/dports/games/kapman/kapman-21.12.3/src/ |
H A D | bonus.cpp | 13 Bonus::Bonus(qreal p_x, qreal p_y, Maze *p_maze, int p_points) : Element(p_x, p_y, p_maze) in Bonus() 29 void Bonus::setPoints(const int p_points) in setPoints()
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/resources/ |
H A D | convex_polygon_shape_2d.cpp | 42 void ConvexPolygonShape2D::set_point_cloud(const Vector<Vector2> &p_points) { in set_point_cloud() 49 void ConvexPolygonShape2D::set_points(const Vector<Vector2> &p_points) { in set_points()
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H A D | convex_polygon_shape.cpp | 64 void ConvexPolygonShape::set_points(const DVector<Vector3> &p_points) { in set_points()
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H A D | color_ramp.cpp | 131 void ColorRamp::set_points(Vector<ColorRamp::Point> &p_points) { in set_points()
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/dports/devel/godot2/godot-2.1.6-stable/scene/resources/ |
H A D | convex_polygon_shape_2d.cpp | 42 void ConvexPolygonShape2D::set_point_cloud(const Vector<Vector2> &p_points) { in set_point_cloud() 49 void ConvexPolygonShape2D::set_points(const Vector<Vector2> &p_points) { in set_points()
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H A D | convex_polygon_shape.cpp | 64 void ConvexPolygonShape::set_points(const DVector<Vector3> &p_points) { in set_points()
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H A D | color_ramp.cpp | 131 void ColorRamp::set_points(Vector<ColorRamp::Point> &p_points) { in set_points()
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/resources/ |
H A D | convex_polygon_shape_2d.cpp | 52 void ConvexPolygonShape2D::set_point_cloud(const Vector<Vector2> &p_points) { in set_point_cloud() 59 void ConvexPolygonShape2D::set_points(const Vector<Vector2> &p_points) { in set_points()
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H A D | convex_polygon_shape.cpp | 64 void ConvexPolygonShape::set_points(const PoolVector<Vector3> &p_points) { in set_points()
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H A D | gradient.cpp | 139 void Gradient::set_points(Vector<Gradient::Point> &p_points) { in set_points()
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/dports/devel/godot/godot-3.2.3-stable/scene/resources/ |
H A D | convex_polygon_shape_2d.cpp | 52 void ConvexPolygonShape2D::set_point_cloud(const Vector<Vector2> &p_points) { in set_point_cloud() 59 void ConvexPolygonShape2D::set_points(const Vector<Vector2> &p_points) { in set_points()
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H A D | convex_polygon_shape.cpp | 64 void ConvexPolygonShape::set_points(const PoolVector<Vector3> &p_points) { in set_points()
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H A D | gradient.cpp | 139 void Gradient::set_points(Vector<Gradient::Point> &p_points) { in set_points()
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/2d/ |
H A D | canvas_item.cpp | 727 void CanvasItem::draw_polyline(const Vector<Point2> &p_points, const Color &p_color, float p_width,… in draw_polyline() 736 void CanvasItem::draw_polyline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors… in draw_polyline_colors() 756 void CanvasItem::draw_multiline(const Vector<Point2> &p_points, const Color &p_color, float p_width… in draw_multiline() 765 void CanvasItem::draw_multiline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_color… in draw_multiline_colors() 864 void CanvasItem::draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, cons… in draw_primitive() 889 void CanvasItem::draw_polygon(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const … in draw_polygon() 899 void CanvasItem::draw_colored_polygon(const Vector<Point2> &p_points, const Color &p_color, const V… in draw_colored_polygon()
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/dports/devel/godot/godot-3.2.3-stable/scene/2d/ |
H A D | canvas_item.cpp | 727 void CanvasItem::draw_polyline(const Vector<Point2> &p_points, const Color &p_color, float p_width,… in draw_polyline() 736 void CanvasItem::draw_polyline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors… in draw_polyline_colors() 756 void CanvasItem::draw_multiline(const Vector<Point2> &p_points, const Color &p_color, float p_width… in draw_multiline() 765 void CanvasItem::draw_multiline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_color… in draw_multiline_colors() 864 void CanvasItem::draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, cons… in draw_primitive() 889 void CanvasItem::draw_polygon(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const … in draw_polygon() 899 void CanvasItem::draw_colored_polygon(const Vector<Point2> &p_points, const Color &p_color, const V… in draw_colored_polygon()
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/dports/graphics/vips/vips-8.12.0/libvips/mosaicing/ |
H A D | tbmosaic.c | 84 TiePoints points, *p_points; /* defined in mosaic.h */ in vips__find_tboverlap() local
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H A D | lrmosaic.c | 113 TiePoints points, *p_points; in vips__find_lroverlap() local
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/2d/ |
H A D | canvas_item.cpp | 679 void CanvasItem::draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, cons… in draw_primitive() 712 void CanvasItem::draw_polygon(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const … in draw_polygon() 724 void CanvasItem::draw_colored_polygon(const Vector<Point2> &p_points, const Color &p_color, const V… in draw_colored_polygon()
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/dports/devel/godot2/godot-2.1.6-stable/scene/2d/ |
H A D | canvas_item.cpp | 679 void CanvasItem::draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, cons… in draw_primitive() 712 void CanvasItem::draw_polygon(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const … in draw_polygon() 724 void CanvasItem::draw_colored_polygon(const Vector<Point2> &p_points, const Color &p_color, const V… in draw_colored_polygon()
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/dports/devel/godot/godot-3.2.3-stable/core/math/ |
H A D | bsp_tree.cpp | 77 int BSP_Tree::_get_points_inside(int p_node, const Vector3 *p_points, int *p_indices, const Vector3… in _get_points_inside() argument 155 int BSP_Tree::get_points_inside(const Vector3 *p_points, int p_point_count) const { in get_points_inside() argument
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H A D | delaunay.h | 94 static Vector<Triangle> triangulate(const Vector<Vector2> &p_points) { in triangulate()
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/dports/devel/godot-tools/godot-3.2.3-stable/core/math/ |
H A D | bsp_tree.cpp | 77 int BSP_Tree::_get_points_inside(int p_node, const Vector3 *p_points, int *p_indices, const Vector3… in _get_points_inside() argument 155 int BSP_Tree::get_points_inside(const Vector3 *p_points, int p_point_count) const { in get_points_inside() argument
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H A D | delaunay.h | 94 static Vector<Triangle> triangulate(const Vector<Vector2> &p_points) { in triangulate()
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/dports/devel/godot2/godot-2.1.6-stable/core/math/ |
H A D | bsp_tree.cpp | 75 int BSP_Tree::_get_points_inside(int p_node, const Vector3 *p_points, int *p_indices, const Vector3… in _get_points_inside() argument 155 int BSP_Tree::get_points_inside(const Vector3 *p_points, int p_point_count) const { in get_points_inside() argument
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/dports/devel/godot2-tools/godot-2.1.6-stable/core/math/ |
H A D | bsp_tree.cpp | 75 int BSP_Tree::_get_points_inside(int p_node, const Vector3 *p_points, int *p_indices, const Vector3… in _get_points_inside() argument 155 int BSP_Tree::get_points_inside(const Vector3 *p_points, int p_point_count) const { in get_points_inside() argument
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