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/dports/devel/godot/godot-3.2.3-stable/modules/gdnative/gdnative/
H A Dcolor.cpp54 godot_real godot_color_get_r(const godot_color *p_self) { in godot_color_get_r()
59 void godot_color_set_r(godot_color *p_self, const godot_real val) { in godot_color_set_r()
64 godot_real godot_color_get_g(const godot_color *p_self) { in godot_color_get_g()
74 godot_real godot_color_get_b(const godot_color *p_self) { in godot_color_get_b()
84 godot_real godot_color_get_a(const godot_color *p_self) { in godot_color_get_a()
94 godot_real godot_color_get_h(const godot_color *p_self) { in godot_color_get_h()
99 godot_real godot_color_get_s(const godot_color *p_self) { in godot_color_get_s()
104 godot_real godot_color_get_v(const godot_color *p_self) { in godot_color_get_v()
116 godot_int GDAPI godot_color_to_rgba32(const godot_color *p_self) { in godot_color_to_rgba32()
121 godot_int GDAPI godot_color_to_abgr32(const godot_color *p_self) { in godot_color_to_abgr32()
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H A Dvector2.cpp48 godot_string GDAPI godot_vector2_as_string(const godot_vector2 *p_self) { in godot_vector2_as_string()
55 godot_vector2 GDAPI godot_vector2_normalized(const godot_vector2 *p_self) { in godot_vector2_normalized()
62 godot_real GDAPI godot_vector2_length(const godot_vector2 *p_self) { in godot_vector2_length()
67 godot_real GDAPI godot_vector2_angle(const godot_vector2 *p_self) { in godot_vector2_angle()
77 godot_bool GDAPI godot_vector2_is_normalized(const godot_vector2 *p_self) { in godot_vector2_is_normalized()
148 godot_vector2 GDAPI godot_vector2_tangent(const godot_vector2 *p_self) { in godot_vector2_tangent()
155 godot_vector2 GDAPI godot_vector2_floor(const godot_vector2 *p_self) { in godot_vector2_floor()
170 godot_real GDAPI godot_vector2_aspect(const godot_vector2 *p_self) { in godot_vector2_aspect()
205 godot_vector2 GDAPI godot_vector2_abs(const godot_vector2 *p_self) { in godot_vector2_abs()
302 godot_real GDAPI godot_vector2_get_x(const godot_vector2 *p_self) { in godot_vector2_get_x()
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H A Daabb.cpp49 godot_vector3 GDAPI godot_aabb_get_position(const godot_aabb *p_self) { in godot_aabb_get_position()
63 godot_vector3 GDAPI godot_aabb_get_size(const godot_aabb *p_self) { in godot_aabb_get_size()
77 godot_string GDAPI godot_aabb_as_string(const godot_aabb *p_self) { in godot_aabb_as_string()
84 godot_real GDAPI godot_aabb_get_area(const godot_aabb *p_self) { in godot_aabb_get_area()
89 godot_bool GDAPI godot_aabb_has_no_area(const godot_aabb *p_self) { in godot_aabb_has_no_area()
94 godot_bool GDAPI godot_aabb_has_no_surface(const godot_aabb *p_self) { in godot_aabb_has_no_surface()
154 godot_vector3 GDAPI godot_aabb_get_longest_axis(const godot_aabb *p_self) { in godot_aabb_get_longest_axis()
161 godot_int GDAPI godot_aabb_get_longest_axis_index(const godot_aabb *p_self) { in godot_aabb_get_longest_axis_index()
166 godot_real GDAPI godot_aabb_get_longest_axis_size(const godot_aabb *p_self) { in godot_aabb_get_longest_axis_size()
171 godot_vector3 GDAPI godot_aabb_get_shortest_axis(const godot_aabb *p_self) { in godot_aabb_get_shortest_axis()
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H A Dstring.cpp116 void GDAPI godot_string_destroy(godot_string *p_self) { in godot_string_destroy()
123 godot_int GDAPI godot_string_length(const godot_string *p_self) { in godot_string_length()
