Searched defs:paralyzer (Results 1 – 13 of 13) sorted by relevance
/dports/games/spring/spring_98.0/AI/Skirmish/HughAI/src-loader/hughai/loader/ |
H A D | HughAILoader.java | 271 …ed(Unit unit, Unit attacker, float damage, AIFloat3 dir, WeaponDef weaponDef, boolean paralyzer ) { in unitDamaged() 351 …d(Unit enemy, Unit attacker, float damage, AIFloat3 dir, WeaponDef weaponDef, boolean paralyzer ) { in enemyDamaged()
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/dports/games/spring/spring_98.0/rts/ExternalAI/ |
H A D | SkirmishAIWrapper.cpp | 315 float damage, const float3& dir, int weaponDefId, bool paralyzer) { in UnitDamaged() 376 float damage, const float3& dir, int weaponDefId, bool paralyzer) { in EnemyDamaged()
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H A D | EngineOutHandler.cpp | 401 bool paralyzer in UnitDamaged()
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/dports/games/spring/spring_98.0/rts/ExternalAI/Interface/ |
H A D | AISEvents.h | 206 bool paralyzer; member 295 bool paralyzer; member
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/dports/games/spring/spring_98.0/rts/System/ |
H A D | EventHandler.h | 466 bool paralyzer) in UnitDamaged()
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H A D | EventClient.h | 146 bool paralyzer) {} in UnitDamaged()
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H A D | EventClient.cpp | 84 bool paralyzer, in UnitPreDamaged()
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H A D | EventHandler.cpp | 340 bool paralyzer, in UnitPreDamaged()
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/dports/games/spring/spring_98.0/AI/Wrappers/LegacyCpp/ |
H A D | WeaponDef.h | 318 bool paralyzer; ///< weapon will only paralyze not do real damage member
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/dports/games/spring/spring_98.0/rts/Lua/ |
H A D | LuaHandleSynced.cpp | 869 bool paralyzer, in UnitPreDamaged()
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H A D | LuaHandle.cpp | 955 bool paralyzer) in UnitDamaged()
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/dports/games/spring/spring_98.0/rts/Sim/Weapons/ |
H A D | WeaponDef.h | 105 bool paralyzer; ///< weapon will only paralyze not do real damage member
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/dports/games/spring/spring_98.0/rts/Game/ |
H A D | GameHelper.cpp | 648 const bool paralyzer = (weaponDef->damages.paralyzeDamageTime != 0); in GenerateWeaponTargets() local
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