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Searched defs:orientation2 (Results 1 – 13 of 13) sorted by relevance

/dports/science/opensim-core/opensim-core-4.1/OpenSim/Simulation/Model/
H A DFunctionBasedBushingForce.cpp56 const SimTK::Vec3& orientation2) in FunctionBasedBushingForce()
70 const Vec3& orientation2) in FunctionBasedBushingForce()
86 const SimTK::Vec3& orientation2, in FunctionBasedBushingForce()
114 const Vec3& orientation2, in FunctionBasedBushingForce()
H A DExpressionBasedBushingForce.cpp84 const SimTK::Vec3& orientation2) in ExpressionBasedBushingForce()
100 const Vec3& orientation2) in ExpressionBasedBushingForce()
113 const SimTK::Vec3& orientation2, const SimTK::Vec3& transStiffness, in ExpressionBasedBushingForce()
139 const Vec3& orientation2, in ExpressionBasedBushingForce()
/dports/java/jfreechart/jfreechart-1.0.17/tests/org/jfree/chart/plot/
H A DPlotOrientationTest.java76 PlotOrientation orientation2 = (PlotOrientation) in testSerialization() local
/dports/graphics/wdune/wdune-1.926/src/
H A DNodeCOVER.h47 FieldIndex orientation2; variable
/dports/math/jts/jts-jts-1.18.1/modules/core/src/main/java/org/locationtech/jts/noding/
H A DOrientedCoordinateArray.java85 boolean orientation2) in compareOriented()
/dports/emulators/mess/mame-mame0226/src/emu/
H A Drendutil.h102 static inline int orientation_add(int orientation1, int orientation2) in orientation_add()
/dports/emulators/mame/mame-mame0226/src/emu/
H A Drendutil.h102 static inline int orientation_add(int orientation1, int orientation2) in orientation_add()
/dports/graphics/geos/geos-3.9.1/src/noding/
H A DOrientedCoordinateArray.cpp69 bool orientation2) in compareOriented()
/dports/math/scilab/scilab-6.1.1/scilab/modules/xcos/src/java/org/scilab/modules/xcos/utils/
H A DXcosRouteUtils.java1088 …l(double x1, double y1, double x2, double y2, Orientation orientation1, Orientation orientation2) { in isOrientationParallel()
/dports/science/simbody/simbody-Simbody-3.7/SimTKmath/Geometry/src/
H A DCollisionDetectionAlgorithm.cpp712 Rotation orientation1, orientation2; in addContact() local
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/shaders/
H A Dshadermultilayer.cpp204 float orientation2; member in MultiLayerShader
/dports/graphics/vcg/vcg.1.30/src/
H A Dalloc.h630 char orientation2; /* dito, for double edges */ member
/dports/cad/calculix/CalculiX/libSNL/src/
H A DsnlSurface.cpp3115 double orientation2 = 1.0; in fillet() local