164 godot_array GDAPI godot_string_bigrams(const godot_string *p_self) { in godot_string_bigrams()
307 godot_int GDAPI godot_string_hex_to_int(const godot_string *p_self) { in godot_string_hex_to_int()
545 double GDAPI godot_string_to_double(const godot_string *p_self) { in godot_string_to_double()
551 godot_real GDAPI godot_string_to_float(const godot_string *p_self) { in godot_string_to_float()
557 godot_int GDAPI godot_string_to_int(const godot_string *p_self) { in godot_string_to_int()
619 int64_t GDAPI godot_string_to_int64(const godot_string *p_self) { in godot_string_to_int64()
1004 uint32_t GDAPI godot_string_hash(const godot_string *p_self) { in godot_string_hash()
1010 uint64_t GDAPI godot_string_hash64(const godot_string *p_self) { in godot_string_hash64()
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H A Dvector3.cpp48 godot_string GDAPI godot_vector3_as_string(const godot_vector3 *p_self) { in godot_vector3_as_string()
55 godot_int GDAPI godot_vector3_min_axis(const godot_vector3 *p_self) { in godot_vector3_min_axis()
60 godot_int GDAPI godot_vector3_max_axis(const godot_vector3 *p_self) { in godot_vector3_max_axis()
65 godot_real GDAPI godot_vector3_length(const godot_vector3 *p_self) { in godot_vector3_length()
70 godot_real GDAPI godot_vector3_length_squared(const godot_vector3 *p_self) { in godot_vector3_length_squared()
75 godot_bool GDAPI godot_vector3_is_normalized(const godot_vector3 *p_self) { in godot_vector3_is_normalized()
80 godot_vector3 GDAPI godot_vector3_normalized(const godot_vector3 *p_self) { in godot_vector3_normalized()
87 godot_vector3 GDAPI godot_vector3_inverse(const godot_vector3 *p_self) { in godot_vector3_inverse()
166 godot_vector3 GDAPI godot_vector3_abs(const godot_vector3 *p_self) { in godot_vector3_abs()
173 godot_vector3 GDAPI godot_vector3_floor(const godot_vector3 *p_self) { in godot_vector3_floor()
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H A Ddictionary.cpp55 void GDAPI godot_dictionary_destroy(godot_dictionary *p_self) { in godot_dictionary_destroy()
69 godot_int GDAPI godot_dictionary_size(const godot_dictionary *p_self) { in godot_dictionary_size()
74 godot_bool GDAPI godot_dictionary_empty(const godot_dictionary *p_self) { in godot_dictionary_empty()
79 void GDAPI godot_dictionary_clear(godot_dictionary *p_self) { in godot_dictionary_clear()
84 godot_bool GDAPI godot_dictionary_has(const godot_dictionary *p_self, const godot_variant *p_key) { in godot_dictionary_has()
90 godot_bool GDAPI godot_dictionary_has_all(const godot_dictionary *p_self, const godot_array *p_keys… in godot_dictionary_has_all()
96 void GDAPI godot_dictionary_erase(godot_dictionary *p_self, const godot_variant *p_key) { in godot_dictionary_erase()
102 godot_int GDAPI godot_dictionary_hash(const godot_dictionary *p_self) { in godot_dictionary_hash()
107 godot_array GDAPI godot_dictionary_keys(const godot_dictionary *p_self) { in godot_dictionary_keys()
114 godot_array GDAPI godot_dictionary_values(const godot_dictionary *p_self) { in godot_dictionary_values()
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H A Dquat.cpp66 godot_real GDAPI godot_quat_get_x(const godot_quat *p_self) { in godot_quat_get_x()
76 godot_real GDAPI godot_quat_get_y(const godot_quat *p_self) { in godot_quat_get_y()
86 godot_real GDAPI godot_quat_get_z(const godot_quat *p_self) { in godot_quat_get_z()
96 godot_real GDAPI godot_quat_get_w(const godot_quat *p_self) { in godot_quat_get_w()
