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Searched defs:other_sprite (Results 1 – 13 of 13) sorted by relevance

/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/entities/
H A DFire.cpp72 Sprite& other_sprite in notify_collision()
H A DCrystal.cpp101 void Crystal::notify_collision(Entity& other_entity, Sprite& this_sprite, Sprite& other_sprite) { in notify_collision()
H A DExplosion.cpp93 Sprite& other_sprite in notify_collision()
H A DSwitch.cpp283 Sprite& other_sprite in notify_collision()
H A DDestructible.cpp317 Sprite& other_sprite in notify_collision()
H A DPickable.cpp341 Sprite& other_sprite in notify_collision()
H A DDoor.cpp254 void Door::notify_collision(Entity& other_entity, Sprite& /* this_sprite */, Sprite& other_sprite) { in notify_collision() argument
H A DEntity.cpp2055 void Entity::check_collision(Entity& other, Sprite& other_sprite) { in check_collision()
2138 for (const SpritePtr& other_sprite: other_sprites) { in check_collision() local
2169 const SpritePtr& other_sprite) { in test_collision()
2309 const SpritePtr& other_sprite) { in test_collision_sprites()
2336 for (const SpritePtr& other_sprite : other_sprites) { in test_collision_sprites() local
H A DEnemy.cpp984 void Enemy::notify_collision(Entity& other_entity, Sprite& this_sprite, Sprite& other_sprite) { in notify_collision()
1015 Sprite& this_sprite, Sprite& other_sprite) { in notify_collision_with_enemy()
H A DCustomEntity.cpp937 Sprite& other_sprite in notify_collision()
976 …tomEntity::notify_collision_from(Entity& other_entity, Sprite& this_sprite, Sprite& other_sprite) { in notify_collision_from()
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/map/
H A Dmap_events.cpp542 VirtualSprite* other_sprite) : in LookAtSpriteEvent()
564 VirtualSprite* other_sprite) in Create()
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/lua/
H A DLuaContext.cpp2975 void LuaContext::on_collision_enemy(Enemy& other_enemy, Sprite& other_sprite, Sprite& this_sprite) { in on_collision_enemy()
H A DEntityApi.cpp7505 Enemy& other_enemy, Sprite& other_sprite, Sprite& this_sprite) { in enemy_on_collision_enemy()