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Searched defs:pMesh (Results 1 – 25 of 278) sorted by relevance

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/dports/graphics/ogre3d/ogre-1.11.6/OgreMain/src/
H A DOgreMeshSerializerImpl.cpp58 void MeshSerializerImpl::exportMesh(const Mesh* pMesh, in exportMesh()
121 void MeshSerializerImpl::writeMesh(const Mesh* pMesh) in writeMesh()
303 void MeshSerializerImpl::writeExtremes(const Mesh *pMesh) in writeExtremes()
514 size_t MeshSerializerImpl::calcMeshSize(const Mesh* pMesh) in calcMeshSize()
720 Mesh* pMesh, VertexData* dest) in readGeometryVertexDeclaration()
753 Mesh* pMesh, VertexData* dest) in readGeometryVertexElement()
784 Mesh* pMesh, VertexData* dest) in readGeometryVertexBuffer()
1083 Mesh* pMesh, SubMesh* sm) in readSubMeshOperation()
1172 Mesh* pMesh, SubMesh* sub) in readSubMeshBoneAssignment()
2208 void MeshSerializerImpl::writePoses(const Mesh* pMesh) in readEdgeList()
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H A DOgreMeshSerializer.cpp100 void MeshSerializer::exportMesh(const Mesh* pMesh, const String& filename, in exportMesh()
112 void MeshSerializer::exportMesh(const Mesh* pMesh, const String& filename, in exportMesh()
124 void MeshSerializer::exportMesh(const Mesh* pMesh, DataStreamPtr stream, in exportMesh()
130 void MeshSerializer::exportMesh(const Mesh* pMesh, DataStreamPtr stream, in exportMesh()
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/OgreMain/src/
H A DOgreMeshSerializerImpl.cpp71 void MeshSerializerImpl::exportMesh(const Mesh* pMesh, in exportMesh()
126 void MeshSerializerImpl::writeMesh(const Mesh* pMesh) in writeMesh()
301 void MeshSerializerImpl::writeExtremes(const Mesh *pMesh) in writeExtremes()
679 Mesh* pMesh, VertexData* dest) in readGeometryVertexDeclaration()
710 Mesh* pMesh, VertexData* dest) in readGeometryVertexElement()
741 Mesh* pMesh, VertexData* dest) in readGeometryVertexBuffer()
1048 Mesh* pMesh, SubMesh* sm) in readSubMeshOperation()
1137 Mesh* pMesh, SubMesh* sub) in readSubMeshBoneAssignment()
1673 void MeshSerializerImpl::writeEdgeList(const Mesh* pMesh) in writeEdgeList()
2076 void MeshSerializerImpl::writePoses(const Mesh* pMesh) in writePoses()
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H A DOgreMeshSerializer.cpp87 void MeshSerializer::exportMesh(const Mesh* pMesh, const String& filename, in exportMesh()
99 void MeshSerializer::exportMesh(const Mesh* pMesh, const String& filename, in exportMesh()
111 void MeshSerializer::exportMesh(const Mesh* pMesh, DataStreamPtr stream, in exportMesh()
117 void MeshSerializer::exportMesh(const Mesh* pMesh, DataStreamPtr stream, in exportMesh()
/dports/games/gltron/gltron-0.70/src/video/
H A Dmaterial.c23 void readMaterialLibraryFromFile(char *filename, Mesh *pMesh) { in readMaterialLibraryFromFile()
97 void readMaterialLibrary(char *buf, Mesh *pMesh) { in readMaterialLibrary()
106 void setMaterial(char *buf, Mesh *pMesh, int *iGroup) { in setMaterial()
125 void SetMaterialColor(Mesh *pMesh, char *name, ColorType eType, in SetMaterialColor()