106 godot_string GDAPI godot_quat_as_string(const godot_quat *p_self) { in godot_quat_as_string()
113 godot_real GDAPI godot_quat_length(const godot_quat *p_self) { in godot_quat_length()
118 godot_real GDAPI godot_quat_length_squared(const godot_quat *p_self) { in godot_quat_length_squared()
123 godot_quat GDAPI godot_quat_normalized(const godot_quat *p_self) { in godot_quat_normalized()
130 godot_bool GDAPI godot_quat_is_normalized(const godot_quat *p_self) { in godot_quat_is_normalized()
135 godot_quat GDAPI godot_quat_inverse(const godot_quat *p_self) { in godot_quat_inverse()
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H A Dbasis.cpp62 godot_string GDAPI godot_basis_as_string(const godot_basis *p_self) { in godot_basis_as_string()
69 godot_basis GDAPI godot_basis_inverse(const godot_basis *p_self) { in godot_basis_inverse()
76 godot_basis GDAPI godot_basis_transposed(const godot_basis *p_self) { in godot_basis_transposed()
83 godot_basis GDAPI godot_basis_orthonormalized(const godot_basis *p_self) { in godot_basis_orthonormalized()
90 godot_real GDAPI godot_basis_determinant(const godot_basis *p_self) { in godot_basis_determinant()
111 godot_vector3 GDAPI godot_basis_get_scale(const godot_basis *p_self) { in godot_basis_get_scale()
118 godot_quat GDAPI godot_basis_get_quat(const godot_basis *p_self) { in godot_basis_get_quat()
125 void GDAPI godot_basis_set_quat(godot_basis *p_self, const godot_quat *p_quat) { in godot_basis_set_quat()
152 godot_vector3 GDAPI godot_basis_get_euler(const godot_basis *p_self) { in godot_basis_get_euler()
193 godot_int GDAPI godot_basis_get_orthogonal_index(const godot_basis *p_self) { in godot_basis_get_orthogonal_index()
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H A Darray.cpp172 void GDAPI godot_array_clear(godot_array *p_self) { in godot_array_clear()
183 godot_bool GDAPI godot_array_empty(const godot_array *p_self) { in godot_array_empty()
230 godot_int GDAPI godot_array_hash(const godot_array *p_self) { in godot_array_hash()
241 void GDAPI godot_array_invert(godot_array *p_self) { in godot_array_invert()
246 godot_variant GDAPI godot_array_pop_back(godot_array *p_self) { in godot_array_pop_back()
255 godot_variant GDAPI godot_array_pop_front(godot_array *p_self) { in godot_array_pop_front()
292 godot_int GDAPI godot_array_size(const godot_array *p_self) { in godot_array_size()
297 void GDAPI godot_array_sort(godot_array *p_self) { in godot_array_sort()
319 void GDAPI godot_array_destroy(godot_array *p_self) { in godot_array_destroy()
341 godot_variant GDAPI godot_array_max(const godot_array *p_self) { in godot_array_max()
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H A Dpool_arrays.cpp95 void GDAPI godot_pool_byte_array_invert(godot_pool_byte_array *p_self) { in godot_pool_byte_array_invert()
145 void GDAPI godot_pool_byte_array_destroy(godot_pool_byte_array *p_self) { in godot_pool_byte_array_destroy()
189 void GDAPI godot_pool_int_array_invert(godot_pool_int_array *p_self) { in godot_pool_int_array_invert()
229 godot_int GDAPI godot_pool_int_array_size(const godot_pool_int_array *p_self) { in godot_pool_int_array_size()
239 void GDAPI godot_pool_int_array_destroy(godot_pool_int_array *p_self) { in godot_pool_int_array_destroy()
283 void GDAPI godot_pool_real_array_invert(godot_pool_real_array *p_self) { in godot_pool_real_array_invert()
333 void GDAPI godot_pool_real_array_destroy(godot_pool_real_array *p_self) { in godot_pool_real_array_destroy()
