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Searched defs:p_billboard (Results 1 – 8 of 8) sorted by relevance

/dports/devel/godot2/godot-2.1.6-stable/editor/
H A Dspatial_editor_gizmos.cpp86 void EditorSpatialGizmo::add_mesh(const Ref<Mesh> &p_mesh, bool p_billboard, const RID &p_skeleton)… in add_mesh()
102 …zmo::add_lines(const Vector<Vector3> &p_lines, const Ref<Material> &p_material, bool p_billboard) { in add_lines()
214 void EditorSpatialGizmo::add_handles(const Vector<Vector3> &p_handles, bool p_billboard, bool p_sec… in add_handles()
/dports/devel/godot2-tools/godot-2.1.6-stable/editor/
H A Dspatial_editor_gizmos.cpp86 void EditorSpatialGizmo::add_mesh(const Ref<Mesh> &p_mesh, bool p_billboard, const RID &p_skeleton)… in add_mesh()
102 …zmo::add_lines(const Vector<Vector3> &p_lines, const Ref<Material> &p_material, bool p_billboard) { in add_lines()
214 void EditorSpatialGizmo::add_handles(const Vector<Vector3> &p_handles, bool p_billboard, bool p_sec… in add_handles()
/dports/devel/godot/godot-3.2.3-stable/scene/resources/
H A Dmaterial.cpp1803 …rent, bool p_double_sided, bool p_cut_alpha, bool p_opaque_prepass, bool p_billboard, bool p_billb… in get_material_rid_for_2d()
/dports/devel/godot-tools/godot-3.2.3-stable/scene/resources/
H A Dmaterial.cpp1803 …rent, bool p_double_sided, bool p_cut_alpha, bool p_opaque_prepass, bool p_billboard, bool p_billb… in get_material_rid_for_2d()
/dports/devel/godot/godot-3.2.3-stable/editor/
H A Dspatial_editor_gizmos.cpp182 void EditorSpatialGizmo::add_mesh(const Ref<ArrayMesh> &p_mesh, bool p_billboard, const Ref<SkinRef… in add_mesh()
202 …es(const Vector<Vector3> &p_lines, const Ref<Material> &p_material, bool p_billboard, const Color … in add_lines()
326 …(const Vector<Vector3> &p_handles, const Ref<Material> &p_material, bool p_billboard, bool p_secon… in add_handles()
/dports/devel/godot-tools/godot-3.2.3-stable/editor/
H A Dspatial_editor_gizmos.cpp182 void EditorSpatialGizmo::add_mesh(const Ref<ArrayMesh> &p_mesh, bool p_billboard, const Ref<SkinRef… in add_mesh()
202 …es(const Vector<Vector3> &p_lines, const Ref<Material> &p_material, bool p_billboard, const Color … in add_lines()
326 …(const Vector<Vector3> &p_handles, const Ref<Material> &p_material, bool p_billboard, bool p_secon… in add_handles()
/dports/devel/godot/godot-3.2.3-stable/editor/plugins/
H A Dspatial_editor_plugin.cpp6452 …Plugin::create_material(const String &p_name, const Color &p_color, bool p_billboard, bool p_on_to… in create_material()
6535 void EditorSpatialGizmoPlugin::create_handle_material(const String &p_name, bool p_billboard) { in create_handle_material()
/dports/devel/godot-tools/godot-3.2.3-stable/editor/plugins/
H A Dspatial_editor_plugin.cpp6452 …Plugin::create_material(const String &p_name, const Color &p_color, bool p_billboard, bool p_on_to… in create_material()
6535 void EditorSpatialGizmoPlugin::create_handle_material(const String &p_name, bool p_billboard) { in create_handle_material()