/dports/devel/godot/godot-3.2.3-stable/modules/gdnative/gdnative/ |
H A D | color.cpp | 54 godot_real godot_color_get_r(const godot_color *p_self) { in godot_color_get_r() 59 void godot_color_set_r(godot_color *p_self, const godot_real val) { in godot_color_set_r() 64 godot_real godot_color_get_g(const godot_color *p_self) { in godot_color_get_g() 74 godot_real godot_color_get_b(const godot_color *p_self) { in godot_color_get_b() 84 godot_real godot_color_get_a(const godot_color *p_self) { in godot_color_get_a() 94 godot_real godot_color_get_h(const godot_color *p_self) { in godot_color_get_h() 99 godot_real godot_color_get_s(const godot_color *p_self) { in godot_color_get_s() 104 godot_real godot_color_get_v(const godot_color *p_self) { in godot_color_get_v() 116 godot_int GDAPI godot_color_to_rgba32(const godot_color *p_self) { in godot_color_to_rgba32() 121 godot_int GDAPI godot_color_to_abgr32(const godot_color *p_self) { in godot_color_to_abgr32() [all …]
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H A D | vector2.cpp | 48 godot_string GDAPI godot_vector2_as_string(const godot_vector2 *p_self) { in godot_vector2_as_string() 55 godot_vector2 GDAPI godot_vector2_normalized(const godot_vector2 *p_self) { in godot_vector2_normalized() 62 godot_real GDAPI godot_vector2_length(const godot_vector2 *p_self) { in godot_vector2_length() 67 godot_real GDAPI godot_vector2_angle(const godot_vector2 *p_self) { in godot_vector2_angle() 77 godot_bool GDAPI godot_vector2_is_normalized(const godot_vector2 *p_self) { in godot_vector2_is_normalized() 148 godot_vector2 GDAPI godot_vector2_tangent(const godot_vector2 *p_self) { in godot_vector2_tangent() 155 godot_vector2 GDAPI godot_vector2_floor(const godot_vector2 *p_self) { in godot_vector2_floor() 170 godot_real GDAPI godot_vector2_aspect(const godot_vector2 *p_self) { in godot_vector2_aspect() 205 godot_vector2 GDAPI godot_vector2_abs(const godot_vector2 *p_self) { in godot_vector2_abs() 302 godot_real GDAPI godot_vector2_get_x(const godot_vector2 *p_self) { in godot_vector2_get_x() [all …]
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H A D | aabb.cpp | 49 godot_vector3 GDAPI godot_aabb_get_position(const godot_aabb *p_self) { in godot_aabb_get_position() 63 godot_vector3 GDAPI godot_aabb_get_size(const godot_aabb *p_self) { in godot_aabb_get_size() 77 godot_string GDAPI godot_aabb_as_string(const godot_aabb *p_self) { in godot_aabb_as_string() 84 godot_real GDAPI godot_aabb_get_area(const godot_aabb *p_self) { in godot_aabb_get_area() 89 godot_bool GDAPI godot_aabb_has_no_area(const godot_aabb *p_self) { in godot_aabb_has_no_area() 94 godot_bool GDAPI godot_aabb_has_no_surface(const godot_aabb *p_self) { in godot_aabb_has_no_surface() 154 godot_vector3 GDAPI godot_aabb_get_longest_axis(const godot_aabb *p_self) { in godot_aabb_get_longest_axis() 161 godot_int GDAPI godot_aabb_get_longest_axis_index(const godot_aabb *p_self) { in godot_aabb_get_longest_axis_index() 166 godot_real GDAPI godot_aabb_get_longest_axis_size(const godot_aabb *p_self) { in godot_aabb_get_longest_axis_size() 171 godot_vector3 GDAPI godot_aabb_get_shortest_axis(const godot_aabb *p_self) { in godot_aabb_get_shortest_axis() [all …]