379 void GDAPI godot_pool_string_array_invert(godot_pool_string_array *p_self) { in godot_pool_string_array_invert()
435 void GDAPI godot_pool_string_array_destroy(godot_pool_string_array *p_self) { in godot_pool_string_array_destroy()
683 void GDAPI godot_pool_color_array_invert(godot_pool_color_array *p_self) { in godot_pool_color_array_invert()
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H A Dnode_path.cpp54 void GDAPI godot_node_path_destroy(godot_node_path *p_self) { in godot_node_path_destroy()
59 godot_string GDAPI godot_node_path_as_string(const godot_node_path *p_self) { in godot_node_path_as_string()
66 godot_bool GDAPI godot_node_path_is_absolute(const godot_node_path *p_self) { in godot_node_path_is_absolute()
71 godot_int GDAPI godot_node_path_get_name_count(const godot_node_path *p_self) { in godot_node_path_get_name_count()
76 godot_string GDAPI godot_node_path_get_name(const godot_node_path *p_self, const godot_int p_idx) { in godot_node_path_get_name()
84 godot_int GDAPI godot_node_path_get_subname_count(const godot_node_path *p_self) { in godot_node_path_get_subname_count()
89 godot_string GDAPI godot_node_path_get_subname(const godot_node_path *p_self, const godot_int p_idx… in godot_node_path_get_subname()
97 godot_string GDAPI godot_node_path_get_concatenated_subnames(const godot_node_path *p_self) { in godot_node_path_get_concatenated_subnames()
104 godot_bool GDAPI godot_node_path_is_empty(const godot_node_path *p_self) { in godot_node_path_is_empty()
109 godot_bool GDAPI godot_node_path_operator_equal(const godot_node_path *p_self, const godot_node_pat… in godot_node_path_operator_equal()
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H A Drect2.cpp55 godot_string GDAPI godot_rect2_as_string(const godot_rect2 *p_self) { in godot_rect2_as_string()
62 godot_real GDAPI godot_rect2_get_area(const godot_rect2 *p_self) { in godot_rect2_get_area()
79 godot_bool GDAPI godot_rect2_has_no_area(const godot_rect2 *p_self) { in godot_rect2_has_no_area()
84 godot_rect2 GDAPI godot_rect2_clip(const godot_rect2 *p_self, const godot_rect2 *p_b) { in godot_rect2_clip()
92 godot_rect2 GDAPI godot_rect2_merge(const godot_rect2 *p_self, const godot_rect2 *p_b) { in godot_rect2_merge()
106 godot_rect2 GDAPI godot_rect2_grow(const godot_rect2 *p_self, const godot_real p_by) { in godot_rect2_grow()
128 godot_rect2 GDAPI godot_rect2_abs(const godot_rect2 *p_self) { in godot_rect2_abs()
149 godot_vector2 GDAPI godot_rect2_get_position(const godot_rect2 *p_self) { in godot_rect2_get_position()
157 godot_vector2 GDAPI godot_rect2_get_size(const godot_rect2 *p_self) { in godot_rect2_get_size()
165 void GDAPI godot_rect2_set_position(godot_rect2 *p_self, const godot_vector2 *p_pos) { in godot_rect2_set_position()
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H A Dtransform2d.cpp56 godot_string GDAPI godot_transform2d_as_string(const godot_transform2d *p_self) { in godot_transform2d_as_string()
63 godot_transform2d GDAPI godot_transform2d_inverse(const godot_transform2d *p_self) { in godot_transform2d_inverse()
70 godot_transform2d GDAPI godot_transform2d_affine_inverse(const godot_transform2d *p_self) { in godot_transform2d_affine_inverse()
77 godot_real GDAPI godot_transform2d_get_rotation(const godot_transform2d *p_self) { in godot_transform2d_get_rotation()
82 godot_vector2 GDAPI godot_transform2d_get_origin(const godot_transform2d *p_self) { in godot_transform2d_get_origin()
