Home
last modified time | relevance | path

Searched defs:p_points (Results 1 – 25 of 101) sorted by relevance

12345

/dports/games/kapman/kapman-21.12.3/src/
H A Dbonus.cpp13 Bonus::Bonus(qreal p_x, qreal p_y, Maze *p_maze, int p_points) : Element(p_x, p_y, p_maze) in Bonus()
29 void Bonus::setPoints(const int p_points) in setPoints()
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/resources/
H A Dconvex_polygon_shape_2d.cpp42 void ConvexPolygonShape2D::set_point_cloud(const Vector<Vector2> &p_points) { in set_point_cloud()
49 void ConvexPolygonShape2D::set_points(const Vector<Vector2> &p_points) { in set_points()
H A Dconvex_polygon_shape.cpp64 void ConvexPolygonShape::set_points(const DVector<Vector3> &p_points) { in set_points()
H A Dcolor_ramp.cpp131 void ColorRamp::set_points(Vector<ColorRamp::Point> &p_points) { in set_points()
/dports/devel/godot2/godot-2.1.6-stable/scene/resources/
H A Dconvex_polygon_shape_2d.cpp42 void ConvexPolygonShape2D::set_point_cloud(const Vector<Vector2> &p_points) { in set_point_cloud()
49 void ConvexPolygonShape2D::set_points(const Vector<Vector2> &p_points) { in set_points()
H A Dconvex_polygon_shape.cpp64 void ConvexPolygonShape::set_points(const DVector<Vector3> &p_points) { in set_points()
H A Dcolor_ramp.cpp131 void ColorRamp::set_points(Vector<ColorRamp::Point> &p_points) { in set_points()
/dports/devel/godot-tools/godot-3.2.3-stable/scene/resources/
H A Dconvex_polygon_shape_2d.cpp52 void ConvexPolygonShape2D::set_point_cloud(const Vector<Vector2> &p_points) { in set_point_cloud()
59 void ConvexPolygonShape2D::set_points(const Vector<Vector2> &p_points) { in set_points()
H A Dconvex_polygon_shape.cpp64 void ConvexPolygonShape::set_points(const PoolVector<Vector3> &p_points) { in set_points()
H A Dgradient.cpp139 void Gradient::set_points(Vector<Gradient::Point> &p_points) { in set_points()
/dports/devel/godot/godot-3.2.3-stable/scene/resources/
H A Dconvex_polygon_shape_2d.cpp52 void ConvexPolygonShape2D::set_point_cloud(const Vector<Vector2> &p_points) { in set_point_cloud()
59 void ConvexPolygonShape2D::set_points(const Vector<Vector2> &p_points) { in set_points()
H A Dconvex_polygon_shape.cpp64 void ConvexPolygonShape::set_points(const PoolVector<Vector3> &p_points) { in set_points()
H A Dgradient.cpp139 void Gradient::set_points(Vector<Gradient::Point> &p_points) { in set_points()
/dports/devel/godot-tools/godot-3.2.3-stable/scene/2d/
H A Dcanvas_item.cpp727 void CanvasItem::draw_polyline(const Vector<Point2> &p_points, const Color &p_color, float p_width,… in draw_polyline()
736 void CanvasItem::draw_polyline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors… in draw_polyline_colors()
756 void CanvasItem::draw_multiline(const Vector<Point2> &p_points, const Color &p_color, float p_width… in draw_multiline()
765 void CanvasItem::draw_multiline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_color… in draw_multiline_colors()
864 void CanvasItem::draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, cons… in draw_primitive()
889 void CanvasItem::draw_polygon(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const … in draw_polygon()
899 void CanvasItem::draw_colored_polygon(const Vector<Point2> &p_points, const Color &p_color, const V… in draw_colored_polygon()
/dports/devel/godot/godot-3.2.3-stable/scene/2d/
H A Dcanvas_item.cpp727 void CanvasItem::draw_polyline(const Vector<Point2> &p_points, const Color &p_color, float p_width,… in draw_polyline()
736 void CanvasItem::draw_polyline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors… in draw_polyline_colors()
756 void CanvasItem::draw_multiline(const Vector<Point2> &p_points, const Color &p_color, float p_width… in draw_multiline()
765 void CanvasItem::draw_multiline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_color… in draw_multiline_colors()
864 void CanvasItem::draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, cons… in draw_primitive()
889 void CanvasItem::draw_polygon(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const … in draw_polygon()
899 void CanvasItem::draw_colored_polygon(const Vector<Point2> &p_points, const Color &p_color, const V… in draw_colored_polygon()
/dports/graphics/vips/vips-8.12.0/libvips/mosaicing/
H A Dtbmosaic.c84 TiePoints points, *p_points; /* defined in mosaic.h */ in vips__find_tboverlap() local
H A Dlrmosaic.c113 TiePoints points, *p_points; in vips__find_lroverlap() local
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/2d/
H A Dcanvas_item.cpp679 void CanvasItem::draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, cons… in draw_primitive()
712 void CanvasItem::draw_polygon(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const … in draw_polygon()
724 void CanvasItem::draw_colored_polygon(const Vector<Point2> &p_points, const Color &p_color, const V… in draw_colored_polygon()
/dports/devel/godot2/godot-2.1.6-stable/scene/2d/
H A Dcanvas_item.cpp679 void CanvasItem::draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, cons… in draw_primitive()
712 void CanvasItem::draw_polygon(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const … in draw_polygon()
724 void CanvasItem::draw_colored_polygon(const Vector<Point2> &p_points, const Color &p_color, const V… in draw_colored_polygon()
/dports/devel/godot/godot-3.2.3-stable/core/math/
H A Dbsp_tree.cpp77 int BSP_Tree::_get_points_inside(int p_node, const Vector3 *p_points, int *p_indices, const Vector3… in _get_points_inside() argument
155 int BSP_Tree::get_points_inside(const Vector3 *p_points, int p_point_count) const { in get_points_inside() argument
H A Ddelaunay.h94 static Vector<Triangle> triangulate(const Vector<Vector2> &p_points) { in triangulate()
/dports/devel/godot-tools/godot-3.2.3-stable/core/math/
H A Dbsp_tree.cpp77 int BSP_Tree::_get_points_inside(int p_node, const Vector3 *p_points, int *p_indices, const Vector3… in _get_points_inside() argument
155 int BSP_Tree::get_points_inside(const Vector3 *p_points, int p_point_count) const { in get_points_inside() argument
H A Ddelaunay.h94 static Vector<Triangle> triangulate(const Vector<Vector2> &p_points) { in triangulate()
/dports/devel/godot2/godot-2.1.6-stable/core/math/
H A Dbsp_tree.cpp75 int BSP_Tree::_get_points_inside(int p_node, const Vector3 *p_points, int *p_indices, const Vector3… in _get_points_inside() argument
155 int BSP_Tree::get_points_inside(const Vector3 *p_points, int p_point_count) const { in get_points_inside() argument
/dports/devel/godot2-tools/godot-2.1.6-stable/core/math/
H A Dbsp_tree.cpp75 int BSP_Tree::_get_points_inside(int p_node, const Vector3 *p_points, int *p_indices, const Vector3… in _get_points_inside() argument
155 int BSP_Tree::get_points_inside(const Vector3 *p_points, int p_point_count) const { in get_points_inside() argument

12345