/dports/graphics/ogre3d/ogre-1.11.6/OgreMain/src/ |
H A D | OgreMeshSerializerImpl.cpp | 58 void MeshSerializerImpl::exportMesh(const Mesh* pMesh, in exportMesh() 121 void MeshSerializerImpl::writeMesh(const Mesh* pMesh) in writeMesh() 303 void MeshSerializerImpl::writeExtremes(const Mesh *pMesh) in writeExtremes() 514 size_t MeshSerializerImpl::calcMeshSize(const Mesh* pMesh) in calcMeshSize() 720 Mesh* pMesh, VertexData* dest) in readGeometryVertexDeclaration() 753 Mesh* pMesh, VertexData* dest) in readGeometryVertexElement() 784 Mesh* pMesh, VertexData* dest) in readGeometryVertexBuffer() 1083 Mesh* pMesh, SubMesh* sm) in readSubMeshOperation() 1172 Mesh* pMesh, SubMesh* sub) in readSubMeshBoneAssignment() 2208 void MeshSerializerImpl::writePoses(const Mesh* pMesh) in readEdgeList() [all …]
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H A D | OgreMeshSerializer.cpp | 100 void MeshSerializer::exportMesh(const Mesh* pMesh, const String& filename, in exportMesh() 112 void MeshSerializer::exportMesh(const Mesh* pMesh, const String& filename, in exportMesh() 124 void MeshSerializer::exportMesh(const Mesh* pMesh, DataStreamPtr stream, in exportMesh() 130 void MeshSerializer::exportMesh(const Mesh* pMesh, DataStreamPtr stream, in exportMesh()
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/OgreMain/src/ |
H A D | OgreMeshSerializerImpl.cpp | 71 void MeshSerializerImpl::exportMesh(const Mesh* pMesh, in exportMesh() 126 void MeshSerializerImpl::writeMesh(const Mesh* pMesh) in writeMesh() 301 void MeshSerializerImpl::writeExtremes(const Mesh *pMesh) in writeExtremes() 679 Mesh* pMesh, VertexData* dest) in readGeometryVertexDeclaration() 710 Mesh* pMesh, VertexData* dest) in readGeometryVertexElement() 741 Mesh* pMesh, VertexData* dest) in readGeometryVertexBuffer() 1048 Mesh* pMesh, SubMesh* sm) in readSubMeshOperation() 1137 Mesh* pMesh, SubMesh* sub) in readSubMeshBoneAssignment() 1673 void MeshSerializerImpl::writeEdgeList(const Mesh* pMesh) in writeEdgeList() 2076 void MeshSerializerImpl::writePoses(const Mesh* pMesh) in writePoses() [all …]
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H A D | OgreMeshSerializer.cpp | 87 void MeshSerializer::exportMesh(const Mesh* pMesh, const String& filename, in exportMesh() 99 void MeshSerializer::exportMesh(const Mesh* pMesh, const String& filename, in exportMesh() 111 void MeshSerializer::exportMesh(const Mesh* pMesh, DataStreamPtr stream, in exportMesh() 117 void MeshSerializer::exportMesh(const Mesh* pMesh, DataStreamPtr stream, in exportMesh()
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/dports/games/gltron/gltron-0.70/src/video/ |
H A D | material.c | 23 void readMaterialLibraryFromFile(char *filename, Mesh *pMesh) { in readMaterialLibraryFromFile() 97 void readMaterialLibrary(char *buf, Mesh *pMesh) { in readMaterialLibrary() 106 void setMaterial(char *buf, Mesh *pMesh, int *iGroup) { in setMaterial() 125 void SetMaterialColor(Mesh *pMesh, char *name, ColorType eType, in SetMaterialColor()
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H A D | trail_geometry.c | 18 void storeColor(TrailMesh *pMesh, int offset, PlayerVisual *pV, int type) { in storeColor() 40 void storeVertex(TrailMesh *pMesh, int offset, in storeVertex() 85 void storeIndices(TrailMesh *pMesh, int indexOffset, int vertexOffset) { in storeIndices() 114 TrailMesh *pMesh, in trailGeometry() 195 TrailMesh *pMesh, int *pvOffset, int *piOffset) { in bowGeometry()