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H A D | string.cpp | 116 void GDAPI godot_string_destroy(godot_string *p_self) { in godot_string_destroy() 123 godot_int GDAPI godot_string_length(const godot_string *p_self) { in godot_string_length() 164 godot_array GDAPI godot_string_bigrams(const godot_string *p_self) { in godot_string_bigrams() 307 godot_int GDAPI godot_string_hex_to_int(const godot_string *p_self) { in godot_string_hex_to_int() 545 double GDAPI godot_string_to_double(const godot_string *p_self) { in godot_string_to_double() 551 godot_real GDAPI godot_string_to_float(const godot_string *p_self) { in godot_string_to_float() 557 godot_int GDAPI godot_string_to_int(const godot_string *p_self) { in godot_string_to_int() 619 int64_t GDAPI godot_string_to_int64(const godot_string *p_self) { in godot_string_to_int64() 1004 uint32_t GDAPI godot_string_hash(const godot_string *p_self) { in godot_string_hash() 1010 uint64_t GDAPI godot_string_hash64(const godot_string *p_self) { in godot_string_hash64() [all …]
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H A D | vector3.cpp | 48 godot_string GDAPI godot_vector3_as_string(const godot_vector3 *p_self) { in godot_vector3_as_string() 55 godot_int GDAPI godot_vector3_min_axis(const godot_vector3 *p_self) { in godot_vector3_min_axis() 60 godot_int GDAPI godot_vector3_max_axis(const godot_vector3 *p_self) { in godot_vector3_max_axis() 65 godot_real GDAPI godot_vector3_length(const godot_vector3 *p_self) { in godot_vector3_length() 70 godot_real GDAPI godot_vector3_length_squared(const godot_vector3 *p_self) { in godot_vector3_length_squared() 75 godot_bool GDAPI godot_vector3_is_normalized(const godot_vector3 *p_self) { in godot_vector3_is_normalized() 80 godot_vector3 GDAPI godot_vector3_normalized(const godot_vector3 *p_self) { in godot_vector3_normalized() 87 godot_vector3 GDAPI godot_vector3_inverse(const godot_vector3 *p_self) { in godot_vector3_inverse() 166 godot_vector3 GDAPI godot_vector3_abs(const godot_vector3 *p_self) { in godot_vector3_abs() 173 godot_vector3 GDAPI godot_vector3_floor(const godot_vector3 *p_self) { in godot_vector3_floor() [all …]
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H A D | dictionary.cpp | 55 void GDAPI godot_dictionary_destroy(godot_dictionary *p_self) { in godot_dictionary_destroy() 69 godot_int GDAPI godot_dictionary_size(const godot_dictionary *p_self) { in godot_dictionary_size() 74 godot_bool GDAPI godot_dictionary_empty(const godot_dictionary *p_self) { in godot_dictionary_empty() 79 void GDAPI godot_dictionary_clear(godot_dictionary *p_self) { in godot_dictionary_clear() 84 godot_bool GDAPI godot_dictionary_has(const godot_dictionary *p_self, const godot_variant *p_key) { in godot_dictionary_has() 90 godot_bool GDAPI godot_dictionary_has_all(const godot_dictionary *p_self, const godot_array *p_keys… in godot_dictionary_has_all() 96 void GDAPI godot_dictionary_erase(godot_dictionary *p_self, const godot_variant *p_key) { in godot_dictionary_erase() 102 godot_int GDAPI godot_dictionary_hash(const godot_dictionary *p_self) { in godot_dictionary_hash() 107 godot_array GDAPI godot_dictionary_keys(const godot_dictionary *p_self) { in godot_dictionary_keys() 114 godot_array GDAPI godot_dictionary_values(const godot_dictionary *p_self) { in godot_dictionary_values() [all …]
