Searched defs:orientation2 (Results 1 – 13 of 13) sorted by relevance
/dports/science/opensim-core/opensim-core-4.1/OpenSim/Simulation/Model/ |
H A D | FunctionBasedBushingForce.cpp | 56 const SimTK::Vec3& orientation2) in FunctionBasedBushingForce() 70 const Vec3& orientation2) in FunctionBasedBushingForce() 86 const SimTK::Vec3& orientation2, in FunctionBasedBushingForce() 114 const Vec3& orientation2, in FunctionBasedBushingForce()
|
H A D | ExpressionBasedBushingForce.cpp | 84 const SimTK::Vec3& orientation2) in ExpressionBasedBushingForce() 100 const Vec3& orientation2) in ExpressionBasedBushingForce() 113 const SimTK::Vec3& orientation2, const SimTK::Vec3& transStiffness, in ExpressionBasedBushingForce() 139 const Vec3& orientation2, in ExpressionBasedBushingForce()
|
/dports/java/jfreechart/jfreechart-1.0.17/tests/org/jfree/chart/plot/ |
H A D | PlotOrientationTest.java | 76 PlotOrientation orientation2 = (PlotOrientation) in testSerialization() local
|
/dports/graphics/wdune/wdune-1.926/src/ |
H A D | NodeCOVER.h | 47 FieldIndex orientation2; variable
|
/dports/math/jts/jts-jts-1.18.1/modules/core/src/main/java/org/locationtech/jts/noding/ |
H A D | OrientedCoordinateArray.java | 85 boolean orientation2) in compareOriented()
|
/dports/emulators/mess/mame-mame0226/src/emu/ |
H A D | rendutil.h | 102 static inline int orientation_add(int orientation1, int orientation2) in orientation_add()
|
/dports/emulators/mame/mame-mame0226/src/emu/ |
H A D | rendutil.h | 102 static inline int orientation_add(int orientation1, int orientation2) in orientation_add()
|
/dports/graphics/geos/geos-3.9.1/src/noding/ |
H A D | OrientedCoordinateArray.cpp | 69 bool orientation2) in compareOriented()
|
/dports/math/scilab/scilab-6.1.1/scilab/modules/xcos/src/java/org/scilab/modules/xcos/utils/ |
H A D | XcosRouteUtils.java | 1088 …l(double x1, double y1, double x2, double y2, Orientation orientation1, Orientation orientation2) { in isOrientationParallel()
|
/dports/science/simbody/simbody-Simbody-3.7/SimTKmath/Geometry/src/ |
H A D | CollisionDetectionAlgorithm.cpp | 712 Rotation orientation1, orientation2; in addContact() local
|
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/shaders/ |
H A D | shadermultilayer.cpp | 204 float orientation2; member in MultiLayerShader
|
/dports/graphics/vcg/vcg.1.30/src/ |
H A D | alloc.h | 630 char orientation2; /* dito, for double edges */ member
|
/dports/cad/calculix/CalculiX/libSNL/src/ |
H A D | snlSurface.cpp | 3115 double orientation2 = 1.0; in fillet() local
|