H A Dtrail_geometry.c18 void storeColor(TrailMesh *pMesh, int offset, PlayerVisual *pV, int type) { in storeColor()
40 void storeVertex(TrailMesh *pMesh, int offset, in storeVertex()
85 void storeIndices(TrailMesh *pMesh, int indexOffset, int vertexOffset) { in storeIndices()
114 TrailMesh *pMesh, in trailGeometry()
195 TrailMesh *pMesh, int *pvOffset, int *piOffset) { in bowGeometry()
H A Dmodel.c61 Mesh *pMesh = malloc( sizeof(Mesh) ); in readMeshFromFile() local
264 void drawModel(Mesh *pMesh, MeshType iType) { in drawModel()
306 void drawModelExplosion(Mesh *pMesh, float fRadius) { in drawModelExplosion()
357 void computeBBox(Mesh *pMesh) { in computeBBox()
/dports/math/cgal/CGAL-5.3/demo/Polyhedron/
H A DPolyhedron_demo_detect_sharp_edges.h10 void reset_sharp_edges(Polyhedron* pMesh) in reset_sharp_edges()
20 void detect_sharp_edges(Polyhedron* pMesh, const double angle) in detect_sharp_edges()
/dports/games/dhewm3/dhewm3-1.5.1/neo/renderer/
H A DModel_ase.cpp289 aseMesh_t *pMesh = ASE_GetCurrentMesh(); in ASE_KeyMESH_VERTEX_LIST() local
319 aseMesh_t *pMesh = ASE_GetCurrentMesh(); in ASE_KeyMESH_FACE_LIST() local
364 aseMesh_t *pMesh = ASE_GetCurrentMesh(); in ASE_KeyTFACE_LIST() local
393 aseMesh_t *pMesh = ASE_GetCurrentMesh(); in ASE_KeyCFACE_LIST() local
420 aseMesh_t *pMesh = ASE_GetCurrentMesh(); in ASE_KeyMESH_TVERTLIST() local
456 aseMesh_t *pMesh = ASE_GetCurrentMesh(); in ASE_KeyMESH_CVERTLIST() local
487 aseMesh_t *pMesh = ASE_GetCurrentMesh(); in ASE_KeyMESH_NORMALS() local
565 aseMesh_t *pMesh = ASE_GetCurrentMesh(); in ASE_KeyMESH() local
H A DModel_ma.cpp201 maMesh_t* pMesh = &maGlobal.currentObject->mesh; in MA_ParseVertex() local
229 maMesh_t* pMesh = &maGlobal.currentObject->mesh; in MA_ParseVertexTransforms() local
281 maMesh_t* pMesh = &maGlobal.currentObject->mesh; in MA_ParseEdge() local
309 maMesh_t* pMesh = &maGlobal.currentObject->mesh; in MA_ParseNormal() local
363 maMesh_t* pMesh = &maGlobal.currentObject->mesh; in MA_ParseFace() local
441 maMesh_t* pMesh = &maGlobal.currentObject->mesh; in MA_ParseColor() local
470 maMesh_t* pMesh = &maGlobal.currentObject->mesh; in MA_ParseTVert() local
521 maMesh_t* pMesh = &maGlobal.currentObject->mesh; in MA_QuickIsVertShared() local
538 maMesh_t* pMesh = &maGlobal.currentObject->mesh; in MA_GetSharedFace() local
629 maMesh_t* pMesh = &maGlobal.currentObject->mesh; in MA_ParseMesh() local
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/X3D/
H A DX3DGeoHelper.cpp191 void X3DGeoHelper::add_color(aiMesh &pMesh, const std::list<aiColor3D> &pColors, const bool pColorP… in add_color()
202 void X3DGeoHelper::add_color(aiMesh &pMesh, const std::list<aiColor4D> &pColors, const bool pColorP… in add_color()
235 void X3DGeoHelper::add_color(aiMesh &pMesh, const std::vector<int32_t> &pCoordIdx, const std::vecto… in add_color()
248 void X3DGeoHelper::add_color(aiMesh &pMesh, const std::vector<int32_t> &coordIdx, const std::vector… in add_color()
340 void X3DGeoHelper::add_normal(aiMesh &pMesh, const std::vector<int32_t> &pCoordIdx, const std::vect… in add_normal()
408 void X3DGeoHelper::add_normal(aiMesh &pMesh, const std::list<aiVector3D> &pNormals, const bool pNor… in add_normal()