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H A D | quat.cpp | 66 godot_real GDAPI godot_quat_get_x(const godot_quat *p_self) { in godot_quat_get_x() 76 godot_real GDAPI godot_quat_get_y(const godot_quat *p_self) { in godot_quat_get_y() 86 godot_real GDAPI godot_quat_get_z(const godot_quat *p_self) { in godot_quat_get_z() 96 godot_real GDAPI godot_quat_get_w(const godot_quat *p_self) { in godot_quat_get_w() 106 godot_string GDAPI godot_quat_as_string(const godot_quat *p_self) { in godot_quat_as_string() 113 godot_real GDAPI godot_quat_length(const godot_quat *p_self) { in godot_quat_length() 118 godot_real GDAPI godot_quat_length_squared(const godot_quat *p_self) { in godot_quat_length_squared() 123 godot_quat GDAPI godot_quat_normalized(const godot_quat *p_self) { in godot_quat_normalized() 130 godot_bool GDAPI godot_quat_is_normalized(const godot_quat *p_self) { in godot_quat_is_normalized() 135 godot_quat GDAPI godot_quat_inverse(const godot_quat *p_self) { in godot_quat_inverse() [all …]
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H A D | basis.cpp | 62 godot_string GDAPI godot_basis_as_string(const godot_basis *p_self) { in godot_basis_as_string() 69 godot_basis GDAPI godot_basis_inverse(const godot_basis *p_self) { in godot_basis_inverse() 76 godot_basis GDAPI godot_basis_transposed(const godot_basis *p_self) { in godot_basis_transposed() 83 godot_basis GDAPI godot_basis_orthonormalized(const godot_basis *p_self) { in godot_basis_orthonormalized() 90 godot_real GDAPI godot_basis_determinant(const godot_basis *p_self) { in godot_basis_determinant() 111 godot_vector3 GDAPI godot_basis_get_scale(const godot_basis *p_self) { in godot_basis_get_scale() 118 godot_quat GDAPI godot_basis_get_quat(const godot_basis *p_self) { in godot_basis_get_quat() 125 void GDAPI godot_basis_set_quat(godot_basis *p_self, const godot_quat *p_quat) { in godot_basis_set_quat() 152 godot_vector3 GDAPI godot_basis_get_euler(const godot_basis *p_self) { in godot_basis_get_euler() 193 godot_int GDAPI godot_basis_get_orthogonal_index(const godot_basis *p_self) { in godot_basis_get_orthogonal_index() [all …]
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H A D | array.cpp | 172 void GDAPI godot_array_clear(godot_array *p_self) { in godot_array_clear() 183 godot_bool GDAPI godot_array_empty(const godot_array *p_self) { in godot_array_empty() 230 godot_int GDAPI godot_array_hash(const godot_array *p_self) { in godot_array_hash() 241 void GDAPI godot_array_invert(godot_array *p_self) { in godot_array_invert() 246 godot_variant GDAPI godot_array_pop_back(godot_array *p_self) { in godot_array_pop_back() 255 godot_variant GDAPI godot_array_pop_front(godot_array *p_self) { in godot_array_pop_front() 292 godot_int GDAPI godot_array_size(const godot_array *p_self) { in godot_array_size() 297 void GDAPI godot_array_sort(godot_array *p_self) { in godot_array_sort() 319 void GDAPI godot_array_destroy(godot_array *p_self) { in godot_array_destroy() 341 godot_variant GDAPI godot_array_max(const godot_array *p_self) { in godot_array_max() [all …]
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H A D | pool_arrays.cpp | 95 void GDAPI godot_pool_byte_array_invert(godot_pool_byte_array *p_self) { in godot_pool_byte_array_invert() 145 void GDAPI godot_pool_byte_array_destroy(godot_pool_byte_array *p_self) { in godot_pool_byte_array_destroy() 189 void GDAPI godot_pool_int_array_invert(godot_pool_int_array *p_self) { in godot_pool_int_array_invert() 229 godot_int GDAPI godot_pool_int_array_size(const godot_pool_int_array *p_self) { in godot_pool_int_array_size() 239 void GDAPI godot_pool_int_array_destroy(godot_pool_int_array *p_self) { in godot_pool_int_array_destroy() 283 void GDAPI godot_pool_real_array_invert(godot_pool_real_array *p_self) { in godot_pool_real_array_invert() 333 void GDAPI godot_pool_real_array_destroy(godot_pool_real_array *p_self) { in godot_pool_real_array_destroy() 379 void GDAPI godot_pool_string_array_invert(godot_pool_string_array *p_self) { in godot_pool_string_array_invert() 435 void GDAPI godot_pool_string_array_destroy(godot_pool_string_array *p_self) { in godot_pool_string_array_destroy() 683 void GDAPI godot_pool_color_array_invert(godot_pool_color_array *p_self) { in godot_pool_color_array_invert() [all …]
