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Searched defs:p_variant (Results 1 – 25 of 80) sorted by relevance

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/dports/devel/godot/godot-3.2.3-stable/core/
H A Dreference.h238 Ref(const Variant &p_variant) { in Ref()
H A Dvariant.cpp912 void Variant::reference(const Variant &p_variant) { in reference()
1850 inline DA _convert_array_from_variant(const Variant &p_variant) { in _convert_array_from_variant()
2574 void Variant::operator=(const Variant &p_variant) { in operator =()
2725 Variant::Variant(const Variant &p_variant) { in Variant()
3231 void Variant::static_assign(const Variant &p_variant) { in static_assign()
H A Dvariant_parser.cpp1541 Error VariantWriter::write(const Variant &p_variant, StoreStringFunc p_store_string_func, void *p_s… in write()
1921 Error VariantWriter::write_to_string(const Variant &p_variant, String &r_string, EncodeResourceFunc… in write_to_string()
/dports/devel/godot-tools/godot-3.2.3-stable/core/
H A Dreference.h238 Ref(const Variant &p_variant) { in Ref()
H A Dvariant.cpp912 void Variant::reference(const Variant &p_variant) { in reference()
1850 inline DA _convert_array_from_variant(const Variant &p_variant) { in _convert_array_from_variant()
2574 void Variant::operator=(const Variant &p_variant) { in operator =()
2725 Variant::Variant(const Variant &p_variant) { in Variant()
3231 void Variant::static_assign(const Variant &p_variant) { in static_assign()
/dports/devel/godot2/godot-2.1.6-stable/core/
H A Dreference.h246 Ref(const Variant &p_variant) { in Ref()
H A Dvariant.cpp922 void Variant::reference(const Variant &p_variant) { in reference()
1856 inline DA _convert_array_from_variant(const Variant &p_variant) { in _convert_array_from_variant()
2562 void Variant::operator=(const Variant &p_variant) { in operator =()
2573 Variant::Variant(const Variant &p_variant) { in Variant()
3069 void Variant::static_assign(const Variant &p_variant) { in static_assign()
/dports/devel/godot2-tools/godot-2.1.6-stable/core/
H A Dreference.h246 Ref(const Variant &p_variant) { in Ref()
H A Dvariant.cpp922 void Variant::reference(const Variant &p_variant) { in reference()
1856 inline DA _convert_array_from_variant(const Variant &p_variant) { in _convert_array_from_variant()
2562 void Variant::operator=(const Variant &p_variant) { in operator =()
2573 Variant::Variant(const Variant &p_variant) { in Variant()
3069 void Variant::static_assign(const Variant &p_variant) { in static_assign()
/dports/devel/godot/godot-3.2.3-stable/servers/physics_2d/
H A Dbody_2d_sw.cpp272 void Body2DSW::set_state(Physics2DServer::BodyState p_state, const Variant &p_variant) { in set_state()
/dports/devel/godot-tools/godot-3.2.3-stable/servers/physics_2d/
H A Dbody_2d_sw.cpp272 void Body2DSW::set_state(Physics2DServer::BodyState p_state, const Variant &p_variant) { in set_state()
/dports/devel/godot2-tools/godot-2.1.6-stable/servers/physics_2d/
H A Dbody_2d_sw.cpp265 void Body2DSW::set_state(Physics2DServer::BodyState p_state, const Variant &p_variant) { in set_state()
/dports/devel/godot2/godot-2.1.6-stable/servers/physics_2d/
H A Dbody_2d_sw.cpp265 void Body2DSW::set_state(Physics2DServer::BodyState p_state, const Variant &p_variant) { in set_state()
/dports/devel/godot2/godot-2.1.6-stable/servers/physics/
H A Dbody_sw.cpp256 void BodySW::set_state(PhysicsServer::BodyState p_state, const Variant &p_variant) { in set_state()
/dports/devel/godot2-tools/godot-2.1.6-stable/servers/physics/
H A Dbody_sw.cpp256 void BodySW::set_state(PhysicsServer::BodyState p_state, const Variant &p_variant) { in set_state()
/dports/devel/godot/godot-3.2.3-stable/servers/physics/
H A Dbody_sw.cpp291 void BodySW::set_state(PhysicsServer::BodyState p_state, const Variant &p_variant) { in set_state()
/dports/devel/godot-tools/godot-3.2.3-stable/servers/physics/
H A Dbody_sw.cpp291 void BodySW::set_state(PhysicsServer::BodyState p_state, const Variant &p_variant) { in set_state()
/dports/devel/godot2/godot-2.1.6-stable/scene/resources/
H A Dscene_preloader.cpp130 static int _vm_get_variant(const Variant &p_variant, HashMap<Variant, int, VariantHasher> &variant_… in _vm_get_variant()
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/resources/
H A Dscene_preloader.cpp130 static int _vm_get_variant(const Variant &p_variant, HashMap<Variant, int, VariantHasher> &variant_… in _vm_get_variant()
/dports/devel/godot/godot-3.2.3-stable/core/math/
H A Dbsp_tree.cpp475 BSP_Tree::BSP_Tree(const Variant &p_variant) { in BSP_Tree()
/dports/devel/godot-tools/godot-3.2.3-stable/core/math/
H A Dbsp_tree.cpp475 BSP_Tree::BSP_Tree(const Variant &p_variant) { in BSP_Tree()
/dports/devel/godot2/godot-2.1.6-stable/core/math/
H A Dbsp_tree.cpp480 BSP_Tree::BSP_Tree(const Variant &p_variant) { in BSP_Tree()
/dports/devel/godot2-tools/godot-2.1.6-stable/core/math/
H A Dbsp_tree.cpp480 BSP_Tree::BSP_Tree(const Variant &p_variant) { in BSP_Tree()
/dports/devel/godot2-tools/godot-2.1.6-stable/core/io/
H A Dstream_peer.cpp215 void StreamPeer::put_var(const Variant &p_variant) { in put_var()
/dports/devel/godot2/godot-2.1.6-stable/core/io/
H A Dstream_peer.cpp215 void StreamPeer::put_var(const Variant &p_variant) { in put_var()

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