTrack::openSound(const Common::String &filename, const Common::String &soundName, const Aud… in openSound() function in Grim::SCXTrack
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H A D | aifftrack.cpp | 50 bool AIFFTrack::openSound(const Common::String &filename, const Common::String &soundName, const Au… in openSound() function in Grim::AIFFTrack
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H A D | mp3track.cpp | 161 bool MP3Track::openSound(const Common::String &filename, const Common::String &soundName, const Aud… in openSound() function in Grim::MP3Track
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H A D | vimatrack.cpp | 75 bool VimaTrack::openSound(const Common::String &filename, const Common::String &voiceName, const Au… in openSound() function in Grim::VimaTrack
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/dports/games/pushover/pushover-0.0.5/src/ |
H A D | soundsys.cpp | 88 void soundSystem_c::openSound(const std::string & base) { in openSound() function in soundSystem_c
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/dports/games/residualvm/residualvm-0.3.1/engines/grim/imuse/ |
H A D | imuse_mcmp_mgr.cpp | 49 bool McmpMgr::openSound(const char *filename, Common::SeekableReadStream *data, int &offsetData) { in openSound() function in Grim::McmpMgr
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H A D | imuse_sndmgr.cpp | 173 ImuseSndMgr::SoundDesc *ImuseSndMgr::openSound(const char *soundName, int volGroupId) { in openSound() function in Grim::ImuseSndMgr
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/dports/games/scummvm/scummvm-2.5.1/engines/grim/imuse/ |
H A D | imuse_mcmp_mgr.cpp | 49 bool McmpMgr::openSound(const char *filename, Common::SeekableReadStream *data, int &offsetData) { in openSound() function in Grim::McmpMgr
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H A D | imuse_sndmgr.cpp | 173 ImuseSndMgr::SoundDesc *ImuseSndMgr::openSound(const char *soundName, int volGroupId) { in openSound() function in Grim::ImuseSndMgr
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/client/sound/manager/ |
H A D | SoundManager.java | 201 public Sound openSound(AudioResource AudioResource, SoundFileType fileType) in openSound() method in SoundManager 206 …public synchronized Sound openSound(AudioResource AudioResource, SoundFileType fileType, int numSa… in openSound() method in SoundManager
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H A D | SoundManagerNG.java | 256 public synchronized Sound openSound(AudioResource AudioResource, in openSound() method in SoundManagerNG
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/dports/audio/rezound/rezound-0.13.1beta/src/backend/ |
H A D | main_controls.cpp | 41 bool openSound(ASoundFileManager *soundFileManager,const string filename) in openSound() function
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwclass/ |
H A D | door.cpp | 108 const std::string &openSound = ref->mBase->mOpenSound; in activate() local
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/client/gui/ |
H A D | InternalWindow.java | 78 private String openSound = "gui-window-fold"; field in InternalWindow
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/dports/graphics/synaesthesia/synaesthesia-2.4/ |
H A D | sound.cc | 460 void openSound(SoundSource source, int inFrequency, char *dspName, function
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/imuse_digi/ |
H A D | dimuse_sndmgr.cpp | 389 ImuseDigiSndMgr::SoundDesc *ImuseDigiSndMgr::openSound(int32 soundId, const char *soundName, int so… in openSound() function in Scumm::ImuseDigiSndMgr
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/dports/games/scummvm/scummvm-2.5.1/engines/scumm/imuse_digi/ |
H A D | dimuse_sndmgr.cpp | 391 ImuseDigiSndMgr::SoundDesc *ImuseDigiSndMgr::openSound(int32 soundId, const char *soundName, int so… in openSound() function in Scumm::ImuseDigiSndMgr
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/dports/games/openmw/openmw-openmw-0.47.0/apps/opencs/model/world/ |
H A D | refidcollection.cpp | 427 const RefIdColumn *openSound = &mColumns.back(); in RefIdCollection() local
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H A D | refidadapterimp.cpp | 547 const RefIdColumn *openSound, const RefIdColumn *closeSound) in DoorRefIdAdapter()
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/dports/games/bzflag-server/bzflag-2.4.22/src/bzflag/ |
H A D | sound.cxx | 423 void openSound(const char*) in openSound() function
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/dports/games/bzflag/bzflag-2.4.22/src/bzflag/ |
H A D | sound.cxx | 423 void openSound(const char*) in openSound() function
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