89 godot_vector2 GDAPI godot_transform2d_get_scale(const godot_transform2d *p_self) { in godot_transform2d_get_scale()
96 godot_transform2d GDAPI godot_transform2d_orthonormalized(const godot_transform2d *p_self) { in godot_transform2d_orthonormalized()
103 godot_transform2d GDAPI godot_transform2d_rotated(const godot_transform2d *p_self, const godot_real… in godot_transform2d_rotated()
127 godot_vector2 GDAPI godot_transform2d_xform_vector2(const godot_transform2d *p_self, const godot_ve… in godot_transform2d_xform_vector2()
191 godot_rect2 GDAPI godot_transform2d_xform_rect2(const godot_transform2d *p_self, const godot_rect2 … in godot_transform2d_xform_rect2()
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/dports/devel/godot-tools/godot-3.2.3-stable/modules/gdnative/gdnative/
H A Dcolor.cpp54 godot_real godot_color_get_r(const godot_color *p_self) { in godot_color_get_r()
59 void godot_color_set_r(godot_color *p_self, const godot_real val) { in godot_color_set_r()
64 godot_real godot_color_get_g(const godot_color *p_self) { in godot_color_get_g()
74 godot_real godot_color_get_b(const godot_color *p_self) { in godot_color_get_b()
84 godot_real godot_color_get_a(const godot_color *p_self) { in godot_color_get_a()
94 godot_real godot_color_get_h(const godot_color *p_self) { in godot_color_get_h()
99 godot_real godot_color_get_s(const godot_color *p_self) { in godot_color_get_s()
104 godot_real godot_color_get_v(const godot_color *p_self) { in godot_color_get_v()
116 godot_int GDAPI godot_color_to_rgba32(const godot_color *p_self) { in godot_color_to_rgba32()
121 godot_int GDAPI godot_color_to_abgr32(const godot_color *p_self) { in godot_color_to_abgr32()
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H A Dvector2.cpp48 godot_string GDAPI godot_vector2_as_string(const godot_vector2 *p_self) { in godot_vector2_as_string()
55 godot_vector2 GDAPI godot_vector2_normalized(const godot_vector2 *p_self) { in godot_vector2_normalized()
62 godot_real GDAPI godot_vector2_length(const godot_vector2 *p_self) { in godot_vector2_length()
67 godot_real GDAPI godot_vector2_angle(const godot_vector2 *p_self) { in godot_vector2_angle()
77 godot_bool GDAPI godot_vector2_is_normalized(const godot_vector2 *p_self) { in godot_vector2_is_normalized()
148 godot_vector2 GDAPI godot_vector2_tangent(const godot_vector2 *p_self) { in godot_vector2_tangent()
155 godot_vector2 GDAPI godot_vector2_floor(const godot_vector2 *p_self) { in godot_vector2_floor()
170 godot_real GDAPI godot_vector2_aspect(const godot_vector2 *p_self) { in godot_vector2_aspect()
205 godot_vector2 GDAPI godot_vector2_abs(const godot_vector2 *p_self) { in godot_vector2_abs()
302 godot_real GDAPI godot_vector2_get_x(const godot_vector2 *p_self) { in godot_vector2_get_x()
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H A Daabb.cpp49 godot_vector3 GDAPI godot_aabb_get_position(const godot_aabb *p_self) { in godot_aabb_get_position()
63 godot_vector3 GDAPI godot_aabb_get_size(const godot_aabb *p_self) { in godot_aabb_get_size()
77 godot_string GDAPI godot_aabb_as_string(const godot_aabb *p_self) { in godot_aabb_as_string()
84 godot_real GDAPI godot_aabb_get_area(const godot_aabb *p_self) { in godot_aabb_get_area()
89 godot_bool GDAPI godot_aabb_has_no_area(const godot_aabb *p_self) { in godot_aabb_has_no_area()
94 godot_bool GDAPI godot_aabb_has_no_surface(const godot_aabb *p_self) { in godot_aabb_has_no_surface()
154 godot_vector3 GDAPI godot_aabb_get_longest_axis(const godot_aabb *p_self) { in godot_aabb_get_longest_axis()