434 void X3DGeoHelper::add_tex_coord(aiMesh &pMesh, const std::vector<int32_t> &pCoordIdx, const std::v… in add_tex_coord()
473 void X3DGeoHelper::add_tex_coord(aiMesh &pMesh, const std::list<aiVector2D> &pTexCoords) { in add_tex_coord()
/dports/graphics/blender/blender-2.91.0/source/blender/blenkernel/intern/
H A Deditmesh_tangent.c76 SGLSLEditMeshToTangent *pMesh = pContext->m_pUserData; in emdm_ts_GetNumFaces() local
88 SGLSLEditMeshToTangent *pMesh = pContext->m_pUserData; in emdm_ts_GetNumVertsOfFace() local
108 SGLSLEditMeshToTangent *pMesh = pContext->m_pUserData; in emdm_ts_GetPosition() local
142 SGLSLEditMeshToTangent *pMesh = pContext->m_pUserData; in emdm_ts_GetTextureCoordinate() local
180 SGLSLEditMeshToTangent *pMesh = pContext->m_pUserData; in emdm_ts_GetNormal() local
225 SGLSLEditMeshToTangent *pMesh = pContext->m_pUserData; in emdm_ts_SetTSpace() local
/dports/games/openbor/openbor-3caaddd5/engine/xbox/common/src/
H A Dxbmesh.cpp127 XBMESH_DATA* pMesh = &m_pMeshFrames[i].m_MeshData; in Create() local
148 XBMESH_DATA* pMesh = &m_pMeshFrames[i].m_MeshData; in Create() local
218 HRESULT CXBMesh::RenderMesh( LPDIRECT3DDEVICE8 pd3dDevice, XBMESH_DATA* pMesh, in RenderMesh()
360 FLOAT CXBMesh::ComputeMeshRadius( XBMESH_DATA* pMesh, D3DXMATRIX* pmat ) in ComputeMeshRadius()
468 HRESULT CXBMesh::ComputeMeshBoundingBox( XBMESH_DATA* pMesh, D3DXMATRIX* pmat, D3DXVECTOR3 *pvMin, … in ComputeMeshBoundingBox()
/dports/games/openbor4432/openbor-ba1eb4f/engine/xbox/common/src/
H A Dxbmesh.cpp127 XBMESH_DATA* pMesh = &m_pMeshFrames[i].m_MeshData; in Create() local
148 XBMESH_DATA* pMesh = &m_pMeshFrames[i].m_MeshData; in Create() local
218 HRESULT CXBMesh::RenderMesh( LPDIRECT3DDEVICE8 pd3dDevice, XBMESH_DATA* pMesh, in RenderMesh()
360 FLOAT CXBMesh::ComputeMeshRadius( XBMESH_DATA* pMesh, D3DXMATRIX* pmat ) in ComputeMeshRadius()
468 HRESULT CXBMesh::ComputeMeshBoundingBox( XBMESH_DATA* pMesh, D3DXMATRIX* pmat, D3DXVECTOR3 *pvMin, … in ComputeMeshBoundingBox()
/dports/games/openbor3711/openbor-6ec17fa/engine/xbox/common/src/
H A Dxbmesh.cpp127 XBMESH_DATA* pMesh = &m_pMeshFrames[i].m_MeshData; in Create() local
148 XBMESH_DATA* pMesh = &m_pMeshFrames[i].m_MeshData; in Create() local
218 HRESULT CXBMesh::RenderMesh( LPDIRECT3DDEVICE8 pd3dDevice, XBMESH_DATA* pMesh, in RenderMesh()
360 FLOAT CXBMesh::ComputeMeshRadius( XBMESH_DATA* pMesh, D3DXMATRIX* pmat ) in ComputeMeshRadius()
468 HRESULT CXBMesh::ComputeMeshBoundingBox( XBMESH_DATA* pMesh, D3DXMATRIX* pmat, D3DXVECTOR3 *pvMin, … in ComputeMeshBoundingBox()
/dports/games/openbor3979/openbor-2bcf25b/engine/xbox/common/src/
H A Dxbmesh.cpp127 XBMESH_DATA* pMesh = &m_pMeshFrames[i].m_MeshData; in Create() local
148 XBMESH_DATA* pMesh = &m_pMeshFrames[i].m_MeshData; in Create() local
218 HRESULT CXBMesh::RenderMesh( LPDIRECT3DDEVICE8 pd3dDevice, XBMESH_DATA* pMesh, in RenderMesh()
360 FLOAT CXBMesh::ComputeMeshRadius( XBMESH_DATA* pMesh, D3DXMATRIX* pmat ) in ComputeMeshRadius()
468 HRESULT CXBMesh::ComputeMeshBoundingBox( XBMESH_DATA* pMesh, D3DXMATRIX* pmat, D3DXVECTOR3 *pvMin, … in ComputeMeshBoundingBox()