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H A D | node_path.cpp | 54 void GDAPI godot_node_path_destroy(godot_node_path *p_self) { in godot_node_path_destroy() 59 godot_string GDAPI godot_node_path_as_string(const godot_node_path *p_self) { in godot_node_path_as_string() 66 godot_bool GDAPI godot_node_path_is_absolute(const godot_node_path *p_self) { in godot_node_path_is_absolute() 71 godot_int GDAPI godot_node_path_get_name_count(const godot_node_path *p_self) { in godot_node_path_get_name_count() 76 godot_string GDAPI godot_node_path_get_name(const godot_node_path *p_self, const godot_int p_idx) { in godot_node_path_get_name() 84 godot_int GDAPI godot_node_path_get_subname_count(const godot_node_path *p_self) { in godot_node_path_get_subname_count() 89 godot_string GDAPI godot_node_path_get_subname(const godot_node_path *p_self, const godot_int p_idx… in godot_node_path_get_subname() 97 godot_string GDAPI godot_node_path_get_concatenated_subnames(const godot_node_path *p_self) { in godot_node_path_get_concatenated_subnames() 104 godot_bool GDAPI godot_node_path_is_empty(const godot_node_path *p_self) { in godot_node_path_is_empty() 109 godot_bool GDAPI godot_node_path_operator_equal(const godot_node_path *p_self, const godot_node_pat… in godot_node_path_operator_equal() [all …]
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H A D | rect2.cpp | 55 godot_string GDAPI godot_rect2_as_string(const godot_rect2 *p_self) { in godot_rect2_as_string() 62 godot_real GDAPI godot_rect2_get_area(const godot_rect2 *p_self) { in godot_rect2_get_area() 79 godot_bool GDAPI godot_rect2_has_no_area(const godot_rect2 *p_self) { in godot_rect2_has_no_area() 84 godot_rect2 GDAPI godot_rect2_clip(const godot_rect2 *p_self, const godot_rect2 *p_b) { in godot_rect2_clip() 92 godot_rect2 GDAPI godot_rect2_merge(const godot_rect2 *p_self, const godot_rect2 *p_b) { in godot_rect2_merge() 106 godot_rect2 GDAPI godot_rect2_grow(const godot_rect2 *p_self, const godot_real p_by) { in godot_rect2_grow() 128 godot_rect2 GDAPI godot_rect2_abs(const godot_rect2 *p_self) { in godot_rect2_abs() 149 godot_vector2 GDAPI godot_rect2_get_position(const godot_rect2 *p_self) { in godot_rect2_get_position() 157 godot_vector2 GDAPI godot_rect2_get_size(const godot_rect2 *p_self) { in godot_rect2_get_size() 165 void GDAPI godot_rect2_set_position(godot_rect2 *p_self, const godot_vector2 *p_pos) { in godot_rect2_set_position() [all …]
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H A D | transform2d.cpp | 56 godot_string GDAPI godot_transform2d_as_string(const godot_transform2d *p_self) { in godot_transform2d_as_string() 63 godot_transform2d GDAPI godot_transform2d_inverse(const godot_transform2d *p_self) { in godot_transform2d_inverse() 70 godot_transform2d GDAPI godot_transform2d_affine_inverse(const godot_transform2d *p_self) { in godot_transform2d_affine_inverse() 77 godot_real GDAPI godot_transform2d_get_rotation(const godot_transform2d *p_self) { in godot_transform2d_get_rotation() 82 godot_vector2 GDAPI godot_transform2d_get_origin(const godot_transform2d *p_self) { in godot_transform2d_get_origin() 89 godot_vector2 GDAPI godot_transform2d_get_scale(const