/dports/cad/calculix-ccx/CalculiX/ccx_2.18/src/ |
H A D | cd_chamfer.f | 19 subroutine cd_chamfer(l,d,p_up,p_down,angle,cd) argument 35 real*8 l,d,p_up,p_down,angle,puzpd,lzd,xi,et,z1,z2,z3,z4, local
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/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/core/ |
H A D | obb.c | 48 polygon_p p, p_up, p_down; in OBB_Rebuild() local
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/3d/ |
H A D | spatial.cpp | 683 void Spatial::look_at(const Vector3 &p_target, const Vector3 &p_up) { 689 …patial::look_at_from_position(const Vector3 &p_pos, const Vector3 &p_target, const Vector3 &p_up) {
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H A D | navigation.cpp | 704 void Navigation::set_up_vector(const Vector3 &p_up) { in set_up_vector()
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/dports/devel/godot/godot-3.2.3-stable/scene/3d/ |
H A D | spatial.cpp | 683 void Spatial::look_at(const Vector3 &p_target, const Vector3 &p_up) { 689 …patial::look_at_from_position(const Vector3 &p_pos, const Vector3 &p_target, const Vector3 &p_up) {
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H A D | navigation.cpp | 704 void Navigation::set_up_vector(const Vector3 &p_up) { in set_up_vector()
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/dports/misc/visp/visp-3.4.0/modules/tracker/tt/src/warp/ |
H A D | vpTemplateTrackerWarpTranslation.cpp | 68 void vpTemplateTrackerWarpTranslation::getParamPyramidUp(const vpColVector &p, vpColVector &p_up) in getParamPyramidUp()
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H A D | vpTemplateTrackerWarpAffine.cpp | 72 void vpTemplateTrackerWarpAffine::getParamPyramidUp(const vpColVector &p, vpColVector &p_up) in getParamPyramidUp()
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H A D | vpTemplateTrackerWarpRT.cpp | 69 void vpTemplateTrackerWarpRT::getParamPyramidUp(const vpColVector &p, vpColVector &p_up) in getParamPyramidUp()
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H A D | vpTemplateTrackerWarpSRT.cpp | 70 void vpTemplateTrackerWarpSRT::getParamPyramidUp(const vpColVector &p, vpColVector &p_up) in getParamPyramidUp()
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H A D | vpTemplateTrackerWarpHomography.cpp | 75 void vpTemplateTrackerWarpHomography::getParamPyramidUp(const vpColVector &p, vpColVector &p_up) in getParamPyramidUp()
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H A D | vpTemplateTrackerWarpHomographySL3.cpp | 207 void vpTemplateTrackerWarpHomographySL3::getParamPyramidUp(const vpColVector &p, vpColVector &p_up) in getParamPyramidUp()
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/dports/multimedia/vlc/vlc-3.0.16/src/playlist/ |
H A D | item.c | 80 playlist_item_t *p_up = p_item; in input_item_add_subitem_tree() local 569 for( playlist_item_t* p_up = p_parent; p_up; p_up = p_up->p_parent ) in playlist_NodeAddCopy() local
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/dports/devel/godot2-tools/godot-2.1.6-stable/core/math/ |
H A D | transform.cpp | 83 void Transform::set_look_at(const Vector3 &p_eye, const Vector3 &p_target, const Vector3 &p_up) { in set_look_at()
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/dports/devel/godot2/godot-2.1.6-stable/core/math/ |
H A D | transform.cpp | 83 void Transform::set_look_at(const Vector3 &p_eye, const Vector3 &p_target, const Vector3 &p_up) { in set_look_at()
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/dports/devel/godot-tools/godot-3.2.3-stable/core/math/ |
H A D | transform.cpp | 86 void Transform::set_look_at(const Vector3 &p_eye, const Vector3 &p_target, const Vector3 &p_up) { in set_look_at()
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/dports/devel/godot/godot-3.2.3-stable/core/math/ |
H A D | transform.cpp | 86 void Transform::set_look_at(const Vector3 &p_eye, const Vector3 &p_target, const Vector3 &p_up) { in set_look_at()
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/dports/devel/godot/godot-3.2.3-stable/modules/gdnative/gdnative/ |
H A D | transform.cpp | 145 …oking_at(const godot_transform *p_self, const godot_vector3 *p_target, const godot_vector3 *p_up) { in godot_transform_looking_at()
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/dports/devel/godot-tools/godot-3.2.3-stable/modules/gdnative/gdnative/ |
H A D | transform.cpp | 145 …oking_at(const godot_transform *p_self, const godot_vector3 *p_target, const godot_vector3 *p_up) { in godot_transform_looking_at()
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/dports/devel/godot2/godot-2.1.6-stable/scene/3d/ |
H A D | navigation.cpp | 677 void Navigation::set_up_vector(const Vector3 &p_up) { in set_up_vector()
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/dports/games/vkquake/vkQuake-1.12.2/Quake/ |
H A D | r_part.c | 909 vec3_t up, right, up_right, p_up, p_right, p_up_right; in R_DrawParticlesFaces() local
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/3d/ |
H A D | navigation.cpp | 677 void Navigation::set_up_vector(const Vector3 &p_up) { in set_up_vector()
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/dports/math/cgal/CGAL-5.3/include/CGAL/ |
H A D | Snap_rounding_2.h | 80 Point_2 p_up; variable
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/dports/graphics/blender/blender-2.91.0/source/blender/simulation/intern/ |
H A D | hair_volume.cpp | 937 float p_up = p[u + strideA1]; in SIM_hair_volume_solve_divergence() local
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/dports/games/edge/Edge-1.35-source/ddf/ |
H A D | thing.cc | 1111 int p_up = (int)par1; in BA_ParsePowerupEffect() local
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