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H A D | model.c | 61 Mesh *pMesh = malloc( sizeof(Mesh) ); in readMeshFromFile() local 264 void drawModel(Mesh *pMesh, MeshType iType) { in drawModel() 306 void drawModelExplosion(Mesh *pMesh, float fRadius) { in drawModelExplosion() 357 void computeBBox(Mesh *pMesh) { in computeBBox()
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/dports/math/cgal/CGAL-5.3/demo/Polyhedron/ |
H A D | Polyhedron_demo_detect_sharp_edges.h | 10 void reset_sharp_edges(Polyhedron* pMesh) in reset_sharp_edges() 20 void detect_sharp_edges(Polyhedron* pMesh, const double angle) in detect_sharp_edges()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/renderer/ |
H A D | Model_ase.cpp | 289 aseMesh_t *pMesh = ASE_GetCurrentMesh(); in ASE_KeyMESH_VERTEX_LIST() local 319 aseMesh_t *pMesh = ASE_GetCurrentMesh(); in ASE_KeyMESH_FACE_LIST() local 364 aseMesh_t *pMesh = ASE_GetCurrentMesh(); in ASE_KeyTFACE_LIST() local 393 aseMesh_t *pMesh = ASE_GetCurrentMesh(); in ASE_KeyCFACE_LIST() local 420 aseMesh_t *pMesh = ASE_GetCurrentMesh(); in ASE_KeyMESH_TVERTLIST() local 456 aseMesh_t *pMesh = ASE_GetCurrentMesh(); in ASE_KeyMESH_CVERTLIST() local 487 aseMesh_t *pMesh = ASE_GetCurrentMesh(); in ASE_KeyMESH_NORMALS() local 565 aseMesh_t *pMesh = ASE_GetCurrentMesh(); in ASE_KeyMESH() local
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H A D | Model_ma.cpp | 201 maMesh_t* pMesh = &maGlobal.currentObject->mesh; in MA_ParseVertex() local 229 maMesh_t* pMesh = &maGlobal.currentObject->mesh; in MA_ParseVertexTransforms() local 281 maMesh_t* pMesh = &maGlobal.currentObject->mesh; in MA_ParseEdge() local 309 maMesh_t* pMesh = &maGlobal.currentObject->mesh; in MA_ParseNormal() local 363 maMesh_t* pMesh = &maGlobal.currentObject->mesh; in MA_ParseFace() local 441 maMesh_t* pMesh = &maGlobal.currentObject->mesh; in MA_ParseColor() local 470 maMesh_t* pMesh = &maGlobal.currentObject->mesh; in MA_ParseTVert() local 521 maMesh_t* pMesh = &maGlobal.currentObject->mesh; in MA_QuickIsVertShared() local 538 maMesh_t* pMesh = &maGlobal.currentObject->mesh; in MA_GetSharedFace() local 629 maMesh_t* pMesh = &maGlobal.currentObject->mesh; in MA_ParseMesh() local
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/X3D/ |
H A D | X3DGeoHelper.cpp | 191 void X3DGeoHelper::add_color(aiMesh &pMesh, const std::list<aiColor3D> &pColors, const bool pColorP… in add_color() 202 void X3DGeoHelper::add_color(aiMesh &pMesh, const std::list<aiColor4D> &pColors, const bool pColorP… in add_color() 235 void X3DGeoHelper::add_color(aiMesh &pMesh, const std::vector<int32_t> &pCoordIdx, const std::vecto… in add_color() 248 void X3DGeoHelper::add_color(aiMesh &pMesh, const std::vector<int32_t> &coordIdx, const std::vector… in add_color() 340 void X3DGeoHelper::add_normal(aiMesh &pMesh, const std::vector<int32_t> &pCoordIdx, const std::vect… in add_normal() 408 void X3DGeoHelper::add_normal(aiMesh &pMesh, const std::list<aiVector3D> &pNormals, const bool pNor… in add_normal() 434 void X3DGeoHelper::add_tex_coord(aiMesh &pMesh, const std::vector<int32_t> &pCoordIdx, const std::v… in add_tex_coord() 473 void X3DGeoHelper::add_tex_coord(aiMesh &pMesh, const std::list<aiVector2D> &pTexCoords) { in add_tex_coord()
