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Searched defs:p_up (Results 1 – 25 of 35) sorted by relevance

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/dports/cad/calculix-ccx/CalculiX/ccx_2.18/src/
H A Dcd_chamfer.f19 subroutine cd_chamfer(l,d,p_up,p_down,angle,cd) argument
35 real*8 l,d,p_up,p_down,angle,puzpd,lzd,xi,et,z1,z2,z3,z4, local
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/core/
H A Dobb.c48 polygon_p p, p_up, p_down; in OBB_Rebuild() local
/dports/devel/godot-tools/godot-3.2.3-stable/scene/3d/
H A Dspatial.cpp683 void Spatial::look_at(const Vector3 &p_target, const Vector3 &p_up) {
689 …patial::look_at_from_position(const Vector3 &p_pos, const Vector3 &p_target, const Vector3 &p_up) {
H A Dnavigation.cpp704 void Navigation::set_up_vector(const Vector3 &p_up) { in set_up_vector()
/dports/devel/godot/godot-3.2.3-stable/scene/3d/
H A Dspatial.cpp683 void Spatial::look_at(const Vector3 &p_target, const Vector3 &p_up) {
689 …patial::look_at_from_position(const Vector3 &p_pos, const Vector3 &p_target, const Vector3 &p_up) {
H A Dnavigation.cpp704 void Navigation::set_up_vector(const Vector3 &p_up) { in set_up_vector()
/dports/misc/visp/visp-3.4.0/modules/tracker/tt/src/warp/
H A DvpTemplateTrackerWarpTranslation.cpp68 void vpTemplateTrackerWarpTranslation::getParamPyramidUp(const vpColVector &p, vpColVector &p_up) in getParamPyramidUp()
H A DvpTemplateTrackerWarpAffine.cpp72 void vpTemplateTrackerWarpAffine::getParamPyramidUp(const vpColVector &p, vpColVector &p_up) in getParamPyramidUp()
H A DvpTemplateTrackerWarpRT.cpp69 void vpTemplateTrackerWarpRT::getParamPyramidUp(const vpColVector &p, vpColVector &p_up) in getParamPyramidUp()
H A DvpTemplateTrackerWarpSRT.cpp70 void vpTemplateTrackerWarpSRT::getParamPyramidUp(const vpColVector &p, vpColVector &p_up) in getParamPyramidUp()
H A DvpTemplateTrackerWarpHomography.cpp75 void vpTemplateTrackerWarpHomography::getParamPyramidUp(const vpColVector &p, vpColVector &p_up) in getParamPyramidUp()
H A DvpTemplateTrackerWarpHomographySL3.cpp207 void vpTemplateTrackerWarpHomographySL3::getParamPyramidUp(const vpColVector &p, vpColVector &p_up) in getParamPyramidUp()
/dports/multimedia/vlc/vlc-3.0.16/src/playlist/
H A Ditem.c80 playlist_item_t *p_up = p_item; in input_item_add_subitem_tree() local
569 for( playlist_item_t* p_up = p_parent; p_up; p_up = p_up->p_parent ) in playlist_NodeAddCopy() local
/dports/devel/godot2-tools/godot-2.1.6-stable/core/math/
H A Dtransform.cpp83 void Transform::set_look_at(const Vector3 &p_eye, const Vector3 &p_target, const Vector3 &p_up) { in set_look_at()
/dports/devel/godot2/godot-2.1.6-stable/core/math/
H A Dtransform.cpp83 void Transform::set_look_at(const Vector3 &p_eye, const Vector3 &p_target, const Vector3 &p_up) { in set_look_at()
/dports/devel/godot-tools/godot-3.2.3-stable/core/math/
H A Dtransform.cpp86 void Transform::set_look_at(const Vector3 &p_eye, const Vector3 &p_target, const Vector3 &p_up) { in set_look_at()
/dports/devel/godot/godot-3.2.3-stable/core/math/
H A Dtransform.cpp86 void Transform::set_look_at(const Vector3 &p_eye, const Vector3 &p_target, const Vector3 &p_up) { in set_look_at()
/dports/devel/godot/godot-3.2.3-stable/modules/gdnative/gdnative/
H A Dtransform.cpp145 …oking_at(const godot_transform *p_self, const godot_vector3 *p_target, const godot_vector3 *p_up) { in godot_transform_looking_at()
/dports/devel/godot-tools/godot-3.2.3-stable/modules/gdnative/gdnative/
H A Dtransform.cpp145 …oking_at(const godot_transform *p_self, const godot_vector3 *p_target, const godot_vector3 *p_up) { in godot_transform_looking_at()
/dports/devel/godot2/godot-2.1.6-stable/scene/3d/
H A Dnavigation.cpp677 void Navigation::set_up_vector(const Vector3 &p_up) { in set_up_vector()
/dports/games/vkquake/vkQuake-1.12.2/Quake/
H A Dr_part.c909 vec3_t up, right, up_right, p_up, p_right, p_up_right; in R_DrawParticlesFaces() local
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/3d/
H A Dnavigation.cpp677 void Navigation::set_up_vector(const Vector3 &p_up) { in set_up_vector()
/dports/math/cgal/CGAL-5.3/include/CGAL/
H A DSnap_rounding_2.h80 Point_2 p_up; variable
/dports/graphics/blender/blender-2.91.0/source/blender/simulation/intern/
H A Dhair_volume.cpp937 float p_up = p[u + strideA1]; in SIM_hair_volume_solve_divergence() local
/dports/games/edge/Edge-1.35-source/ddf/
H A Dthing.cc1111 int p_up = (int)par1; in BA_ParsePowerupEffect() local

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