godot_transform2d *p_self) { in godot_transform2d_get_scale() 96 godot_transform2d GDAPI godot_transform2d_orthonormalized(const godot_transform2d *p_self) { in godot_transform2d_orthonormalized() 103 godot_transform2d GDAPI godot_transform2d_rotated(const godot_transform2d *p_self, const godot_real… in godot_transform2d_rotated() 127 godot_vector2 GDAPI godot_transform2d_xform_vector2(const godot_transform2d *p_self, const godot_ve… in godot_transform2d_xform_vector2() 191 godot_rect2 GDAPI godot_transform2d_xform_rect2(const godot_transform2d *p_self, const godot_rect2 … in godot_transform2d_xform_rect2() [all …]
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/dports/devel/godot-tools/godot-3.2.3-stable/modules/gdnative/gdnative/ |
H A D | color.cpp | 54 godot_real godot_color_get_r(const godot_color *p_self) { in godot_color_get_r() 59 void godot_color_set_r(godot_color *p_self, const godot_real val) { in godot_color_set_r() 64 godot_real godot_color_get_g(const godot_color *p_self) { in godot_color_get_g() 74 godot_real godot_color_get_b(const godot_color *p_self) { in godot_color_get_b() 84 godot_real godot_color_get_a(const godot_color *p_self) { in godot_color_get_a() 94 godot_real godot_color_get_h(const godot_color *p_self) { in godot_color_get_h() 99 godot_real godot_color_get_s(const godot_color *p_self) { in godot_color_get_s() 104 godot_real godot_color_get_v(const godot_color *p_self) { in godot_color_get_v() 116 godot_int GDAPI godot_color_to_rgba32(const godot_color *p_self) { in godot_color_to_rgba32() 121 godot_int GDAPI godot_color_to_abgr32(const godot_color *p_self) { in godot_color_to_abgr32() [all …]
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H A D | vector2.cpp | 48 godot_string GDAPI godot_vector2_as_string(const godot_vector2 *p_self) { in godot_vector2_as_string() 55 godot_vector2 GDAPI godot_vector2_normalized(const godot_vector2 *p_self) { in godot_vector2_normalized() 62 godot_real GDAPI godot_vector2_length(const godot_vector2 *p_self) { in godot_vector2_length() 67 godot_real GDAPI godot_vector2_angle(const godot_vector2 *p_self) { in godot_vector2_angle() 77 godot_bool GDAPI godot_vector2_is_normalized(const godot_vector2 *p_self) { in godot_vector2_is_normalized() 148 godot_vector2 GDAPI godot_vector2_tangent(const godot_vector2 *p_self) { in godot_vector2_tangent() 155 godot_vector2 GDAPI godot_vector2_floor(const godot_vector2 *p_self) { in godot_vector2_floor() 170 godot_real GDAPI godot_vector2_aspect(const godot_vector2 *p_self) { in godot_vector2_aspect() 205 godot_vector2 GDAPI godot_vector2_abs(const godot_vector2 *p_self) { in godot_vector2_abs() 302 godot_real GDAPI godot_vector2_get_x(const godot_vector2 *p_self) { in godot_vector2_get_x() [all …]
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H A D | aabb.cpp | 49 godot_vector3 GDAPI godot_aabb_get_position(const godot_aabb *p_self) { in godot_aabb_get_position() 63 godot_vector3 GDAPI godot_aabb_get_size(const godot_aabb *p_self) { in godot_aabb_get_size() 77 godot_string GDAPI godot_aabb_as_string(const godot_aabb *p_self) { in godot_aabb_as_string() 84 godot_real GDAPI godot_aabb_get_area(const godot_aabb *p_self) { in godot_aabb_get_area() 89 godot_bool GDAPI godot_aabb_has_no_area(const godot_aabb *p_self) { in godot_aabb_has_no_area() 94 godot_bool GDAPI godot_aabb_has_no_surface(const godot_aabb *p_self) { in godot_aabb_has_no_surface() 154 godot_vector3 GDAPI godot_aabb_get_longest_axis(const godot_aabb *p_self) { in godot_aabb_get_longest_axis() 161 godot_int GDAPI godot_aabb_get_longest_axis_index(const godot_aabb *p_self) { in godot_aabb_get_longest_axis_index() 166 godot_real GDAPI godot_aabb_get_longest_axis_size(const godot_aabb *p_self) { in godot_aabb_get_longest_axis_size() 171 godot_vector3 GDAPI godot_aabb_get_shortest_axis(const godot_aabb *p_self) { in godot_aabb_get_shortest_axis() [all …]