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/dports/graphics/blender/blender-2.91.0/source/blender/blenkernel/intern/ |
H A D | editmesh_tangent.c | 76 SGLSLEditMeshToTangent *pMesh = pContext->m_pUserData; in emdm_ts_GetNumFaces() local 88 SGLSLEditMeshToTangent *pMesh = pContext->m_pUserData; in emdm_ts_GetNumVertsOfFace() local 108 SGLSLEditMeshToTangent *pMesh = pContext->m_pUserData; in emdm_ts_GetPosition() local 142 SGLSLEditMeshToTangent *pMesh = pContext->m_pUserData; in emdm_ts_GetTextureCoordinate() local 180 SGLSLEditMeshToTangent *pMesh = pContext->m_pUserData; in emdm_ts_GetNormal() local 225 SGLSLEditMeshToTangent *pMesh = pContext->m_pUserData; in emdm_ts_SetTSpace() local
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/dports/games/openbor/openbor-3caaddd5/engine/xbox/common/src/ |
H A D | xbmesh.cpp | 127 XBMESH_DATA* pMesh = &m_pMeshFrames[i].m_MeshData; in Create() local 148 XBMESH_DATA* pMesh = &m_pMeshFrames[i].m_MeshData; in Create() local 218 HRESULT CXBMesh::RenderMesh( LPDIRECT3DDEVICE8 pd3dDevice, XBMESH_DATA* pMesh, in RenderMesh() 360 FLOAT CXBMesh::ComputeMeshRadius( XBMESH_DATA* pMesh, D3DXMATRIX* pmat ) in ComputeMeshRadius() 468 HRESULT CXBMesh::ComputeMeshBoundingBox( XBMESH_DATA* pMesh, D3DXMATRIX* pmat, D3DXVECTOR3 *pvMin, … in ComputeMeshBoundingBox()
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/dports/games/openbor4432/openbor-ba1eb4f/engine/xbox/common/src/ |
H A D | xbmesh.cpp | 127 XBMESH_DATA* pMesh = &m_pMeshFrames[i].m_MeshData; in Create() local 148 XBMESH_DATA* pMesh = &m_pMeshFrames[i].m_MeshData; in Create() local 218 HRESULT CXBMesh::RenderMesh( LPDIRECT3DDEVICE8 pd3dDevice, XBMESH_DATA* pMesh, in RenderMesh() 360 FLOAT CXBMesh::ComputeMeshRadius( XBMESH_DATA* pMesh, D3DXMATRIX* pmat ) in ComputeMeshRadius() 468 HRESULT CXBMesh::ComputeMeshBoundingBox( XBMESH_DATA* pMesh, D3DXMATRIX* pmat, D3DXVECTOR3 *pvMin, … in ComputeMeshBoundingBox()
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/dports/games/openbor3711/openbor-6ec17fa/engine/xbox/common/src/ |
H A D | xbmesh.cpp | 127 XBMESH_DATA* pMesh = &m_pMeshFrames[i].m_MeshData; in Create() local 148 XBMESH_DATA* pMesh = &m_pMeshFrames[i].m_MeshData; in Create() local 218 HRESULT CXBMesh::RenderMesh( LPDIRECT3DDEVICE8 pd3dDevice, XBMESH_DATA* pMesh, in RenderMesh() 360 FLOAT CXBMesh::ComputeMeshRadius( XBMESH_DATA* pMesh, D3DXMATRIX* pmat ) in ComputeMeshRadius() 468 HRESULT CXBMesh::ComputeMeshBoundingBox( XBMESH_DATA* pMesh, D3DXMATRIX* pmat, D3DXVECTOR3 *pvMin, … in ComputeMeshBoundingBox()
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/dports/games/openbor3979/openbor-2bcf25b/engine/xbox/common/src/ |
H A D | xbmesh.cpp | 127 XBMESH_DATA* pMesh = &m_pMeshFrames[i].m_MeshData; in Create() local 148 XBMESH_DATA* pMesh = &m_pMeshFrames[i].m_MeshData; in Create() local 218 HRESULT CXBMesh::RenderMesh( LPDIRECT3DDEVICE8 pd3dDevice, XBMESH_DATA* pMesh, in RenderMesh() 360 FLOAT CXBMesh::ComputeMeshRadius( XBMESH_DATA* pMesh, D3DXMATRIX* pmat ) in ComputeMeshRadius() 468 HRESULT CXBMesh::ComputeMeshBoundingBox( XBMESH_DATA* pMesh, D3DXMATRIX* pmat, D3DXVECTOR3 *pvMin, … in ComputeMeshBoundingBox()
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/dports/games/openbor3482/openbor-2c1ecd7/engine/xbox/common/src/ |