161 godot_int GDAPI godot_aabb_get_longest_axis_index(const godot_aabb *p_self) { in godot_aabb_get_longest_axis_index()
166 godot_real GDAPI godot_aabb_get_longest_axis_size(const godot_aabb *p_self) { in godot_aabb_get_longest_axis_size()
171 godot_vector3 GDAPI godot_aabb_get_shortest_axis(const godot_aabb *p_self) { in godot_aabb_get_shortest_axis()
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H A Dstring.cpp116 void GDAPI godot_string_destroy(godot_string *p_self) { in godot_string_destroy()
123 godot_int GDAPI godot_string_length(const godot_string *p_self) { in godot_string_length()
164 godot_array GDAPI godot_string_bigrams(const godot_string *p_self) { in godot_string_bigrams()
307 godot_int GDAPI godot_string_hex_to_int(const godot_string *p_self) { in godot_string_hex_to_int()
545 double GDAPI godot_string_to_double(const godot_string *p_self) { in godot_string_to_double()
551 godot_real GDAPI godot_string_to_float(const godot_string *p_self) { in godot_string_to_float()
557 godot_int GDAPI godot_string_to_int(const godot_string *p_self) { in godot_string_to_int()
619 int64_t GDAPI godot_string_to_int64(const godot_string *p_self) { in godot_string_to_int64()
1004 uint32_t GDAPI godot_string_hash(const godot_string *p_self) { in godot_string_hash()
1010 uint64_t GDAPI godot_string_hash64(const godot_string *p_self) { in godot_string_hash64()
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H A Dvector3.cpp48 godot_string GDAPI godot_vector3_as_string(const godot_vector3 *p_self) { in godot_vector3_as_string()
55 godot_int GDAPI godot_vector3_min_axis(const godot_vector3 *p_self) { in godot_vector3_min_axis()
60 godot_int GDAPI godot_vector3_max_axis(const godot_vector3 *p_self) { in godot_vector3_max_axis()
65 godot_real GDAPI godot_vector3_length(const godot_vector3 *p_self) { in godot_vector3_length()
70 godot_real GDAPI godot_vector3_length_squared(const godot_vector3 *p_self) { in godot_vector3_length_squared()
75 godot_bool GDAPI godot_vector3_is_normalized(const godot_vector3 *p_self) { in godot_vector3_is_normalized()
80 godot_vector3 GDAPI godot_vector3_normalized(const godot_vector3 *p_self) { in godot_vector3_normalized()
87 godot_vector3 GDAPI godot_vector3_inverse(const godot_vector3 *p_self) { in godot_vector3_inverse()
166 godot_vector3 GDAPI godot_vector3_abs(const godot_vector3 *p_self) { in godot_vector3_abs()
173 godot_vector3 GDAPI godot_vector3_floor(const godot_vector3 *p_self) { in godot_vector3_floor()
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H A Ddictionary.cpp55 void GDAPI godot_dictionary_destroy(godot_dictionary *p_self) { in godot_dictionary_destroy()
69 godot_int GDAPI godot_dictionary_size(const godot_dictionary *p_self) { in godot_dictionary_size()
74 godot_bool GDAPI godot_dictionary_empty(const godot_dictionary *p_self) { in godot_dictionary_empty()
79 void GDAPI godot_dictionary_clear(godot_dictionary *p_self) { in godot_dictionary_clear()
84 godot_bool GDAPI godot_dictionary_has(const godot_dictionary *p_self, const godot_variant *p_key) { in godot_dictionary_has()
90 godot_bool GDAPI godot_dictionary_has_all(const godot_dictionary *p_self, const godot_array *p_keys… in godot_dictionary_has_all()
96 void GDAPI godot_dictionary_erase(godot_dictionary *p_self, const godot_variant *p_key) { in godot_dictionary_erase()
102 godot_int GDAPI godot_dictionary_hash(const godot_dictionary *p_self) { in godot_dictionary_hash()