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H A D | string.cpp | 116 void GDAPI godot_string_destroy(godot_string *p_self) { in godot_string_destroy() 123 godot_int GDAPI godot_string_length(const godot_string *p_self) { in godot_string_length() 164 godot_array GDAPI godot_string_bigrams(const godot_string *p_self) { in godot_string_bigrams() 307 godot_int GDAPI godot_string_hex_to_int(const godot_string *p_self) { in godot_string_hex_to_int() 545 double GDAPI godot_string_to_double(const godot_string *p_self) { in godot_string_to_double() 551 godot_real GDAPI godot_string_to_float(const godot_string *p_self) { in godot_string_to_float() 557 godot_int GDAPI godot_string_to_int(const godot_string *p_self) { in godot_string_to_int() 619 int64_t GDAPI godot_string_to_int64(const godot_string *p_self) { in godot_string_to_int64() 1004 uint32_t GDAPI godot_string_hash(const godot_string *p_self) { in godot_string_hash() 1010 uint64_t GDAPI godot_string_hash64(const godot_string *p_self) { in godot_string_hash64() [all …]
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H A D | vector3.cpp | 48 godot_string GDAPI godot_vector3_as_string(const godot_vector3 *p_self) { in godot_vector3_as_string() 55 godot_int GDAPI godot_vector3_min_axis(const godot_vector3 *p_self) { in godot_vector3_min_axis() 60 godot_int GDAPI godot_vector3_max_axis(const godot_vector3 *p_self) { in godot_vector3_max_axis() 65 godot_real GDAPI godot_vector3_length(const godot_vector3 *p_self) { in godot_vector3_length() 70 godot_real GDAPI godot_vector3_length_squared(const godot_vector3 *p_self) { in godot_vector3_length_squared() 75 godot_bool GDAPI godot_vector3_is_normalized(const godot_vector3 *p_self) { in godot_vector3_is_normalized() 80 godot_vector3 GDAPI godot_vector3_normalized(const godot_vector3 *p_self) { in godot_vector3_normalized() 87 godot_vector3 GDAPI godot_vector3_inverse(const godot_vector3 *p_self) { in godot_vector3_inverse() 166 godot_vector3 GDAPI godot_vector3_abs(const godot_vector3 *p_self) { in godot_vector3_abs() 173 godot_vector3 GDAPI godot_vector3_floor(const godot_vector3 *p_self) { in godot_vector3_floor() [all …]
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H A D | dictionary.cpp | 55 void GDAPI godot_dictionary_destroy(godot_dictionary *p_self) { in godot_dictionary_destroy() 69 godot_int GDAPI godot_dictionary_size(const godot_dictionary *p_self) { in godot_dictionary_size() 74 godot_bool GDAPI godot_dictionary_empty(const godot_dictionary *p_self) { in godot_dictionary_empty() 79 void GDAPI godot_dictionary_clear(godot_dictionary *p_self) { in godot_dictionary_clear() 84 godot_bool GDAPI godot_dictionary_has(const godot_dictionary *p_self, const godot_variant *p_key) { in godot_dictionary_has() 90 godot_bool GDAPI godot_dictionary_has_all(const godot_dictionary *p_self, const godot_array *p_keys… in godot_dictionary_has_all() 96 void GDAPI godot_dictionary_erase(godot_dictionary *p_self, const godot_variant *p_key) { in godot_dictionary_erase() 102 godot_int GDAPI godot_dictionary_hash(const godot_dictionary *p_self) { in godot_dictionary_hash() 107 godot_array GDAPI godot_dictionary_keys(const godot_dictionary *p_self) { in godot_dictionary_keys() 114 godot_array GDAPI godot_dictionary_values(const godot_dictionary *p_self) { in godot_dictionary_values() [all …]