H A D | xbmesh.cpp | 127 XBMESH_DATA* pMesh = &m_pMeshFrames[i].m_MeshData; in Create() local 148 XBMESH_DATA* pMesh = &m_pMeshFrames[i].m_MeshData; in Create() local 218 HRESULT CXBMesh::RenderMesh( LPDIRECT3DDEVICE8 pd3dDevice, XBMESH_DATA* pMesh, in RenderMesh() 360 FLOAT CXBMesh::ComputeMeshRadius( XBMESH_DATA* pMesh, D3DXMATRIX* pmat ) in ComputeMeshRadius() 468 HRESULT CXBMesh::ComputeMeshBoundingBox( XBMESH_DATA* pMesh, D3DXMATRIX* pmat, D3DXVECTOR3 *pvMin, … in ComputeMeshBoundingBox()
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/dports/games/spring/spring_98.0/rts/lib/assimp/code/ |
H A D | STLLoader.cpp | 116 aiMesh* pMesh = pScene->mMeshes[0] = new aiMesh(); in InternReadFile() local 168 aiMesh* pMesh = pScene->mMeshes[0]; in LoadASCIIFile() local 319 aiMesh* pMesh = pScene->mMeshes[0]; in LoadBinaryFile() local
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/PostProcessing/ |
H A D | ConvertToLHProcess.cpp | 65 void flipUVs(aiMeshType* pMesh) { in flipUVs() 160 void MakeLeftHandedProcess::ProcessMesh( aiMesh* pMesh) { in ProcessMesh() 320 void FlipUVsProcess::ProcessMesh( aiMesh* pMesh) in ProcessMesh() 361 void FlipWindingOrderProcess::ProcessMesh( aiMesh* pMesh) in ProcessMesh()
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/dports/multimedia/assimp/assimp-5.1.3/code/PostProcessing/ |
H A D | ConvertToLHProcess.cpp | 64 void flipUVs(aiMeshType *pMesh) { in flipUVs() 156 void MakeLeftHandedProcess::ProcessMesh(aiMesh *pMesh) { in ProcessMesh() 302 void FlipUVsProcess::ProcessMesh(aiMesh *pMesh) { in ProcessMesh() 338 void FlipWindingOrderProcess::ProcessMesh(aiMesh *pMesh) { in ProcessMesh()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/ |
H A D | ConvertToLHProcess.cpp | 65 void flipUVs(aiMeshType* pMesh) { in flipUVs() 160 void MakeLeftHandedProcess::ProcessMesh( aiMesh* pMesh) { in ProcessMesh() 320 void FlipUVsProcess::ProcessMesh( aiMesh* pMesh) in ProcessMesh() 361 void FlipWindingOrderProcess::ProcessMesh( aiMesh* pMesh) in ProcessMesh()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/ |
H A D | ConvertToLHProcess.cpp | 65 void flipUVs(aiMeshType* pMesh) { in flipUVs() 160 void MakeLeftHandedProcess::ProcessMesh( aiMesh* pMesh) { in ProcessMesh() 320 void FlipUVsProcess::ProcessMesh( aiMesh* pMesh) in ProcessMesh() 361 void FlipWindingOrderProcess::ProcessMesh( aiMesh* pMesh) in ProcessMesh()
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/dports/math/cgal/CGAL-5.3/demo/Polyhedron/Plugins/PMP/ |
H A D | Inside_out_plugin.cpp | 83 SMesh* pMesh = sm_item->polyhedron(); in on_actionInsideOut_triggered() local 120 SMesh* pMesh = sm_item->polyhedron(); in on_actionOrientCC_triggered() local
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H A D | Polyhedron_stitching_plugin.cpp | 85 FaceGraph* pMesh = item->polyhedron(); in on_actionDetectBorders_triggered() local 125 typename Item::Face_graph* pMesh = item->polyhedron(); in on_actionStitchBorders_triggered() local
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/3rd-party/milkshape_sdk/ms3dsdk/msASCIIExporter/ |
H A D | msPlugInImpl.cpp | 118 msMesh *pMesh = msModel_GetMeshAt (pModel, i); in Execute() local 258 msMesh *pMesh = msModel_GetMeshAt (pModel, i); in Execute() local 268 msMesh *pMesh = msModel_GetMeshAt (pModel, i); in Execute() local
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