/dports/games/openbor3482/openbor-2c1ecd7/engine/xbox/common/src/
H A Dxbmesh.cpp127 XBMESH_DATA* pMesh = &m_pMeshFrames[i].m_MeshData; in Create() local
148 XBMESH_DATA* pMesh = &m_pMeshFrames[i].m_MeshData; in Create() local
218 HRESULT CXBMesh::RenderMesh( LPDIRECT3DDEVICE8 pd3dDevice, XBMESH_DATA* pMesh, in RenderMesh()
360 FLOAT CXBMesh::ComputeMeshRadius( XBMESH_DATA* pMesh, D3DXMATRIX* pmat ) in ComputeMeshRadius()
468 HRESULT CXBMesh::ComputeMeshBoundingBox( XBMESH_DATA* pMesh, D3DXMATRIX* pmat, D3DXVECTOR3 *pvMin, … in ComputeMeshBoundingBox()
/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A DSTLLoader.cpp116 aiMesh* pMesh = pScene->mMeshes[0] = new aiMesh(); in InternReadFile() local
168 aiMesh* pMesh = pScene->mMeshes[0]; in LoadASCIIFile() local
319 aiMesh* pMesh = pScene->mMeshes[0]; in LoadBinaryFile() local
/dports/devel/upp/upp/bazaar/plugin/assimp/code/PostProcessing/
H A DConvertToLHProcess.cpp65 void flipUVs(aiMeshType* pMesh) { in flipUVs()
160 void MakeLeftHandedProcess::ProcessMesh( aiMesh* pMesh) { in ProcessMesh()
320 void FlipUVsProcess::ProcessMesh( aiMesh* pMesh) in ProcessMesh()
361 void FlipWindingOrderProcess::ProcessMesh( aiMesh* pMesh) in ProcessMesh()
/dports/multimedia/assimp/assimp-5.1.3/code/PostProcessing/
H A DConvertToLHProcess.cpp64 void flipUVs(aiMeshType *pMesh) { in flipUVs()
156 void MakeLeftHandedProcess::ProcessMesh(aiMesh *pMesh) { in ProcessMesh()
302 void FlipUVsProcess::ProcessMesh(aiMesh *pMesh) { in ProcessMesh()
338 void FlipWindingOrderProcess::ProcessMesh(aiMesh *pMesh) { in ProcessMesh()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/
H A DConvertToLHProcess.cpp65 void flipUVs(aiMeshType* pMesh) { in flipUVs()
160 void MakeLeftHandedProcess::ProcessMesh( aiMesh* pMesh) { in ProcessMesh()
320 void FlipUVsProcess::ProcessMesh( aiMesh* pMesh) in ProcessMesh()
361 void FlipWindingOrderProcess::ProcessMesh( aiMesh* pMesh) in ProcessMesh()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/
H A DConvertToLHProcess.cpp65 void flipUVs(aiMeshType* pMesh) { in flipUVs()
160 void MakeLeftHandedProcess::ProcessMesh( aiMesh* pMesh) { in ProcessMesh()
320 void FlipUVsProcess::ProcessMesh( aiMesh* pMesh) in ProcessMesh()
361 void FlipWindingOrderProcess::ProcessMesh( aiMesh* pMesh) in ProcessMesh()
/dports/math/cgal/CGAL-5.3/demo/Polyhedron/Plugins/PMP/
H A DInside_out_plugin.cpp83 SMesh* pMesh = sm_item->polyhedron(); in on_actionInsideOut_triggered() local
120 SMesh* pMesh = sm_item->polyhedron(); in on_actionOrientCC_triggered() local
H A DPolyhedron_stitching_plugin.cpp85 FaceGraph* pMesh = item->polyhedron(); in on_actionDetectBorders_triggered() local
125 typename Item::Face_graph* pMesh = item->polyhedron(); in on_actionStitchBorders_triggered() local
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/3rd-party/milkshape_sdk/ms3dsdk/msASCIIExporter/
H A DmsPlugInImpl.cpp118 msMesh *pMesh = msModel_GetMeshAt (pModel, i); in Execute() local
258 msMesh *pMesh = msModel_GetMeshAt (pModel, i); in Execute() local
268 msMesh *pMesh = msModel_GetMeshAt (pModel, i); in Execute() local

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