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H A D | quat.cpp | 66 godot_real GDAPI godot_quat_get_x(const godot_quat *p_self) { in godot_quat_get_x() 76 godot_real GDAPI godot_quat_get_y(const godot_quat *p_self) { in godot_quat_get_y() 86 godot_real GDAPI godot_quat_get_z(const godot_quat *p_self) { in godot_quat_get_z() 96 godot_real GDAPI godot_quat_get_w(const godot_quat *p_self) { in godot_quat_get_w() 106 godot_string GDAPI godot_quat_as_string(const godot_quat *p_self) { in godot_quat_as_string() 113 godot_real GDAPI godot_quat_length(const godot_quat *p_self) { in godot_quat_length() 118 godot_real GDAPI godot_quat_length_squared(const godot_quat *p_self) { in godot_quat_length_squared() 123 godot_quat GDAPI godot_quat_normalized(const godot_quat *p_self) { in godot_quat_normalized() 130 godot_bool GDAPI godot_quat_is_normalized(const godot_quat *p_self) { in godot_quat_is_normalized() 135 godot_quat GDAPI godot_quat_inverse(const godot_quat *p_self) { in godot_quat_inverse() [all …]
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H A D | basis.cpp | 62 godot_string GDAPI godot_basis_as_string(const godot_basis *p_self) { in godot_basis_as_string() 69 godot_basis GDAPI godot_basis_inverse(const godot_basis *p_self) { in godot_basis_inverse() 76 godot_basis GDAPI godot_basis_transposed(const godot_basis *p_self) { in godot_basis_transposed() 83 godot_basis GDAPI godot_basis_orthonormalized(const godot_basis *p_self) { in godot_basis_orthonormalized() 90 godot_real GDAPI godot_basis_determinant(const godot_basis *p_self) { in godot_basis_determinant() 111 godot_vector3 GDAPI godot_basis_get_scale(const godot_basis *p_self) { in godot_basis_get_scale() 118 godot_quat GDAPI godot_basis_get_quat(const godot_basis *p_self) { in godot_basis_get_quat() 125 void GDAPI godot_basis_set_quat(godot_basis *p_self, const godot_quat *p_quat) { in godot_basis_set_quat() 152 godot_vector3 GDAPI godot_basis_get_euler(const godot_basis *p_self) { in godot_basis_get_euler() 193 godot_int GDAPI godot_basis_get_orthogonal_index(const godot_basis *p_self) { in godot_basis_get_orthogonal_index() [all …]
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H A D | array.cpp | 172 void GDAPI godot_array_clear(godot_array *p_self) { in godot_array_clear() 183 godot_bool GDAPI godot_array_empty(const godot_array *p_self) { in godot_array_empty() 230 godot_int GDAPI godot_array_hash(const godot_array *p_self) { in godot_array_hash() 241 void GDAPI godot_array_invert(godot_array *p_self) { in godot_array_invert() 246 godot_variant GDAPI godot_array_pop_back(godot_array *p_self) { in godot_array_pop_back() 255 godot_variant GDAPI godot_array_pop_front(godot_array *p_self) { in godot_array_pop_front() 292 godot_int GDAPI godot_array_size(const godot_array *p_self) { in godot_array_size() 297 void GDAPI godot_array_sort(godot_array *p_self) { in godot_array_sort() 319 void GDAPI godot_array_destroy(godot_array *p_self) { in godot_array_destroy() 341 godot_variant GDAPI godot_array_max(const godot_array *p_self) { in godot_array_max() [all …]
