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Searched defs:p_to_point (Results 1 – 6 of 6) sorted by relevance

/dports/devel/godot/godot-3.2.3-stable/modules/gdnative/gdnative/
H A Daabb.cpp188 godot_aabb GDAPI godot_aabb_expand(const godot_aabb *p_self, const godot_vector3 *p_to_point) { in godot_aabb_expand()
/dports/devel/godot-tools/godot-3.2.3-stable/modules/gdnative/gdnative/
H A Daabb.cpp188 godot_aabb GDAPI godot_aabb_expand(const godot_aabb *p_self, const godot_vector3 *p_to_point) { in godot_aabb_expand()
/dports/devel/godot2/godot-2.1.6-stable/scene/3d/
H A Dnavigation.cpp237 void Navigation::_clip_path(Vector<Vector3> &path, Polygon *from_poly, const Vector3 &p_to_point, P… in _clip_path()
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/3d/
H A Dnavigation.cpp237 void Navigation::_clip_path(Vector<Vector3> &path, Polygon *from_poly, const Vector3 &p_to_point, P… in _clip_path()
/dports/devel/godot-tools/godot-3.2.3-stable/scene/3d/
H A Dnavigation.cpp238 void Navigation::_clip_path(Vector<Vector3> &path, Polygon *from_poly, const Vector3 &p_to_point, P… in _clip_path()
/dports/devel/godot/godot-3.2.3-stable/scene/3d/
H A Dnavigation.cpp238 void Navigation::_clip_path(Vector<Vector3> &path, Polygon *from_poly, const Vector3 &p_to_point, P… in _clip_path()