107 godot_array GDAPI godot_dictionary_keys(const godot_dictionary *p_self) { in godot_dictionary_keys()
114 godot_array GDAPI godot_dictionary_values(const godot_dictionary *p_self) { in godot_dictionary_values()
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H A Dquat.cpp66 godot_real GDAPI godot_quat_get_x(const godot_quat *p_self) { in godot_quat_get_x()
76 godot_real GDAPI godot_quat_get_y(const godot_quat *p_self) { in godot_quat_get_y()
86 godot_real GDAPI godot_quat_get_z(const godot_quat *p_self) { in godot_quat_get_z()
96 godot_real GDAPI godot_quat_get_w(const godot_quat *p_self) { in godot_quat_get_w()
106 godot_string GDAPI godot_quat_as_string(const godot_quat *p_self) { in godot_quat_as_string()
113 godot_real GDAPI godot_quat_length(const godot_quat *p_self) { in godot_quat_length()
118 godot_real GDAPI godot_quat_length_squared(const godot_quat *p_self) { in godot_quat_length_squared()
123 godot_quat GDAPI godot_quat_normalized(const godot_quat *p_self) { in godot_quat_normalized()
130 godot_bool GDAPI godot_quat_is_normalized(const godot_quat *p_self) { in godot_quat_is_normalized()
135 godot_quat GDAPI godot_quat_inverse(const godot_quat *p_self) { in godot_quat_inverse()
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H A Dbasis.cpp62 godot_string GDAPI godot_basis_as_string(const godot_basis *p_self) { in godot_basis_as_string()
69 godot_basis GDAPI godot_basis_inverse(const godot_basis *p_self) { in godot_basis_inverse()
76 godot_basis GDAPI godot_basis_transposed(const godot_basis *p_self) { in godot_basis_transposed()
83 godot_basis GDAPI godot_basis_orthonormalized(const godot_basis *p_self) { in godot_basis_orthonormalized()
90 godot_real GDAPI godot_basis_determinant(const godot_basis *p_self) { in godot_basis_determinant()
111 godot_vector3 GDAPI godot_basis_get_scale(const godot_basis *p_self) { in godot_basis_get_scale()
118 godot_quat GDAPI godot_basis_get_quat(const godot_basis *p_self) { in godot_basis_get_quat()
125 void GDAPI godot_basis_set_quat(godot_basis *p_self, const godot_quat *p_quat) { in godot_basis_set_quat()
152 godot_vector3 GDAPI godot_basis_get_euler(const godot_basis *p_self) { in godot_basis_get_euler()
193 godot_int GDAPI godot_basis_get_orthogonal_index(const godot_basis *p_self) { in godot_basis_get_orthogonal_index()
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H A Darray.cpp172 void GDAPI godot_array_clear(godot_array *p_self) { in godot_array_clear()
183 godot_bool GDAPI godot_array_empty(const godot_array *p_self) { in godot_array_empty()
230 godot_int GDAPI godot_array_hash(const godot_array *p_self) { in godot_array_hash()
241 void GDAPI godot_array_invert(godot_array *p_self) { in godot_array_invert()
246 godot_variant GDAPI godot_array_pop_back(godot_array *p_self) { in godot_array_pop_back()
255 godot_variant GDAPI godot_array_pop_front(godot_array *p_self) { in godot_array_pop_front()
292 godot_int GDAPI godot_array_size(const godot_array *p_self) { in godot_array_size()
297 void GDAPI godot_array_sort(godot_array *p_self) { in godot_array_sort()
319 void GDAPI godot_array_destroy(godot_array *p_self) { in godot_array_destroy()
341 godot_variant GDAPI godot_array_max(const godot_array *p_self) { in godot_array_max()
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H A Dpool_arrays.cpp95 void GDAPI godot_pool_byte_array_invert(godot_pool_byte_array *p_self) { in godot_pool_byte_array_invert()