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H A D | pool_arrays.cpp | 95 void GDAPI godot_pool_byte_array_invert(godot_pool_byte_array *p_self) { in godot_pool_byte_array_invert() 145 void GDAPI godot_pool_byte_array_destroy(godot_pool_byte_array *p_self) { in godot_pool_byte_array_destroy() 189 void GDAPI godot_pool_int_array_invert(godot_pool_int_array *p_self) { in godot_pool_int_array_invert() 229 godot_int GDAPI godot_pool_int_array_size(const godot_pool_int_array *p_self) { in godot_pool_int_array_size() 239 void GDAPI godot_pool_int_array_destroy(godot_pool_int_array *p_self) { in godot_pool_int_array_destroy() 283 void GDAPI godot_pool_real_array_invert(godot_pool_real_array *p_self) { in godot_pool_real_array_invert() 333 void GDAPI godot_pool_real_array_destroy(godot_pool_real_array *p_self) { in godot_pool_real_array_destroy() 379 void GDAPI godot_pool_string_array_invert(godot_pool_string_array *p_self) { in godot_pool_string_array_invert() 435 void GDAPI godot_pool_string_array_destroy(godot_pool_string_array *p_self) { in godot_pool_string_array_destroy() 683 void GDAPI godot_pool_color_array_invert(godot_pool_color_array *p_self) { in godot_pool_color_array_invert() [all …]
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H A D | node_path.cpp | 54 void GDAPI godot_node_path_destroy(godot_node_path *p_self) { in godot_node_path_destroy() 59 godot_string GDAPI godot_node_path_as_string(const godot_node_path *p_self) { in godot_node_path_as_string() 66 godot_bool GDAPI godot_node_path_is_absolute(const godot_node_path *p_self) { in godot_node_path_is_absolute() 71 godot_int GDAPI godot_node_path_get_name_count(const godot_node_path *p_self) { in godot_node_path_get_name_count() 76 godot_string GDAPI godot_node_path_get_name(const godot_node_path *p_self, const godot_int p_idx) { in godot_node_path_get_name() 84 godot_int GDAPI godot_node_path_get_subname_count(const godot_node_path *p_self) { in godot_node_path_get_subname_count() 89 godot_string GDAPI godot_node_path_get_subname(const godot_node_path *p_self, const godot_int p_idx… in godot_node_path_get_subname() 97 godot_string GDAPI godot_node_path_get_concatenated_subnames(const godot_node_path *p_self) { in godot_node_path_get_concatenated_subnames() 104 godot_bool GDAPI godot_node_path_is_empty(const godot_node_path *p_self) { in godot_node_path_is_empty() 109 godot_bool GDAPI godot_node_path_operator_equal(const godot_node_path *p_self, const godot_node_pat… in godot_node_path_operator_equal() [all …]
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H A D | rect2.cpp | 55 godot_string GDAPI godot_rect2_as_string(const godot_rect2 *p_self) { in godot_rect2_as_string() 62 godot_real GDAPI godot_rect2_get_area(const godot_rect2 *p_self) { in godot_rect2_get_area() 79 godot_bool GDAPI godot_rect2_has_no_area(const godot_rect2 *p_self) { in godot_rect2_has_no_area() 84 godot_rect2 GDAPI godot_rect2_clip(const godot_rect2 *p_self, const godot_rect2 *p_b) { in godot_rect2_clip() 92 godot_rect2 GDAPI godot_rect2_merge(const godot_rect2 *p_self, const godot_rect2 *p_b) { in godot_rect2_merge() 106 godot_rect2 GDAPI godot_rect2_grow(const godot_rect2 *p_self, const godot_real p_by) { in godot_rect2_grow() 128 godot_rect2 GDAPI godot_rect2_abs(const godot_rect2 *p_self) { in godot_rect2_abs() 149 godot_vector2 GDAPI godot_rect2_get_position(const godot_rect2 *p_self) { in godot_rect2_get_position() 157 godot_vector2 GDAPI godot_rect2_get_size(const godot_rect2 *p_self) { in godot_rect2_get_size() 165 void GDAPI godot_rect2_set_position(godot_rect2 *p_self, const godot_vector2 *p_pos) { in godot_rect2_set_position() [all …]
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