Searched defs:orthogonalVector (Results 1 – 5 of 5) sorted by relevance
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgShadow/ |
H A D | ShadowTechnique.cpp | 100 osg::Vec3 orthogonalVector = direction ^ osg::Vec3(0.0f, 1.0f, 0.0f); in computeOrthogonalVector() local
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgShadow/ |
H A D | ShadowTechnique.cpp | 105 osg::Vec3 orthogonalVector = direction ^ osg::Vec3(0.0f, 1.0f, 0.0f); in computeOrthogonalVector() local
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/dports/math/gismo/gismo-21.12.0/src/gsUtils/gsMesh/ |
H A D | gsFace.h | 136 gsVector3d<T> orthogonalVector() in orthogonalVector() function
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/dports/math/zegrapher/ZeGrapher-6832bd61291b3e82bc05233ae74e8d7556abe910/Calculus/ |
H A D | regressionvaluessaver.cpp | 250 QPointF RegressionValuesSaver::orthogonalVector(const QPointF &pt) in orthogonalVector() function in RegressionValuesSaver
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/dports/games/ufoai/ufoai-2.5-source/src/client/cgame/campaign/ |
H A D | cp_airfight.cpp | 646 …romVector (const float* movement, const vec2_t originalPoint, const vec3_t orthogonalVector, vec2_… in AIRFIGHT_GetNextPointInPathFromVector() 664 … originalPoint, const vec2_t targetPoint, float* angle, vec2_t finalPoint, vec3_t orthogonalVector) in AIRFIGHT_GetNextPointInPath()
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