145 void GDAPI godot_pool_byte_array_destroy(godot_pool_byte_array *p_self) { in godot_pool_byte_array_destroy()
189 void GDAPI godot_pool_int_array_invert(godot_pool_int_array *p_self) { in godot_pool_int_array_invert()
229 godot_int GDAPI godot_pool_int_array_size(const godot_pool_int_array *p_self) { in godot_pool_int_array_size()
239 void GDAPI godot_pool_int_array_destroy(godot_pool_int_array *p_self) { in godot_pool_int_array_destroy()
283 void GDAPI godot_pool_real_array_invert(godot_pool_real_array *p_self) { in godot_pool_real_array_invert()
333 void GDAPI godot_pool_real_array_destroy(godot_pool_real_array *p_self) { in godot_pool_real_array_destroy()
379 void GDAPI godot_pool_string_array_invert(godot_pool_string_array *p_self) { in godot_pool_string_array_invert()
435 void GDAPI godot_pool_string_array_destroy(godot_pool_string_array *p_self) { in godot_pool_string_array_destroy()
683 void GDAPI godot_pool_color_array_invert(godot_pool_color_array *p_self) { in godot_pool_color_array_invert()
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H A Dnode_path.cpp54 void GDAPI godot_node_path_destroy(godot_node_path *p_self) { in godot_node_path_destroy()
59 godot_string GDAPI godot_node_path_as_string(const godot_node_path *p_self) { in godot_node_path_as_string()
66 godot_bool GDAPI godot_node_path_is_absolute(const godot_node_path *p_self) { in godot_node_path_is_absolute()
71 godot_int GDAPI godot_node_path_get_name_count(const godot_node_path *p_self) { in godot_node_path_get_name_count()
76 godot_string GDAPI godot_node_path_get_name(const godot_node_path *p_self, const godot_int p_idx) { in godot_node_path_get_name()
84 godot_int GDAPI godot_node_path_get_subname_count(const godot_node_path *p_self) { in godot_node_path_get_subname_count()
89 godot_string GDAPI godot_node_path_get_subname(const godot_node_path *p_self, const godot_int p_idx… in godot_node_path_get_subname()
97 godot_string GDAPI godot_node_path_get_concatenated_subnames(const godot_node_path *p_self) { in godot_node_path_get_concatenated_subnames()
104 godot_bool GDAPI godot_node_path_is_empty(const godot_node_path *p_self) { in godot_node_path_is_empty()
109 godot_bool GDAPI godot_node_path_operator_equal(const godot_node_path *p_self, const godot_node_pat… in godot_node_path_operator_equal()
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H A Drect2.cpp55 godot_string GDAPI godot_rect2_as_string(const godot_rect2 *p_self) { in godot_rect2_as_string()
62 godot_real GDAPI godot_rect2_get_area(const godot_rect2 *p_self) { in godot_rect2_get_area()
79 godot_bool GDAPI godot_rect2_has_no_area(const godot_rect2 *p_self) { in godot_rect2_has_no_area()
84 godot_rect2 GDAPI godot_rect2_clip(const godot_rect2 *p_self, const godot_rect2 *p_b) { in godot_rect2_clip()
92 godot_rect2 GDAPI godot_rect2_merge(const godot_rect2 *p_self, const godot_rect2 *p_b) { in godot_rect2_merge()
106 godot_rect2 GDAPI godot_rect2_grow(const godot_rect2 *p_self, const godot_real p_by) { in godot_rect2_grow()
128 godot_rect2 GDAPI godot_rect2_abs(const godot_rect2 *p_self) { in godot_rect2_abs()
149 godot_vector2 GDAPI godot_rect2_get_position(const godot_rect2 *p_self) { in godot_rect2_get_position()
157 godot_vector2 GDAPI godot_rect2_get_size(const godot_rect2 *p_self) { in godot_rect2_get_size()
165 void GDAPI godot_rect2_set_position(godot_rect2 *p_self, const godot_vector2 *p_pos) { in godot_rect2_set_position()
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